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Monarch: the Endless

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  • Monarch: the Endless

    Monarch: The Endless

    A Roleplaying game about being the inhuman ruler of an alien hive, whether or not you want to.



    The professor fiddled with his presentation, bringing up a scene showing the Sun with all of its orbiting worlds, Earth included. “This is the Solar System,” he said as if he was instructing grade schoolers. “Have you ever wondered how much it factors in the grand scheme of things?”

    He pressed a button and the presentation zoomed out at a frightening pace, soon the whole Solar System became nothing but a dot in in a vast disk of other such dots. “This is the Milky Way. Our world, and its sun are nothing more than just another star within it. But it gets better.”

    With another press of the button, the image zoomed out further, till the entire Milky Way was itself nothing but a dot in a sea of other such dots, much like the Sun before it. “The Universe is big,” he said. “So big in fact, we cannot truly grasp it all. And that’s not even getting into the fact that when it comes down to it, if the Earth was a golf ball, the Sun was a basketball, they would be thirty three feet apart.” The slideshow ended and the professor turned to his students, all gathered in lecture hall taking notes. “You cannot truly grasp the sheer scope of the universe.”

    One student raised his hand.

    The professor gave him a stern look, displeased. “It’s not time for questions.”

    The student still kept his hand raised.

    Groaning the professor spoke. “Fine, what is it?”

    “Well, I was just thinking; if the Universe was so big… what would be out there? Would it be anything like us?”

    The professor mused on that for a while, thinking. “It is not our field of study today; but I will entertain this notion. Suffice it to say, should there be any life outside our Solar System, it almost certainly is going to be very different from what we might expect. One of the current theories about the Universe is that certain physical laws such as say the Gravity Coefficient or even Euclidean Geometry may act very differently within different regions. Any life that emerges from these locales is very certainly going to have different properties. Does this satisfy you?”

    The student nodded.

    “Good, but for that, I think I’d like you to stay after class. Speaking of, the rest of you are dismissed.”

    The student’s expression shifted into that of regret. Meanwhile, his peers all gave him looks indicating he got what he deserved. They all knew he got in trouble for derailing. None had any intention of staying with him.

    The student gulped and approached the professor, moving to podium. “Uh, sorry,” he apologized.

    The professor shook his head. “Oh, don’t worry. You’re not in trouble.”

    “I’m not?” the student said, confused. Then why was he being held back?

    The professor smiled and approached. “I’m just thinking you might be interested in some other classes to go along with mine. You show great promise, you interested?”

    “... sure,” even though the student was unsure.

    “Good.” The professor moved forward to shake the young man’s hand, the younger man followed as well.

    But as he was about to reach out and grab hold of his teacher’s hand, he felt a sharp pain at the back of his spine that vanished almost immediately. In fact, every other feeling vanished immediately. He fell to the ground, still and motionless as a corpse.

    The professor extended a hand not to receive a handshake, but rather to grab hold of some sort of creature around the the size of a bird. Its body was not covered in feathers but in spiny shells, like some sort of overgrown beetle. The professor allowed the creature to crawl onto his wrist, as if he was some sort of twisted falconeer. “What do you think?” he petted the creature. “Think he has what it takes?”





    The Universe is vast and, in truth, few people ever really think about what this implies. If space truly that big, surely there are other forms of life out there? And if there are, why haven’t we contacted them yet? The Fermi Paradox has eluded physicists and astronomers for ages. “Are we truly alone in the Universe?”

    The answer is quite unfortunately, no.

    Outside, in a place far beyond what the greatest human inventions could ever hope to see, lies the Void, a place that the rules of nature, as we understand them, fail to describe. Stars are burning balls of helium that orbit like a moon around cubic planets. Iron corrodes frozen oxygen crystals and water is a highly volatile compound that explodes on contact with light. Gravity and light bend in strange and seemingly illogical ways. It is in this place, where the rules of physics are unrecognisable to us, that the Endless arose from.

    The Endless are a race defined not by a single universal form as the creatures of Earth, but rather a multitude of forms designed for specific purposes, all to serve a unified goal. Some are the size of elephants, others whales, and even greater still, though many remain nothing more than simple microbial lifeforms. Despite all these different shapes and size, the Endless are a single species, united by a single overarching and nigh omnipresent will, of which humans could scarcely fathom. All are connected, parts of a greater whole.

    Still, different Endless are created for separate tasks. Many of these forms exist to serve as laborers, while others are the furnaces of industry, and still others become the living space. Above them lies an obvious ruling caste: Monarchs are built to rule and command the power of an entire Brood, acting as parent, guardian, and ruler all at once. Their purpose is to ensure the continued survival of the race of a whole. They rule through advanced genetic and psionic power, shaping their entire race with whims and darkness.

