Announcement

Collapse
No announcement yet.

New Family: Irkalla, Nightmare of the End

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • FallenEco
    replied
    I wonder...how will the fear of oblivion aid the hunt? What does death itself bring to the feast?
    That is what I'd like to see in the Atavisms.

    Leave a comment:


  • Cinder
    replied
    Gotta dedicate a couple of days to the first session of a campaign of mine that starts tomorrow and then I'll be away until Tuesday. This means I don't think I'll be able to post the Atavisms before next week. Apologies everyone, I'm aware that's not cool on my part, but my job works like that: I have to leave when they call me.

    I'll still try to reply and be as available as possible for the discussion even after Wednesday, but I'm afraid I can't post more juicy material until I come back. I'm sorry about that.
    Last edited by Cinder; 04-09-2018, 10:19 AM.

    Leave a comment:


  • Cinder
    replied
    Ok, here's a page that details how Irkalla tend to handle Hungers and an example for each. Let me know if this is of any help. When I'm done with the Atavisms, I'll copy this part to the first page, under the OP.

    I learned my lesson, though: if I decide to write the other Family I'm thinking about, I'll put this page in from the start (don't count too much on that though, still not sure if I can pull that off without too many identity problems; it's quite a niche one)


    - Irkalla Tyrants establish dominance through the fear of endings, making clear that they’re the one in a position of power and that those who wish to be spared can only do so through utter submission. They teach their victims that the Irkalla is the one in control and none other. Those Irkalla who don’t mind the spotlight take up the mantle of leadership and promise others to guide them through their tribulations. Many Reapers do get their own hands dirty and set themselves as the one thing people should be afraid of, but less openly brutal ones prefer to exploit already existing fears and ramp them up in order to subject those below them to a constant threat of an impending doom they can use to assert superiority. Those few that try to escape their clutch are brutally brought back in the ranks or eliminated, not because they represent a threat but as a matter of fact for showing the arrogance to dare to deny the inevitable.

    Mobsters are a superstitious lot. Francesca knew it since she was a little kid, learning it from those she grew up with. Her father, a small fry who died in prison after being used as scapegoat by, treated both her and her mother like shit. She was not sad to see him gone, but she still vowed to get some satisfaction as a matter of principle. Finding someone to blame for that was not difficult and Francesca enjoyed the tales of terror that spread through the neighbourhood after his partners retrieved what was left of the body. With just a little sense for theatrics and the knowledge of where to strike it only took a bunch of months to weed out the competition and cultivate a legend. Now all criminals in town know that their lives depend on the benevolence of the Lady of Bones. Some even started to pray her and it’s those that Francesca admits to her own entourage, giving them a taste of power as long as they show they’ll die for her.


    - Most Irkalla Collectors take what makes people cling to the past and make it their own. Several Reapers justify this as a lesson in letting go what’s not gonna come back and move forward, though the sudden disappearance of those treasures sometimes has an emotional impact that does more harm than good to the acceptance process a person is going through. Others would rather see their Hunger as a way to show that getting attached to representations of what was important to you only leaves old wounds open and that’s a weakness people need to get rid of. There are also many Irkalla that express their craving in a different way and collect proof on endings that left a deep impact, like proofs recovered from the scene of a grisly murder, items that can be associated with the end of an era or morbid mementos of great tragedies. The hoards of Irkalla Collectors are galleries of made of loss, failures and tears.

    If you ask, Fabienne will tell you he does it for their own good. To succeed is certainly not a bad thing, but to succeed once and never again sure can be. Some people gotta accept perhaps it was not meant to be. That’s why the Irkalla breaks in the homes of those who cling to their past and steals those mementos whose only purpose right now is to haunt their owner with memories of what’s long gone. You could have been a contender, he gets it, but it’s time to move onward. Life does not end because a broken leg kept you outside the field or of a lover that left. Sometimes you’re to blame, sometimes you’re not, but it’s useless to cry on old pictures while your real life is is passing by.


