Announcement

Collapse
No announcement yet.

Fantastic Animals Index

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Fantastic Animals Index

    Simple idea.
    An index concerning and containing a variety of pre-stated up extraordinary animals.

    People are welcome to submit.



    Template Borrowed from the Public Chronicles/World of Darkness animal index.
    Thank you Reighnhell for your usual contributions.




    Colossal Ape
    Direwolf
    Dragon, Adult
    Dragon, Lesser
    Gargoyle
    Hydra
    Kraken
    Monstrous Spider
    Nemean Lion
    Unicorn


    Last edited by Almarck; 02-29-2016, 01:39 PM.


    Mechs: Because even the Chronicles of Darkness needs robot fights.
    DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
    Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

  • #2
    I have a few I whipped up using the Horror Creation Rules.

    Dire Wolf
    The Dire Wolf is a massive wolf, an evolutionary throwback that is considered extinct by most scientific minds. The beast is powerfully built and stands over 4 feet tall at the shoulder, with sharp claws and teeth like knives.

    Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 6, Dexterity 3, Stamina 4, Presence 4, Manipulation 1, Composure 4
    Skills: Athletics (Running) 4, Brawl 3(Bite), Intimidation 3, Stealth 2, Survival (Tracking) 4
    Merits: Danger Sense, Greyhound, Fast Reflexes 2, Relentless
    Potency: 2
    Willpower: 10
    Initiative: 8
    Armor: 1
    Defense: 8
    Speed: 16 (species factor 7)
    Size: 6
    Health: 10
    Dread Powers: Armored Hide, Weaken the Prey, Wolf Senses
    Weaken the Prey: Once per scene, the Dire Wolf can apply one of the following Tilts when she damages her prey with her teeth or claws: Arm Wrack, Bleeding, Leg Wrack, or Knocked Down. This does not require a targeted attack.
    Wolf Senses: +3 dice to Perception rolls; If the Dire Wolf would normally suffer penalties due to deprivation (blindness, strong scents, or deafness), her other senses compensate, negating those penalties entirely.
    Weapons/Attacks:
    Type Damage Dice Pool
    Bite +2 10
    Claw +1 9
    Hydra
    The Hydra is a creature of legend. It resembles an ungodly large serpent with six heads. The creature’s bite is infamously venomous and even its blood is a deadly poison. It heals quickly from its wounds and can even regrow heads that have been severed.

    Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 8, Dexterity 4, Stamina 6, Presence 3, Manipulation 1, Composure 4
    Skills: Athletics 4, Brawl 5(Grapple), Intimidation 4, Stealth 3, Survival 4
    Merits: Double Jointed, Fast Reflexes 2, Iron Skin (Advanced) 2, Iron Stamina 3
    Potency: 4
    Willpower: 11
    Initiative: 8
    Armor: 3
    Defense: 8
    Speed: 16 (species factor 4)
    Size: 8
    Health: 14
    Bane: Fire
    Dread Powers: Armored Hide, Monstrous Resilience, Multiple Heads, Regeneration, Toxic
    Multiple Heads: The Hydra has more than one head, typically 6 but some specimens display many more. These extra heads grant the Hydra a +3 bonus to Perception rolls and are autonomous and lash out independently against attackers. As long as the hydra has it Defense available and is not Dodging, any character coming into the monsters reach takes one point of bashing damage. This damage continues once per turn as long as the enemy stays within range, and occurs on the enemy’s turn. If the Hydra spends a point of Willpower, this damage becomes one lethal until its next turn.
    Weapons/Attacks:
    Type Damage Dice Pool
    Bite +1 13
    Unicorn
    The Unicorn is a creature known for its elusive nature and associated with chastity and purity. Resembling slender horses, unicorns have cloven hooves and a single, spiraling horn set in the center of it forehead. Their coloration is typically red, white, or black. The creatures are intelligent on a level similar to apes or dolphins, and are reputed to be kind and good-natured.

