Originally posted by Cinder
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It tends to get pushed to the background in favor of the more involved fare supernatural societies bring to the table, but most gamelines have some level of support available for just letting your occult nature gradually interfere with your ability to live like a mortal does and not spawn a half-dozen urban legends when you eventually have to skip town.
Beasts are built to line up with those specimens particularly well. Whether it's vampires starting to handle the shallows of their new sunlight allergy, freshly Changed werewolves acting out the Wolfman movies, unaffiliated changelings trying to work up the nerve to confront their fetch, newly Awakened mages chasing the dragon, young Sin-Eaters dealing with the complications of being two ghosts, or other similar free agents, a Beast serves as a handy influential figure whose supernatural activities mostly hew towards the mundane.
Their tendencies set up Protagonist Versus Self stories of the "look at how messed up being magic is making you over time" variety really well by holding up a mirror to the more "obfuscated controlled fall" trajectory many other lines develop by being able to lighten the load and cover for each other through shared social groups, and playing games where everyone's basically just a person among a group of other persons really highlights that shift by contrasting them against the mostly-normal people surrounding them.
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