    And it is this inscrutable, alien will that has deemed seemingly random humans worthy of being entrusted leadership. Many humans each year since the end of the Second World War are secretly abducted and converted into Monarchs, acting as leaders to earthbound colonies for unknown reasons. Moreover, these Monarchs bring within them the chaotic influence of human nature, chaos and free will outside of a coherent and unified essence. What purpose could they possibly serve?


    Themes
    Ruler of Nations
    Unlike most other splats, a Monarch is a ruler. More specifically, a ruler of her own nation as its despot. Her domain is small all things considered, but she could almost take over a city by force if it weren't for the massive repercussions of doing so.
    It still gives her massive power outside of her own person, though, and an army of her own allows her to wipe out most opposition she may face.

    However, no matter how powerful a Monarch is are or how great her Colony, she cannot take over the entire planet, even with an alliance. She must answer to those above her, and in launching such an offensive, her rivals will doubtlessly swoop in to destroy her.
    Power equals responsibility.

    Endless Recurrence
    A meta-theme about ultimately, events and progression being a cyclical, repeating endeavour. Endless history (if it can be called that) is a never ending cycle of rises and falls, with each cycle started by the founding of a ruler, ended by the death of this ruler. So too then is the life-cycle of a Colony, rising and falling as along with their rulers.

    Other examples of this theme are in premonitions or in divination powers, that don't so much help you see the future, so much as they help you remember...

    Also, perhaps, resurrection.


    Fealty and Oaths
    Tying both the above themes together is the importance of oaths and formal agreement. Not simply the whimsy proclamations of the fate, but of signed and written contracts… well recorded.

    In fact, a Monarch gets her station due to an agreement to serve, and is granted a title and holdings to manage due to this. You are expected to Honor promises and treaties, and to ensure your stewardship was not misplaced.



    Template Mechanics

    Authority

    At the core of every Monarch is the directive to govern and control her own Hive as well as the power to grow her holdings and the desire to evolve herself to better accommodate increased status. Authority is not merely a political designation, but also a measure of how far the Monarch has grown as a ruler, in ways that are both physical and psychic.
    As a Monarch’s Authority rises her innate telepathic control over her swarm also increases. She gains increased range when contacting her Hive and relaying orders to nearby Drone swarms.
    It also determines how much “Psi” energy she is able to hold and expend at any given turn.
    Authority also provides increased resistance to some supernatural powers that rely on a power stat to function. As rulers, Monarchs submit to no one save those rightfully above them due to high station. A Monarch is entitled a Clash of Wills roll against any attempt to command, control, or otherwise subvert her mind, as long as the one forcing it is not a Monarch with a higher Title than herself, rolling Authority + 5 as her Clash of Wills Dicepool.
    Authority also determines how many Servants a Monarch may have under her control at any one time. Vassals are specially designed or birthed servitor Endless created and modified by their Monarch. Servants are, in short, high value retainers.

    The hybrid biology of a Monarch is an interesting thing in that it hard to distinguish what came first: the increased personal power that determines a high rank… or is it the higher station determining increased power?

    Authority Trait Limit Psi Energy Cap/Spending Servant Limit
    1 5 10/1 1
    2 5 11/2 2
    3 5 12/3 3
    4 5 13/4 4
    5 5 14/5 5
    6 6 16/6 8
    7 7 19/7 12
    8 8 22/8 16
    9 9 26/9 20
    10 10 30/10 25

    Autonomy (may need revision)

    As beings altered by alien influence, Monarchs do not possess Integrity. Instead, what they possess is Autonomy, how much independence and free will he allows his own swarm.

    At high levels of autonomy, the swarm often acts on its own, perhaps to the detriment of the Monarch.
    At low levels of autonomy, the swarm rarely disobeys, but performance is reduced as every action and whim must be micromanaged by the Monarch herself.

    Autonomy has breaking points up and down, the direction of which is determined by the action.

    Disrespecting authority, either earthly or Endless, causes autonomy to rise for instance.


    Virtue and Vice
    None yet

    Touchstones
    None yet


    Other base abilities

    Telepathy
    All Monarchs possess a degree of telepathic power. It is through this telepathy that they control and coordinate their swarms. There is no roll and the creatures under the Monarch’s control obey to the best of their ability while other Endless, Monarchs included, receive whatever message was sent. However, this telepathy, by default, only works on other Endless.

    The range of telepathic communications is at 1 Mile per Authority

    Regeneration
    As masters of the flesh, all Endless possess a degree of regenerative ability; this also applies to Monarchs. Monarchs passively recover 1 Bashing every 1 minute and 1 Lethal every hour.



