Announcement

Collapse
No announcement yet.

Has this game gained a fairly noticeable following

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Thanks to everyone who participated in this thread, very happy to have a helpful, welcome, and interactive community.

    Comment


    • #17
      Originally posted by Heavy Arms View Post
      As to the controversy that strongly hangs around the game:

      I've consistently felt there's a "can't see the forest for the trees" issue. People get wrapped up in a specific analogy, example, or whatever, and ignore the context it is meant to be in.

      Beast is very much a game about cyclical violence. Beasts are the half the recognizes this and thus has the power to try to subvert it, while Heroes are the half that doubles down into the cycle. The problem is when using real world examples, Beasts and Heroes can be either "side" of a repeated violence. Beasts are both in many ways outsiders for things beyond their control and victims of circumstance, and abusers that perpetuate violence and pain.

      So when you try to say that a Beast finding their true identity after being haunted by their Horror in their Dream before the Devouring is like a trans people trying to figure out their identity, we see a lot of people then jump on that as trying to say, "Oh so the means trans people are violent abusers."

      When you use hate groups to help explain the psychology of Heroes, people look at how Beasts tend to create their own Heroes via irresponsible feeding, and say, "oh, the book is saying the KKK exists because of black people not being perfect."

      And really, once that impression sunk in, it's justifiably hard to shake people out of it. There's nothing anyone could say to get me to play MYFAROG... there's nothing in my mind that could separate the game (if you don't know about it, warning, it's not a fun thing to look into esp. re: racism, antisemitism, murder, and arson). from it's creator and the content he added because he's who he is. Maybe there's a great wonderful RPG if you cut out a few pages, but I'm never going to care to learn that, and I can't imagine anything someone can say that would disabuse me of my stance.

      Beast doesn't have the same issues as that in terms of content, but there's enough messy spots in the language that can turn people off the book, and they have no responsibility to us to change their impression. I can do my best to try to advocate a fair reading in public (like these forums) but I'm not going to blame people for getting the wrong message from the text as it stands.
      Ah, this eloquently scratches that long-time itch. Seriously, we need to nail this to the heads of certain people or something.


      MtAw Homebrew: Even more Legacies, updated to 2E

      Comment


      • #18
        Originally posted by 21C Hermit View Post

        Ah, this eloquently scratches that long-time itch. Seriously, we need to nail this to the heads of certain people or something.
        I'll get someone to write it out on an ofuda for ease of nailing.


        Comment


        • #19
          Originally posted by ajf115 View Post

          I'll get someone to write it out on an ofuda for ease of nailing.
          Sounds like a plan


          Cinder's Comprehensive Collection of Creations - Homebrew Hub

          I write about Beast: The Primordial a lot

          This is what I'm working on

          Comment


          • #20
            While others already explained what caused the majority of the outrage, there is a secondary reason that made some people disappointed with the Corebook. The game advertises itself as letting you play a legendary monster, but in practice the monster is an external entity that latches itself onto you. If you starve yourself, it can roam the Dream and act independently of you. If you overfeed it, it can fall asleep and leave you mostly human. For many this brought a sense of separation between the character and the Horror and those readers felt like it wasn't what they were promised.


            Find my Homebrew Fangs of Mara 2ed update Here

            Comment


            • #21
              Originally posted by nofather View Post
              In addition to a Player's Guide, Beast has a Night Horrors book, a fiction anthology, and assorted Dark Eras (including a Thousand and One Nights and the Necropolis at Hawara).

              There is also Building A Legend; a very good campaign starter even for not Beast.

              ‚Äč

              Originally posted by Teatime View Post
              While others already explained what caused the majority of the outrage, there is a secondary reason that made some people disappointed with the Corebook. The game advertises itself as letting you play a legendary monster, but in practice the monster is an external entity that latches itself onto you. If you starve yourself, it can roam the Dream and act independently of you. If you overfeed it, it can fall asleep and leave you mostly human. For many this brought a sense of separation between the character and the Horror and those readers felt like it wasn't what they were promised.
              Although the Kickstarter re-writes actually enforced that separation more with the change from Homecoming to Devouring, so it would seem some people had the opposite feeling.