    Attributes: Intelligence 2, Wits 3, Resolve 3, Strength 5, Dexterity 4, Stamina 5, Presence 3, Manipulation 2, Composure 3
    Skills: Athletics 4(Running), Brawl 2 (Gore, Hoof), Empathy 2, Stealth 4, Survival 3
    Merits: Danger Sense, Fast Reflexes 1, Greyhound
    Potency: 2
    Willpower: 8
    Initiative: 8
    Defense: 8
    Speed: 23 (species factor 14)
    Size: 7
    Health: 12
    Dread Powers: Camera Shy, Home Ground, Know Soul
    Camera Shy: Unicorns only ever appear on camera as a blurred silhouette of their actual shape. Humans have a hard time remembering exact detail about Unicorns they encounter. Rolls to accurately describe or recall such events are made at a –3 modifier.
    Weapons/Attacks:
    Type Damage Dice Pool
    Bite +0 7
    Gore +2 8
    Hoof +1 8; Knocked Down



    The Artificer's Workshop - A collection of Exalted Artifacts
    Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
    The Horror Lab - A collection of Beasts, Monsters and less definable things.
    Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
    Twilight Menagerie - A collection of Ephemeral Entities

    Comment


    • #3
      A few more Fantastic Beasts

      Kraken
      The Kraken is a titanic cephalopod that is reputed to hunt the waters between Norway and Greenland, but has been sighted as far south as the Caribbean. The beast is ravenous, capsizing sailing vessels and consuming its crew. The creature has even been attributed with powers over the sea, stirring storms, tidal waves, and whirlpools in its wake.

      Attributes: Intelligence 2, Wits 3, Resolve 6, Strength 13*, Dexterity 3, Stamina 8, Presence 4, Manipulation 1, Composure 6
      Skills: Athletics 3(Swim), Brawl 7, Intimidation 5, Stealth 6, Survival 4
      Merits: Demolisher 3, Direction Sense, Double Jointed, Indomitable, Iron Stamina 3
      Potency: 5
      Willpower: 18
      Initiative: 9
      Armor: 8
      Defense:
      Speed: 16/25 (Species factor 3 land/12 Swim)
      Size: 35
      Health: 43
      Dread Powers

      Arms of the Kraken: The Kraken, much like the squid that it resembles, has 10 arms and two longer feeding tentacles. Opponents’ Defense against the Kraken’s attacks is reduced by 3. Also, Kraken can sacrifice its Defense for the turn, and inflicts the Stunned or Knocked Down Tilts on enemies. By spending one point of Willpower, the Kraken can attack everyone within 10 yards equal with one Brawl attack. The Kraken can use this power to grapple its targets, but if it wishes to maintain this grapple over multiple turns, it must spend a point of Willpower every turn to do so.
      Colossus: The Kraken is immense of form, a towering monstrosity that can simply shrug off lesser attacks. The Kraken gains general Armor equal to its Stamina. Against creatures and objects of smaller Size than the Kraken, its attacks benefit from the 8-Again rule.
      Elemental Fury: The Kraken has Influence (Storms) 5. When using this Influence, it can affect an area as large as its Potency in diameter in miles.
      Elusive: The Kraken only ever appears on camera as a blurred silhouette or seemingly blends into the background. Humans have a hard time remembering exact detail about the Kraken. Rolls to accurately describe or recall such events are made at a –3 modifier.
      Hideous Strength: The Kraken’s might is truly formidable; by spending a point of Willpower, the Kraken can increase its Strength by its Potency until the end of the scene. Furthermore, it adds its Potency as automatic successes on Strength + Stamina rolls made to perform a feat of strength, such as lifting a massive object or breaking free of restraints.

      Weapons/Attacks:
      Type Damage Dice Pool
      Bite +1 16
      Arms +2 16

      *The Krakens immense size grants it an additional 4 points of Strength

      The Nemean Lion
      According to myth, the Nemean Lion was a beast of malevolent temperament gifted with an impervious hide and razor sharp claws. While the original was slain by the legendary Heracles, other Lions are born that share the reputed invulnerability of its ancestor. No more than one such lion ever exists at a time and generations can pass before another appears. The animals are always large, handsome and clever specimens, with a bright, almost metallic sheen to its fur.