    Vacuum Resistance
    As an extraterrestrial race, Endless, including Monarchs, are given the power to survive even in the cold darkness. They do not need to breath oxygen, do not suffer radiation sickness do not suffer from low or zero pressure in their environment, and do not suffer from cold temperatures, up to around 100 C.

    This also means it’s impossible to strangle or suffocate any Endless.


    Suspend Animation
    Endless are perfectly capable of storing themselves away either to pass the time or to preserve resources, such as when trapped in orbit and unable to escape.

    They may go into a coma indefinitely only to awaken when it is appropriate to do so via wrapping themselves within a Chrysalis. They do not need food or sleep when in Suspended Animation.

    Colony Overlord
    Monarchs rule hives deep under the earth and far away from human eyes or global traffic routes. It is from these hidden places far away from humanity’s reach that the Endless thrive.

    Creatures from the hives may venture up to the surface for a limited time, often to gather resources or do the will of their ruling Monarchs.

    In game terms, Monarchs can take basic worker units called Drones, either individually or as a group, and instruct them to do her bidding. Alternatively, more advanced Endless, called Vassals may be called upon as well.

    (Mechanics under Construction)


    Caste
    Though the Monarchs are all rulers, even between rulers, there is a difference in purpose and role. Not every Monarchs is called to lead armies, but some are intended to be great warriors. Others instead are made to explore the limits of their own evolution whereas others are intended to maintain their Hives and little else.

    Caste is the biological division in primary function between Monarchs, indicating the role they were assigned at “birth”. Caste determines a Monarch’s base statistics in her “true” form as well as what special and unique powers she might have.

    There are five Castes a Monarch could take, representing their role within their Court
    Marshal Warriors, Generals, Guardians
    Scribe Learners, Theologians, Scientists,
    Steward Architects, Industrialists, Economists
    Diplomat Companions, Advisors, Ambassadors
    Shade Scouts, Plotters, Assassins


    Court
    A Monarch is unlike typical supernaturals in that they lack a “Social Splat” equivalent. Instead, they possess membership in a Court, a ruling body of other Monarchs in order of relative power leading up all the way to the King or Queen.

    The King or Queen is an absolute ruler of all Monarchs in this group, though there may be other Monarchs that hold sway or limit her powers in a sort of Council. The deliberations and laws passed by this group affect an nation, small by the standards of global politics, but large enough that one might realistically hide under all of France.

    Below the Council and the King or Queen are the Vassals that serve under them, who contribute taxes of material or provide warriors for their levees. And below those Vassals are serve under them who do the same thing, and there’s the Vassals under that group.

    Many new Monarchs are not given a choice when selecting a Court. They are either with the local one or they aren’t. And if they aren’t, well, there was a reason small nations sometimes were short lived.

    While many Monarchs have to put up with taxes or get dragged onto wars against their own Court members or even other Courts, Monarchs in a Court do have the advantage that their telepathy range covers the entire region that their Court controls and some miles outside of it, largely due to neural networking infrastructure.


    Principalities
    Every Monarch must be versed in the arts of rulership. Within her very genetic code are the instinctive and preprogrammed mannerisms and gene sequences necessary to rule and command over her Colony like a Queen. But Monarchs are imperfect, knowing and using only a fraction of what lies within them. With time and practice, she may awaken these dormant and hidden genomes and genesplices to tap into her true potential, growing stronger with her increased mastery.

    Blades of engaging foes up close, rending and crushing them with your own physical might. Favored most of all by Marshals
    Bows of striking enemies from afar, leveraging deadly range for lethal strikes.
    Shields of warding, growing thick carapaces and enduring sieges through fortification and fortitude.

    Staves of wizardry, warping space and physics to suit your ends if only for a short time.
    Spheres of divination, seeing information through visions and prophesy.
    Crucibles of alchemy, of changing substance to suit your ends through chemistry. Favored most of all by Scribes

    Hammers of creation, shaping the world by tools, hand, and claw. Stewards prize this above all.
    Challices of elixirs, potions and poisons to mend and maim.
    Records of time, of seeing… and living in more than just the now.

    Scepters of dominion, converting and subverting lesser beings by your will through corruption and hammering against the will of others
    Crowns of command, of allowing others to see your authority and swaying the masses with honeyed words. Diplomat’s signature Principality.
    Quills of messages, conversing with others through unspoken and unwritten word.

    Veils of deception, of tricks, illusions, and lies. The Shade’s prefered tool.
    Censers of clouds, vapors that fill the lungs with pleasure or pain
    Cloaks of wings, to fly and to move against gravity and physics.


