Originally posted by nofather
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The main take I'm getting from those that support the game is that Beast is about being caught in a narrative regardless of your consent and how you deal with that, rather than being special, lovely, and important and dealing with people who don't like you because they just don't understand that you're special, lovely, and important. The supporters will say that it doesn't cast things in black-and-white and explores the nuance.
I have two problems with this: 1) If Beast is indeed about dealing with being caught in a narrative then you're just playing Demon: the Descent, albeit with mythical trappings than techgnositic ones, and 2) while the corebook mentions nuance, it gets buried in mountains of paragraphs of the black-and-white.
One notable example of this is how supporters claim the "teaching lessons" aspect is clearly stated to be an excuse Beasts make, when it just plain isn't. Sure, there's a sidebar that does discuss how teaching lessons is more a way for Beasts to positively manage their condition, but that's far from the whole book clearly stating that. Not to mention, if teaching lessons was a way to manage the condition, then how come it doesn't discuss other methods of doing it, such as only targeting those that deserve it or maybe doing under the notion of strengthening humanity. Yes, those takes have their flaws but so is the teaching lessons angle, and those flawed outlooks make things interesting.
But no, there's just several paragraphs that state how Beasts are teaching lessons and how Heroes are interfering with that. A sidebar and a few sentences buried in all that doesn't make me believe that nuance was the main intent. Same deal with Heroes and their portrayal. There's no reason why only the maniacal Heroes would confront Beasts. Am I supposed to believe the moral Hero is going to look at a Beast that's burning buildings and think "Y'know, maybe I shouldn't interfere,", even though they can clearly see the Beast's Horror and they can sense the disturbance this would cause in the Primordial Dream? What about Heroes that kill Beasts out of pity, seeing them as broken beings who have no choice but to make others suffer? What about Heroes who only kill Beasts that feed too recklessly?
The corebook doesn't really touch on any of these possibilities in a significant way, if at all. Maybe Conquering Heroes explores some of that, but it also has a Beast who shits and pisses fish eggs so I'd rather not read that, thank you.
As for the argument that my take on the whole "Beasts=oppressed minorities" subtext is that I only note how there are Beasts who just so happen to belong to such groups. The problem with this is the fact that was only a supplement to my core argument: One of the game's major themes is the subtext. It's not even subtle about it, as it uses poor people as an example. But for some reason, this part was mostly ignored. Not being accusatory or anything, just pointing it out.
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