So, here's the thread for homebrew Obcasus Rites. I'll start us off.
The Ever-Open Door (Intermediate Rite)
Dice Pool: Power +Persuasion orOccult - 4
Time Per Roll: 1 hour
Duration: Permanent (unless profaned)
Bonus: +2 if all participating Beasts have linked Lairs
Cost: None
Temples are places of the Dark Mother, and She is ever-welcoming of her Begotten. Over the course of the Rite, the Lair Traits of the participants naturally fade into the Temple, and at the moment of its completion, Burrows to their Hearts yawn open behind them. If successful, this Rite makes it so that the Temple is always treated as a part of the Temenos no matter in which realm it actually exists for the purposes of opening Primordial Pathways from the Hearts of the participants, and is always a valid target for such a Pathway irrespective of whether or not there is an appropriate Tilt or Trait in effect.
Furthermore, the Temple and its proper contents never take any lasting damage or suffer permanent ill effects from imposed Lair Traits. A flood leaves no water damage when it subsides and a dragon's forest fire leaves not a single mark when it fades back into the Dark Dream. Effects are as normal while the Lair Traits are present, but any damage or ill effects vanish like a dream at waking. Intruders and their possessions and equipment suffer the effects as normal, no matter whether the Beasts wish them to or not - an intruding Hero's phone will be permanently ruined by a Makara's flood; not that he's likely to be in a position to care once the Lair Traits have subsided.
The Ever-Open Door (Intermediate Rite)
Dice Pool: Power +Persuasion orOccult - 4
Time Per Roll: 1 hour
Duration: Permanent (unless profaned)
Bonus: +2 if all participating Beasts have linked Lairs
Cost: None
Temples are places of the Dark Mother, and She is ever-welcoming of her Begotten. Over the course of the Rite, the Lair Traits of the participants naturally fade into the Temple, and at the moment of its completion, Burrows to their Hearts yawn open behind them. If successful, this Rite makes it so that the Temple is always treated as a part of the Temenos no matter in which realm it actually exists for the purposes of opening Primordial Pathways from the Hearts of the participants, and is always a valid target for such a Pathway irrespective of whether or not there is an appropriate Tilt or Trait in effect.
Furthermore, the Temple and its proper contents never take any lasting damage or suffer permanent ill effects from imposed Lair Traits. A flood leaves no water damage when it subsides and a dragon's forest fire leaves not a single mark when it fades back into the Dark Dream. Effects are as normal while the Lair Traits are present, but any damage or ill effects vanish like a dream at waking. Intruders and their possessions and equipment suffer the effects as normal, no matter whether the Beasts wish them to or not - an intruding Hero's phone will be permanently ruined by a Makara's flood; not that he's likely to be in a position to care once the Lair Traits have subsided.
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