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Caliban [Beast Minor Template]

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  • Vent0
    started a topic Caliban [Beast Minor Template]

    Caliban [Beast Minor Template]

    The Begotten are children of the Dark Mother, their Horrors born in Her dark Lair, emerging forth to terrify and consume. But a Beast is not their Horror alone - their bodies outside the Primordial Dream remain as human as they were before their Devouring. And humans are known to have children. Most of the offspring of Beasts are human too, even after the Devouring. Some, however, for reasons unknown, retain a stronger connection to the monstrous side of their parent. These children, called Caliban by those with an affection for Shakespeare and/or theater, possess a portion of their progenitor's primal abilities and hungers.

    Born of Monsters

    Creating a Caliban is much like making any other mortal character - they are, after all, still mostly human. Where they differ is as follows:that they possess Unseen Sense (Primordial Dream), a Birthright and Atavisms like their Beast forebears, as well as a Hunger and the ability to acquire Beast-only Merits.

    Unseen Sense (Primordial Dream)
    The children of Beasts possess an uncanny sense for products of the Primordial Dream's influence, if not their parent's general sense of the supernatural.

    Birthright
    Caliban can purchase Merits as though they were a Cultist of a Beast with the same Family as their ancestor.

    Atavisms
    All Caliban possess at least one Atavism, frequently one their parent had or one suited to their Family. Atavisms use the Caliban's current Integrity rating instead of Satiety, and can voluntarily lower their Integrity to trigger the Satiety Expenditure effect. Lair is treated as if they had 1 dot. They can use Experience to acquire others.

    Hunger
    Caliban possess a Hunger like Begotten do though since they lack Satiety, its effects manifest in a different manner. They can roll for Feeding, measuring Satiety Potential as normal, but they subtract their current Integrity from the dice pool. Instead of points of Satiety, they gain Monstrous Beats. The Experiences gained from these Beats can be spent to increase Integrity or acquire Atavisms.

    Merits
    Caliban can qualify for Beast-only Merits, as long as they can satisfy any other prerequisites.

    Anathema
    The nature of the Caliban render them vulnerable to the Anathema imposed by Heroes - and without a Horror to protect them and their monstrous heritage so close to the surface, they can always be applied.
    Side-Bar: Mark of the Beast
    While Atavisms are usually subtle and only manifest outward signs to supernatural viewers, or when extreme effort is expended, Caliban have their inner-monster a bit closer to the surface. At lower Integrity (4 or less), their Atavisms start warping their bodies - never to the point they aren't recognizably human any more, but signs of them are clearly present.


    So, here's what I've come up with so far. Additional flavor, or advice upon the mechanics would be appreciated. The purpose behind this is A) For the children of Begotten to have some bloodline-based effect (suitable for potential crossing with other splat's inherent minor templates) and B) offering an "intro" Mortal+ Template, for players to use some of Beast's mechanics without having to deal with all of them at once.
    Last edited by Vent0; 06-05-2018, 09:53 PM.

  • Tessie
    replied
    I forgot to mention that I think that a capped Satiety equivalent is a good thing. Whoever has this Merit (be they Caliban or just regular humans) should have a harder time than Beasts when using Beast powers, dice pool-wise. Especially since it's so much easier to regain Willpower than Satiety.

    Leave a comment:


  • Vent0
    replied
    Originally posted by Tessie View Post
    Satiety is a stat that goes from 0 to 10. There is another stat that goes from 0 to potentially 10. Willpower points. Willpower points is never used as a trait otherwise, but I think the fleeting nature of Willpower points matches Satiety enough to work as a substitute. Willpower is even tied to the soul (as seen in the soul loss rules) just like Satiety is tied to the Horror a Beast has instead of a soul. I'd use it for the dice pool (with 0 Willpower points prohibiting the roll at all, like 0 Satiety) and the High Satiety effect.
    Willpower points equal to Resolve + Composure should always count as High Satiety as to not make it impossible for characters with a combined Resolve + Composure less than 7 to achieve High Satiety. I say Resolve + Composure instead of Willpower dots because there are ways to lose Willpower dots as well. Maybe the Satiety Expenditure effect can lead to lost dots of Willpower? Not automatically, though, as that'd be way too taxing.
    If you do it like that I also think the Hag Merit should have a drawback applicable to characters with low Willpower points. Not quite sure what.
    [Technically off-topic, but...] As you've pointed out, while Willpower has the capacity to reach 10, it is hardly a given for characters, which makes the exact comparison to Satiety somewhat difficult. Still, treating current Willpower as Satiety does have the same consideration - keeping the pool high enables the HS effects, which spending for the SE puts at risk.

