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Homebrew Nightmares

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  • Master Aquatosic
    replied
    Originally posted by Vent0 View Post

    So there is conceptual and mechanical room for a "whoever picks up/uses the object gets hit with the Nightmare" Nightmare.



    Hmm. A nice Obcasus Rite might be a repeating, conditional Nightmare use upon an area or object. Which could be used for a Beast-version "magic item".

    Obascus Rites substitute one problem for another. What would be the downside?

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  • Vent0
    replied
    Originally posted by Satchel View Post
    "The modified Nightmare affects whoever next enters this room" is the High Satiety effect for The Walls Have Eyes.

    "A relatively subtle Nightmare affects every mortal in the hive for a lunar month" is the Exceptional Success effect of Folie à Deux.
    So there is conceptual and mechanical room for a "whoever picks up/uses the object gets hit with the Nightmare" Nightmare.

    Originally posted by Wormwood View Post

    Not as of now, no. Would be pretty similar to The Walls have Eyes, though, I guess: targeting the next person to use the item/spend a certain amount of time in its presence.
    Of course, instead of a Nightmare, you could also make this an Obcasus Rite.
    Hmm. A nice Obcasus Rite might be a repeating, conditional Nightmare use upon an area or object. Which could be used for a Beast-version "magic item".

    Leave a comment:


  • Satchel
    replied
    Originally posted by Wormwood View Post
    Not as of now, no. Would be pretty similar to The Walls have Eyes, though, I guess: targeting the next person to use the item/spend a certain amount of time in its presence.
    "The modified Nightmare affects whoever next enters this room" is the High Satiety effect for The Walls Have Eyes.

    Originally posted by ajf115 View Post
    If you were to make it an Obcasus RIte, I think that the Rite should make the Nightmare permanent, or very long-lived - that is, the Nightmare wouldn't just be 'one-use'.
    "A relatively subtle Nightmare affects every mortal in the hive for a lunar month" is the Exceptional Success effect of Folie à Deux.

    Leave a comment:


  • ajf115
    replied
    Originally posted by Wormwood View Post
    Of course, instead of a Nightmare, you could also make this an Obcasus Rite.
    If you were to make it an Obcasus RIte, I think that the Rite should make the Nightmare permanent, or very long-lived - that is, the Nightmare wouldn't just be 'one-use'.

    Leave a comment:


  • Wormwood
    replied
    Originally posted by Vent0 View Post
    Any chance we can get all the finished Nightmares compiled into one post (or a link to a Document)?

    Fear Is Contagious allows for Nightmares to spread. Was there one that allowed you to "trap" an item or area with a Nightmare?
    Not as of now, no. Would be pretty similar to The Walls have Eyes, though, I guess: targeting the next person to use the item/spend a certain amount of time in its presence.
    Of course, instead of a Nightmare, you could also make this an Obcasus Rite.

    Leave a comment:


  • ArchonAres
    replied
    Originally posted by Vent0 View Post
    Any chance we can get all the finished Nightmares compiled into one post (or a link to a Document)?

    Fear Is Contagious allows for Nightmares to spread. Was there one that allowed you to "trap" an item or area with a Nightmare?
    I believe there was something called the walls have eyes that let you use a room.

    Leave a comment:


  • ajf115
    replied
    Originally posted by Vent0 View Post
    Fear Is Contagious allows for Nightmares to spread. Was there one that allowed you to "trap" an item or area with a Nightmare?
    I always thought that that should have been the effect for Cursed Item.

    Leave a comment:


  • Vent0
    replied
    Any chance we can get all the finished Nightmares compiled into one post (or a link to a Document)?

    Fear Is Contagious allows for Nightmares to spread. Was there one that allowed you to "trap" an item or area with a Nightmare?

    Leave a comment:


  • Nyrufa
    replied
    Originally posted by Satchel View Post
    Please read the corebook's sample Kinship Nightmares again.


    Oh!

    Well, alright then!

    Leave a comment:


  • Satchel
    replied
    Originally posted by Nyrufa View Post
    I feel like a good nightmare for a Collector to have might be called "You Can't Take It With You" and would revolve around goading victims into relinquishing their material possessions.
    Please read the corebook's sample Kinship Nightmares again.

    Leave a comment:


  • ajf115
    replied
    Originally posted by Nyrufa View Post
    I feel like a good nightmare for a Collector to have might be called "You Can't Take It With You" and would revolve around goading victims into relinquishing their material possessions.
    We already have that one - it's a Geist Kinship nightmare.

    Leave a comment:


  • Master Aquatosic
    replied
    Perhaps too good. Makes their Hunger too easy to fulfill.

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  • Nyrufa
    replied
    I feel like a good nightmare for a Collector to have might be called "You Can't Take It With You" and would revolve around goading victims into relinquishing their material possessions.

    Leave a comment:


  • Master Aquatosic
    replied
    Originally posted by Urbenmyth View Post
    You Are Feared (Common)
    Look at you. Beaten down, cowering, fleeing from monsters on all sides. Don't you wish you knew what it was like to be the powerful one, to be the terrible thing that the weak quiver and weep at the sight of?
    Here. Let it never be said monsters cannot be kind.


    Roll- As base nightmare (see below)

    Normal Effect- The beast uses another nightmare on the target, with a -2 penalty. If it succeeds, the "victim" gains the ability to use that nightmare for the rest of the scene.The victim can only use the normal effect, and must pay either a willpower point or 2 supernatural fuel points to use the nightmare. Beyond their store of these resources, there is no limit to how often they can use it. The manifestation of the nightmare remain the same as the original beast's, but the beast has no control over how the victim uses their new power, and cannot remove it prematurely.
    This nightmare cannot be used on another beast

    High Satiety- The victim uses the nightmare as if at high satiety (this effect remains even if the beast drops in satiety before the nightmare runs out)

    Satiety Expenditure- The victim can spend double (i.e. two willpower or 4 supernatural fuel points) to use the nightmare's satiety expenditure effect.

    Exceptional Success- The beast is immune to the victim's nightmare, and can make a contested resolve+supernatural resistance to preemptively remove the power if they wish.
    This could sort of work, though they would have to do it to themselves

    This doesn't say if the "victim" rolls for it or what, but i want to say it would be cool if they rolled the Beast's standard pool as it was when the Nightmare was activated. I might also extend it until sundown or sunrise, whichever comes first.
    Last edited by Master Aquatosic; 05-21-2018, 07:18 AM.

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  • Wormwood
    replied
    Originally posted by Master Aquatosic View Post

    Isn't that what Fear is Contagious does already?
    Technically yes, but the Victim suffers the Nightmare, too. I was thinking of a 'Marked as an Outcast' Kind of thing. Weirdness Magnet - shit happens to people when they are around, but they are not affected themselves

    Leave a comment:

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