Arcane said something in another thread about expanded kinship mechanics that struck a chord with me. Beasts have a number of options for growing closer to whatever splats they choose to associate with, kinship merits, kinship nightmares, passing resemblance. On the flip side other splats can benefit from Family Ties and Mother’s Kiss but there are no options to represent becoming more Beast-like.
This is a merit for Changelings with Family Ties to a Beast, meant to represent a deepening interest in their overlapping connection to dreams and narratives with metaphysical weight.
Kin to Nightmares 1-5
Prerequisites: Occult 2, Family Ties with a Beast
1: Changelings beginning to explore the darker reaches beyond the Dreaming Roads gain an Occult specialty in the Primordial Dream.
2: Continuing exposure to the strange magic of Beasts grants the Changeling an intuitive understanding of how to work with, and against, them, granting a +1 on all teamwork, contested, or resisted rolls involving a Beast.
3: Extended experience in the Primordial Dream allows the Changeling to understand the similarities and differences with human dreams well enough to attempt dreamweaving within Chambers, albeit with difficulty. Unclaimed Chambers impose a -4 on dreamweaving rolls, and attempting to alter the Lair of an unwilling Beast is nearly impossible, suffering a penalty equal to the Horror’s Resistance.
4: At this level of connection the Changeling learns to protect themself from the hazards of the Primordial Dream. They may spend a point of glamour to ignore a minor Lair trait for a scene, or a point of glamour and a point of willpower to ignore a major one.
5: At the highest level of understanding the Changeling learns to seize the threads of narrative the way Heroes do, and may apply Anathema to Beasts, subject to all the normal restrictions.
This is a merit for Changelings with Family Ties to a Beast, meant to represent a deepening interest in their overlapping connection to dreams and narratives with metaphysical weight.
Kin to Nightmares 1-5
Prerequisites: Occult 2, Family Ties with a Beast
1: Changelings beginning to explore the darker reaches beyond the Dreaming Roads gain an Occult specialty in the Primordial Dream.
2: Continuing exposure to the strange magic of Beasts grants the Changeling an intuitive understanding of how to work with, and against, them, granting a +1 on all teamwork, contested, or resisted rolls involving a Beast.
3: Extended experience in the Primordial Dream allows the Changeling to understand the similarities and differences with human dreams well enough to attempt dreamweaving within Chambers, albeit with difficulty. Unclaimed Chambers impose a -4 on dreamweaving rolls, and attempting to alter the Lair of an unwilling Beast is nearly impossible, suffering a penalty equal to the Horror’s Resistance.
4: At this level of connection the Changeling learns to protect themself from the hazards of the Primordial Dream. They may spend a point of glamour to ignore a minor Lair trait for a scene, or a point of glamour and a point of willpower to ignore a major one.
5: At the highest level of understanding the Changeling learns to seize the threads of narrative the way Heroes do, and may apply Anathema to Beasts, subject to all the normal restrictions.
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