    Shapeshifting
    One unique trait among the Endless that separates the Monarch from her Endless Hordes is the power to change shape, adopting a human form to blend in with the human world.

    In order to use the fullness of their powers, Monarchs need to transform into the more appropriate “Noble” Form. Alternatively, she may desire to shed aside her inhuman nature in order to evade detection. In either case, she must transform.

    This action requires no roll, but the speed of the transformation determines what price must be paid.

    By spending a whole minute slowly disfiguring the body, the transformation has no cost.
    In order to hasten the process to take only a single round, the monarch must take 1 Lethal damage, painfully twisting her own body to hasten the process.
    And in order to reduce the time it takes to transform as a reflexive action, the Monarch must take 1 aggravated, actively disregarding internal safeties and massively twisting her body in painful, damaging ways.

    Regardless of the intent, witnessing a Monarch transform is a visceral and bloody affair.

    Ordinary humans suffer a breaking point against Integrity just witnessing the transformation or looking at the Monarch in her Noble Form. Repeated exposure may make normal humans more resistance.

    Side Note: Because of the unusual, metanormal and multidimensional nature of the Monarchs, yes, clothing is preserved between transformations, but not bags or other equipment unless it can fit inside a pocket.


    Human Guise

    For all intents and purposes, Monarchs seem entirely human, but this comes at the downside of denying almost all of a Monarch’s power. Only through the use of metanormal powers can Monarchs be separated from the mundane.

    While in her human guise, a Monarch is unable to employ many of her powers as her body registers as completely human for many practical purposes. Her own Colony does automatically recognize her no matter what her form is and she is still able to command it via her telepathy.

    The purpose of this form is largely to remain covert as the Monarch’s creators do not seem interested in making their presence known to the world at large. Failing to conceal oneself is a breaking point that raises Autonomy.


    Noble Form
    As perfect fusion of Endless biomass and human essence, a Monarch wields vast power when she reveals her true state and displays the heritage that she was adopted into.

    The exact nature and physical appearance of the form is varies and is not permanent for as Monarchs grow and evolve, they “molt” out of previous versions. One Monarch may begin her career in the body of an overgrown grub and shifts into a gigantic rhinoceros beetle once she mutates wings and armor. Regardless, one thing is common, a Noble Monarch is not human.

    Before factoring in Evolution, Noble Form possesses the following features:
    Full access to all Monarch powers
    Caste Boons: Monarchs gain increased statistics and unique powers dependant on their designated Caste.
    Biological Combat Equipment: With her claws, teeth, or talons, the Monarchs do lethal damage to opponents in melee.

    Last edited by Almarck; 03-28-2016, 09:53 PM.


    Mechs: Because even the Chronicles of Darkness needs robot fights.
    DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
    Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

  • #2
    Blades
    The ideal Monarch must be ready and able to fight against foes using physical might and powerful weaponry with her own foreclaws and thrashing limbs. Though, this often means cutting limbs and rending talons, “Blades” refers also to all manner of close combat natural weaponry whether they be blunt club feet, sharpened teeth, or spiny tails.



    Monarch Active Powers Granted:



    Transcendent Strikes 00000
    All of the Monarch’s natural weaponry is wreathed in Void energies, allowing them to ignore any number of protections granted to the object.
    Cost: 1 Psi
    Reflexive Action
    Dice pool: None
    Duration: 1 Scene
    When this Power is Active, any attack done by the Monarch done by natural weaponry, either through Blades or through Arrows, treats Armor and Durability ratings of attacked targets as though they were 0.




    Noble Form Upgrades:
    0
    Natural Melee Weapons 1L, Strength +1, Speed +1

    00
    Natural Melee Weapons 2L, Strength +1, Speed +1

    000
    Natural Melee Weapons 3L, Strength +1, Dexterity +1, Speed +2, Initiative +1

    0000
    Natural Melee Weapons 4L, Strength +2, Dexterity +1, Speed +3, Initiative +1

    00000
    Natural Melee Weapons 5L, Strength +2, Dexterity +1, Stamina +1, Health +1 Speed +3, Initiative +1







    Cloaks
    Gravity is a force which the science of men has little comprehension of. They know its results – barely - and that is a pervasive force but almost nothing about its nature or manipulation. The Endless are so familiar with it, that an expert Monarch might regard it like less nobles would think of as clothes, acting as a convenient and flexible tool, almost like wings.