    - Irkalla Predators are among the most terrible of their kind. As creatures born from the fear of the end, all Reapers are innately apt at making others remember of their mortality, but Irkalla Predators do so with a kind of direct nightmarish clarity that few others can match. Reapers have a talent to make their preys feel as if the hunt and the lesson that come with it are directly aimed them, even among a crowd of terrified people looking at a maimed body left there to make a point. Reaper Predators are rarely subtle, but not all aim immediately at their chosen target, sometimes preferring to do what’s in their power to make impossible for them to not think about what would happen should doom come for them. If that’s enough for the lesson to stick, good. If not, that’s an easy problem to solve. It’s far too easy for Irkalla Predators to take the easy way and become unrepentant killers. Close as they are to death, it takes only a little to cross the line and turn a lesson in an eulogy. After a while, the line just disappears while only screams remain.

    People are dying out there. Too many lives wasted because they were born in the wrong place at the wrong time. Luck should not be a factor, but it is and while Frank accepted long ago that’s not something he has the power to change, he can at least level the field a bit. Instead of going after those who have too little, the Irkalla goes against those who had too much. After all, they should know that they are not better than others in the face of death. It’s obviously more dangerous than feeding on the poor, but Frank was never a man that goes for the easy path. In fact, he’s growing tired of other monsters not sharing his views and leaving those who are already suffering alone, to the point he’s seriously considering to extend his hunts to the


    - Irkalla Nemeses bring the kind of retribution of the tragedies of old, the ones that spoke of kingdoms falling and household being erased from history because of crimes against the laws of the living and the dead. Reaper Nemeses are there both to remind that endings are inevitable and that one must not try to escape them and that those who bring ruin to others must be ready to face the consequences. They hunt down those who avoided punishment for the pain they caused and the lives they’ve broken, either literally of metaphorically, or those who believe themselves to be above good, evil, life and death. One might be able to flee for a while, but the end will still come and to defy it only means to enrage it. Reaper Nemeses often accept that their role of judge, jury and sometimes executioner leaves them no more innocent than their victims and that they’ll have to be held accountable for their actions and eventually pay for them, even if that won’t stop them. Many Irkalla Nemeses also teach people to respect what’s gone and that endings leave a mark on people that at times need to be dealt with. These Nemeses often take on the mantle of guardians of the dead and speak for them, ready to obtain the vengeance the spectres can’t obtain by themselves

    The job came later, as a natural consequence of everything else, but nowadays it’s arguably just as important as the rest. Rhonda might not be the most beloved volunteer of the center, but that’s just because she no patience for bullshit. They’d tell you to speak with a lawyer, to call the police and be patient, that violent spouses and stalkers should be dealt with in the legal way, but the Reaper is having none of that. She knows well that certain people don’t stop until they’re stopped and that legal actions don’t scare them enough to make clear that whatever rights they believe to have on defenseless women and children, those are gone or never existed in the first place. But her punishments aren’t forgotten as easily, which means Rhonda has no qualms at getting personally involved should the situation require it. She usually stops right before going too far, but makes sure the lesson is learned.


    - Irkalla Ravagers are a force to be reckoned with. Where the Ravagers of other Families color their hunger with aspects of their own nature, Reaper Ravagers sow ruin for ruin’s sake. They’re the living demonstration of the illusions of control people innately believe to keep going on with their lives. Illusions that, when broken, leave space to awful nihilistic truths: there’s no real safety, you can’t make plans for the future and all the things you love are going to end someday, whether you like it or not. The end will come. It’s not a matter of power, preparations or anything: that’s just how things are. Nobody is a factor against the end and oblivion waits for everything equally. Many do enjoy destroying the properties of those showing an excessive attachments to their belongings. Irkalla Ravagers trying to teach a lesson ask the following question: after disaster has struck, after what you believed fundamental to your existence is gone and life as you knew it has ended, what you’re gonna do? Do you really needed that to survive or you’re stronger than you think? The aftermath of an Irkalla Ravager’s rampage are often ripe with boundless devastation, but the strength of their lessons is hard to deny.

