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  • Circe! Turning men into swine and swine-men and other animals? Or the thing from Bad Channels, which shrunk people. Less polymorph, but Dungeons and Dragons had something called a yellow musk creeper. It was a plant that would entrance people with its pollen, have them come close, then burrow its tendrils into their brain and control them as a zombie, which would protect it. After the body started rotting they would wander off and decompose, but spawn another yellow musk creeper.

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    • What about a parasitic/symbiotic Horror, in that the host is a normal Mortal or animal, but conditions trigger the emergence of the independent Horror (like some werewolf myths, a mix of polymorph and split personality). Oh, and the Horror is transmissible/inheritable.


      Malkydel: "And the Machine dictated; let there be adequate illumination."
      Yossarian: "And lo, it was optimal."

      Comment


      • Little Morpheus
        Originally posted by GibberingEloquence View Post
        Sometimes, when people find themselves wishing for a friend or someone to give them advice, they experience strange and vivid dreams of a tree house among the stars. Inside this place a boy lives among his books and toys. He welcomes visitors with great enthusiasm and politeness, and uses his immense power over the Astral landscape to accommodate them as best as he can. Soon enough, he asks to become friends with the visitors and have adventures with them. When they ask for his name, he introduces himself as “Little Morpheus” and lists a bunch of both mighty and whimsical titles such as “Guardian Of All Dreams” and “Mayor Of Sleepytown”.

        Of note is that these adventures are often tailored to the people that he is travelling with, and they don’t always go smoothly. Little Morpheus takes it upon himself to pass on his profound wisdom through adventures, but he is loathe to do it in any way that is not his own. While he is well-meaning, this can backfire and result in situations where he insists on having the final say. More than one adventure has ended with his friends being inspired to pursue wonderful but risky dreams once they say goodbye to Little Morpheus, with varying degrees of success. He doesn’t like it when they discard his advice, because in his mind, he obviously knows best. Trying to convince him otherwise is usually met with sarcasm, grumpiness and indignation.

        Despite all of this, Little Morpheus just wants everyone to have a good time and grow as people, but simply doesn’t always understand how to do so. He can save the day just as easily as ruin it, but will only admit that he has done the later in the direst of circumstances. To make matters worse, he is highly charismatic and cunning, and knows precisely how to twist situations into his favor. He might be the best friend ever in a pinch, but don’t let him think for you.

        Description: Little Morpheus is of a vague age, but no more than mid teens. He is short but athletic, with tanned skin from playing beneath the sun so much. His hair is curly and dirty blond, often with a twig or a leaf in it. His ears and nose are big and goofy, but not as much as his smile, which is charming enough to win the hearts of even the grumpiest adults. He wears simple hiking clothes, with the only strange thing on his person being a scarf that is like a piece of the midnight sky. In dreams, he favors outfits with celestial motifs colored blue, white and gold.

        Virtue: Playful/Wise
        Vice: Proud
        Aspirations: Protect And Teach Those In Need, Inspire Grandiose Dreams, Explore And Have Adventures

        Mental Attributes: Intelligence 4, Wits 6, Resolve 8
        Physical Attributes: Strength 2, Dexterity 8, Stamina 6
        Social Attributes: Presence 6, Manipulation 8, Composure 8

        Skills: Academics 2, Investigation 3, Medicine 1, Occult (Astral) 4, Athletics 3, Firearms 2, Stealth 2, Survival 3, Weaponry (Sword) 2, Empathy (Hidden Potential) 4, Expression (Acting, Wisdom) 5, Persuasion (Diplomacy) 4, Socialize (Adventures) 3, Subterfuge 2

        Merits: Area Of Expertise 1 (Astral, Adventures), Direction Sense 1, Interdisciplinary Specialty 1 (Astral, Adventures), Professional Training 5 (Muse: Expression, Persuasion, Empathy), Virtuous 2, Allies (People He Has Helped 3), Contacts (Goetia, Oneiromancers), Inspiring 3, Iron Will 2, Safe Place 1 (Tree House In Astral Verge), Table Turner 1, Fighting Finesse 1 (Sword)

        Willpower: 25
        Defense: 9
        Initiative: 16
        Speed: 15
        Health: 10 (Size 4)
        Potency: 9

