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  • amechra
    started a topic [Minor Template] They Bleed Snakes

    [Minor Template] They Bleed Snakes

    You thought I was being metaphorical, didn't you?

    Sorry to disappoint.


    The Serpentblooded






    Drip. Drip. A couple drops become a stream, and the steady dripping becomes a hiss. Thick red fluid gives way to scales and fangs and smooth musculature.

    Cut your wrists and release a viper.

    The Serpentblooded possess the following traits:

    A Taste For Venom
    Those with serpent-blood are entirely immune to the venom of snakes - in fact, she may treat consuming the venom as a second Vice. This involves either drinking some venom milked out of a snake, or simply consuming the snake raw.

    Dislocate Joints
    Someone with serpent-blood can dislocate her joints, allowing her to slither through small spaces. As long as she can fit her head through a hole, she can move through it regardless of whether or not she has any limbs free. For that matter, she may move her Speed even if her arms and legs are immobilized. As a side effect, she's fully double-jointed.

    Hissing Blood
    By far, the most disturbing feature of the Serpentblooded is that she literally bleeds snakes (which causes appropriate Breaking Points to anyone that sees her shed blood). She uses the Conditions as Health variant in place of normal Health levels; additionally, she gains additional benefits while suffering Conditions due to being damaged.

    As long as she is at least Bruised, she may release a snake's head from her wounds, which gives her a Size 1 +0 Brawl weapon that inflicts a poison with Toxicity [Higher of Resolve or Composure] each time it bites someone - treat this as the Poisoned (Moderate) tilt if used to bite someone in combat. If she's at least Maimed, the snake comes out regardless of whether she wants it to or not; this increases the weapon's size and weapon bonus by one, as well as granting it one of the following tags: Bleed, Grapple, Reach, or Thrown. If she's Incapacitated, enough snakes burst out that any character that comes within reach takes 1L and is poisoned. Attacks made with snake body parts never suffer the penalties due to damage-inflicted Conditions.

    As long as she's at least Maimed, she may spend one Willpower and an Instant action to "summon" a snake through one of her wounds; use this statblock, with the snake's bite inflicting the same poison as her snake-based natural weapons. Snakes summoned this way are unnaturally cunning (for a snake), and will strike at anyone who attacks (or comes close) to her. If she's Incapacitated, she can summon snakes as an Instant action without paying Willpower, or as a Reflexive action for one Willpower.

    If she fails a Stamina roll to remain conscious while Incapacitated, she may reflexively shed all of her injury-based Conditions and transfer her consciousness and soul to a snake she summoned that turn (she can choose to summon a snake just prior to collapsing). She uses the snake's statblock, except it retains all of her Mental Attributes and Skills and any traits she possesses from the Serpentblooded template, as well as her non-Physical merits. Over the course of the week or two it takes to recover from the Incapacitated condition, she sheds and mutates until she is back to her original body.

    Scaled Skin
    The Serpentblooded tend to have dry, scaly skin - mundane enough to pass off as severe dry skin. However, this skin is a source of health and rejuvenation; she halves the time necessary to resolve Conditions inflicted by damage. She gains a pool of Shedding, which can hold up to three points. She may spend up to one Shedding each round; by default, she may only spend Shedding to shed her skin over the course of a minute, revealing healthy, smooth skin below. Doing so allows her to remove any one physical tilt reflecting physical damage that wasn't caused by Aggravated damage; if she spends one Willpower in addition to the Shedding, she may instead remove a tilt inflicted by Aggravated damage or resolve a Condition that can be resolved through medical treatment.
    As a side effect of her... unique... physiology, she may spend one Willpower while shedding her skin to gain the benefits of the Biokinesis merit if she possesses it.
    She regains one Shedding whenever she recovers Willpower from resting.

    In addition, any character with serpent-blood may take points in the following traits (henceforth referred to as Ophidisms); each one has a dot rating from 1 to 5.

    Charm
    You may spend one Willpower as a Reflexive action to gain the Bonded condition with regards to a snake you have eye contact with. Rather than a +2 bonus, the Bonded condition grants a bonus to influencing or persuading the snake equal to your dots in Snake Charmer, and uses your dots in Snake Charmer in place of your dots in Animal Ken. As long as you possess the Bonded condition with a snake, you can communicate with it as if it were about as intelligent as a 6 year old.

