Announcement

Collapse
No announcement yet.

Homebrew Nightmares

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by Nyrufa View Post
    I feel like a good nightmare for a Collector to have might be called "You Can't Take It With You" and would revolve around goading victims into relinquishing their material possessions.
    Please read the corebook's sample Kinship Nightmares again.


    Resident Lore-Hound
    Currently Consuming: Hunter: the Vigil 1e

    Comment


    • Originally posted by Satchel View Post
      Please read the corebook's sample Kinship Nightmares again.


      Oh!

      Well, alright then!

      Comment


      • Any chance we can get all the finished Nightmares compiled into one post (or a link to a Document)?

        Fear Is Contagious allows for Nightmares to spread. Was there one that allowed you to "trap" an item or area with a Nightmare?


        Malkydel: "And the Machine dictated; let there be adequate illumination."
        Yossarian: "And lo, it was optimal."

        Comment


        • Originally posted by Vent0 View Post
          Fear Is Contagious allows for Nightmares to spread. Was there one that allowed you to "trap" an item or area with a Nightmare?
          I always thought that that should have been the effect for Cursed Item.


          Comment


          • Originally posted by Vent0 View Post
            Any chance we can get all the finished Nightmares compiled into one post (or a link to a Document)?

            Fear Is Contagious allows for Nightmares to spread. Was there one that allowed you to "trap" an item or area with a Nightmare?
            I believe there was something called the walls have eyes that let you use a room.

            Comment


            • Originally posted by Vent0 View Post
              Any chance we can get all the finished Nightmares compiled into one post (or a link to a Document)?

              Fear Is Contagious allows for Nightmares to spread. Was there one that allowed you to "trap" an item or area with a Nightmare?
              Not as of now, no. Would be pretty similar to The Walls have Eyes, though, I guess: targeting the next person to use the item/spend a certain amount of time in its presence.
              Of course, instead of a Nightmare, you could also make this an Obcasus Rite.

              Comment


              • Originally posted by Wormwood View Post
                Of course, instead of a Nightmare, you could also make this an Obcasus Rite.
                If you were to make it an Obcasus RIte, I think that the Rite should make the Nightmare permanent, or very long-lived - that is, the Nightmare wouldn't just be 'one-use'.


                Comment


                • Originally posted by Wormwood View Post
                  Not as of now, no. Would be pretty similar to The Walls have Eyes, though, I guess: targeting the next person to use the item/spend a certain amount of time in its presence.
                  "The modified Nightmare affects whoever next enters this room" is the High Satiety effect for The Walls Have Eyes.

                  Originally posted by ajf115 View Post
                  If you were to make it an Obcasus RIte, I think that the Rite should make the Nightmare permanent, or very long-lived - that is, the Nightmare wouldn't just be 'one-use'.
                  "A relatively subtle Nightmare affects every mortal in the hive for a lunar month" is the Exceptional Success effect of Folie à Deux.


                  Resident Lore-Hound
                  Currently Consuming: Hunter: the Vigil 1e

                  Comment


                  • Originally posted by Satchel View Post
                    "The modified Nightmare affects whoever next enters this room" is the High Satiety effect for The Walls Have Eyes.

                    "A relatively subtle Nightmare affects every mortal in the hive for a lunar month" is the Exceptional Success effect of Folie à Deux.
                    So there is conceptual and mechanical room for a "whoever picks up/uses the object gets hit with the Nightmare" Nightmare.

                    Originally posted by Wormwood View Post

                    Not as of now, no. Would be pretty similar to The Walls have Eyes, though, I guess: targeting the next person to use the item/spend a certain amount of time in its presence.
                    Of course, instead of a Nightmare, you could also make this an Obcasus Rite.
                    Hmm. A nice Obcasus Rite might be a repeating, conditional Nightmare use upon an area or object. Which could be used for a Beast-version "magic item".


                    Malkydel: "And the Machine dictated; let there be adequate illumination."
                    Yossarian: "And lo, it was optimal."

