Originally posted by TempleBuilder
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A nightmare where you realize right at the end that you were eating a bowl of maggots as though it was breakfast cereal, shook hands with a skinless horror at the bus stop, and sneezed a bunch of teeth into your handkerchief is not a nightmare where everything was Actually Normal and you saw nothing out of the ordinary, nor is a nightmare where you see something so horrible you spend the rest of the day studiously rewriting events in your head to avoid thinking about it the same thing as one where you never saw the horrible thing.
Again, look to You Are Not Alone for an established case of how Nightmares can put things into people's heads but not take them out — it's pretty close to the described example of making the victim so afraid of seeing you that they refuse to look, and it does this by putting the idea that Something Terrible Will Happen If You Look At The Thing in their head. There are ways to paint the Ignorance Is Bliss effect you're evoking with the brush of fear/dread/horror/terror, but the nature of Kinship Nightmares is such that you have to acknowledge that euphoria-induced uncaring, the delayed realizations of a tired child, and crisis/scandal fatigue are all different things.
Do you want this Nightmare to make its victims refuse to acknowledge an event and attack anyone who tries to tell them about it? Make it trigger breaking points whenever they give that version of events credence or neglect to silence its proponents.
Want it to do the happy-pill thing? Lean into the horror of euphorics and maybe have it inflict the Drugged Tilt and/or the Intoxicated Condition.
Want it to make the victims the kind of people the Seers love to see? You Are A Meat Machine is right there.
Want it to replicate the joke about the kid and the monster under the bed? I'd honestly recommend against that one for the simple reason that it's a joke about a tired kid not realizing it's odd for someone to be in their room alone talking with them, and there's Siren's Treacherous Song's base effect right there if a character wants their words to be able to be extra persuasive, but putting something similar to You Are Better Than Them's hold on breaking point rolls into play for rolls to put together facts until the end of the Nightmare may be the way to go.
Nightmares, especially Common Nightmares, can use different symbolism to say the same thing, but they have to say a consistent thing to be able to be the Nightmares that they are — a Kinship Nightmare you derived from a Blood Talon and a Nightmare you derived from a practitioner of the Refinement of Tin should feel different from each other even if they're both Nightmares that whip a target up into a furious rage.
Funnily enough, I actually think that this one is closest to You Can't Dig It Out or They Are All Around You. It's supposed to make the illusory sense that something is wrong with you, that something is manipulating you...which is kind of true, but there is no Mind Reading or Mind Control in the power. Just making someone think that there is. They might go to the grocery store for their tin-foil hat, or they might try to convince their hunter friends to restrain them so they can't hurt anyone.
I believe those together cover the range of things I want the Nightmare to do. Is there anything that represents jumpscares? Like maybe setting a trigger, like when you look away from something, and looking to something creepy rushing at you look, only for it to be gone when you blink or flinch?
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