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[CofD] Defense vs. Firearms

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  • #31
    Another perhaps sometimes relevant question? How does the Defense on firearms work when your opponent is a really freakishly big melee monster right in front of you?

    Such as say, a size 25 dragon or a huge combat robot? Or really, any sort of big monster.
    Last edited by Almarck; 02-27-2016, 02:00 AM.


    Mechs: Because even the Chronicles of Darkness needs robot fights.
    DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
    Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

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    • #32
      Providing it was slow and couldn't dodge bullets, you would probably give it a flag that allowed it to be easily hit by things aimed at it. Or just give it a low Defense and, presumably, high armor or Health.
      Last edited by nofather; 02-27-2016, 04:36 AM.

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      • #33
        Circumstancial bonus from GM.
        As for styles, freestyling and mixing dots from hurt locker really makes me want to make a martial oriented charakter.

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        • #34
          This is how I interpret the size+1 rule. It is only to be used when the target is in melee range, and is representing that the target will try to move, grab or slap the gun away. With a small gun, it would be possible to get some distance with one hand, and holding the weapon out of reach while pulling the trigger (or perhaps just trying to angle the weapon by the wrist to make it point in the right direction). With a larger weapon, you don't really have that option and would have a harder time to get the weapon being pointed toward the opponent.

          I haven't got around to read up if anything else will affect the defense, but someone skilled in a combat or self defense fighting style probably should have an extra bonus, and a shooter not trained for the situation would probably not keep the gun out of the opponents reach (which should give the size+1 for all weapon sizes). But now I'm talking about how I probably will house-rule things if I ever get a group together for some CofD.

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          • #35
            IMHO, for basic rules, characters should use Defense/2 (rounded dawn). +1 to basic Def for every -1 to size, and vise versa. The other rules - the same.
            P.S. Also, I still think, that DEX+WIT could be better formula for basic Defense than that currently used.
            Last edited by TheBadWolf; 02-29-2016, 11:48 AM.

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            • #36
              Originally posted by TheBadWolf View Post
              P.S. Also, I still think, that DEX+WIT could be better formula for basic Defense than that currently used.

              Then you run into the problem of people who are proficient in hand to hand combat who are unable to apply their skills and combat training to defense.


              Also the issue of Dexterity and Wit being valued even more than they already are and gunmen don't need hand to hand combat training to stand up against meleers who are discouraged enough as it is without supernatural powers. I like the Defense calculation rules as they are, personally.
              Last edited by Almarck; 02-29-2016, 11:53 AM.


              Mechs: Because even the Chronicles of Darkness needs robot fights.
              DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
              Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

              Comment


              • #37
                Originally posted by Almarck View Post


                Then you run into the problem of people who are proficient in hand to hand combat who are unable to apply their skills and combat training to defense.
                What about some defensive Merits with the Prerequisites: Athletic X, Brawl Y?
                At least, Athletic will not be the God-stat.
                Last edited by TheBadWolf; 02-29-2016, 01:24 PM.

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                • #38
                  Originally posted by TheBadWolf View Post
                  What about defensive some Merits with the Prerequisites: Athletic X, Brawl Y?
                  Well, what would said merits do?
                  Boost the defense even more? Sub a skill for an attribute? Which honestly might be a downgrade unless you're heavily invested into melee?


                  As it is right now, the combatant with better strength and skill in a brawl will be more likely to hit, with the opponent lacking in skill of these areas is more likely to get hit and miss. This is fine in my opinion because it's simple, very simple and reflect the trope of "Skill" matering.


                  Mechs: Because even the Chronicles of Darkness needs robot fights.
                  DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
                  Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

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                  • #39
                    Originally posted by Almarck View Post

                    Well, what would said merits do?
                    I don't know exactly, there is many opportunities. May be add some dice to DEF, but only during dodge. May be some repost (not to inflict damage, but to inflict some Condition)/
                    And you forgot the dynamic. Yep, for the start characters this option mostly increases defense, but during the game it;s way cheaper to gain Skill (Athletic) than Attribute (Wits or Dexterity).

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                    • #40
                      I think it's good that very important, basic survivability trait is by default calculated by a Skill that is relatively common and easy to give to plethora of character types without feeling weird or out of character? Like, if you make it Brawl by default, then suddenly a lot of characters will have brawl 2 for no other reason than to just not die in combat. Anyone can work out and be in good shape, so Athletics feels more organic and natural on I dunno, Lawyer or Car Mechanic than Weaponry does. Athletics also are way more useful for games that are not combat oriented, so I feel thank 7/10 of CofD characters should have it, even if only to stay true to the genre of most games.

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                      • #41
                        Yeah that too. WHW. Having wits+dexterity would invalidate some character concepts and require brawlers would need to put more work to be good at it


                        Mechs: Because even the Chronicles of Darkness needs robot fights.
                        DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
                        Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

                        Comment

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