    Faith is a restless soul, travelling around the country with all means possible. She’s quick to make friends and rarely causes any trouble, but usually stands around to learn enough about the inhabitants. There are people out there that think they’d be able to deal with whatever the universe will throw at them and it’s those that Faith puts to test. In her travels, she has destroyed bunkers, survivalist stashes and actual weapon arsenals, though she keeps some food for herself more often than she’d like to admit. It’s not like she means to harm the owners, but they gotta learn that to store loads of stuff behind a reinforced door should not be the whole point of living.


    - The kind of secrets Irkalla Whispers hunger for are those that can turn lives upside down should they ever be revealed. Cheated spouses, secret abuses and repressed feelings that could never be forgotten if expressed. The Reaper Whispers are driven to those like moth to a flame and exult in the sheer magnitude of their importance. Some Whispers savor those secrets and keep them from themselves, enjoying the fear that the idea of those coming to light represents and using them as leverage, but most merely maintain them long enough for the informations to be unleashed at the most crucial moments, so that’s no turning back after such revelation. Often, Irkalla Reapers develop a taste for endings that were kept secret and details of those not made public, like the circumstances of a suspect death or the failure of a project of which investors knew nothing. The end, in all its shape, should be acknowledged and seen in its entirety: it’s the only way to move forward.

    You’d be surprised to know how many people die in hospital due to negligence, all while the doctors and the administration cover everything up as mere incidents. Stjepan is not. He has been doing this for a long time and has seen so much that he’s able to recognize the pattern of lies that are used in the records when it happens. When he’s sure to have found a target, the Irkalla is not kind: he terrorizes and stalks the responsibles, threatening them to spill what he knows. Some have called the bluffs in the past and the approach Stjepan has being all but subtle sometimes led him in trouble, but many are too scared to lose their career they don’t want any unwanted attention of things long buried. After all, Stjepan is not asking for money: he just want them to admit it. And when that happens, the Irkalla makes sure to register everything and send the recording to the families of the victims


    - Irkalla Enablers leave a mark. Many are convinced that mankind is ultimately selfish and that, when put in a crucible where, your life or that of another’s is at stake, a person will always think of himself first. This has not to take the shape of a conflict from which only one escapes alive (though sometimes it does), but rather a series of circumstances that strips away all the hypocrisies and reduce everything to a burning need to protect what really is important for someone, the others be damned. “It’s okay to be selfish when the stakes are high”, these Enablers say, “just don’t lie to yourself”. A considerable amount of Irkalla Reapers play with the notion that since everything’s gonna end and that life should not be squandered, that should give an excuse to behave as one pleases, if not a justification to do so. Other Reapers help their targets to find the motivation to end something they could not terminate on their own. Just because it’s morally reprehensible, not approved by society or just considered bad taste to not do so, it should mean something must be endured forever. Too many people are trapped, wasting their lives and carrying burdens that are actually quite easy to let go. All they need is a little push.

    Anthony’s hands are covered in blood and yet, as he’s always quick to point out, he never killed anyone. To work as a psychologist puts him in the perfect spot to observe the darkest sides of the human mind, but Anthony truly looks for a certain set of characteristics. Most of his patients get treated at the best the Irkalla’s professional skills, but some, those in which Anthony notices what he likes to call “the spark”, get a special kind of therapy. Instead of helping them tame their demons, Anthony encourages them to act and feed their dark hungers. The relationship between the doctor and his chosen ones grows to a point that the Beast is often present when they kill, or at least he’s the one they call to help them clean up. The Reaper is growing tired of mundane serial killers though, and willing to play a dangerous game: he’s selling out some of the killers he knows about to the government and gaining the trust of a certain unit that’s specialized in dealing with more powerful and unique assassins, the kind Anthony could might as well consider Family.
    Last edited by Cinder; 04-08-2018, 10:33 PM.