                    Comment


                    • Originally posted by Vent0 View Post

                      So there is conceptual and mechanical room for a "whoever picks up/uses the object gets hit with the Nightmare" Nightmare.



                      Hmm. A nice Obcasus Rite might be a repeating, conditional Nightmare use upon an area or object. Which could be used for a Beast-version "magic item".

                      Obascus Rites substitute one problem for another. What would be the downside?


                      A god is just a monster you kneel to. - ArcaneArts, Quoting "Fall of Gods"

                      Comment


                      • Originally posted by Master Aquatosic View Post


                        Obascus Rites substitute one problem for another. What would be the downside?
                        Ideas? Maybe it pings Heroic Tracking each time it activates. So it is a useful tool, but brings other headaches.
                        Last edited by Vent0; 05-29-2018, 06:49 PM.


                        Malkydel: "And the Machine dictated; let there be adequate illumination."
                        Yossarian: "And lo, it was optimal."

                        Comment


                        • Originally posted by Master Aquatosic View Post


                          Obascus Rites substitute one problem for another. What would be the downside?
                          As mentuoned, Bonus to Heroic Tracking, maybe throw in a possibility of being used against the Beast by virtue of not being exempted from the target group, Or Maybe the Victim is aware that the Nightmare-donating beast is the source.
                          Alternatively, you get a free of charge Nightmare weapon that applies high and normal satiety effects as you desire - but you lose access to the satiety expenditure for as long as the item exists. Or even become altogether incapable of using the Nightmare without the item.
                          Last edited by Wormwood; 05-31-2018, 06:01 AM. Reason: phone... autocorrect is annoying

                          Comment


                          • Credit goes to Reighnhell for the Corrupted Condition.

                            You Are Evil And It Feels Good (Infernal Kinship)

                            "You cared about doing the right thing once, but now all you can think of is how to satisfy your basest, darkest impulses. Why should it be any different when no good deed goes unpunished?"

                            Dice Pool: Manipulation + Satiety vs Composure + Supernatural Tolerance

                            Normal Satiety: The victim must roll Resolve + Composure to avoid pursuing their Vice or equivalent trait for [Lair] days, with a -2 penalty. Willpower points that are spent in scenes where the victims succumbs grant 2 extra dice.

                            High Satiety: The victim suffers from the Corrupted Condition for [Lair] days. Whenever they suffer a Breaking Point while satisfying a Vice or equivalent trait, they gain the Inspired Condition.

                            Satiety Expenditure: The victim gains the Open Condition for Infernals for the scene.

                            Exceptional Success: The Beast may add a Vice or equivalent trait of their choosing.

                            Corrupted (Persistent)
                            Your characters darkest nature and most venial impulses are forced to the surface. While this condition is active, she no longer gain willpower from her Virtue. She can still act virtuously, but no mechanical reward awaits them. Fulfilling her Vice regains Willpower normally. Fulfilling her Vice in a way that leads to a breaking point roll regains all spent Willpower, regardless of whether the breaking point roll succeeds or fails.
                            Resolution: Whenever acting out your characters Vice causes a significant personal setback. This condition is usually caused by a supernatural influence or curse; lifting the curse or removing the influence allows this condition to be shed.


                            Let Him Speak.

                            Comment


                            • Noticed there wasn't any Ventrue Kinship Nightmares around, so I decided to cook my own up.
                              Nothing More Than Useful Tools

                              Dice Pool: Manipulation + Satiety vs. Composure + Supernatural Resistance
                              Normal: Whenever the victim of this Nightmare interacts with important figures in his life or a Touchstone, he must spend 1 Willpower, unless he is directly commanding them to do something.
                              High Satiety: The target gains the Amnesia Condition, associated with his loved ones or his Touchstones.
                              Satiety Expenditure: The normal effect becomes permanent.
                              Exceptional Success: The target gains the Paranoid Condition, convinced that those closest to him are beginning to plot his downfall.

                              Comment


                              • I love your Profile pic. Good Nightmare really flavorful.

                                Comment

                                Working...
                                X