Hulloo. I've sorta fallen in love with Beast: The Primordial. It's such a cool concept, and I love the presentation of it. The feel of it is very unique and makes me flow over with ideas for Beasts and their Lairs...but I'm also having trouble grounding that stuff in gameplay. Like, not so much the mechanics of it, but when you'd use the Primordial Pathways, when you'd actually bring victims to your Lair...stuff like that. So I was wondering if I could get some advice! Thanks in advance!
- Just how often does a Beast physically go to their Lair? And what do they do there, when not defending it against an attack or using it to travel someplace? The book plays up the Lair as essential to the Beast's identity, powers and defense, but I'm not sure how much there is about what you actually get up to while in one...
- The book describes a few sample hunts, where Beasts seek out their targets in the material world in order to satisfy their Hungers. It also mentions low-Satiety Beast's Horrors getting Hungry and wandering into nearby dreams to feed on sleeping mortals. Aaaaand it hints at Beasts sometimes luring mortals physically into their Lairs in order to hunt and feed? I'm trying to figure out just how common each of these are. Can Beasts feed primarily through people's dreams? Or do the have to do it in the physical realm, and only the rogue, starving Horror can do the Freddy Kreuger thing and wander through a neighborhood's sleeping populace, feeding at will?
- What form does the Heart Chamber take? It's explicitly said in the book that the Heart is the only Chamber not based on a real place...so what does it actually look like? I'm assuming it's sort of an archetypal connection of the Lair's traits...like, if my traits are Maze and Fog, then my Heart Chamber can take the form of a labyrinthine, primeval forest, blanketed in suffocating fog and gnarled trunks that reduce visibility and path-finding to almost zero. Then, if I want to add a new Chamber, I have to find a real place that's similar enough to that...if not a real forest that's foggy and hard to navigate, then maybe an industrial site that's wrapped in smoke. Right? My assumption is that the Heart is meant to set the pattern, and then you sort of "collect" Chambers as trophies from your adventures (that also increase your power).
- Speaking of, that's also how you add new traits, right? So, in that example above (the Maze/Fog Lair), and I added the industrial site as a new Chamber because the smoke resonated with my Fog trait, I could also claim...lessee...Thunderous from the roar of the machinery. So, I now have two Chambers in my Lair, connected by a Burrow - a foggy, maze-like forest and a deafening, smoky industrial zone. (in this case, I'd say the Burrow could be a railroad running through a tunnel, opening up to each Chamber on either end) Now I can invoke any (or all) of the three traits as part of my powers, right?