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Deviant: The [Subtitle] Discussion

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  • Sounds interesting. I keep checking YouTube for onyx path updates.


    Offense is rarely given, but often taken.

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    • Originally posted by Dave Brookshaw View Post

      I told people at the con how Deviants' powers work, what their Integrity traits are, what the x and y splat axes are... Loads of stuff.

      I'm still in Indianapolis. Details will emerge eventuall.
      awesome! goodly gen con folks who were lucky ducks & heard or recorded Dave's Deviant the Renegades talk (or spoilers of any other line coming up) PLEASE SHARE!!!

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      • Just realized, Deviant will finally let me play a character concept I've had for a while: a scientist who removed her own brain and placed it in a cyborg body made from cloned tissue and robot parts in an effort to live forever. I was considering doing her in a canon-violating way as a human who somehow managed to become a Promethean or a Demon, but I think I'll have her as a Deviant. Immortality and transhumanism are major motivations for a lot of my characters in pretty much every setting, and Ascension has me covered when I want to play a glorious heroic immortal science hero but ChroD lets me revel in the fantasy of being a grimy, weird, self-destructive, probably doomed street-level mad scientist WHO SOLVES MYSTERIES.

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        • So, then. In no particular order, this is what came out at the panel and the booth.

          Deviants, also called Remade, are people who've been tranformed into supernatural beings through the action of humans - sometimes even themselves. Unlike, say, being embraced as a vampire or Awakening as a mage, their transformation doesn't have anything guiding it. Their souls crack open under the strain.

          Spiritually, Remade lack the ability of normal humans and most supernatural beings to define their own selfhood, and instinctively overcompensate by defining themselves through others; in game mechanics, Deviants have no Virtue/Vice traits, and use something kinda like vampire's touchstones instead. Their two Integrity traits - Loyalty and Conviction - come with touchstones that serve as both virtue/vice, and aspiration.

          Deviants' powers are called Variations, and are bought in an unusual manner compared to most splat powers. Each is rolled with an Attribute + Variation's rating + Power trait (well, for the ones that are voluntary, anyway; Deviant also has involuntary and always-on Variations). So far, so standard, except the Variation rating is not determined by how many xp you spend on it; they have a flat cost, but the strength is decided by the player, balanced by both every Variation being linked to a Scar, downsides to the Deviant's transformation, and to the conspiracy that made the Deviant. Remade who are virtually human will have low-impact Scars and opponents who lack much reach.

          If a Deviant goes too long without engaging her touchstone-equivalents, though, her Scars worsen. When they get bad enough, the Variations they're linked to also increase (or she manifests new ones, or both) but it's a poor consolation for permenantly becoming less and less human.

          For Renegades, the player character Remade, Conviction is like a Vice (easy to fulfil, doesn't stave off further mutation for very long) and Loyalty is like a Virtue (much harder, lasts longer, can even reverse the course of transformation in extreme circumstances). Deviants either harrass their creators or find someone or something worth protecting. If they settle, isolate themselves completely, or lose all touchstones, they go the way of The Fly until - after a short, horrific period of high power - their own Scars kill them.

          (Remade who are still working for the conspiracies reverse the effects of Conviction and Loyalty, and will - we plan - be the subject of a sourcebook early on in Deviant's gameline.)

          A few more scattershot things:

          The power trait mentioned in Variations? Deviants don't start with any dots in it, it can only be bought at major story milestones, and it only goes up to 5. Deviants use their highest-powered Variation plus it as their supernatural tolerance.

          The splat axes are Origin and Clade. Origin is how you came to be transformed (volunteered, in vitro, etc), Clade is broadly what kind of thing (cyborg, psychic, etc) you are now. The Storyteller creates your Conspiracy using choices you make in character creation.

          We're still in early prototyping stages, but that explains what we're thinking; the interaction of traits and play producing things like the clones sucumbing to their inbuilt disease in Orphan Black, spawn protecting the rough sleepers behind his church, Tetsuo, brindlefly, and many many more cronenburgey protagonists mutating as a parallel to their isolation.

          Something I said about it being possible to reenact the end of Akira as a Deviant blows out got picked up by readers as possibly meaning something like Demon's Going Loud, but to be clear - going backward is very, very hard in Deviant. You want to turn into a cathedral of flesh and consume neo-tokyo? the game will let you, but your character won't survive the experience.

          Accordingly, we will be devoting much design time and wordcount to how the game will handle replacing members of the chronicle's cast.


          Dave Brookshaw, freelance writer and Developer

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          • Spiritually, Remade lack the ability of normal humans and most supernatural beings to define their own selfhood, and instinctively overcompensate by defining themselves through others; in game mechanics, Deviants have no Virtue/Vice traits, and use something kinda like vampire's touchstones instead. Their two Integrity traits - Loyalty and Conviction - come with touchstones that serve as both virtue/vice, and aspiration.
            Ahem:



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            • Originally posted by Dave Brookshaw View Post
              Deviant Awesomeness
              ...