      Attributes: Intelligence 2, Wits 3, Resolve 4, Strength 6, Dexterity 4, Stamina 5, Presence 4, Manipulation 1, Composure 3
      Skills: Athletics 4, Brawl 4(Bite), Intimidate 4(Roar), Stealth 4(Ambush), Survival 4
      Merits: Choke Hold, Hardy 2, Iron Skin 2 (Advanced), Trained Observer
      Potency: 3
      Willpower: 10
      Initiative: 7
      Armor: 3
      Defense: 8
      Speed: 20 (species factor 10)
      Size: 7
      Health: 12
      Dread Powers: Armored Hide 1, Natural Weapons (Claws) 1, Unbreakable
      Weapons/Attacks:
      Type Damage Dice Pool
      Bite +2 11
      Claws +1 10; AP 1
      Last edited by Reighnhell; 02-29-2016, 01:10 PM. Reason: Updated the Kraken


      The Artificer's Workshop - A collection of Exalted Artifacts
      Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
      The Horror Lab - A collection of Beasts, Monsters and less definable things.
      Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
      Twilight Menagerie - A collection of Ephemeral Entities

      Comment


      • #4
        Impressive as always Reighnall.


        I'll see about adjusting the Drake to use that system


        Mechs: Because even the Chronicles of Darkness needs robot fights.
        DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
        Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

        Comment


        • #5
          Thanks!

          This is using the Horror Creation system from the core, but with a few tweaks.

          1) Most animalistic creatures only have about 5 skills (Athletics, Brawl, Intimidate, Stealth, Survival). When a Potency recommends more skill points than is truly needed for the beast, I trade 5 points worth of those skills for a Dread Power.

          2) I add mundane natural weapons (claws,bites, horns,etc) for free without tying it to a specific dread power. You could do the same with one or two points of armor , but the Iron Skin (Advanced) Merit from Beast: the Primordial also covers this nicely.

          3) Shamelessly raid power and abilities from the other game lines for Dread Powers. I especially like using Beast Atavism's (BtP), Cryptid Adaptations(DtD), Demonic Form Abilities (DtD), and Idigam Powers (WtF) as places to adapt powers from.


          The Artificer's Workshop - A collection of Exalted Artifacts
          Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
          The Horror Lab - A collection of Beasts, Monsters and less definable things.
          Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
          Twilight Menagerie - A collection of Ephemeral Entities

          Comment


          • #6
            I need to get over and alphabetized this list later.


            We need more birds I think. We've got land animals, but limited air.


            Mechs: Because even the Chronicles of Darkness needs robot fights.
            DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
            Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

            Comment


            • #7
              I like all of the creatures posted so far, especially the Kraken. A few suggestions come to mind right now: shouldn't the Unicorn have a more restricted version of the Miracle Dread Power? It could remove any Condition or Tilt that represents an illness or injury, even if caused supernaturally. The person being healed would only suffer the drawbacks of that Dread Power or different ones if they had an impure heart, however you define that. Whether or not the Unicorn can cure mental ailments like Broken and Fugue would be ST fiat, just like the meaning of "pure heart". I've heard that unicorns are extremely hard to tame, even when they know you have good intentions, so I'd raise the Resolve to 5. They should have a Ban that forbids them from harming the chaste, or others with broadly similar Virtues. They are supposed to be very majestic, so I would give them 2 dots in Striking Looks. If there are unicorns with the intelligence of a human, their typical Virtues and Vices would probably be Dignified and Vainglorious, respectively.

              EDIT: I think the Dragon should roll Stamina + Athletics for its fire breath, and it should have a Specialty for Fire Breathing in Athletics. That's the dice pool for the Dragonfire Atavism, IIRC.

              EDIT 2: Sorry, the dice pool for that Atavism is Dexterity + Athletics. I still think Stamina + Athletics is a better option, though.
              Last edited by GibberingEloquence; 02-27-2016, 01:11 PM.


