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Homebrew Nightmares

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  • This Will Never Work (Common)
    Fear: Nothing you ever do will ever work out for the best.
    Roll: Manipulation +Satiety versus Resolve + Tolerance
    Action: Target subtracts the higher of either his opponent's Resolve, or his own, to any Contested Rolls. Add 1 to this penalty for Social Rolls.
    High Satiety: The target is convinced not only of his personal failures, but in the failure of his connections and institutions. The target cannot use Social Merits that originated from his own efforts; only Social Merits representing help from outside his personal control, such as inherited Resources, a tutor-Mentor paid for by parents and colleagues, or an Artifact temporarily given him by a PC, can aid him. True Friend is explicitly excluded from Socail Merits temporarily blocked out, but the target is at a -2 to contact such persons or ask for help, fearing their 'stench of failure' will spread to them.
    SatExpend: The target cannot gain exceptional successes to any action whose primary benefactor is himself. Any aid he might lend to another character is reduced by 1 die (2 die if the person he is attempting to aid is, themselves, undergoing a Nightmare).


    Do the heavens yet hate thee, that thou can'st not go mad?

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    • Because I've been reading princess, and I like the contrast

      There Is No Hope (Dethroned Kinship)
      Even the incarnations of the light cannot stay the course in this world. Even angels and superheroes fall. What hope do you have? Give up while you still can. Everyone else has, even the Light itself.

      Action- Satiety+Manipulation vs Resolve + Supernatural Tolerance
      Normal Effect- the victim finds it hard to care. Who cares if you succeed or fail? When spending willpower, the victim only gains half the benefit (that is, a +2 bonus usually)
      High Satiety- Sleep becomes fitful, virtues shallow- even vice loses any allure in this world. The victim cannot regain willpower while under the effect of this nightmare
      Satiety Expenditure- Do you see how futile it all is, now? The victim is overwhelmed with the horror of the world. They may curl up and weep, collapse into hysterics or just stand staring into space. During this period, they don't respond to any stimuli except that which is directly harmful to them or their motivation, and even that requires either a resolve+composure roll or the spending of a willpower point. While it's beyond mechanics, after this power has worn off being exposed to cosmic despair may have a variety of lingering effects.
      Exceptional Success- The victim loses a point of willpower


      There Is Still Hope (Radiant Princess Kinship)
      Why haven't you changed the world? I know- it's too hard, you're too small, they're too powerful. But here she is, a shining hero, fighting the good fight and destroying evil. Maybe the world isn't doomed. Maybe evil hasn't won. Maybe it really is that you're just too weak to step in.

      Action- Satiety+Composure vs Resolve + Supernatural Tolerance
      Normal Effect- "You have killed 2.338 people" The victim finds justifying their actions harder and harder; the consequences of everything they do spring vividly to mind. The victim cannot regain willpower from their vice(s) while under this power's effect (for mask/dirge, legend/life, blood/bone etc the nightmare may have varying effects- determine based on whether the character sees one, both or neither as their "vice")
      High Satiety- the guilt at the victim's indulgence and apathy is overwhelming in the face of ultimate compassion. When they indulge their vice, they lose a point of willpower instead of gaining it.
      Satiety Expenditure- Perhaps there is one last chance to be redeemed, to be approved in her blazing eyes. The beast chooses a cause- anything from "gay rights" to "tidy this room". It must be something the victim is at least nominally in favour of- if not, the satiety is wasted. The victim goes to extreme lengths to promote this cause. They will stop short at anything that would cause a breaking point or serious harm to themselves, but will otherwise focus on this until the nightmare wears off. Social rolls that fit in with this new dedication start with two less doors.
      Exceptional Success- the victim also suffers -1 to breaking point rolls.
      Last edited by Urbenmyth; 04-11-2017, 09:26 PM.

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      • Love the Terry Pratchett reference


        A god is just a monster you kneel to. - ArcaneArts, Quoting "Fall of Gods"

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        • Turns out I got the quote wrong but hey, the wonders of editing!

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          • You've Changed (Common)
            Fear: People used to like you more in the past/You've lost your edge/You Used To Be Cool
            Roll: Intelligence + Satiety vs Compusure + Tolerance
            Action: The target feels like those he loves are just going through the motions. Take the Depressed condition for a scene, and reduce the number of Doors needed to convince him of the merits of a 'cool' action by 1.
            High Satiety: Increase the duration to a full week.
            SatExpend: Make that the Leveraged condition, as the target sees the judging eyes of those he loves as coming from disdain or anger rather than the apathy and progress of time.
            Exceptional: The number of Doors is reduced by 2 for the scene. High Satiety still only provides 1 Door for the week.


            Do the heavens yet hate thee, that thou can'st not go mad?

            Comment

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