    Leave a comment:


  • Cinder
    replied
    Great stuff, everyone. Seeing that you people like the idea and are latching to it while making your own is awesome.

    Originally posted by SunlessNick View Post
    (I love the stereotypes you did especially).
    The ones about other gamelines? Thanks! I always find those a little difficult to do in a both interesting and appropriate way, so I'm glad you liked them.

    Leave a comment:


  • Heavy Arms
    replied
    I do appreciate people's efforts here, and I'm getting closer. But it's still not quite gelling for me. As I said before, it feels like 'ending' gets too broad for me to see where 'ending' stops being 'anything.'

    Leave a comment:


  • SunlessNick
    replied
    Originally posted by Mad_Maudlin View Post
    Alternatively, an Irkalla Nemesis might specialize in punishing people who "cheated death" or otherwise evaded the consquences of their actions.
    Good call.

    Secrets also strikes me as a good fit for the Irkalla - the right information broadcast can bring everything crashing down. While some Whispers blackmail their victims, or simply taunt them that someone knows, I think Irkalla ones would broadcast the information they find - leave no way for it ever to become secret again. And they'd specialise in secrets that their victims depend on - since many such secrets would be crimes, they might easily be mistaken for your vision of an Irkalla Nemesis - but a darker feeding might be to expose people hiding from those who would harm them.

    Leave a comment:


  • Mad_Maudlin
    replied
    Originally posted by SunlessNick View Post
    An Irkalla Nemesis might act in a preventative manner. Like one of the Lives Cinder mentioned in the OP, they show the wages of sin to prevent others from following that path.
    Alternatively, an Irkalla Nemesis might specialize in punishing people who "cheated death" or otherwise evaded the consquences of their actions. The criminal who got off on a technicality or because of a pricey lawyer, the executive who runs a business into the ground and then waltzes off with a golden parachute, politicians who hold onto power through corruption (or just really good PR), etc.

    I agree that an Irkalla Predator would be, if not straight-out evil, more likely than most to kill their victims--even if it's not deliberately. After all, nothing puts the fear of death into someone like a near-death experience, and a Reaper caught up in the moment or careless about her preparation could easily overshoot the "near" part.
    Last edited by Mad_Maudlin; 04-08-2018, 12:09 AM.

    Leave a comment:


  • SunlessNick
    replied
    Originally posted by Heavy Arms View Post
    Mostly because it feels like that's more Ravager/Hunger than Family. It might help me (or anyone else thinking what I am) to have some of the Irkalla/Hunger breakdowns we saw in the PG. What does an Irkalla Ravager look like compared to a Anakim Ravager? What does an Irkalla Collector... hoard that resonates with endings that still works for feeding?
    I had a similar reaction to the Talassi, and Gellydog helped me out with a similar approach. Mad_Maudlin looked at Enablers. Other ideas...

    An Irkalla Collector might take mementos of things past. The heirloom of a late relative. The trophy you won in a sport you're told to compete in any more. The things that give you comforting memories of what's lost. The message being, "No, those things are lost, and living in their detritus won't bring them back."

    An Irkalla Predator might not be hunting their target so much as the rest of the herd. When the body is found, others ask, "When will that be me?" (It seems like a Predator would be the most likely to the Irkalla to fall to straight-out evil).

    An Irkalla Ravager might destroy things that represent protection from death. Religious iconography, medical devices, coming home someone's been in your house leaving everything intact except for destroying all your guns.

    An Irkalla Nemesis might act in a preventative manner. Like one of the Lives Cinder mentioned in the OP, they show the wages of sin to prevent others from following that path.