              (he/him/his)


              Backer #2010

              Comment


              • #22
                The re-writes certainly did that, but I can only speculate what the intent behind it was.


                Find my Homebrew Fangs of Mara 2ed update Here

                Comment


                • #23
                  Originally posted by Teatime View Post
                  The re-writes certainly did that, but I can only speculate what the intent behind it was.

                  Fair enough.

                  I think the bigger issue for the crowd you mentioned was the lack of a general 'Beast' form in the real world (although I contend that opening a Primordial Pathway is that made more interesting).


                  (he/him/his)


                  Backer #2010

                  Comment


                  • #24
                    I do get people wanting to play creatures more physically, and thus not being into how Beast touches on that. Though the game never really sold itself as anything but what it is. The first blog post on the main page directly says the game is about people with monster souls (also we don't have to speculate that much on the purpose of the re-writes, there was a blog post all about it). .

                    Though really, having played a low Satiety strategy character with Atavisms as a main focus... you feel pretty damned like your horror's archetype even if you don't visually look it.

                    Comment


                    • #25
                      Plus can't you just start a session on the highest level (forgot what they called it) and be incarnates, that way they can be a monster in the physical world right away instead of having to keep working toward that goal and sorting about getting killed or having a different inheritance

                      Comment


                      • #26
                        Originally posted by ElvesofZion View Post
                        I think the bigger issue for the crowd you mentioned was the lack of a general 'Beast' form in the real world (although I contend that opening a Primordial Pathway is that made more interesting).
                        And that's why we have Skin Deep Atavism in Beast Player's Guide - it let's you PHYSICALLY change your human character to get some fantastic traits of yours Horror. And that was one of 'fixes' I needed myself to appreciate the game - look on my Horrors from mythologies topic - half of shown monsters I written in there have Skin Deep power with a reason...
                        Last edited by wyrdhamster; 05-01-2018, 01:00 AM.


                        My stuff for Scion 2E, Dark Eras, VtR 2E, WtF 2E, MtAw 2E & BtP
                        LGBT+ in CoD games

                        Comment


                        • #27
                          Originally posted by Primordial newcomer View Post
                          Plus can't you just start a session on the highest level (forgot what they called it) and be incarnates, that way they can be a monster in the physical world right away instead of having to keep working toward that goal and sorting about getting killed or having a different inheritance
                          Not without homebrewing: as of right now there are no official rules for playable Incarnates- or any of the Inheritances for that matter.

                          And all the published material as of right now state that being any of the Inheritances would alter the themes of Beasts too much to mesh with the regular setting and rulesets.

                          Comment


                          • #28
                            Originally posted by tasti man LH View Post

                            Not without homebrewing: as of right now there are no official rules for playable Incarnates- or any of the Inheritances for that matter.

                            And all the published material as of right now state that being any of the Inheritances would alter the themes of Beasts too much to mesh with the regular setting and rulesets.
                            One could play an Insatiable, they have more information on them that would enable playing them more easily than playing one of the Inheritances.

                            Comment


                            • #29
                              I must have missed the part where the Incarnates are not playable, because the stuff in the core is pretty comprehensive as that goes.


                              Sean K.I.W./Kelly R.A. Steele, Freelance Writer(Feel free to call me Sean, Kelly, Arcane, or Arc)
                              The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
                              Male/neutral pronouns accepted, female pronouns enjoyed.
                              Currently Working On: The Noble and the Sovereign, Blog

                              Comment


                              • #30
                                That's what I was thinking, but they say it's really more so you get an interactive epilogue to show the "happy" ending for you character

                                Comment

                                Working...
                                X