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Beast: The Primordial

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  • Egg
    started a topic Beast: The Primordial

    Beast: The Primordial

    User Dusksage has provided a link for the panel where they talk about it.

    http://geeksoutafterdark.com/?p=555

    Around 36 minutes in is relevant information for BtP






    nWoD Fera or something a little more aberrant?
    Last edited by Egg; 08-20-2014, 09:35 AM.

  • Primordial newcomer
    replied
    Konradleijon, this was 2 years ago and common knowledge, no need to necro the thread

    Leave a comment:


  • Konradleijon
    replied
    Originally posted by Malkydel View Post
    New Introduction is up on the Kickstarter; some interesting changes. Heroes, especially, are now much more a part of the narrative weft of the Dream rather than spawned by Beasts. Some more evocative terminology too. Homecoming is now The Devouring, Soul is now The Horror.
    Interesting

    Leave a comment:


  • Nyrufa
    replied
    Originally posted by Deionscribe View Post

    Perhaps as denizens of the Primordial Dream? Or the offspring of such entities? Beasts (and most supernaturals, in their opinion) do descend from one, after all.

    Well, vampires already reproduce through feeding blood to others. Maybe these guys have a similar ability; creating Begotten through a mutagenic process?

    Leave a comment:


  • Deionscribe
    replied
    Originally posted by Nyrufa View Post



    Mehhh, in Bloodborne, the beasts are created through drinking the blood of elder gods, rather than through some spiritual incarnation. Although, I do believe there would be home brewed ways to tweak this into the game somehow.
    Perhaps as denizens of the Primordial Dream? Or the offspring of such entities? Beasts (and most supernaturals, in their opinion) do descend from one, after all.

    Leave a comment:


  • Nyrufa
    replied
    Originally posted by reaperfrost8 View Post
    I am kind of surprised that no one has mentioned bloodborne what with all the monsters and beasts in that game. The enemies are literally
    called beasts


    Mehhh, in Bloodborne, the beasts are created through drinking the blood of elder gods, rather than through some spiritual incarnation. Although, I do believe there would be home brewed ways to tweak this into the game somehow.

    Leave a comment:


  • Joker
    replied
    Looking back over Dragonfire, I love how its use as a throwing attack means if you have a shield your ST could allow you to use the rules for catching projectiles to 'catch' the flame with your shield. Instant iconic awesome movie scene recreation, no house rules necessary. You can actually have the knight in shining armour block the Dragon's gout of flame with their shield as a basic feature of the power!

    Leave a comment:


  • Jacob
    replied
    Originally posted by MCN View Post
    Welcome to ephemeral rules. They've always been counter-intuitive in my opinion. Someone dumb as a brick and socially inept but physically powerful would become both smart and charismatic upon turning into a ghost.

    Thankfully, the only time that they'll come up is in astral combat, I think, so it won't be too much of a problem - you're not exactly working out complex mathematics, exploring deep into other realms, or social engagements in your Lair, where you use those traits. So, its more that a mentally strong person uses it to compensate for a weak body.
    Actually I always thought that the notion of maths and logics were pretty useless to ephemeral beings like spirits, much like getting any sense of how much weight they could clean and jerk, or how good their con artistry was. Just conglomerating these things into a single stat, Power, does a pretty good job of reinforcing the completely alien nature of ephemeral beings to corporeal things.

    <mini-rant> Of course these rules also made making a nWoD version of Wraith "impossible" which resulted in the odd duck that is Geist. (Which itself is a silly name -- it's just German for "Ghost", imo calling the game Revenant would have made more sense... sorry, bonus rant over.) The Strix do show us a potential alternative for "ephemeral" beings by which a new version of Wraith could be built but folks wouldn't be too satisfied by it because Geist already scavenged so many of its central themes, e.g., Ego/Id as Psyche/Geist, Underworld setting, among other things. </mini-rant>

    Leave a comment:


  • Rater202
    replied
    Read the next few chapters of the revision.

    So far, nothing that addresses my concerns, but I do like the new heroes.

    I seriously hope the last few chapters of the revision address my issues.

    Leave a comment:


  • malonkey1
    replied
    Excuse me, I'm trying to find where the dream walking rules are, if anywhere? I heard them being mentioned upthread, but I couldn't find any such actual rules in the document. Did I miss them, or are they not actually in there?

    Leave a comment:


  • Malkydel
    replied
    Given all the talk about Hannibal-as-Beast-inspiration a while back, I really felt that this merited a share, though there are spoilers for those unfamiliar with the books, I suppose;

    https://www.youtube.com/watch?v=loOgfXNs-VI

    Leave a comment:


  • Hexmeister Vic
    replied
    Originally posted by glamourweaver View Post
    So does anyone else find it a bit... lets say non-intuitive... that a very strong but dim Beast can become a genius in their Horror form by virtue of their muscular strength in the physical world?
    More a case of a Powerful Horror being generally imposing, regardless of whether than power comes from knowledge, force of personality, or brute strength. His Horror doesn't so much know more as it can leverage that metaphysical power against a given problem.

    Leave a comment:


  • Elfive
    replied
    Humans do get this unwritten sapience bonus, so 1 dot for us and 1 dot for a dog don't mean the same thing.

    Leave a comment:


  • Goblin Engineer
    replied
    Which sounds hilarious to me. A beast with the same intelligence as a dog and just as savage and ill-mannered. Yet their horror is this learned, eloquent speaking and well-mannered oracle.

    Leave a comment:


  • Elfive
    replied
    I think the best way to play it is that they get an intelligence boost, but only in relation to things associated with their horror.

    Like, an ugallu will become a savant at working out trajectories for the purposes of dive-bombing, but still can't use a computer all that well.

    Leave a comment:

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