    For a low willpower drawback, what about mirroring the various "psychic" merits - unwanted usage. Since Nightmares count as Hard Leverage, that is going to ruin impressions fast.

    Leave a comment:


  • Tessie
    replied
    Satiety is a stat that goes from 0 to 10. There is another stat that goes from 0 to potentially 10. Willpower points. Willpower points is never used as a trait otherwise, but I think the fleeting nature of Willpower points matches Satiety enough to work as a substitute. Willpower is even tied to the soul (as seen in the soul loss rules) just like Satiety is tied to the Horror a Beast has instead of a soul. I'd use it for the dice pool (with 0 Willpower points prohibiting the roll at all, like 0 Satiety) and the High Satiety effect.
    Willpower points equal to Resolve + Composure should always count as High Satiety as to not make it impossible for characters with a combined Resolve + Composure less than 7 to achieve High Satiety. I say Resolve + Composure instead of Willpower dots because there are ways to lose Willpower dots as well. Maybe the Satiety Expenditure effect can lead to lost dots of Willpower? Not automatically, though, as that'd be way too taxing.
    If you do it like that I also think the Hag Merit should have a drawback applicable to characters with low Willpower points. Not quite sure what.

    Leave a comment:


  • Arcanist
    replied
    Originally posted by Vent0 View Post
    Hmm. Why not just go straight Satiety = Integrity for determining the High Satiety effect and Dice Pool?
    I considered it, but since Satiety is supposed to be derived from Breaking Points and losing Integrity, it felt thematically wrong. On the other hand, it does give the really interesting image of the indomitable witch with rock solid Integrity, which synergizes pretty well with the rules for handling Ephemeral Beings.

    Master Aquatosic the idea was that Hags/witches need either absolutely spectacular Attributes to pull off Nightmares on the fly, or need all the ritual regalia they can muster. I'm reconsidering that decision now.

    Leave a comment:


  • Vent0
    replied
    Originally posted by Arcanist View Post
    Vent0 I threw a little something together for Nightmare-wielding mortals.

    Hag (Supernatural Merit; •••)
    Effect: Your character is “hag-ridden”, plagued by nightmares. But the kiss of the Dark Mother allows them to harness their terror. Characters with this Merit may learn Nightmares for 4 Experiences each, and may activate High Satiety effects for a point of Willpower, and Satiety Expenditure effects by suffering a Breaking Point. If the amount of Satiety matters, for the effects of Nightmares, use 10- Integrity. Without the accumulated terror of Satiety, however, Hags are often dependent on Mystical Equipment to help their dice pools compensate.
    Hmm. Why not just go straight Satiety = Integrity for determining the High Satiety effect and Dice Pool?

    Leave a comment:


  • Master Aquatosic
    replied
    Originally posted by Arcanist View Post

    Indeed. Attribute + Equipment Bonus

    Talk about unreliable powers even with all but the most powerful mystical amplifiers. Though I take it that was the point?

    Leave a comment:


  • Arcanist
    replied
    Originally posted by Master Aquatosic View Post
    What would their Dicepool be? Straight attributes?
    Indeed. Attribute + Equipment Bonus

    Leave a comment:


  • Master Aquatosic
    replied
    Originally posted by Arcanist View Post
    Vent0 I threw a little something together for Nightmare-wielding mortals.