              I'll be in my bunk.

              (Okay, maybe not, but damn!)


              Freelancer (He/His Pronouns): CofD - Dark Eras 2, Mummy 2e; Scion - Mysteries of the World

              CofD booklists: Beast I Changeling | Demon (TBA) | Deviant (TBA) | Geist l Hunter l Mage | Mummy | Promethean | Vampire | Werewolf (WIP)

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              • This sounds really good. The Conviction and Loyalty thing is sort of like Bruce Banner's attempts to be a doctor. There's a better example but I can't think of it at the moment, it's a similar 'on the run, doing odd jobs' thing but those odd jobs are working towards a larger goal of getting things back to them. I especially like the bit about the early supplement for Repossessors, which I'm calling them until we get a cool name. It's not the kind of thing that should be really expanded on in the core book but would be great to have later.

                Cyborgs, too. This is great, even as early as it is.

                If I'm reading this right, the Scars, while dangerous to the Renegade, also is sort of a 'bane' to the organization? Similar to how Cyclops' eye blasts really hurt Mister Sinister, when little else does, because he was involved in Cyclops' creation?

                I also like the idea that their powers can kill them. It's cool that there's been increased survivability in second edition, including an alleviation in some games of 'Morality 0 = Turn in your sheet,' this seems like a nice way to handle it.

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                • I can't wait until we get more about Blowouts, so I can start up work again on my Stabilizer homebrew merit.

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                  • Aside from all the newly revealed awesome stuff, one pleasant surprise that seems hinted at in a couple spots is that this will be a game of player mortality.

                    It's not that the other games avoid it necessarily, but it seems that this game will embrace it as a dramatic trope of the genre. It doesn't sound like a required arc, but it sounds like it will have more finality than death does in Promethean, Geist, Mummy, or even a Demon's Covers falling apart, let alone more support, even encouragement, than the remaining games.

                    This game became my new second favorite line when its elevator pitch was announced last year, and this is just confirming it even more. I can't wait to hear more about Conspiracy building (and use Night's Black Agents' Conspyramid template with it); it's great to hear you can be a basically powerless Remade whose Conspiracy is mundane, too

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                    • So Buffy would be a high-Loyalty, variable Conviction Renegade with moderate permanent buffs and relatively weak scars?


                      Freelancer (He/His Pronouns): CofD - Dark Eras 2, Mummy 2e; Scion - Mysteries of the World

                      CofD booklists: Beast I Changeling | Demon (TBA) | Deviant (TBA) | Geist l Hunter l Mage | Mummy | Promethean | Vampire | Werewolf (WIP)

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                      • Originally posted by reseru View Post
                        Aside from all the newly revealed awesome stuff, one pleasant surprise that seems hinted at in a couple spots is that this will be a game of player mortality.

                        It's not that the other games avoid it necessarily, but it seems that this game will embrace it as a dramatic trope of the genre. It doesn't sound like a required arc, but it sounds like it will have more finality than death does in Promethean, Geist, Mummy, or even a Demon's Covers falling apart, let alone more support, even encouragement, than the remaining games.

                        This game became my new second favorite line when its elevator pitch was announced last year, and this is just confirming it even more. I can't wait to hear more about Conspiracy building (and use Night's Black Agents' Conspyramid template with it); it's great to hear you can be a basically powerless Remade whose Conspiracy is mundane, too
                        I hadn't even thought about how much fun Conspyramid building with be in this. Using crossover for your Deviant Conspiracies is sure to be a blast.


                        Call me Regina or Lex.

                        Female pronouns for me, please.

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                        • I suppose "Stranger Things" can be added to the long list of inspirational material now...


                          Check out my expansion to the Realm of Brass and Shadow

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                          • It sounds like it'll be pretty easy, too, because the impression I get is that most Deviants will only have a couple Variations, almost like one trick ponies. So if you want a Deviant made by Vampires or Mages it should be easier to make one or two Variations to tie in that theme rather than a whole suite

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                            • So this is my guess at possible clades and origins.

                              Confirmed Clades: Psychic, Cyborg My Guess on Clades: Magic, Mutant, Super Soldier, Alien/nonhuman Hybrid (this last one could be an origin instead).

                              Origins Confirmed: Volunteer, In Vitro My guess of Origins: Accident, Victim (intentually and unwilling), STD, Self Inflicted. I'm not sure what Origins effects are mechically, but if I had to guess it will effect their touchstones and ingerity traits.

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                              • I can see Deviants being friendliest with Changelings, Hunters, and Prommie's each of which has their reasons for allying with Deviants, seeing themselves in the Deviants. Beasts too for their usual reasons.

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