        Weapons/Attacks

        Revolver [+1L, Range 20/40/80, 10 Dice]
        Sword [+2L, Melee, 11 Dice]

        Dread Powers: Fabricate* (Swords, Revolvers And Adventuring Gear), Gatecrash (Astral), Goetia Summoning*, Immortal, Influence (Inspiration 1), Know Soul, Numen (Dream Shaping*), Surprise Entrance, Vanish*

        *Fabricate: The creature can conjure objects from nowhere. By spending a point of Willpower and making a roll of an appropriate dice pool (minus the highest of the objects Availability, Size, or Weapon Bonus), the creature can produce equipment, items or weapons from thin air. The object is considered a typical item of its type and provides its standard equipment or weapon bonuses if applicable. Fabricated objects last until the end of the scene, at which point they vanish. Objects created with Fabricate typically have “flaw” (the objects might be fragile, deal less damage etc.) The flaw of Little Morpheus’ weapons is that they cannot harm those who have benefited from his Influence or aided him in a Teamwork roll within the chapter.

        *Dream Shaping: The entity may mimic all the powers covered by the Oneiromancy of Changelings. In the case of Little Morpheus, no Willpower points have to be spent to use this power. It may also be used on all layers of the Astral and inside his Safe Place.

        *Gatecrash: A Horror with this Dread Power can open a gateway to other planes of existence (such as the Hedge, Primordial Dream, Shadow, Underworld or Astral Realms). The Horror spends a point of Willpower and makes an appropriate dice pool roll; if successful a gateway into the destination realm opens. The creature can hold the gate open for a number of turns equal to its Potency. Gatecrash can only open a gate to a specific realm, but may be selected multiple times, each time applying to specific Realm.

        *Goetia Summoning: Little Morpheus can summon Goetia from the Astral as an instant action. By spending [the Goetia’s Rank] in Willpower points and rolling Resolve + Occult + Astral Specialty With Area Of Expertise (14 Dice) – [the Goetia’s Rank], he bestows the Twilight Form and Materialize Manifestations to the summoned Goetia. Additional penalties are inflicted for more specific types of Goetia (maximum -5). This lasts for the scene, but Little Morpheus may send them back earlier by rolling the same dice pool vs the Goetia’s Resistance + Rank as an instant action. Of note is that the Goetia are not guaranteed to act exactly as desired.

        *Vanish: The Horror with this Dread Power can disappear in the flash, a puff of smoke, or the blink of an eye. Once per scene, by spending 1 Willpower, the creature may instantly exit the scene. The Horrors must have an established location (at least a dot in the Safe Place Merit or equivalent) that they retreat to when using this ability.
        Sharing this so those searching for horrors can find them in a consolidated place.
        Last edited by Pale_Crusader; 07-25-2017, 02:02 PM.


        “Youth ages, immaturity is outgrown, ignorance can be educated, and drunkenness sobered, but stupid lasts forever.” ~ Aristophanes
        "Virescit Vulnere Virtus" ~ Stewart Clan Motto

        Comment


        • Originally posted by nofather View Post
          Circe! Turning men into swine and swine-men and other animals? Or the thing from Bad Channels, which shrunk people. Less polymorph, but Dungeons and Dragons had something called a yellow musk creeper. It was a plant that would entrance people with its pollen, have them come close, then burrow its tendrils into their brain and control them as a zombie, which would protect it. After the body started rotting they would wander off and decompose, but spawn another yellow musk creeper.

          Dungeons and Dragons also had stuff like the Girdle of Sex swapping as a joke item, but yeah, animal changes are probably the way to go for the first part.

          I imagine any werewolves who were stuck in that sort of polymorph would be quite annoyed.


          Mechs: Because even the Chronicles of Darkness needs robot fights.
          DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
          Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

          Comment


          • Originally posted by Almarck View Post


            Dungeons and Dragons also had stuff like the Girdle of Sex swapping as a joke item, but yeah, animal changes are probably the way to go for the first part.

            I imagine any werewolves who were stuck in that sort of polymorph would be quite annoyed.
            IIRC, polymorphing a werewolf beyond their actual, natural forms is messing with their template, and not something easily achieved. You'd have more luck hypnotizing them into believing themselves to be farm animals than actually bypassing their Luna given birthrights.