              Let Him Speak.

              Comment


              • #8
                Re: Unicorn

                I had left some of the Unicorns reputed healing powers out, although a specimen with a higher potency could easily have such abilities. Likewise, a higher potency Unicorn would likely have the "Indomitable" or "Iron Will" merit and a higher Resolve. As a general rule I don't give animal-intelligence creatures (even those clever enough to have a second dot of Intelligence) Striking Looks, since much of the merits benefit is the ability to leverage your appearance socially, which most animals wouldn't even consider.

                And of course, more Beasts!
                Colossal Ape
                The Colossal Ape is rare, perhaps even unique, primate resembling an African gorilla of staggering size. Its behavior is much like its smaller relatives, and the creature is capable of aggression and dominance behavior, as well as surprising gentleness.

                Attributes: Intelligence 2, Wits 4, Resolve 5, Strength 10*, Dexterity 4, Stamina 6, Presence 4, Manipulation 1, Composure 4
                Skills: Athletics 4(Climb), Brawl 5, Empathy 1, Intimidate 5(Dominance), Stealth 2, Survival 3
                Merits: Danger Sense, Indomitable, Iron Stamina 2, Style: Relentless Assault 2, Trained Observer
                Potency: 4
                Willpower: 13
                Initiative: 8
                Armor: 6
                Defense: 8
                Speed: 20 (species factor 6)
                Size: 16
                Health: 22
                Dread Powers: Colossus, Hideous Strength, Monstrous Resilience, Prodigious Leap, Unbreakable

                Colossus: The Colossal Ape is a creature immense size and power. The Ape gains general Armor equal to its Stamina. Against creatures and objects of smaller Size than the Ape, its attacks benefit from the 8-Again rule.
                Hideous Strength: The Colossal Ape’s might is truly formidable; by spending a point of Willpower, the Colossal Ape can increase its Strength by its Potency until the end of the scene. Furthermore, it adds its Potency as automatic successes on Strength + Stamina rolls made to perform a feat of strength, such as lifting a massive object or breaking free of restraints.
                Monstrous Resilience: The Colossal Ape is incredibly sturdy and can shrug off grievous wounds. When it suffers a physical Tilt it may spend 1 point of Willpower as a reflexive action, ending the Tilt immediately.

                Weapons/Attacks:
                Type Damage Dice Pool
                Bite or Strike +0 15

                *The Colossal Ape’s immense size grants it an additional 2 points of Strength
                Gargoyle
                The Gargoyle is a strange creature the size of a large man, with the wings of a bat, the horns of a ram, the claws of a lion, a serpent’s tail and skin like stone. It favors environments with man-made structures where it can disguise itself as statuary. While not quite human-level intelligence, the creature displays a remarkable amount of cunning.

                Attributes: Intelligence 2, Wits 4, Resolve 3, Strength 7, Dexterity 3, Stamina 6, Presence 3, Manipulation 1, Composure 5
                Skills: Athletics 3(Climbing), Brawl 3, Intimidate3, Stealth 4(Camouflage), Survival 2 (Urban)
                Merits: Hardy 2, Iron Skin (Advanced) 2, Trained Observer 3
                Potency: 3
                Willpower: 11
                Initiative: 8
                Armor: 2
                Defense: 7
                Speed: 15/20 (species factor 5/10 Flying)
                Size: 6
                Health: 12
                Dread Powers: Chameleon Horror, Earth Elemental, Prodigious Leap, Wall Climb

                Earth Elemental: The creature can turn its flesh to stone, or its body has a hardy, earthen nature to it. By spending one point of Willpower reflexively when attacked, it can downgrade up to its Stamina in lethal damage to bashing.

                Weapons/Attacks:
                Type Damage Dice Pool
                Bite or Claw +1 10

                Monstrous Spider
                This creature has the appearance of a common house spider, expanded to nightmarish proportions. Whether the product of supernatural influence or science run amok, this beast is the size of a horse and has all the vicious, primeval cunning of its tiny brethren.