    Monarch Active Powers Granted:



    Leap 0
    The Monarch manipulates the gravity acting upon him for a moment, using it to boost a jump to inhuman levels.
    Cost: 1 Psi or None (if Noble Form)
    Action: Reflexive
    Duration: 1 Scene
    She can leap great distances, multiplying the distance of any jump she makes by1 + Cloaks

    On The Walls 00
    The Monarch becomes able to manipulate the direction that gravity acts upon him, allowing him to walk upon a surface of any orientation, from perpendicular to the ground all the way to walking completely upside-down.
    Cost: 1 Psi or None (if Noble Form)
    ActionInstant
    Duration: 1 Scene
    The Monarch becomes able to walk upon any surface, no matter its orientation to the ground. He could walk up the side of a skyscraper or along the wall of a building. This also means that for the duration of the power he falls in the direction which is now ‘down’ to him. The Monarch may spend another Instant action in order to change his gravitational orientation while the power is active at no cost.


    Gravity Crush 000
    Massively increasing the gravitational pull upon an object that he is using to make an attack, the Monarch unleashes a titanic blow upon his foe, enough to break bones, shatter walls and inflict massive damage.
    Cost: 1 Psi
    Action: Reflexive
    Duration: 1 attack
    This power can be activated reflexively while the Monarch is making a physical melee attack. If the attack is upon an enemy, she may inflict the Leg Wrack, Arm Wrack, Knocked Down, or Stunned Tilts in addition the attack’s normal effects. If used upon an inanimate object, the attack deals damage to Structure, bypassing Durability equal to the Monarch’s Cloaks.



    Immovable Object 0000
    By manipulating the gravity acting upon him, the Monarch becomes immovable and inviolable.
    Cost: 2 Psi
    Action: Reflexive
    Dice Pool: Authority + Cloaks + Resolve
    Duration: Turns equal to (Activation Successes*2)
    Effect:
    The Monarch becomes completely immovable no matter his location in space. He could be on the ground, in the air or underwater. Regardless of the force applied to him, he will not move, nor will he be harmed by any force acting upon him. He could stand in the way of a speeding truck, activate this power and punch a perfect hole through the thing. However, this protection only applies to kinetic energy, gravity or powers which produce or manipulate either. It will not shield the Monarch from heat, electricity or bolts of magical power, although it will protect against bullets, clubs or swords that are nonmagical in nature.

    She also becomes unable to attack at range as anything she could do would be attracted back to her own body before it could escape her gravity field. And because she is unable to move, she is considered having a Defense of 0.



    Earth Becomes Sky
    At the height of her power, the Monarch can turn gravity off, if only briefly.
    Cost: 2 Psi
    Action: Instant
    Dice Pool: Authority + Empathy
    Duration: Successes minutes
    Dramatic Failure: Gravity increases instead. Everything within Authority feet of the Monarch comes crashing to the ground, and the Monarch takes 3 Lethal damage.
    Failure: Gravity does not fall. The Monarch can try again at a cumulative -1 penalty.
    Success: Within a sphere of Authority * 10 feet around the Monarch, gravity ceases to function. Objects slowly begin to float, and can be sent flying with a touch. Beings unfamiliar with zero gravity take -2 to all physical actions. The sphere moves with the Monarch; anything that exits the sphere's influence has gravity apply normally the following round.
    Exceptional Success: As success, and the Monarch gains her Noble form benefits from Cloaks if she's in human form while the power is active. The power lasts for the scene, or until the Monarch drops it.

    Noble Form Upgrades:
    0
    The Monarch gains the ability to change his own apparent weight, allowing him to stand on a blade of grass. He does not actually change his mass but rather how gravity interacts with his mass, meaning that his body does not become softer as he becomes ‘lighter’. He may not increase his ‘weight’ beyond his normal.
    The Monarch gains +2 Speed in Noble Form as he manipulates gravity upon his body to his advantage.


    00
    The Monarch becomes able to walk upon any surface, no matter its orientation to the ground. He could walk up the side of a skyscraper or along the wall of a building. This also means that for the duration of the power he falls in the direction which is now ‘down’ to him. The Monarch may order to change his gravitational orientation while the power is active at no cost, so long as he is able to grab hold of a surface to cling onto and orient towards.
    The Monarch gains + 3 Speed while in Noble Form, not cumulative with the previous increase.

    000
    The Monarch becomes able to make his mass ‘go into the negative’, and can subtly manipulate the direction in which gravity acts upon him, allowing him to move in three dimensions (i.e. fly) at half his Speed.
    The Monarch gains + 5 Speed while in Noble Form, not cumulative with the previous increases.

    0000
    The Monarch achieves greater control over his mass and gravitation, allowing him to fly at his full Speed
    The Monarch gains + 7 Speed while in Noble Form, not cumulative with the previous increases.

    00000
    With even greater control over his mass and gravitation, the Monarch becomes able to fly at double his Speed.
    The Monarch gains + 10 Speed while in Noble Form, not cumulative with the previous increases.