    Cold-Blooded
    Your dots in Cold-Blooded serve as a Supernatural Tolerance trait against any supernatural ability that manipulates your thoughts or emotions. Additionally, it serves as a penalty to any attempt to determine your emotional state. As long as you have at least one dot of Cold-Blooded, you treat all Extreme Environments based off heat as if they were one level less severe, and may ignore the Extreme Heat tilt for one hour per dot.

    Constrict
    When you grapple someone using a snake-based natural weapon with the Grapple tag (or grapple someone while in snake form), you may use +[Constrict]L in place of your weapon bonus for the purposes of the Damage move.

    Skin
    You may have an additional point of Shedding for each dot of Skin you have. If you have at least two dots of Skin, you restore one Shedding whenever you regain Willpower; at four dots of Skin, you regain two Shedding whenever you regain willpower from resting. If you have three dots of Skin, you may choose to remove the Bruised Condition in place of a physical Tilt, and at five dots, you may remove up to two tilts or Conditions whenever you shed your skin.

    Slither
    As long as you are prone, you may add your dots in Slither to your Speed. In addition, you gain a bonus equal to your dots in Slither on any rolls made to navigate through narrow spaces or climb. In addition, you can escape from the Immobilized tilt using your Dexterity rather than your Strength; doing so allows you to add your dots in Slither to the roll.

    The Serpentblooded begin with three dots split between their Ophidisms. They may purchase additional dots for 2xp each.

    While they can't normally purchase Supernatural merits reserved for mortals, they can take the Aura Reading (they can "taste" auras by quickly flicking their tongues in and out), Assertive Implement (with respect to their snake-based natural weapons), Biokinesis, Evil Eye, and Numbing Touch merits, as well as any merits that use them as prerequisites. They may spend points of Shedding instead of Willpower when using these merits.
    Last edited by amechra; 05-02-2016, 04:23 AM.

  • nofather
    replied
    Incorporating some in my current game, based on this from Dark Ages.

    'Javelins are rare, though once many of the People used them. A generation ago, a wounded hunter from a settlement on the River met Snake herself. She healed his wounds but first let a snake slide into his guts to curl itself around his heart; she cautioned him that if he ever threw another javelin it would kill him. A javelin’s striking motion was too close to that of a serpent, and Snake’s animal children had petitioned her that humankind should not possess it. After such a clear signal of displeasure, only a few hunter-cultists who venerate Wolf dare use javelins now.'

    I figure getting close enough to Snake, especially abandoning humankind for it, would allow it as well.

    Leave a comment:


  • amechra
    replied
    Originally posted by Master Aquatosic View Post
    this seems pretty powerful for a minor splat.
    Proximi, Ghouls, and Faeblooded get tricks that are actively better than what Serpentblooded get, if you ignore Crown, Jormungandr, and Nidhoggr. These guys are closer to that level than most of the other stuff I've written.

    Edit: Ninja'd in my own thread!

    If you were going to make this a major template, you'd actually have to tweak quite a few Ophidisms - Skin, Hatching, and Cold-Blooded are written to "patch up" the hole left by lacking a supernatural tolerance trait.

    Speaking of which, some of them need to be adjusted anyway - as it stands, quite a few could be broader (all of the ones that grant Weapon Tags). Also, a few Ophidisms are messy - I blame the format I used (i.e., none).
    Last edited by amechra; 04-30-2017, 01:48 AM.

    Leave a comment:


  • StSword
    replied
    Originally posted by Master Aquatosic View Post
    this seems pretty powerful for a minor splat.
    What type of template one has doesn't necessarily deal with power level, but the extent of the transformation.

    Ghouls can have fifth level disciplines, and demon possessed can fly around while throwing hellfire and summoning demons, proximus can replicate spells of up to 3rd level, etc.

    Although most of the time lesser templates provide lesser power levels.

    But if you'd rather use these guys as a major splat, well I don't think it would take too much fiddling.



    Leave a comment:


  • Master Aquatosic
    replied
    this seems pretty powerful for a minor splat.

