Ok, this took a while. I suppose I could start a tirade of explanations, some way to make you see why I pretty much left the building and all, but there's no point. It’s 2020, things happened, I’ve disappeared from the scene, this essay took a lot to write and that’s on me. I'm to blame, no way around it.
Alright. The Hero essay.
Before we proceed: why I’m writing this essay in the first place? Well, as anyone around here can attest, heroes are one of the hottest topic when it comes to Beast. I’d go as far as saying nowadays they’re the most discussed one, period, for the simple reason there’s a lot of confusion both within and without about what heroes are supposed to be.
Are Heroes as written bad? I would not say so, though they have plenty of issues. There’s lots I enjoy about them, about the twists and risks Primordial takes with them, and specific Heroes across all the books are good stuff. The problem is Heroes as a whole lack some focus, a flaw which would not be so evident if not for the fact they’re an element of Primordial around which several important themes & conflicts rotate. Heroes might not be the most important key to make the game better, but they’re up there. Every single step made to improve them improves Beast as a whole, for reasons I hope this essay will help to make clear.
I’ve always said the reasons to love Beast are there in the books, it’s why I’m dancing to this tune in the first place, and heroes aren’t exactly an exception, but I won’t deny they’re the one I think requires more work. More than anything else for sure. I’ve personally discussed them a lot with other people and always failed to grasp heroes in the way I like to think I grasp other sides of Beast. At least in a way which makes me think “yes, this is how *I* would write about them”. Long story short, I’ve spent more time on heroes than I would have liked to, but there’s no way for me to move elsewhere unless I put these thoughts out in the wild. And I’d like to work on different Primordial stuff and other things. So here we are.
I don’t have the presumption to “solve Heroes”. I can’t do that by myself and it’s not something which can be done in a web essay: it needs words in an actual book to seal the deal as only those can. That said, as for today, this is as good of a take I can provide about the topic. The Dark Mother knows if I won’t have more thoughts along the line, but for now here’s the results of my meditations so far. I hope it will help other people to explore the topic or, best case scenario, be a stepping stone for whoever has to tackle heroes in future Beast books.
So, I’m here to explain how I see Heroes and what I think it’s a valid direction to move them towards.
Five sections this time: “The Nature of Heroes in Beast”, “The Hero Problem”, “Heroes and the Begotten”, “Improving Heroes” and a short conclusion with the added benefit of a plot hook. It’s a lot, but I want this to be my take on Heroes at least for a long while, so I’ll try to cover whatever I feel needs to be covered.
Heresy Rating: the usual 2 out of 5. Most of what I’ll say is based on material which is in the books, expanded by following that trail, and splashed with some ideas of mine and others that are the results of cool dialogue with even cooler people. You’ll find the strangest elements in the “Improving Heroes” section, of course.
I hope you’ll enjoy this and that it gives you something to think about. With a bit of effort & luck, this will be my first step to return and post more material around the forums, because that’s a thing I need to do.
I’m a bit nervous about this, not gonna lie. Oh well, let’s go.
(I ask you a little bit of patience to give me the time to post the whole thing. The forum can make those things more complex than they need to be)
Alright. The Hero essay.
Before we proceed: why I’m writing this essay in the first place? Well, as anyone around here can attest, heroes are one of the hottest topic when it comes to Beast. I’d go as far as saying nowadays they’re the most discussed one, period, for the simple reason there’s a lot of confusion both within and without about what heroes are supposed to be.
Are Heroes as written bad? I would not say so, though they have plenty of issues. There’s lots I enjoy about them, about the twists and risks Primordial takes with them, and specific Heroes across all the books are good stuff. The problem is Heroes as a whole lack some focus, a flaw which would not be so evident if not for the fact they’re an element of Primordial around which several important themes & conflicts rotate. Heroes might not be the most important key to make the game better, but they’re up there. Every single step made to improve them improves Beast as a whole, for reasons I hope this essay will help to make clear.
I’ve always said the reasons to love Beast are there in the books, it’s why I’m dancing to this tune in the first place, and heroes aren’t exactly an exception, but I won’t deny they’re the one I think requires more work. More than anything else for sure. I’ve personally discussed them a lot with other people and always failed to grasp heroes in the way I like to think I grasp other sides of Beast. At least in a way which makes me think “yes, this is how *I* would write about them”. Long story short, I’ve spent more time on heroes than I would have liked to, but there’s no way for me to move elsewhere unless I put these thoughts out in the wild. And I’d like to work on different Primordial stuff and other things. So here we are.
I don’t have the presumption to “solve Heroes”. I can’t do that by myself and it’s not something which can be done in a web essay: it needs words in an actual book to seal the deal as only those can. That said, as for today, this is as good of a take I can provide about the topic. The Dark Mother knows if I won’t have more thoughts along the line, but for now here’s the results of my meditations so far. I hope it will help other people to explore the topic or, best case scenario, be a stepping stone for whoever has to tackle heroes in future Beast books.
So, I’m here to explain how I see Heroes and what I think it’s a valid direction to move them towards.
Five sections this time: “The Nature of Heroes in Beast”, “The Hero Problem”, “Heroes and the Begotten”, “Improving Heroes” and a short conclusion with the added benefit of a plot hook. It’s a lot, but I want this to be my take on Heroes at least for a long while, so I’ll try to cover whatever I feel needs to be covered.
Heresy Rating: the usual 2 out of 5. Most of what I’ll say is based on material which is in the books, expanded by following that trail, and splashed with some ideas of mine and others that are the results of cool dialogue with even cooler people. You’ll find the strangest elements in the “Improving Heroes” section, of course.
I hope you’ll enjoy this and that it gives you something to think about. With a bit of effort & luck, this will be my first step to return and post more material around the forums, because that’s a thing I need to do.
I’m a bit nervous about this, not gonna lie. Oh well, let’s go.
(I ask you a little bit of patience to give me the time to post the whole thing. The forum can make those things more complex than they need to be)
Comment