                Attributes: Intelligence 1, Wits 4, Resolve 4, Strength 6, Dexterity 4, Stamina 6, Presence 3, Manipulation 1, Composure 4
                Skills: Athletics 4(Climb), Brawl 4(Grapple), Intimidate3, Stealth 4(Ambush), Survival 3
                Merits: Danger Sense, Fast Reflexes 3, Iron Skin (Advanced) 2
                Potency: 3
                Willpower: 11
                Initiative: 11
                Armor: 2
                Defense: 8
                Speed: 17(species factor 7)
                Size: 7
                Health: 13
                Dread Powers: Snare, Toxic, Wall Climb
                Weapons/Attacks:
                Type Damage Dice Pool
                Mandibles +1 10
                Slashing Limbs +0 10




                The Artificer's Workshop - A collection of Exalted Artifacts
                Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
                The Horror Lab - A collection of Beasts, Monsters and less definable things.
                Strange Places - A collection of Dark, Mysterious, and Wondrous Locations
                Twilight Menagerie - A collection of Ephemeral Entities

                Comment


                • #9
                  Moving Lesser Dragon down here to make the OP easier to navigate.


                  Dragon, Lesser
                  A simple, feral beast only slightly more intelligent than most other animals. This dragon is larger than a horse yet still able to fly. Vicious and cruel, this creature destroys.
                  Attributes: Intelligence 2, Wits 3, Resolve 3, Strength 6, Dexterity 3, Stamina 6, Presence 3, Manipulation 1, Composure 3
                  Skills: Athletics 4 (Flight, Firebreath), Brawl 4, Intimidation 3, Survival 4
                  Merits: Demolisher 3, Hardy 2, Choke Hold 2
                  Potency: 4
                  Willpower: 10
                  Initiative: 6
                  Armor: 3
                  Defense: 7
                  Speed: Land 13/ Air 18 (species factor 5/10)
                  Size: 10
                  Health: 16
                  Dread Powers: Armored Hide 2, Natural Weapons (Claws) 1, Breath Weapon 1*
                  Weapons/Attacks:
                  Type Damage Dice Pool
                  Bite +2 11, AP 1
                  Claws +1 10; AP 1



                  Breath Weapon 1 to 3: New Dread Power
                  The creature is able to expel a blast of flame from its insides, igniting and covering opponents in flame. Creatures using this ability roll their Stamina plus Athletics as a "firearms" styled attack, against all opponents in short range in an arc, subtracting 1 for each opponent beyond the first. Successes inflict damage and ignite opponents dealing additional damage each turn equal to this Dread Power's rating.


                  Mechs: Because even the Chronicles of Darkness needs robot fights.
                  DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
                  Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

                  Comment


                  • #10
                    Gargolye! <3 Now I will have perfect sentries for my mages Sanctums made in Victorian mansions!


                    My stuff for Realms of Pugmire, Scion 2E, CoD Contagion, Dark Eras, VtR 2E, WtF 2E, MtAw 2E, MtC 2E & BtP
                    LGBT+ through Ages
                    LGBT+ in CoD games

                    Comment


                    • #11
                      I have updated the OP to have a Table of contents. Each submission from now on will be tagged and have a hyperlink linking to it from the start.





                      Dragon, Adult
                      How such a beast could even fly is beyond you. All you know is that its fire is hot.
                      Attributes: Intelligence 2, Wits 3, Resolve 4, Strength 8, Dexterity 3, Stamina 8, Presence 4, Manipulation 1, Composure 4
                      Skills: Athletics 4 (Flight, Firebreath), Brawl 4, Intimidation 3, Survival 4
                      Merits: Demolisher 3, Hardy 2, Choke Hold 2
                      Potency: 6
                      Willpower: 14
                      Initiative: 6
                      Armor: 5
                      Defense: 7
                      Speed: Land 13/ Air 18 (species factor 5/10)
                      Size: 15
                      Health: 23
                      Dread Powers: Armored Hide 3, Natural Weapons (Claws) 2, Breath Weapon 3*
                      Weapons/Attacks:
                      Type Damage Dice Pool
                      Bite +3 11, AP 2
                      Claws +2 10; AP 2



                      Good luck trying to kill this beast.