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  • YeOfLittleFaith
    replied
    Cool to hear. Your work on these minor splats is pretty inspiring!

    Leave a comment:


  • amechra
    replied
    By the way...

    If anyone wants to, I give full permission for people to use, abuse, and mangle these rules (as long as they credit). This includes any merits or Ophidisms people want to toss out, inclusion in other things (like Mystery cults or whatever), erotic poetry (I doubt it), and general use.

    Enjoy.

    Leave a comment:


  • amechra
    replied
    Some more Ophidisms - snake-y folklore is pretty rich, you guys.

    Apothecary
    You may add your dots in Apothecary to any Medicine roll you make to diagnose illness, licking the traces of plague out of the air with your tongue. In addition, you gain the Holistic Medicine merit even if you do not otherwise qualify for it, allowing you to substitute snake venom and snake bites for medical tools - you automatically succeed on the roll to gather supplies. When treating characters with your "natural medicines", you multiply their natural healing rate by [your dots in Apothecary] + 1; if you have at least 3 dots of Apothecary, you may use Holistic Awareness to treat characters with Wound Penalties from Lethal damage, and 5 dots allows you to treat characters regardless of how badly injured they are.

    Eternity
    Each dot of Eternity increases your expected lifespan by 20 years and reduces any penalties you might suffer due to age by one. By spending a second dot of Willpower while recovering in snake form, you may clear an additional Persistent Condition and restore yourself to a healthy 20-year-old body when you finally shed back into human form. As a side effect, this Ophidism supercharges fertility - you are immune to mundane contraceptives, and roll Stamina + Eternity as a Clash of Wills against any supernatural power that would negatively impact your ability to have healthy children.

    Guardian
    Add your dots in Guardian to your Resolve while you are defending a person or object - this doesn't grant you additional Willpower dots, but applies for all other purposes. In addition, you treat any Intent in combat involving harming or stealing something or someone you're guarding as if it was an Intent to kill you.

    Heat
    You gain the Unseen Sense (Body Heat) merit - it triggers whenever you encounter a character with a body temperature outside the norm (a person with a fever and a walking corpse would both trigger the sense), and you can accept the Spooked condition to both pinpoint who is causing the feeling and their exact location within a yard or two. You may spend a point of Shedding in place of accepting the Spooked condition, if you so choose. In addition, you add your dots in Heat to all rolls to track or locate another character by scent or body heat, and can recognize any heat signature you've pinpointed if you encounter it again.

    Hiss
    You may spend a point of Willpower while looking into another character's eyes to exchange their Vice and Virtue for the purposes of your current Social Maneuvering attempt. In addition, you gain the Pusher merit even if you don't otherwise qualify for it - whenever you open a Door using the Pusher merit, you receive a bonus on your next Manipulate roll involving that character equal to your dots in Hiss.

    =---=

    The fun bit is giving them powers that don't line up to what any of the major templates get. They've got their own sense of style, you know? Eternity might seem odd, but snakes are fertility symbols in a lot of cultures - it seemed appropriate.

    Also, here are a few higher-power Ophidisms, appropriate for crossovers:

    Crown
    You may spend one point of Shedding when your snake-based natural weapons bite a character to inject them with a mind-warping venom - rather than taking the Poisoned tilt, your victim instead takes a Serpent Beat. Five Serpent Beats are traded for a dot of the Subliminal Conditioning merit - frame their mission as a long-term Aspiration (which doesn't necessarily have to end in an assassination). Characters afflicted this way cannot have more dots in Subliminal Conditioning than your dots in Crown. As a side effect, any character that takes damage from your poison immediately loses a point of Memory as it gnaws on their sense of self.

    Jormungandr
    Whenever you summon a snake, you may spend a number of points of Shedding up to your dots in Jormungandr. Each point you spend increases the snake's size by 3, increases its Strength by 1 for the purposes of Feats of Strength and Grappling, and increases its Stamina by 1 for the purposes of suffering Tilts. In addition, the snake's bite gains the Knockdown tag against smaller creatures, multiplying the weapon bonus by [your dots in Jormungandr + 1], rather than simply doubling it.