    Hag (Supernatural Merit; •••)
    Effect: Your character is “hag-ridden”, plagued by nightmares. But the kiss of the Dark Mother allows them to harness their terror. Characters with this Merit may learn Nightmares for 4 Experiences each, and may activate High Satiety effects for a point of Willpower, and Satiety Expenditure effects by suffering a Breaking Point. If the amount of Satiety matters, for the effects of Nightmares, use 10- Integrity. Without the accumulated terror of Satiety, however, Hags are often dependent on Mystical Equipment to help their dice pools compensate.
    What would their Dicepool be? Straight attributes?

    Leave a comment:


  • Arcanist
    replied
    Vent0 I threw a little something together for Nightmare-wielding mortals.

    Hag (Supernatural Merit; •••)
    Effect: Your character is “hag-ridden”, plagued by nightmares. But the kiss of the Dark Mother allows them to harness their terror. Characters with this Merit may learn Nightmares for 4 Experiences each, and may activate High Satiety effects for a point of Willpower, and Satiety Expenditure effects by suffering a Breaking Point. If the amount of Satiety matters, for the effects of Nightmares, use 10- Integrity. Without the accumulated terror of Satiety, however, Hags are often dependent on Mystical Equipment to help their dice pools compensate.

    Leave a comment:


  • Vent0
    replied
    Originally posted by 21C Hermit View Post

    This would depend on how much the player and the ST leverage the system, I suppose.

    EDIT: Hmm, how frequently did short-term Aspirations could be refreshed again? Or how frequent long-term ones be qualified for Beat gain?
    Aspirations grant a Beat upon completion and the target is 1 per Session (for Short-term ones).

    Leave a comment:


  • 21C Hermit
    replied
    Originally posted by Vent0 View Post

    An Aspiration could work, since that leverages the existing XP systems. Would it enable enough gain, though? And does they existing sort-of-Hunger help with it's "Intro to Beast's" goal or hinder?
    This would depend on how much the player and the ST leverage the system, I suppose.

    EDIT: Hmm, how frequently did short-term Aspirations could be refreshed again? Or how frequent long-term ones be qualified for Beat gain?

    Leave a comment:


  • Vent0
    replied
    Originally posted by 21C Hermit View Post
    How about implementing Hunger as not a “full” Hunger, but a specialized long-term Aspiration? Or maybe it’s a series of self-asserting short term Aspirations that change on context; the Aspiration becoming more intense after using an Atavism.

    EDIT: I recall Yossarian posted some additional, non-official content on Primordial Cultists and Heralds - maybe there’s something to look for there?
    Hungery adds another Vice - so good for Willpower gain, not so much for restoring Integrity.

    The various "Birthright Merits" are good, though. I'll swap out the normal Birthright for those, or the ability to otherwise buy those.

    An Aspiration could work, since that leverages the existing XP systems. Would it enable enough gain, though? And does they existing sort-of-Hunger help with it's "Intro to Beast's" goal or hinder?

    Leave a comment:


  • 21C Hermit
    replied
    How about implementing Hunger as not a “full” Hunger, but a specialized long-term Aspiration? Or maybe it’s a series of self-asserting short term Aspirations that change on context; the Aspiration becoming more intense after using an Atavism.

    EDIT: I recall Yossarian posted some additional, non-official content on Primordial Cultists and Heralds - maybe there’s something to look for there?
    Last edited by 21C Hermit; 05-29-2018, 02:20 AM.

    Leave a comment:


  • Vent0
    replied
    So, does anyone have any input on the Caliban? I'm doing something different with Hunger so that they can restore their Integrity without draining their XP, and so using the Satiety Expenditure effect becomes an actual option. If they did have Lair (and thus, Lair Traits) I could have just let them use "spend Willpower" option from there. But Lair doesn't fit their conceptual theme. Of course, Lair also is the key power driver behind Atavisms, so there is that too.

    Is giving them the Birthright as well too much? It helps define their Family (and thus, in-Family Atavisms). I thought about letting them purchase one as an Atavism, but it doesn't fit in with other Atavism mechanics enough to be directly equivalent.

    Leave a comment:

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