Originally posted by Leliel
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I dunno. A part of me wonders if such rules would be sufficient. I suppose you can improvise something later though.
Also, you just reminded me something I wanted to make:
WereMech(•••••; Special)
Prerequisite: Wolf-Blooded
Effects: Many Wolf-Blooded dream of the day that they might one day join the pack in Siskur-Dah, not as a mere helper, but part of the center stage. Above all else, they fantasize about the power the Killing Form, doing more than simply harrying it so that others might earn the glory. With the advent of bipedal walkers, clever Wolfblooded found an alternative outlet. Through a combination of spirit magic and neurotransmitters, they can see the world through a werewolf’s perspective.
The --- is a converted Civilian grade Mech, usually previous a power loader or construction unit. The changes often involve putting metal or wooden masks or carving heads to resemble a wolf’s. Other typical accessories include animal pelts sown together like a cape, upscaled weapons for use in combat, and scripture in the First Tongue.
But one thing that is common in all --- is the binding of a powerful Wolf spirit to the body, granting the machine a small measure of the power that belonging to a true Uratha.
The --- is a Civilian Mech with the following changes to the base form:
+2 Strength, +2 Durability, +2 Structure, +2 Handling, -5 Energy
Sense Link:While riding in this gigantic Fetish, a Wolf-Blood perceives the world through the senses of the ---. This doesn’t quite work like Synchronization, but it’s close. An operator may use Brawl, Weaponry, and Athletics, where appropriate instead of relying on Drive.
Gauru Effigy: The --- receives the Primal Fear, Perception, and Lunacy special rules as described for Gauru form. Being made to emulate Gauru form, the --- is very proficent at it.
Bloodlust: The Thrill of the Hunt fuels the very life force of machine, allowing it to function even when it shouldn’t. The --- recovers Structure at a rate of 1 per turn, but only when fighting. This healing does not remove Tilts or Conditions.
Special: The --- may take Mech upgrade merits as normal.
Probably too OP
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