    Nidhoggr
    Your serpents' venom can, simply put, poison anything. Your snake-based natural weapons can inflict the Poisoned tilt on anything they attack, including inanimate objects, ephemeral beings, and the undead. Roll your Stamina+Nidhoggr as a Clash of Wills against any supernatural ability that would render your victim immune to the Poisoned tilt or remove the tilt after it is inflicted - the sole exception to this all-encompassing toxicity is other Serpentblooded, In addition, any character with the Integrity advantage who sees the damage inflicted by your venom suffers a Breaking Point with a penalty equal to your dots in Nidhoggr - watching impossibly acidic venom eat through walls and flesh with the same casual disdain tends to be horrifying.

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  • Hastur00
    replied
    Originally posted by amechra View Post
    Yeah, I cannot confirm or deny that they are linked to snake daddy Yig.
    Well that's a real shame. Real shame. Here I had this character hook for a gaunt, secretive gunslinger in the old west, haunted by the racial memory from that terrible Injun totem that won't let him relax his guard. Thankfully, when he's ambushed, it's generally in the wilderness, so they can't tell anyone afterwards which weapon he quickdraws with the fastest.

    Yup. Bringing snakes to a showdown. Somehow word has gotten around his secret weapon is a whip. He shrugged and bought one. What the hell, one more layer of preparation never killed anyone.

    Leave a comment:


  • amechra
    replied
    I kinda envisioned them as an isolated phenomena - of course, if you want them running the world in the background...

    I like the Deviant one, actually - given that the game isn't out yet, there's a delicious Serpentblooded - Lost Boys - Dreamers crossover going there in the meantime. And for Hunters, I do kinda like the idea that the venom is an important component for both AO alchemy and the Hotel's drugs.

    Leave a comment:


  • StSword
    replied
    Originally posted by GibberingEloquence View Post
    I would prefer some suggestions instead of a definitive. Monsters and gods based on and themed around snakes aren't exclusive to a single mythology. I can mention Apep/Apophis and Yamato No Orochi off the top of my head.
    I don't know about anyone else, but I quite liked the suggested ties to all the major splats they gave the blood bathers, so in that vein-

    Vampire- They are the descendants of the Serpent from the Garden of Eden, or so the Sanctified say, who are prone to waging war against them every now and again.

    Werewolf- They are the descendants of snake hosts mating with regular humans, making them their equivalent of the wolfblooded.

    Promethean- They are the embodiment of the great ouroboros, making them a living embodiment of alchemy, in which case alchemists probably hunt them down, either to drain pyros from them or hoping to become like them.

    Changeling- They're a form of hobgoblin that look human enough to live out of the hedge without attracting attention, how many of them work for the True Fae no one knows.

    Hunter- They are the Mehen, the guardians of Ra, perhaps they are among those the AO go to for new alchemical formulae....

    Mummy- :Perhaps they were made using the same principles as the Amkhata.

    Demon- They might be the first case of human cryptids instead of stigmatics.

    Deviant- Perhaps there is a conspiracy of these guys making deviants, perhaps seeking to learn how to make more of their kind from regular humans, or to enhance their own powers.

    Leave a comment:


  • amechra
    replied
    Originally posted by Hastur00 View Post
    Yig. Doesn't do much of anything except protect the interests of snakes, but comes with a few interesting cross-genre hooks.

    -Mythos man awaaaaaay
    Yeah, I cannot confirm or deny that they are linked to snake daddy Yig.

    Leave a comment:


  • Hastur00
    replied
    Originally posted by GibberingEloquence View Post
    I would prefer some suggestions instead of a definitive origin.
    Yig. Doesn't do much of anything except protect the interests of snakes, but comes with a few interesting cross-genre hooks.

    -Mythos man awaaaaaay

    Leave a comment:


  • GibberingEloquence
    replied
    Apep was written up as an Idigam, complete with stats. This micro template could be the reward for reaching a certain Status in a Mystery Cult that serves him.

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  • GibberingEloquence
    replied
    Originally posted by Raistlin View Post
    You should write a background and a supernatural origin for these fellas.
    I would prefer some suggestions instead of a definitive origin. Monsters and gods based on and themed around snakes aren't exclusive to a single mythology. I can mention Apep/Apophis and Yamato No Orochi off the top of my head.

    Leave a comment:

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