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Gateway Lair Traits

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  • Cleverest of Things
    replied
    Not to rain on any parades, but.. I dunno, would those work?

    It has to mechanically match the environmental tilt, AND be an AoE or it wouldn't even qualify as an environmental tilt. I don't thing jars of bugs, especially fruitflies, would qualify. Some lair traits look easy from the name, but turn out a bit harder to get a full on Environmental Tilt out of. I kinda wish a few had been combined for mechanical grace and balance. Poor lighting and a few others do very similar things, I wish it had been merged into Poor Visibility, for example. Iirc, Mirages sounded great, but it was actually weaker than a lot of weaker lair traits.

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  • Irioth
    replied
    Originally posted by nalak42 View Post
    $80 bucks US will buy 1320 feet of barbed wire. So I mean probably not have it shipped to your place, but not impossible to get in less rural areas.

    Not that raiding a recycle bin and some trash cans for a few discarded bottles wouldn't work and be fairly cheap too.
    Oh, absolutely. In order to prepare stuff to activate this Trait, beasts could buy some barbed wire, cut it or tear it apart with Cyclopean Strength or Titanic Blow, and carry the bits with the barbs. Alternatively, they can carry a few discarded bottles and smash them when they need some broken glass.

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  • nalak42
    replied
    Originally posted by Irioth View Post

    Outside of certain rural environments barbwire fences aren't that common. In urban environments it would often be simpler just to smash some glass and throw its broken pieces around. But I guess characters might keep themselves supplied with some barbwire they have cut or torn apart with their Strength-boosting Atavisms and throw it around to make improvised caltrops.
    $80 bucks US will buy 1320 feet of barbed wire. So I mean probably not have it shipped to your place, but not impossible to get in less rural areas.

    Not that raiding a recycle bin and some trash cans for a few discarded bottles wouldn't work and be fairly cheap too.
    Last edited by nalak42; 11-03-2017, 12:59 AM.

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  • Irioth
    replied
    Originally posted by nalak42 View Post
    I'm told fire extinguishers are pretty cold if you get hit with the spray directly, so would going into the spray qualify for the freezing cold trait?
    I'm uncertain about this.

    Swarns: I actually did have to carry a few vials of bugs around one time in high school. (Genetics class we had to take notes on how many died each hour from alchohol poisoning.) Later project revealed two or three of those vials could store up a lovely little cloud of fruit flies.
    It seems a lovely idea on paper but I wonder how much effort it is going to require for a Beast or Brood to make themselves supplied with a few vials of fruit flies at all times. Edit: it seems pet shops sell them, so little effort at all.

    Razored: Take apart the barbs on a barbwire fence and you have some lovely improvised caltrops.
    Outside of certain rural environments barbwire fences aren't that common. In urban environments it would often be simpler just to smash some glass and throw its broken pieces around. But I guess characters might keep themselves supplied with some barbwire they have cut or torn apart with their Strength-boosting Atavisms and throw it around to make improvised caltrops.

    Would a large bag of marbles qualify for the unstable condition? I mean depending on the enviorment of course.
    I think it would, although as you point out, it would only work in certain environments.
    Last edited by Irioth; 11-02-2017, 05:04 PM.

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  • nalak42
    replied
    I'm told fire extinguishers are pretty cold if you get hit with the spray directly, so would going into the spray qualify for the freezing cold trait?

    Swarns: I actually did have to carry a few vials of bugs around one time in high school. (Genetics class we had to take notes on how many died each hour from alchohol poisoning.) Later project revealed two or three of those vials could store up a lovely little cloud of fruit flies.

    Razored: Take apart the barbs on a barbwire fence and you have some lovely improvised caltrops.

    Would a large bag of marbles qualify for the unstable condition? I mean depending on the enviorment of course.

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  • ArchonAres
    replied
    Originally posted by Irioth View Post

    You may have a point, and of course stadium floodlights would often be far too bulky and fixed for a traveling Beast or Brood. The point of the exercise is to pick the Lair Traits a character would be able to activate anywhere with equipment carried in a backpack at most. I wonder if portable floodlights exist with LED technology.
    They do! One of my beasts uses a spotlight. Limited uses before the battery dies, and it's pretty obvious, but still a thing.

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  • Irioth
    replied
    I've updated the OP list according to input.

    Originally posted by Paradim View Post

    Storm-Lashed as well, I'd say. The wind could set it off if it's strong enough. But also any lightning strikes all be accompanied with thunder.
    Another good idea.

    Originally posted by nalak42 View Post
    Well the right fireworks would probably be able to set off a number of lair conditions though you'd need to time it for stuff like blinding light and thunderous since those will only have a few seconds at while they'd be active whereas an ensuing fire will probably last a bit longer. You'd only need to carry one or two depending on the strength of the fireworks involved.
    Yep, fireworks seem a a feasible way of triggering Blinding Light or Thunderous although as you say one would need to time them. Extreme Heat or Burning can be set by starting fires through various possible means. I'm uncertain if there is any portable lighting equipment that may qualify for Blazing Light so I'd say this would be a ST's call.
    Last edited by Irioth; 11-02-2017, 10:38 AM.

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  • nalak42
    replied
    Well the right fireworks would probably be able to set off a number of lair conditions though you'd need to time it for stuff like blinding light and thunderous since those will only have a few seconds at while they'd be active whereas an ensuing fire will probably last a bit longer. You'd only need to carry one or two depending on the strength of the fireworks involved.

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  • Paradim
    replied
    Originally posted by HelmsDerp View Post
    Siren's Treacherous Song can be used to trigger a chain off Thunderous
    Storm-Lashed as well, I'd say. The wind could set it off if it's strong enough. But also any lightning strikes all be accompanied with thunder.

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  • Irioth
    replied
    Originally posted by HelmsDerp View Post
    Siren's Treacherous Song can be used to trigger a chain off Thunderous
    Yep, this is a good one. It spares even the need to carry a boombox or such around.

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  • Irioth
    replied
    Originally posted by Master Aquatosic View Post


    I'd say you need full-on floodlights for that.
    You may have a point, and of course stadium floodlights would often be far too bulky and fixed for a traveling Beast or Brood. The point of the exercise is to pick the Lair Traits a character would be able to activate anywhere with equipment carried in a backpack at most. I wonder if portable floodlights exist with LED technology.
    Last edited by Irioth; 11-01-2017, 12:43 PM.

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  • Master Aquatosic
    replied
    Originally posted by Solaris View Post
    The 'Blazing Light' trait is easy enough to make if you use a bright enough flashlight or lamp.

    I'd say you need full-on floodlights for that.

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  • Master Aquatosic
    replied
    sorry, double post

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  • HelmsDerp
    replied
    Siren's Treacherous Song can be used to trigger a chain off Thunderous

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  • Irioth
    replied
    Originally posted by Solaris View Post
    The 'Blazing Light' trait is easy enough to make if you use a bright enough flashlight or lamp.
    Excellent idea, how could I have missed this.

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