The conflict between Heroes and Beasts reaches backward in time, stained by oceans of blood and recounted in mountains of stories. This seemingly endless altercation of opposing narratives is often framed in terms of a Monomyth, an unifying and unbreakable legend of order versus chaos. Never shall the two sides meet in the middle, except as mortal enemies.
But what if it doesn’t have to be that way?
There is an alternative seldom acknowledged among Beasts and Heroes alike, precisely because of the particular challenges it involves. There is no standardized approach, no shortcuts, and no finish line. Instead, what must happen is a systemic and earnest discussion and confrontation of the underlying assumptions and grievances that shape the Monomyth into such a pervasive phenomenon. The Beast and Hero reconcile the two sides of the human condition into a coherent whole, without necessarily having to transform themselves into something completely different. If successful, this Inheritance represents a Commitment to recognizing oneself in the other, and bridging the gap to reach a mutually beneficial equilibrium.
The Beast must take actions instrumental to raising the Integrity of a Hero, their chosen beacon of the Bright Dream, and must in turn align their Hunger to be compatible with the Hero's belief-set. This often involves finding common ground between the Lives of the two sides, or establishing compromises between the Legends. The exact mechanics are not as important as the narration, but if the player and ST need guidelines, they can consult the system for “Merger With The Fetch”, from the Autumn Nightmares supplement of Changeling 1ed, pages 106-107. However, certain details might need to be adjusted. For example: the parts involving Oneiromancy between the Changeling and Fetch become an open and good-faith conversation between Hero and Beast inside the Lair. For such purposes, the Hero must be treated as an invited guest [Beast Core, Page 98].
Another potential guideline is to use Cathartic Feeding on the Hero, whose mechanics are shown below.
The Hero's role in the Commitment consists of rejecting the notion that he is the driving personality of the world, which ideally happens in tandem with quests that raise his Integrity. He should no longer define his entire self-image about being the only one who is right, but also maintain the overall idea of protecting and inspiring people. This typically means that the Hero will have to engage with the local mortals in ways that challenge his worldview, such as learning how to do genuine teamwork from Hunters. Meanwhile, the Beast's role in the Commitment is to legitimately be a figure of wisdom, but with a focus on teaching his Kin on how to reach equilibrium with their own monstrous natures instead of pure indulgence.
To represent the Beast's efforts toward fostering a better community for his Kin, consider taking inspiration from the Infrastructure Hijacking Conditions. However, the Beast uses Clue Elements to pay for "Monomyth Breaking Conditions", which are modeled as tangible changes to the interplay between Bright Dream and Primordial Dream. In other words, the Beast makes use of his Kinship to help other monsters engage with mortals in less harmful and more fulfilling ways. For example: consider an Ugallu Collector who works as a CEO, and whose Horror is a classic gold-hoarding, fire-breathing dragon. He can use his corporate influence in negotiations with the local Changelings, with a focus on equitable exchange of favors. The Ugallu Collector could agree to fund social programs and philanthropic organizations that help victims of abuse, while the Changelings could agree to proactively use Oneiromancy to help mortals with psychological issues.
The Commitment is considered successful when the players and ST agree that it is. They must discuss the criteria for success beforehand, with the players declaring fitting Aspirations and the ST designing sessions to match. The ST is strongly discouraged from making objective and inflexible rulings on what is the best way to achieve this Inheritance, and should take his players' preferences and expectations into account. Likewise, the players are strongly discouraged from demanding easy solutions for systemic problems, and should put in effort to reflect how their PCs struggle against the Monomyth. When consensus is reached, the Chronicle is effectively concluded in a way that resolves loose plot threads and results in a meaningful change to the immediate setting. Of note is that this doesn't mean the Hero and Beast will never have problems with each other again and always agree on everything. It simply means that both sides have agreed to define their own destinies without relying on animosity toward each other. The players and ST are free to imagine what happens afterward according to their own beliefs.
But what if it doesn’t have to be that way?
There is an alternative seldom acknowledged among Beasts and Heroes alike, precisely because of the particular challenges it involves. There is no standardized approach, no shortcuts, and no finish line. Instead, what must happen is a systemic and earnest discussion and confrontation of the underlying assumptions and grievances that shape the Monomyth into such a pervasive phenomenon. The Beast and Hero reconcile the two sides of the human condition into a coherent whole, without necessarily having to transform themselves into something completely different. If successful, this Inheritance represents a Commitment to recognizing oneself in the other, and bridging the gap to reach a mutually beneficial equilibrium.
The Beast must take actions instrumental to raising the Integrity of a Hero, their chosen beacon of the Bright Dream, and must in turn align their Hunger to be compatible with the Hero's belief-set. This often involves finding common ground between the Lives of the two sides, or establishing compromises between the Legends. The exact mechanics are not as important as the narration, but if the player and ST need guidelines, they can consult the system for “Merger With The Fetch”, from the Autumn Nightmares supplement of Changeling 1ed, pages 106-107. However, certain details might need to be adjusted. For example: the parts involving Oneiromancy between the Changeling and Fetch become an open and good-faith conversation between Hero and Beast inside the Lair. For such purposes, the Hero must be treated as an invited guest [Beast Core, Page 98].
Another potential guideline is to use Cathartic Feeding on the Hero, whose mechanics are shown below.
The Hero's role in the Commitment consists of rejecting the notion that he is the driving personality of the world, which ideally happens in tandem with quests that raise his Integrity. He should no longer define his entire self-image about being the only one who is right, but also maintain the overall idea of protecting and inspiring people. This typically means that the Hero will have to engage with the local mortals in ways that challenge his worldview, such as learning how to do genuine teamwork from Hunters. Meanwhile, the Beast's role in the Commitment is to legitimately be a figure of wisdom, but with a focus on teaching his Kin on how to reach equilibrium with their own monstrous natures instead of pure indulgence.
To represent the Beast's efforts toward fostering a better community for his Kin, consider taking inspiration from the Infrastructure Hijacking Conditions. However, the Beast uses Clue Elements to pay for "Monomyth Breaking Conditions", which are modeled as tangible changes to the interplay between Bright Dream and Primordial Dream. In other words, the Beast makes use of his Kinship to help other monsters engage with mortals in less harmful and more fulfilling ways. For example: consider an Ugallu Collector who works as a CEO, and whose Horror is a classic gold-hoarding, fire-breathing dragon. He can use his corporate influence in negotiations with the local Changelings, with a focus on equitable exchange of favors. The Ugallu Collector could agree to fund social programs and philanthropic organizations that help victims of abuse, while the Changelings could agree to proactively use Oneiromancy to help mortals with psychological issues.
The Commitment is considered successful when the players and ST agree that it is. They must discuss the criteria for success beforehand, with the players declaring fitting Aspirations and the ST designing sessions to match. The ST is strongly discouraged from making objective and inflexible rulings on what is the best way to achieve this Inheritance, and should take his players' preferences and expectations into account. Likewise, the players are strongly discouraged from demanding easy solutions for systemic problems, and should put in effort to reflect how their PCs struggle against the Monomyth. When consensus is reached, the Chronicle is effectively concluded in a way that resolves loose plot threads and results in a meaningful change to the immediate setting. Of note is that this doesn't mean the Hero and Beast will never have problems with each other again and always agree on everything. It simply means that both sides have agreed to define their own destinies without relying on animosity toward each other. The players and ST are free to imagine what happens afterward according to their own beliefs.
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