After discussing the finer thematic differences between a refluffed Demon: the Descent and Demon: the Fallen, I came to the conclusion that it would be a worthwhile endeavour to work on a major Demon splat that is A) different from the technognostic aesthetics and espionage theme of DtD, B) different from the religious angle of DtF, and C) not related to Angels at all.
So my Demon splat is a standalone major template that is intended to be very crossover friendly and can be inserted smoothly into any cosmology without much fuzz. It doesn't have a long or cumbersome backstory that might require finagling to fit in a game, and it features some innovative ideas with regards to powers (one of my design goals was to break away from the powers rated 1 to 5 dots).
Another big goal was to divorce Demon from religion, whether classical or technognostic. This was easy to achieve by imagining demons as physical incarnations of Vice, using the 2.0 rules for creating custom Vices. This allows for demons to retain most of their classical imagery without actually incorporating any unwanted religious connotations (though at the same time, keeping the door open for STs that do wish to incorporate them; it's trivially easy to replace the Core Vice for a Sin).
So, with the preamble out of the way, I have most of the basic structure and ideas written down, though I still have some blind spots (Z-splat) and could use some ideas in other areas (such as the powers). I'd also be happy to accept some short fiction and flavour bits, to fluff up some areas and make it as close as I can to a "proper" fansplat.
Here's the link, comments are enabled:
Demon: The Release.
Thanks in advance!
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Seeking Help for Fan Project (New Demon Splat)
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Originally posted by ajf115 View PostThe idea was kind of that the lesser demons were too impatient and in tearing their way out of the Oubliette, they stunted and twisted themselves, becoming little more than mindless beasts with a ravenous hunger for vice.
How about instead if demons are corrupted spirits? Or, if we don't want to go there, they are created when a demon suffers a dramatic failure when doing something Ardour-related?
Originally posted by ajf115 View PostOne thing about the way that pacts work, I think that they should perhaps feed off of the one making the pact with the demon for their permanent costs while only costing the demon temporary things.
Originally posted by ajf115 View PostI've finished off the Ten Thousand Tongues Demonskin. I don't know what you'll think of it.
That said, I quite liked it. Great job!
Originally posted by ajf115 View PostI'm just asking this because I have a burning passion for Indiana-Jones-type shenanigans, but would there be any support for this kind of thing? Just off the top of my head I can imagine one of the Reluctant's ancient cults building a temple to it somewhere in the back of beyond but will there be any kind of magical demon-artefacts?
I think that something similar to MtC's Relics could be used, where each has a benefit but also a curse. In this case, the curse would probably be the Wanton Condition towards whatever vice the artefact's creator embodied.
This gives demons yet another venue in which they influence mortals, but the results are beyond their control. You can then have Indiana-Jones-style adventures tracking down these objects and dealing with their effects on their surroundings.
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I'm just asking this because I have a burning passion for Indiana-Jones-type shenanigans, but would there be any support for this kind of thing? Just off the top of my head I can imagine one of the Reluctant's ancient cults building a temple to it somewhere in the back of beyond but will there be any kind of magical demon-artefacts?
I think that something similar to MtC's Relics could be used, where each has a benefit but also a curse. In this case, the curse would probably be the Wanton Condition towards whatever vice the artefact's creator embodied.Last edited by ajf115; 03-26-2016, 03:57 PM.
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I've finished off the Ten Thousand Tongues Demonskin. I don't know what you'll think of it.
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One thing about the way that pacts work, I think that they should perhaps feed off of the one making the pact with the demon for their permanent costs while only costing the demon temporary things.
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Originally posted by ShadowKnight1224 View Post
That's a really good idea, actually, ajf! I think that has the potential to fit what people are looking for when it comes to a demon supplement that isn't Fallen or Descent.
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Originally posted by ajf115 View PostHow's Demon going?
Originally posted by ajf115 View PostHi Shadowknight, i've added a couple of suggestions to the GDoc, namely a new Demonskin that's partially written up and a description for Sybil's Sight. I hope that's OK.
Also, are there going to be 'lesser demons'? Like, demons which materialised too early (I.e. when they were under Rank 4) and so do not possess sapience. I think you might be able to have something like that filling a similar spot to the Hedgebeasts from Changeling. Just a thought.
That's an interesting idea. My idea for Lesser Demons was going to hinge around summonings gone wrong. Demons can't really leave the Oubliette on their own before they're powerful enough to break free, that's sort of the whole problem with the Oubliette. That said, they can certainly be summoned, and things can definitely go wrong enough in a summoning that a demon that's not powerful enough might be left stranded in the material plane. That is, of course, if something sufficiently catastrophic happens during the ritual.
My tentative rule of thumb is to treat lesser demons as spirits with certain custom quirks (perhaps they run on Ardour instead of Essence and have access to one or two Devilries instead of Numina). They definitely don't have Brands or Demonskins, and are Ephemeral Entities, but we can actually use these Lesser Demons to incorporate the Possession mechanics from Inferno.
That's a really good idea, actually, ajf! I think that has the potential to fit what people are looking for when it comes to a demon supplement that isn't Fallen or Descent.
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Originally posted by ShadowKnight1224 View Post
Thank you! Looking forward to your thoughts and comments.
Also, are there going to be 'lesser demons'? Like, demons which materialised too early (I.e. when they were under Rank 4) and so do not possess sapience. I think you might be able to have something like that filling a similar spot to the Hedgebeasts from Changeling. Just a thought.Last edited by ajf115; 03-23-2016, 09:21 AM.
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Originally posted by ajf115 View PostJust a thought, when you're working on the merits it might be a good idea to put in a re-skinned version of the Cult merit from Demon the Descent. With their powers and focus on the indulgence of vice it would be fairly easy to create one (I know I wouldn't have much against joining a vice cult...).
Originally posted by ErikModi View PostThis looks really interesting. I'll keep reading.
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Just a thought, when you're working on the merits it might be a good idea to put in a re-skinned version of the Cult merit from Demon the Descent. With their powers and focus on the indulgence of vice it would be fairly easy to create one (I know I wouldn't have much against joining a vice cult...).
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Originally posted by ajf115 View PostThanks for the compliments on the fiction. It'll probably end up a good bit longer than I thought it would. It's just kind of run away with me. This splat is a lot of fun to work with. Also, the demon I chose was meant to be emblematic of consequences, to tie it in with the themes of the gameline. Does the imagery of the summoning work?
For the summoning ritual, I'd say that doing a super basic ritual like the ones my players did would grant you a +0 to the Occult rolls to invoke the demon, while an elaborate ritual that requires rare ingredients and careful preparation would give you anywhere from a +2 to a +5, which would be particularly good for people without dots in Occult (otherwise that -3 for untrained would really hurt).
So yeah, I very much like it. I liked the sloshing imagery as well, quite foreboding.
Originally posted by ajf115 View PostBy the way, if you're looking for inspiration for Demonskins, I'd recommend looking at the Visages from Demon: the Return.
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By the way, if you're looking for inspiration for Demonskins, I'd recommend looking at the Visages from Demon: the Return.
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Originally posted by ShadowKnight1224 View Post
Sounds fitting, definitely. Chain imagery is very common in demons.
I just got to read it (had a lot of things to reply to and I wanted to set aside some quiet time to take it in fully), and I absolutely love it. It's got really good occult imagery, really sympathetic characters and just overall paints such a perfect mood for the game. I'm definitely putting this in the intro section once you're finished. Honestly, it just draws you right in.
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