            Comment


            • I was thinking about that and I think that they would just be able to shift out of it. Maybe one form would be altered for as long as the spell took place, but it would still be a variant of what the werewolf form offered. This is a fortunate aftereffect of the shift of focus towards 'the hunt,' and a lack of emphasis on anything actually involving wolves.

              Comment


              • Originally posted by Malus View Post

                IIRC, polymorphing a werewolf beyond their actual, natural forms is messing with their template, and not something easily achieved. You'd have more luck hypnotizing them into believing themselves to be farm animals than actually bypassing their Luna given birthrights.

                Fair, I was just thinking in humor potential. and the implications of how such a change would sabotage a game.


                Mechs: Because even the Chronicles of Darkness needs robot fights.
                DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
                Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

                Comment


                • Re: Parasitic Horrors
                  I have played with the idea of Horrors that were parasitic in nature, as well as creatures that are in some way infectious, but I have a few ideas that can really lean into that type of body-horror. I will post them once I have something nice and concrete.

                  Re: Baleful Polymorph
                  A classic! I don't have a strong concept that right now for something that would have this power, but I did create the dread power itself. Posted below.

                  Baleful Metamorphosis
                  A Horror with this Dread Power can curse a mortal to devolve into the form of a beast. The creature expends 3 Willpower and makes a roll of an appropriate dice pool (– the victim’s Stamina +Supernatural Tolerance); if successful, the target gains the Transformed Condition as they are warped into the shape of an animal (minimum of Size 1, maximum Size is equal to the Horrors Potency). The first rank of this Dread Power allows to Horror to turn victims into a single type of animal, while a second rank allows the Horror a number of different forms equal to its Potency. A target so transformed takes on the physical traits of the animal form, but retains their mental and social faculties (but may have trouble using them in a beast’s body). In addition, the subject must contend with the instincts of the animals form, and must make a reflexive Composure + Resolve roll to avoid acting on instinct when strong stimuli present itself.
                  This transformation is temporary, lasting a number of hours equal to the Horrors Potency. Against mortals (any subject that does not have a Supernatural Tolerance or equivalent trait), the Horror may make the transformation indefinite instead by expending 5 Willpower. A indefinite transformation must always have a way to resolve the Condition that is reasonably obtainable (such as a kiss from a fair maiden, doused in cold water,etc). At the Storytellers discretion, certain supernatural creatures may be immune to this Dread Power. The Horror cannot use this Dread Power on itself.
                  Last edited by Reighnhell; 08-11-2017, 08:29 PM. Reason: Updated Baleful Metamorphosis


                  Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
                  The Horror Lab - A collection of Beasts, Monsters and less definable things.
                  Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
                  Twilight Menagerie - A collection of Ephemeral Entities

                  Comment


                  • here is that Parasitic Horror -

                    Sinister Skin
                    The creatures referred to as “Sinister Skin” are of extra-dimensional origin, entering this world through as-yet unknown means. The organism manifests as an infectious colony of stringy fibers that take root and grow beneath the victim’s epidermis, but guided by an alien will. A Sinister Skin colony even demonstrates higher reasoning, but seems to have an utterly alien mindset. Once infected, the victim becomes anemic and lethargic, and the colony saps vital fluids and nutrition from the host’s body. The victim also becomes increasingly delusional and paranoid, as they become convinced that something is “wrong” with their skin, often leading to extreme acts of self-mutilation. In the final stages the infection, the colony rips free of the host’s body, taking the majority of the victim’s skin with it. The now free-roaming tattered flesh will seek to infect new hosts before the stolen skin loses its integrity and dissolves into a foul-smelling mass (usually after 4-5 hours). The following traits represent a Sinister Skin that has torn free of its host.