                      Mechs: Because even the Chronicles of Darkness needs robot fights.
                      DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
                      Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

                      Comment


                      • #12
                        Wait a minute. Why would dragons need Choke Hold? They can tear you to shreds, crush you into paste and burn you to a crisp. What kind of dragons are you visualizing? Do they use the Choke Hold with their jaws? You might want to make that explicit. Also, I know you're aiming for the destructive Western dragons, but a short description of the typical shapes the stats cover would be useful.

                        By the way, is the Colossal Ape meant to be King Kong? Because those stats plus the Kraken's are giving me a good idea of what the original Godzilla's stats might look like.


                        Let Him Speak.

                        Comment


                        • #13
                          For Chronicles of Darkness to have Dragons, it really needs rules to handle attacking things significantly larger or smaller than the attacker. I'd suggest +3 followed by adding 9-Again, 8-Again, and Rote quality, and then the attack flat out succeeding with 0 successes for every three or four points of size difference upwards. It's hard to miss something as large as an elephant, though an elephant is unlikely to notice if you stab it with a pin. The rule that you always do at least 1B is only reasonable for human sized enemies with human made armours getting attacked by humans.

                          Also, bump, 'cause I like this idea.

                          Comment


                          • #14
                            Originally posted by Aspel View Post
                            For Chronicles of Darkness to have Dragons, it really needs rules to handle attacking things significantly larger or smaller than the attacker. I'd suggest +3 followed by adding 9-Again, 8-Again, and Rote quality, and then the attack flat out succeeding with 0 successes for every three or four points of size difference upwards. It's hard to miss something as large as an elephant, though an elephant is unlikely to notice if you stab it with a pin. The rule that you always do at least 1B is only reasonable for human sized enemies with human made armours getting attacked by humans.

                            Also, bump, 'cause I like this idea.
                            There are rules for that. Massively larger creatures get flat 8 again on attacking human sized opponents.

                            Comment


                            • #15
                              Originally posted by Ephsy View Post

                              There are rules for that. Massively larger creatures get flat 8 again on attacking human sized opponents.
                              That's the Colossal Dread Power of the Idigam, right?

                              Speaking of huge monsters and how their Size affects combat, I remembered something for that. There's this True Fae in Night Horrors - Grim Fears whose real form is a Smaug-like monstrosity that is epic even by True Fae standards. His enormity makes it difficult to hit targets that are minuscule compared to him. This is represented mechanically by subtracting 2 dice from his melee attacks for every 3 full points of Size that the target is below him. You can house rule a ratio like that for huge monsters. Also, I'd give them vulnerable parts that give a bonus to targeted attacks instead of a penalty, since they're huge. That makes it easier to hit their eyes, throat and such. However, since they usually have a lot of Armor and Stamina, the damage probably won't be enough to inflict a Tilt, unless you use a massive weapon and/or the monster's Bane. Also, since you have to exceed Size instead of Stamina to inflict the Stunned Tilt, you should probably give another method. This could be a Ban that restricts movement, or just something that really grabs the attention or appetites of the monster. The Anathemas that Heroes put on Beasts might serve as inspiration for this.

                              There's also the Scaling rules from page 218 of the Mage Chronicler's Guide, which covers the spectacular effects of kaiju, superheroes and such. Each level of Scaling gives a dice bonus to an Attribute or Skill, and then multiples the total Successes by a certain amount. Most kaiju would have Supernatural, Incredible or Godlike Scaling, while a few apocalyptic ones would have Supernal Scaling, which increases an Attribute or Skill by 16 and multiplies the total Successes by whatever arbitrarily gigantic number you want.




                              Let Him Speak.

                              Comment

                              Working...
                              X