I really hope i'm not going against the spirit of the thread with this. If i am, please tell me and i'll adjust my post accordingly.
So what i have to say is that although, after reading, i determined Beast wasn't the game for me, i absolutely loved everything involving the lairs. I used this information and mechanics to help me customize and shape the Hedge in a changeling game i was running. The result was fantastic and the hedge felt more vibrant and alive, almost like an npc. My players started talking about things like how the Hedge was feeling today and if it seemed like a good time to travel in or not.
I also 'ported' a lot of elements from Beast that dealt with dreams and nightmare.
And Beast helped me create one of my most terrifying npc ever (as in not only were the pcs terrified of it but my players were too, i was quite proud of that one)
Anyway what i mean to say is that even if there are stuff you don't like, one should always keep an open mind as there are fantastic elements in anything and they can be used to better your games.
So what i have to say is that although, after reading, i determined Beast wasn't the game for me, i absolutely loved everything involving the lairs. I used this information and mechanics to help me customize and shape the Hedge in a changeling game i was running. The result was fantastic and the hedge felt more vibrant and alive, almost like an npc. My players started talking about things like how the Hedge was feeling today and if it seemed like a good time to travel in or not.
I also 'ported' a lot of elements from Beast that dealt with dreams and nightmare.
And Beast helped me create one of my most terrifying npc ever (as in not only were the pcs terrified of it but my players were too, i was quite proud of that one)
Anyway what i mean to say is that even if there are stuff you don't like, one should always keep an open mind as there are fantastic elements in anything and they can be used to better your games.
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