                    Best At: 7 (Grappling, Infection, Sneaking)
                    Worst At: 1 (understanding human emotions and logic)
                    Aspiration: Grow strong and infect new hosts
                    Willpower/Scene: 3
                    Initiative: 7
                    Defense: 3
                    Speed: 8 [Glide 16]
                    Bane: Fire
                    Dread Powers: Contagious*, Drain Life*, Jump Scare, Madness and Terror, Skin Taker

                    Contagious: The horror carries a virulent disease that turns the infected into a creature of the same (or similar) type as the Contagious Horror. To infect a target, the horror must typically injure the victim (a bite or claw is most common, but other methods can be defined depending on the horror) and inflict one level of lethal damage. The victim must make a reflexive Stamina +Resolve roll (with a penalty equal to the Horrors Potency (maximum 5))
                    Success means that the victim doesn't contract the contagion.an exceptional success renders them immune to further uses of this Dread Power from that particular creature. If the roll fails, then the victim gains the Sick (grave) tilt and becomes a Horror themselves after (9-Potency) hours. At the Storytellers discretion, certain supernatural creatures may be immune to this Dread Power.

                    Drain Life: With a touch, the Horror can extract the life essence from a living creature. Whenever the Horror inflicts damage in a grapple, it regains 1 point of Willpower per point of damage inflicted and heals one point of Lethal or two points of Bashing Damage. Every 5 points of damage inflicted can heal a level of Aggravated Damage. If the Horror is using this ability against a supernatural creature, it loses points from its fuel trait (Essence, Mana, Vitae, etc.) instead.


                    Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
                    The Horror Lab - A collection of Beasts, Monsters and less definable things.
                    Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
                    Twilight Menagerie - A collection of Ephemeral Entities

                    Comment


                    • Originally posted by Reighnhell View Post
                      here is that Parasitic Horror -

                      Sinister Skin
                      The creatures referred to as “Sinister Skin” are of extra-dimensional origin, entering this world through as-yet unknown means. The organism manifests as an infectious colony of stringy fibers that take root and grow beneath the victim’s epidermis, but guided by an alien will. A Sinister Skin colony even demonstrates higher reasoning, but seems to have an utterly alien mindset. Once infected, the victim becomes anemic and lethargic, and the colony saps vital fluids and nutrition from the host’s body. The victim also becomes increasingly delusional and paranoid, as they become convinced that something is “wrong” with their skin, often leading to extreme acts of self-mutilation. In the final stages the infection, the colony rips free of the host’s body, taking the majority of the victim’s skin with it. The now free-roaming tattered flesh will seek to infect new hosts before the stolen skin loses its integrity and dissolves into a foul-smelling mass (usually after 4-5 hours). The following traits represent a Sinister Skin that has torn free of its host.


                      Best At: 7 (Grappling, Infection, Sneaking)
                      Worst At: 1 (understanding human emotions and logic)
                      Aspiration: Grow strong and infect new hosts
                      Willpower/Scene: 3
                      Initiative: 7
                      Defense: 3
                      Speed: 8 [Glide 16]
                      Bane: Fire
                      Dread Powers: Contagious*, Drain Life*, Jump Scare, Madness and Terror, Skin Taker

                      Contagious: The horror carries a virulent disease that turns the infected into a creature of the same (or similar) type as the Contagious Horror. To infect a target, the horror must typically injure the victim (a bite or claw is most common, but other methods can be defined depending on the horror) and inflict one level of lethal damage. The victim must make a reflexive Stamina +Resolve roll (with a penalty equal to the Horrors Potency (maximum 5))
                      Success means that the victim doesn't contract the contagion.an exceptional success renders them immune to further uses of this Dread Power from that particular creature. If the roll fails, then the victim gains the Sick (grave) tilt and becomes a Horror themselves after (9-Potency) hours. At the Storytellers discretion, certain supernatural creatures may be immune to this Dread Power.

                      Drain Life: With a touch, the Horror can extract the life essence from a living creature. Whenever the Horror inflicts damage in a grapple, it regains 1 point of Willpower per point of damage inflicted and heals one point of Lethal or two points of Bashing Damage. Every 5 points of damage inflicted can heal a level of Aggravated Damage. If the Horror is using this ability against a supernatural creature, it loses points from its fuel trait (Essence, Mana, Vitae, etc.) instead.
                      Can you make a greater Horror like this based on The Thing?

                      Comment


                      • Originally posted by Malus View Post

                        Can you make a greater Horror like this based on The Thing?
                        Heh. Give it the Skin-Thief merit from Dark Eras: Beneath the Skin.