    Shields
    A Noble’s body should be strong and made to endure any form of attack, her defenses able to withstand assault. Through hardened flesh, large ammounts of psychic shielding, and overall a willingness to live up to the name “Endless”, the Monarch persists.



    Monarch Active Powers Granted:



    Impenetrable Bastion 0
    All of the Monarch’s natural weaponry is wreathed in Void energies, allowing them to ignore any number of protections granted to the object.
    No Action
    Dice pool: None
    Duration: Permanent
    A Monarch downgrades any damage inflicted upon her body by her Shields rating.




    Noble Form Upgrades:
    0
    Stamina +1, Health +1

    00
    Strength +1, Stamina +1, Speed +1, Health +1


    000
    Strength +1, Stamina +1, Size +1, Speed +1, Health +2

    0000
    Strength +1, Stamina +2, Size +1, Speed +2, Health +3


    00000
    Strength +1, Stamina +2, Size +2, Speed +2, Health +4










    Spheres

    A Monarch must know what she does, acting upon wisdom and not ignorance. Through the power of peering through the manifolds and calculating the advanced quantum reality behind the seams, a Lord of Spheres knows much.

    Active Powers
    [1] Unquestioned Truth
    A Monarch can see through disguises of any kind, be they mundane or something more. This doesn't help her find something hidden, though.
    Cost: None
    Action: Reflexive
    Duration: Scene
    Dice Pool: None or Wits + Composure + Authority
    Effect: The Monarch can tell when someone or something is not showing its true form. For mundane disguises, she picks out inconsistancies: the hint of stocking under a wig, the way the light glints off some make-up, the newness of a coat of paint. For supernatural disguises, she sees through passive effects (like a Monarch's true form or a Changeling's Mask). For active effects (such as Veils or a Demon's true form), roll as a Clash of Wills.

    [2] See the Unseen
    There are layers to the world, and beings lurking beyond the next shadow. The Endless have ways of peeling back the layers to see what's underneith.
    Cost: 1 Psi (free in Noble form)
    Action: Instant
    Duration: Scene
    Effect: The Monarch can see and hear into Twilight. He cannot affect beings there, but can communicate with them.

    [3] Looking Glass
    With practice, a Monarch can pick a target and let her senses travel with it, be it a living being or a lone object.
    Cost: 1 Psi (free when target is her Colony)
    Action: Instant
    Dice Pool: Composure + Authority
    Duration: One week
    Dramatic Failure: The Monarch's senses are garbled, giving her a -1 to all rolls due to distraction for the scene.
    Failure: The Monarch's senses fail to follow. She can try again at a cumulative -1.
    Success: The Monarch focuses on a person or thing within range of her senses. For the next week, she is able to see, hear, smell, and otherwise sense the area around that target by concentrating. She loses all senses but touch in her own form when doing so, but she can swap back at any time. She can mark a number of people and objects equal to her Autonomy.
    Exceptional Success: As success, but the Monarch does not lose her own senses when spying on the target.

    [4] Know the Answer
    For facts with an objective truth, a Monarch can suss out exactly what that truth is.
    Cost: 1 Psi
    Action: Instant
    Dice Pool: Intelligence + Authority
    Dramatic Failure: The Monarch recieves an false or dangerous answer and believes it to be true.
    Failure: The Monarch recives no insight. He can try again at a cumulative -1.
    Success: For each success, the Monarch can ask the ST one yes-or-no question (i.e. "Is this woman lying because she's under threat? Was the goblet stolen by my rival? Has this man been dead for more than a day?"). This provides no proof or evidence of the truth; merely an innate knowledge. Facts that have been hidden using supernatural powers get a Clash of Wills; failure means the Monarch knows there should be a truth, but something has obscured it.
    Exceptional Success: No further effect beyond multiple successes.

    [5] Clairvoyance
    The Masters of Spheres can sense anything, anywhere.
    Cost: 2 Psi (free when target is her Colony)
    Action: Instant
    Dice Pool: Wits + Authority
    Duration: Concentration
    Dramatic Failure: The Monarch loses her own senses completely. She gains the Insensate Tilt for the scene.
    Failure: The Monarch fails to scry. She can try again at a cumulative -1.
    Success: The Monarch focuses on a person, place, or thing she has encountered before. She is able to see, hear, smell, and otherwise sense the area around that target by concentrating. She loses all senses but touch in her own form when doing so, but she can swap back at any time.
    Exceptional Success: As success, but the Monarch does not lose her own senses when scrying.

    Noble Form
    [1] +2 to Perception rolls.
    [2] +2 to Perception rolls. +2 to Empathy rolls.
    [3] +4 to Perception rolls. +2 to Empathy rolls.
    [4] +4 to Perception rolls. +4 to Empathy rolls.
    [5] +6 to Perception rolls. +4 to Empathy rolls.

