Originally posted by Korogra
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Ever getting a Hero?
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Originally posted by branford View PostIndeed. It is my understanding that the the OP and his group are insisting on an "official" heroic splat.
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Originally posted by ReshyShira View Post
How about exploring our own conventional virtues, when they're right and where they're wrong. Heck, when is altruism wrong?
For example, the core tenets of the Church of Satan reject altruism as being good, they believe that only deserving people should be given help and that self interest is the enlightened way.
You simply cannot say anything is always good without establshing Objective Morality.
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Originally posted by ReshyShira View Post
Think that the question is more "why hasn't OPP done something similar yet?" also the OP was probably unaware of it when originally posting, and he may not like the magic girl themes.
We have our sandbox, and we will play in it.
Kelly R.S. Steele, Freelance Writer(Feel free to call me Kelly, Arcane, or Arc)
The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
Feminine pronouns, please.
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Originally posted by Charlaquin View PostIf that's what you want, I think "I have an idea for a heroic fan splat, who would find this interesting or want to help contribute?" would lead to a lot more productive discussion and a lot less pointless bickering than "Are we ever going to get a heroic splat?" The former invites people to share constructive ideas and feedback, while the latter invites defenses of why heroism is possible with the splats we already have and arguments over what heroism actually means and if it should even be defined.
Originally posted by BigDamnHero View PostSorry. Believe it or not, that wasn't a derisive "is that it?" I'm trying to get to the bottom of what it is people want out of the splat. Because vampire can very well be "Suck blood" as the core concept that the rest of the game is based around, at least on a superficial level.
My question is more about what gives the characters of "Good: the Doing" the push to do good? I would hope not some sort of entity.
For example, an Angel might remember saving a woman's life, and when he goes to investigate her, he discovers that she wrote a mildly popular book about being saved by an angel. As he continues to fact-check his memories, the angel realises that in all cases, the people he interacted with are all firmly convinced that they witnessed an angel, which eventually causes him to doubt his own "realness." Is he an actual angel, or belief made flesh? It would tie in very well with the existential horror of not being sure whether you have free will or not, and whether the actions you're taking based on the mysterious omens you receive are actually "fighting" Fate or just doing what you were supposed to do all along.
For a less existential-type of horror, you could do a Paladin fansplat that's more about tapping into the notions of good in the Temenos and deriving power from them. The personal horror in that game would come from the consequences of your actions. Much like Beast characters are compelled to satisfy their Hungers, Paladins would be compelled by the powers they are endowed with, to do good (whatever the player defines as good during character creation), but the decisions they have to make are difficult and the outcomes are gray and uncertain. One key feature of Paladin would be a complete inability to foresee the future or divine causality, not even if a Mage casts a spell on their behalf. The entire point of a Paladin would be to make difficult choices and hope for the best, and then trying to fix whatever you broke in the process.
Originally posted by branford View PostThe apparent "value judgment" appears to have been made by the people who created the nWOD/CofD and its accompanying game lines, not me.Last edited by ShadowKnight1224; 02-04-2016, 03:54 PM.
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Originally posted by branford View PostIndeed. It is my understanding that the the OP and his group are insisting on an "official" heroic splat.
Here is the aforementioned Paladin: the Redemption fan splat.
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Originally posted by ShadowKnight1224 View PostI actually completely agree with this, and was hoping this thread and the previous one would eventually become that. It's unfortunate it didn't turn out that way.
Going by Willow now, or Wil for short. She/Her/Hers.
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Originally posted by ShadowKnight1224 View PostWell, one of the ideas I thought was interesting to explore in my hypothetical take on the Angel fansplat was the idea that there was no [Higher Power], that the Angels had unconsciously fabricated years and years of false memories, and that they were actually tulpas or tulpa-like creatures created by humanity's latent power and belief.
For example, an Angel might remember saving a woman's life, and when he goes to investigate her, he discovers that she wrote a mildly popular book about being saved by an angel. As he continues to fact-check his memories, the angel realises that in all cases, the people he interacted with are all firmly convinced that they witnessed an angel, which eventually causes him to doubt his own "realness." Is he an actual angel, or belief made flesh? It would tie in very well with the existential horror of not being sure whether you have free will or not, and whether the actions you're taking based on the mysterious omens you receive are actually "fighting" Fate or just doing what you were supposed to do all along.
For a less existential-type of horror, you could do a Paladin fansplat that's more about tapping into the notions of good in the Temenos and deriving power from them. The personal horror in that game would come from the consequences of your actions. Much like Beast characters are compelled to satisfy their Hungers, Paladins would be compelled by the powers they are endowed with, to do good (whatever the player defines as good during character creation), but the decisions they have to make are difficult and the outcomes are gray and uncertain. One key feature of Paladin would be a complete inability to foresee the future or divine causality, not even if a Mage casts a spell on their behalf. The entire point of a Paladin would be to make difficult choices and hope for the best, and then trying to fix whatever you broke in the process.
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Originally posted by ShadowKnight1224 View Post
Strikes me as an Appeal To Authority fallacy.
As I've repeatedly indicated, you and anyone else can and should do whatever you want with your own games, it doesn't affect me at all. While I might not agree with your perspective, and admittedly prefer the darker and more ambiguous default CofD setting (as ArcaneArts has thoroughly described from her perspective as a freelanceer), my opinion is totally, absolutely irrelevant to your games.
If this was simply a thread about new ideas for fansplats and homebrews, I probably wouldn't have commented at all. I see no reason to rain on anyone's parade if they're having fun. Nevertheless, I do have fairly strong opinions on whether an "official" "heroic" gameline would be viable and fit consistently into the CofD, and will continue to offer my thoughts on the topic.
In fact, given the sometimes contentious nature of the subject, a new thread about appropriate homebrewing or aspirations might be far more productive, particularly if the OP could be more flexible about his expectations.
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Eh, don't worry about it. I'm one of those people who'd take Luna's Embrace and change genders based on my mood for the day if I could.
Though, if you do want to be technically accurate, my name in the signature is of help.
Kelly R.S. Steele, Freelance Writer(Feel free to call me Kelly, Arcane, or Arc)
The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
Feminine pronouns, please.
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Originally posted by ArcaneArts View Post
Though, if you do want to be technically accurate, my name in the signature is of help.
Indeed it is. I thought I recalled someone referring to you as she in a post many moons ago, and honestly just never gave much thought to the matter.
Besides, how could you possibly be even a little annoyed when the original reference was a compliment.
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