And, lets be honest, the whole x, y, z thing was never really that accurate in the first place; and more so once Changeling and Hunter hit.
People didn't like the the "z-splats" being compared to D&D prestige classes, and this was just when D&D 3e was producing a huge come back for D&D (the new WoD now CofD was launched the year after D&D 3.5 hit) because of the association with D&D 3e's focus on mechanical optimization via lots and lots of character widgets. So we came up with different words to describe them even though the served the same conceptual space of "specialized character niches to aim for later in game."
Once it was clear that the formula the first three games used wasn't at all necessary, it barely exists at all any more.
People didn't like the the "z-splats" being compared to D&D prestige classes, and this was just when D&D 3e was producing a huge come back for D&D (the new WoD now CofD was launched the year after D&D 3.5 hit) because of the association with D&D 3e's focus on mechanical optimization via lots and lots of character widgets. So we came up with different words to describe them even though the served the same conceptual space of "specialized character niches to aim for later in game."
Once it was clear that the formula the first three games used wasn't at all necessary, it barely exists at all any more.
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