    Colony Powers
    [1] Colonies get +1 Perception.
    [2] Colonies get single special sense: heat-vision, vibration sense, echolocation, EM sense, etc.
    [3] Use a colony-member's senses at any distance.
    [4] Colonies get +2 Perception.
    [5] Colonies get another special sense: heat-vision, vibration sense, echolocation, EM sense, etc.


    Bows
    Not all rulers must charge into battle and wage war in the up and close. A Monarch must be able to strike her enemies from afar, using sharpened projectiles, acid, or bolts of pure Void energies.



    Monarch Active Powers Granted:



    Ranged Strike 0
    A Monarch does not need guns in her Noble Form for a reason.
    Cost: None
    Instant Action
    Dice pool: Athletics + Dexterity - Target’s Defense.
    The Monarch fires out a projectile, spines, high speed acid globs, or even bolts of energy as a ranged attack. On a success, the the target takes lethal damage equal to the Monarch’s Natural Ranged Weapon Damage plus the number of successes, subtracting from the opponent’s Armor or Durability as normal for a ranged attack.

    Regardless of what it is, the projectile leaves behind no physical remains that last for more than a scene, physical or psychic residue evaporating shortly.




    Noble Form Upgrades:
    0
    Natural Ranged Weapons 1L Short Range, Dexterity +1, Speed +1, Initiative +1

    00
    Natural Range Weapons 2L Short Range, Strength +1, Dexterity +1, Speed +2, Initiative +1

    000
    Natural Range Weapons 3L Medium Range, Strength +1, Dexterity +1, Speed +2, Initiative +1

    0000
    Natural Range Weapons 4L Medium Range, Strength +1, Dexterity +2, Speed +3, Initiative +2

    00000
    Natural Range Weapons 5L Long Range, Strength +1, Dexterity +2, Speed +3, Initiative +2
    Last edited by Almarck; 03-28-2016, 10:04 PM.


    Mechs: Because even the Chronicles of Darkness needs robot fights.
    DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
    Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

    Comment


    • #3
      This makes me think of Mmmm from gurps, will building minions for specific tasks be a thing?

      Comment


      • #4
        Originally posted by StSword View Post
        This makes me think of Mmmm from gurps, will building minions for specific tasks be a thing?

        Yes. In fact, that's what the whole point of Vassals are; evolved and modified Endless specialists designed to suit a function. They're not just combat monsters, though you'll have a variety of options should you ever want to do things like declare war on your rivals. If combat isn't your thing, you can spend your time making "smart" creatures to I don't know, study economics.

        The way I am handling Vassals is that there's a variety of base templates representing "base" creatures and a collection of upgrades each creature could take. It's not "free" minion customization, but the end goal of that project is that it provides a great deal of it.

        Now, if you mean "massed" minion creation, that's something I haven't quite figured out. Drones, atleast by my current designs are designed to be an interchangable workforce/army of sorts.

        Don't know much about GURPs though.


        Mechs: Because even the Chronicles of Darkness needs robot fights.
        DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
        Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

        Comment


        • #5
          Mmmm is an alien race in the old old gurps aliens book.

          On an asteroid, only one animal formed- Mmmm.

          Mmmm is a hive mind capable of producing organic factory mounds to produce bodies to order.

          While now trying to be a good galactic citizen, that is after vivisecting the first aliens it met, not having such concepts as death or individuality, there are some who still worry it will basically go all bio-skynet on the entire universe

          Comment


          • #6
            For a second I thought this was somehow about The Monarch, but he's clearly a Genius.

            Comment


            • #7
              Question on Social interaction: How much co-operation amongst Monarchs do you see? Are they "all on the same team, but with different interpretations" or "this is my territory - get out". I can see a certain conflict of interests (especially regarding resources) leading to friction, but they do all originate from the same source.


              Malkydel: "And the Machine dictated; let there be adequate illumination."
              Yossarian: "And lo, it was optimal."

              Comment


              • #8
                Originally posted by Vent0 View Post
                Question on Social interaction: How much co-operation amongst Monarchs do you see? Are they "all on the same team, but with different interpretations" or "this is my territory - get out". I can see a certain conflict of interests (especially regarding resources) leading to friction, but they do all originate from the same source.

                Conflict of interests is the norm. While all have similar origins, monarchs are expected to fight amongst each other for territory and resources.... like historical absolute monarchies.

                Expect alliances, forcing defeated foes to serve you as vassals (not to be confused with Vassals), negotiations and warfare. Infact, the current name I have for group of Monarchs is an Alliance.

