Made my first Nightmare. What do you think?
It's In Your Blood
“There's nothing you can do to fight it. The abominable seeds planted generations ago are about to bloom. All the weaknesses and deviances of your ancestors are hiding in your own blood and calling for you. You're doomed to suffer their same fate as your own body and mind will betray you. Soon everyone will be able see it”
Dice Pool: Intelligence + Satiety vs. Resolve + Supernatural Tolerance
Normal: the victim gain the Paranoid Condition. She becomes convinced that there's some horrible secret or perversion that plagues her family which has tainted her very own genes. All those who can expose it or that are in the process of learning more about the past of her family and its members are seen as a threat.
High Satiety: the victim gains the Broken Condition.
Satiety Expenditure: the victims enter a state of fugue. She attempts to flee the area and will violently attack anybody that tries to stop her even in the slightest. If that happens, she won't stop until her target is dead, at which point she regains her sense of self and won't remember much of the events, aside from a nightmarish recollection that has nothing to do with what really happened
Exceptional Success: For the duration of the Nightmare, the victim suffers a -2 penalty on breaking point rolls
It's In Your Blood
“There's nothing you can do to fight it. The abominable seeds planted generations ago are about to bloom. All the weaknesses and deviances of your ancestors are hiding in your own blood and calling for you. You're doomed to suffer their same fate as your own body and mind will betray you. Soon everyone will be able see it”
Dice Pool: Intelligence + Satiety vs. Resolve + Supernatural Tolerance
Normal: the victim gain the Paranoid Condition. She becomes convinced that there's some horrible secret or perversion that plagues her family which has tainted her very own genes. All those who can expose it or that are in the process of learning more about the past of her family and its members are seen as a threat.
High Satiety: the victim gains the Broken Condition.
Satiety Expenditure: the victims enter a state of fugue. She attempts to flee the area and will violently attack anybody that tries to stop her even in the slightest. If that happens, she won't stop until her target is dead, at which point she regains her sense of self and won't remember much of the events, aside from a nightmarish recollection that has nothing to do with what really happened
Exceptional Success: For the duration of the Nightmare, the victim suffers a -2 penalty on breaking point rolls
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