    Originally posted by Cinder View Post
    I do believe many Families have a Hunger or two that are more immediate when it comes to connecting Family and Hunger. Like Anakin Tyrants and Ravagers, Eshmaki Predators and Ugallu Whispers and Predators, for example. It's kinda bound to happen, from a certain point of view. Irkalla make for great Ravagers and Predators, that's for sure.
    I think they have Hungers that match well when it comes to lessons, and those that match well when it comes to going off the deep end. Ruin might be the former for Irkalla while Predator is the latter.

    (I love the stereotypes you did especially).

    Leave a comment:


  • Cinder
    replied
    Originally posted by Master Aquatosic View Post
    Do each of the Families have a sort of archetypal Hunger? Because if that's a thing, I would say that, while they're not limited to it, Ravagers are the best fit. Nothing says "everything ends" like someone actually destroying the things you love.
    I do believe many Families have a Hunger or two that are more immediate when it comes to connecting Family and Hunger. Like Anakim Tyrants and Ravagers, Eshmaki Predators and Ugallu Whispers and Predators, for example. It's kinda bound to happen, from a certain point of view. Irkalla make for great Ravagers and Predators, that's for sure.

    Also, I should be able to post a whole list a list of Hunger example (with relative paragraphs about how Irkalla of a certain Hunger tend to behave) by tomorrow evening, if life does not throw a curve ball at me.
    Last edited by Cinder; 04-08-2018, 06:41 AM.

    Leave a comment:


  • Master Aquatosic
    replied
    Do each of the Families have a sort of archetypal Hunger? Because if that's a thing, I would say that, while they're not limited to it, Ravagers are the best fit. Nothing says "everything ends" like someone actually destroying the things you love.

    Leave a comment:


  • Vent0
    replied
    Originally posted by Cinder View Post
    Don't mind that, it was one of my attempts at making jokes that don't come across well in written form. .

    I'm actually glad you came up with that idea, shows that some of what I had in mind for the Family when it comes to Hungers does get across. I'll see if I manage to find another good example of Irkalla Collector, since there's no such thing as too many ideas. If that does not happen, I'll use it.
    I could see another Irkalla Collector that collects pink slips (firing notices), or one that destroys investment portfolios/stocks (for a Ravager). Or one hanging out at a casino, drinking up that moment when a gambler's luck turns against them.

    Endings without being Overwhelming, Dark, or Revolting. Just, from hindsight, Inevitable.

    Leave a comment:


  • Cinder
    replied
    Originally posted by Vent0 View Post

    Why? Go ahead and use it.
    Don't mind that, it was one of my attempts at making jokes that don't come across well in written form. .

    I'm actually glad you came up with that idea, shows that some of what I had in mind for the Family when it comes to Hungers does get across. I'll see if I manage to find another good example of Irkalla Collector, since there's no such thing as too many ideas. If that does not happen, I'll use it.

    Leave a comment:


  • Vent0
    replied
    Originally posted by Cinder View Post
    That was one of my examples of my Hunger draft, dammit. Now I gotta find a new one : P
    Why? Go ahead and use it.

    Leave a comment:


  • LostLight
    replied
    Well, Irkalla is indeed was the Babylonian version of Kur, and Kur was both a place and a dragon, and in the new edition the Underworld as whole may be a living (dead? undead?), thinking being which exist to devour all that is- so yeah, you do have the excuse to use such a cool name. And I get it- I wrote an whole conspiracy based on the fact that "Irkalla" has a nice ring to it.

    Leave a comment:


  • Cinder
    replied
    Originally posted by LostLight View Post
    Well, that new Family does look really nice! The only thing which kinda sting my eye is that they are named after the a world instead of some mythical monster, but I can accept it considering what they represent. Good job
    I really, really liked the sound of the name and the fact it's "the place of no return", which fits perfectly. Then, I found some mentions of the name of the underworld also being a possible alias for Kur, a primordial dragon who was among my list of candidates for the Family name or another name for Ereshkigal, and that flimsy excuse was enough for me to go for it.

    But I admit it's more due to me finding it cool than anything

    Leave a comment:

Working...
X