                        Malkydel: "And the Machine dictated; let there be adequate illumination."
                        Yossarian: "And lo, it was optimal."

                        Comment


                        • Hag
                          A poor defenseless little old lady, lives like a shut-in. The children of the neighborhood are frightened of her, saying she's a witch and that she eats children. No children are missing of course, and she's had to call the police several times because of the harassment she's received.

                          Best At: 10 (Cooking and baking; Seeming frail, old and helpless; Intimidating and manhandling children)
                          Worst At: 2 (Escaping from within appliances, Outsmarting children)
                          All Other Pools: 5
                          Aspiration: Avoid paying the price for her child-devouring appetite, Maintain friendships with those that understand the plight of being a monster
                          Willpower/Scene: 6
                          Health: 12
                          Initiative: 7
                          Defense: 5
                          Speed: 15
                          Bane: Being baked/roasted in an oven, Going more than a month without eating baked goods magically made from children
                          Dread Powers: Immortal (Resurrection Clause: A child being baked in an oven by someone chanting the hag's name), Miracle (Always involves baking, and requires being next to an oven to use), Homeground (Kitchens but not within Appliances), Hunter's Senses (Children), Know Soul, Maze (Works by making every passage in the building lead to the Kitchen), Numen-Omen Trance

                          Hags prefer a diet of baked goods made from abandoned bad children whom no one will miss. This is especially true in the modern age of Amber Alerts and ubiquitous fear of harm coming to children. One thing a hag knows though is that all children are not made equal, and there are some children people expect (and secretly hope) to go missing, and those are the types of children that feed hags in the modern day.

                          How do the hags eat the children? The begging screams of those children in the oven pleading for the pain to stop results in the hag killing the child by using their wish to miraculously transforming the child into dough. Going a month without each such food to eat causes the hag to shrivel away to a dried husk which then crumble into a pile of dust in mere moments and is something all hags fear. Much of a hag's power come from being within close proximity of their other weakness, the oven. These ironies are not lost on hags which frequently have survived for centuries, and have a collection of lore and secrets most occult scholars would give an eye for. Hags, while terrible, have found allies among the more monstrous denizens lurking through the world, and hags which are resurrected are known to be very grateful in granting a baked miracle for the one that resurrected them.
                          Last edited by Pale_Crusader; 07-26-2017, 01:51 PM.


                          “Youth ages, immaturity is outgrown, ignorance can be educated, and drunkenness sobered, but stupid lasts forever.” ~ Aristophanes
                          "Virescit Vulnere Virtus" ~ Stewart Clan Motto

                          Comment


                          • Regarding the Thing, this thread has traits for it.


                            "Fate is a cruel jester with a finely developed sense of irony." - Sir Night as portrayed by Leliel, The Horror Recognition Guide

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                            • Re: The Thing

                              the Thing is one of my favorite movie monsters, and the interpretation set up by @ClaireRedfield is hard to beat!

                              My own version of a similar concept was the Horror called "Proteus", which I have written up a few pages up thread.
                              Last edited by Reighnhell; 08-02-2017, 07:38 PM.


                              Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
                              The Horror Lab - A collection of Beasts, Monsters and less definable things.
                              Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
                              Twilight Menagerie - A collection of Ephemeral Entities

                              Comment


                              • Have you ever created any mad science Horrors besides the Hideous Mind and Proteus? I was thinking of creating a malfunctioning but hopeful super soldier who struggles with the conflict between his programming to be an efficient killing machine and his natural compassion. But I need a Dread Power that works like the Biomechanical Nightmare from Hunter Mortal Remains, but more 2ed style. Can you please help me with that, Reighnhell?

                                EDIT: Could you also help me create an Electricity Elemental Dread Power?

                                EDIT 2: Also, I suggest adding a way to undo the permanent effect of Baleful Metamorphosis, kinda like how your Fabricate usually comes with a flaw.
                                Last edited by GibberingEloquence; 08-02-2017, 09:42 PM.


                                "Fate is a cruel jester with a finely developed sense of irony." - Sir Night as portrayed by Leliel, The Horror Recognition Guide

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