                Besides there'd be no point in having an army of space bugs at your Beck and call if you weren't expected to use them to wage wars. While having war with the humans is nice and all, it's easier and more relevant to to do so against other Monarchs.


                Mechs: Because even the Chronicles of Darkness needs robot fights.
                DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
                Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

                Comment


                • #9
                  Originally posted by Vent0 View Post
                  Question on Social interaction: How much co-operation amongst Monarchs do you see? Are they "all on the same team, but with different interpretations" or "this is my territory - get out". I can see a certain conflict of interests (especially regarding resources) leading to friction, but they do all originate from the same source.
                  Knowing Basically nothing on the X/Y splats I'd imagine that each Monarch fills a Role that doesn't step on the toes of another Monarch at all... Why make a ruler that can do more things then it needs to. I'd think they are split amongst Organisation/Defense/Expansion/Development and Infiltration.

                  Like i said No idea but i can see an "intelligence" that creates leaders for it's needs to not make those leaders capable of stepping on each others toes too much. Then again the "Human" Factor might get in the way abit of the smooth operating that it would want.


                  Light and Dark are two Sides of a Coin... Humanity is What Happens when it Lands on it's Edge.

                  Comment


                  • #10
                    Originally posted by RickmanUK View Post

                    Knowing Basically nothing on the X/Y splats I'd imagine that each Monarch fills a Role that doesn't step on the toes of another Monarch at all... Why make a ruler that can do more things then it needs to. I'd think they are split amongst Organisation/Defense/Expansion/Development and Infiltration.

                    Like i said No idea but i can see an "intelligence" that creates leaders for it's needs to not make those leaders capable of stepping on each others toes too much. Then again the "Human" Factor might get in the way abit of the smooth operating that it would want.
                    You're right about many things. Except that well... Whatever guiding intelligence governs the Endless isn't in complete control of everything.

                    Humans are worthy of being... Grace with Endless augmentation and it seemingly is in control of how they are altered.... But it's not in control of the rate of which humans are uplifted. Other beings are in charge of that.


                    Mechs: Because even the Chronicles of Darkness needs robot fights.
                    DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
                    Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

                    Comment


                    • #11
                      I can also see the Endless Hive-Mind taking a more long-term and cut-throat interpretation of things: let the Monarchs war amongst themselves to prove who amongst them has the strongest/best plan/tactics/ideology (the "fittest" prevails) . They are all strengthened by the victor, and learn from the loser.


                      Malkydel: "And the Machine dictated; let there be adequate illumination."
                      Yossarian: "And lo, it was optimal."

                      Comment


                      • #12
                        So how out there are their biological and psychic powers?

                        For example, are spirits something they're going to need help with, or is the spirit world just another area to expand into as far as they are concerned?

                        Comment


                        • #13
                          Originally posted by StSword View Post
                          So how out there are their biological and psychic powers?

                          For example, are spirits something they're going to need help with, or is the spirit world just another area to expand into as far as they are concerned?

                          That's a question that's kinda hard to answer since Dreaminggod and I still haven't nailed down just what the upper limit is. I know that "able to destroy armies single handedly" is the upperlimit of just how insane biological industrial production would capout on.

                          My gut feeling does say that spirit interaction would be Telepathy only and even then that's more just for destroying rather than anything else.
                          I also know I would want Spatial manipulation ranging from wormholes and pocket dimensions... as well as means to keep such things secure. I think there was talk about using this as an FTL drive.
                          Dimensional tunneling I think is also something within the realms of possibilities, though to what extent and to where is not yet determined.
                          Definately some degree of technomancy is required too. Perhaps directly infesting machines.


                          Mechs: Because even the Chronicles of Darkness needs robot fights.
                          DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
                          Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

                          Comment


                          • #14
                            Have you decided on a hunter conspiracy to oppose the Monarchs, yet? And is there a degenerated Monarch concept yet? On the latter, Perhaps a Monarch who rises to max Autonomy and remains there for too long cannot regain Willpower and must spend one Willpower every day or else roll for one final Degeneration, which if failed leaves the Monarch's human identity to be consumed by the Endless? The resultant monster acts on inscrutable principles, and is coldly calculating in seeking to accomplish it's goals.

                            Conversely, a Monarch who falls to zero Autonomy is consumed by the animal intellect of their Swarm and becomes something more feral.

                            Just an idea, I'm sure I could work on it a bit more if you want.

                            And you should probably decide on a theme before going too far. But good work so far, Almarck.

                            Comment


                            • #15
                              Any progress, regarding themes and mechanics?


                              Malkydel: "And the Machine dictated; let there be adequate illumination."
                              Yossarian: "And lo, it was optimal."

                              Comment

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