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World of Darkness Sci Fi setting

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  • World of Darkness Sci Fi setting

    I'm just wondering if there is still an interest in Sci Fi settings. I remember a while back there was a lot of interest in setting up games in Sci Fi settings and people were working on adapting splats for futuristic settings.

    I find myself in a situation where I am developing my own settings, its actually one I've been running for errr... about 15 years, but it had had barely any rules and I've finally convinced the group to convert over to the World of Darkness. The process has been much longer and slower than I expected. Things like firearms had to be reinvented to fit a sci fi settings, while I've been careful to keep the mechanics the same, the theme and vibe obviously had to change.

    For those interested I would be happy to share what we have developed so far. By my own admission there are many holes currently in the system, because it is still in development. When its ready I'd enjoy feedback, see what strengths it has and no doubt, what flaws I need to remove.

    Where is it at?

    Firearms are mostly complete. We have an advanced weapons locker detailing about 63 weapons.

    Handguns,
    SMGs,
    Shotguns,
    Assault Rifles
    Sniper Rifles,
    Heavy Weapons,
    Military Vehicle Armaments,

    Rockets/Missiles and Grenades have descriptions in place but have yet to have stats developed. Additional weapons are added when we realise the gap. Flamethrowers might be added
    Weapon descriptions probably need an update, they were written first as a concept design, then the mechanics were created. In some cases the final product does not match the original description.

    Melee weapons, (think how 40k or Infinity has melee), are being designed. We have
    Dark Steel (Core Weapons)
    Ti Shen (advanced designs).

    Yet to be done
    Shirow (steel linked to magical resonance)
    Key Blades (like lightsabers)
    Artifacts

    After that I've still got to do Armours, Shields, Vehicles (we want this to have a place in the system), Orders, Houses, Worlds, Other races, Robotics

  • #2
    I've got interest though I am unsure of how much I am able to devote to this, but I got stuff setup for Scifi settings already...

    I do have basic mechanics set up for Robotics, both small scale drones and large mech suits if those interest you. How much of a redesign do Vehicles need since you bring it up? What subjects are you trying to cover there?

    I've also got stuff involving AI's if that interests you.
    Last edited by Almarck; 05-22-2016, 01:08 AM.


    Mechs: Because even the Chronicles of Darkness needs robot fights.
    DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
    Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

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    • #3
      Hmmm..this seems interesting! What are the "holes" in the system that you are looking to patch? And are you running 1rst or 2nd edition CofD?


      Curios, Relics, and Tomes - A collection of Relics (Cursed and Otherwise)
      The Horror Lab - A collection of Beasts, Monsters and less definable things.
      Twilight Menagerie - A collection of Ephemeral Entities

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      • #4
        You know, I just realized that we need a full (200+ pages) supplement, probably for Mage, as it fits them the best, that deals with outer space. Not necessarily in the future, mind you, but *now*. The Astral Realms had cool suggestions as to what might be out there in the Astral, and a book full of suggestions about things, beings or even civilizations out there would be amazing.

        Think about it. Being whisked away into a world of adventure, romance, danger and heroism, with a dash of utter horror. It would be fabulous.


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        • #5
          Originally posted by Prometheus View Post
          You know, I just realized that we need a full (200+ pages) supplement, probably for Mage, as it fits them the best, that deals with outer space. Not necessarily in the future, mind you, but *now*. The Astral Realms had cool suggestions as to what might be out there in the Astral, and a book full of suggestions about things, beings or even civilizations out there would be amazing.

          Think about it. Being whisked away into a world of adventure, romance, danger and heroism, with a dash of utter horror. It would be fabulous.


          There was Infinite Macabre in 1e. It was a toolkit for building your own spaceage setting.

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          • #6
            Originally posted by cmwatford View Post
            There was Infinite Macabre in 1e. It was a toolkit for building your own spaceage setting.
            That's why I said 200+ pages and contemporary era.

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            • #7
              Rules on space would be great. I'm a big fan of WoD's toolkit approach, which allows you to take what works for you, leave out what doesn't and maybe even apply your own hacks. I'd love space not just for this setting but others. Just the idea of having a modern day mage walking on the moon.

              ​Almarck I'm certainly going to be dealing with robotics. I havnt got there yet, other than spitballing ideas of what we will have, which does indeed involve drones to droids to AI, and we will certainly have mecha to. Granted I'm wanting to keep those rules simple, find that sweet spot between complex enough to be interesting, but simple enough to be fun. I have my own ideas, but I am always open to see how others have done things.

              Reighnhell, its 2edition, since I saw the new god machine rules I was left with no doubt it was an improved/better system, and that was a bitter sweet pill to swallow. I'd just finished making Reaper: The Initiative, in 1edition when we realised it was basically all out dated.

