Originally posted by LostLight
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As for the Core, Lessons as something grafted on the game while things were happening works in places and I think they are a good concept to have around for multiple reasons (though I'd personally change the gameline's focus on them and try to clear a bit of confusion over them, though that's a topic for later) but yeah, the introduction itself does a poor job with them at best. It brings me no joy to say this, but I think it outright hurts the game with how it discusses them.
Count me as another person who had a soft spot for the first introduction, though I try to not look at earlier drafts as much as I can.
About the Devouring, that's another topic for later, but I'll say I liked the Homecoming and always saw the Devouring as a small evolution from which I took what I liked and ignored the rest. Homecoming is still there, it just hides a little.
(Spontaneous Devourings happen quite often in my personal headcanon. Just between a Begotten and his Horror, each devouring each other and becoming a Beast.)
The choice aspect...is a big one. I've discussed it a lot, (probably wrote a page or two about it in my essays, I think), but I'm personally ok with it. A Begotten might not understand the full ramification of the choice, how it will impact its daily life, and she sure might come to regret it, but it means she still decided to become a monster and feed on fears. Hell, as a Beast you might be even inclined to accept it, since pre-Devouring Begotten are children of the Dark Mother nevertheless, but that choice to actualize yourself into a great and terrible thing means what comes after will always be on you, at least to a certain degree. It's a complex source of conflicts and drama which asks difficult questions and forces characters to confront with themselves, their actions, and what the Myth wants them to be. With what they want and are willing to accept. With Heroes, the pain you cause, and how to find a balance. Lots of potential in there, if you ask me.
I'm not saying that's always crystal clear, some parts of the book (like the introduction) make it look as if the choice is to be a normal person or to become "Fear teacher" just for the thrill of it, which is admittedly off, problematic, and lacking the kind of messy nuance I love Beast for, but I think the concept itself should stay there to highlight what makes Beast different. Namely, that unlike other gamelines, you became a monster because that felt like the right thing to do and, as far as that moment goes, you were ok with the terms & conditions. That at the end of the day, beyond Begotten propaganda, beyond the Lessons, and beyond the Dark Mother's love, you wanted to Become Yourself even if that meant hurting people. A choice that impacts the whole game.
(That's a simplification of things and there's lots of counterpoints, elements from the lore, and other intriguing nuances to add to it, but it makes for a decent explanation of how I feel about the topic for the moment. At least without writing a couple of pages.)
By all means feel free to say if that does not convince you!
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