So I'm working on turning the city of Detroit, Michigan into a playable setting for WoD/CofD (it'll be called Motor City Breakdown, if you're curious), and I was wondering if there are rule systems for arson, firefighting, and structural damage to buildings? I know that White Wolf released Tales from the 13th Precinct for chronicles which deal with the police, but similar attention hasn't been paid to firefighters.
I'd assume that setting a fire that doesn’t burn itself out quickly would require an Intelligence + Science roll. Bonuses might be granted for plentiful fuel (dry wood, oily rags, etc.), accelerants (gasoline, kerosene, etc.), and extremely dry conditions, while penalties might be imposed for strong winds, rain or snow, or a lack of kindling. I'm not sure how to handle Structure damage, though. Would the building collapse if it lost more than half its Structure points to fire? If the arsonist scored an exceptional success, then would the fire deal extra damage to the structure each turn? More importantly, what systems could one use to simulate the ways that firefighters combat blazes?
I'd assume that setting a fire that doesn’t burn itself out quickly would require an Intelligence + Science roll. Bonuses might be granted for plentiful fuel (dry wood, oily rags, etc.), accelerants (gasoline, kerosene, etc.), and extremely dry conditions, while penalties might be imposed for strong winds, rain or snow, or a lack of kindling. I'm not sure how to handle Structure damage, though. Would the building collapse if it lost more than half its Structure points to fire? If the arsonist scored an exceptional success, then would the fire deal extra damage to the structure each turn? More importantly, what systems could one use to simulate the ways that firefighters combat blazes?
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