              My holes are basically all the things I havnt done yet. Armours, Shields, alien races, worlds, detailed fluff and lore that I know people love to have but I cant yet provide. I mean I have plenty of it, but this is an old campaign system, evolved from times when myself and my player base where less mature. Its got a lot of depth to it, and I'd like to bring over a decades worth of gaming into something truly great, but I'll be the first to admit some of its history is going to need to be retconed.

              If I had to define the setting I'd use examples of the Tau and Elder from 40k, Or the idea of Sith and Jedi in Star Wars. Futuristic, with special individuals wielding special powers.

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              • #8
                This first one is what I consider my most successful generic Homebrew since lots of people were on board with it. The idea of having drivable mechs appealed to a surprising amount of people. The main distinction of Mechs is rather simplistic: they were vehicles that were legged and were capable of quick evasive movements that other vehicles would have a hard time pulling off. They were also capable of getting into fist fights and had the physical strength to give humans an edge against many monsters, even simple construction and hauler models. How you pilot a mech varies, but some people can control them as though they were their own bodies. I also ended up getting together some supernatural effects to go with a Mech.


                Secondly is something a little new. The idea was very basic drones and "dumb" AI helpers. There's not much to say other than it you can have remote control or self driving robotic probes. I'd say that you can easily adapt this one to suit your needs since it's very barebones.


                The last one is about actually playing an AI, with a full statssheet and everything. I just recently got through establishing a revision of the main rules and fleshed out a good chunk of the system and assumptions. Needless to say, it needs polish and better organization and it is definately the second most complicated homebrew I have done.
                Last edited by Almarck; 05-24-2016, 11:07 AM.


                Mechs: Because even the Chronicles of Darkness needs robot fights.
                DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
                Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

                Comment


                • #9
                  DID SOMEONE MENTION SPACE RULES?

                  Almarck might remember this from the starship thread, but there I had some vague ideas on how I thought starships could be played using CofD rules. So I went insane and made basically a mini supplement. It still needs a lot of work (like I'm rethinking Heat to be closer to how Reach works, mostly to reduce the numbers and up its impact), and I'm sure there's some glaring mechanical holes that I haven't gotten to yet or overlooked, but I feel like it's off to a good start and could easily be adapted to a specific setting. Anyway, hope this helps!


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                  • #10
                    Originally posted by The Lone Gunman View Post
                    DID SOMEONE MENTION SPACE RULES?

                    Almarck might remember this from the starship thread, but there I had some vague ideas on how I thought starships could be played using CofD rules. So I went insane and made basically a mini supplement. It still needs a lot of work (like I'm rethinking Heat to be closer to how Reach works, mostly to reduce the numbers and up its impact), and I'm sure there's some glaring mechanical holes that I haven't gotten to yet or overlooked, but I feel like it's off to a good start and could easily be adapted to a specific setting. Anyway, hope this helps!

                    Haven't seen you in a while.

                    Well, it's certainly much neater. I think the Overheat/Overclock rules are perhaps neater so I can accept them now when I wouldn't before.


                    Granted... I really don't understand the Range rules at all. But atleast you make note of it.

                    How about as a suggestion for potential feedback, instead of having the ranges determine the skill used, you have the weapon category determining the skill used.


                    Brawl or Weaponry is used gigantic tenctacle attacks for instance like something out from a Tyranid or Zerg ship or perhaps harpoons and tractor beams or assault pods....
                    Science is used in siege weapon ranges for missiles.
                    Lasers and ballistics use firearms.



                    Mechs: Because even the Chronicles of Darkness needs robot fights.
                    DarkFrame: Crossover setting that puts Chronicles of Darkness in the far future that is Warframe.
                    Monarch: The Endless You are an alien ruler, charged with maintaining a people who you shape to suit your needs.

                    Comment


                    • #11
                      Originally posted by Almarck View Post


                      Haven't seen you in a while.

                      Well, it's certainly much neater. I think the Overheat/Overclock rules are perhaps neater so I can accept them now when I wouldn't before.


                      Granted... I really don't understand the Range rules at all. But atleast you make note of it.

                      How about as a suggestion for potential feedback, instead of having the ranges determine the skill used, you have the weapon category determining the skill used.


                      Brawl or Weaponry is used gigantic tenctacle attacks for instance like something out from a Tyranid or Zerg ship or perhaps harpoons and tractor beams or assault pods....
                      Science is used in siege weapon ranges for missiles.
                      Lasers and ballistics use firearms.
                      My intent with range was I think something close to how 13th age does it, where it's ambiguous and it really only cares if you're engaged or not with an enemy. Still, I see your point and as it stands, I can see it being a bit frustrating (it is rather complex, and not in the fun way now that I think about it). I'll have to think about your suggestion but...yea, my gut says it could work, just gotta figure out how exactly and how to make it interesting.

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                      • #12
                        Hey MysticJackal - I would very much be interested if you are willing to share .

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                        • #13
                          I'm always interested in science fantasy, so I am listening.


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