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  • Geckopirateship
    started a topic Homebrew Nightmares

    Homebrew Nightmares

    Because, surprisingly, there wasn't already a thread for this, even though Nightmares are literally designed to be homebrewed. Here until we get a Beast forum. Ideas or fully crunched mechanics are both fine, as are Nightmares based on homebrew templates.

    You Are Not Prepared (General): The nightmare of showing up naked to class, or having to take a test you didn't study for, all part of the wider fear of not being prepared. Most likely makes the target more likely to neglect crucial items or preparations.

    You Are Not Good Enough (General): The target becomes convinced of their own weakness, but instead tries to compensate for it with excessive training, to the point of doing much more harm than good. They also become obsessed with anything that could give them "an edge", to the point of seeking out vampires and begging to be embraced or ghouled or volunteering for bizarre mad science experiments.

    It's a Jungle Out There (Often Vampire, but can come from any politically vicious monster): The target becomes convinced that the world is hostile, uncaring, and mercilessly Darwinian, and comes to believe that only be stamping out all compassion and being as ruthless as possible can they raise their station.

    Curiosity Killed the Cat (Guardian of the Veil Mage): The target becomes convinced that any attempt to investigate bizarre or supernatural occurrences is incredibly dangerous, and will obsessively avoid anything unusual.

    You Are Obsolete (Free Council Mage, Genius): The target becomes a walking anachronism: they become hopeless with current technology, slang, and culture, utterly convinced that their own devices and knowledge are hopelessly out of date.

    Mind Your Manners (Chatelaine Changeling, True Fae): The target becomes scrupulous about adhering to various ancient and traditional rules of decorum: hospitality, honorable combat, and "good form" in general.

    Memories Are Fleeting (Mummy): The target forgets something important: a major event from their past, a friend or family member

    They Are Not Ready (Guardian of the Veil or Genius): The target becomes convinced that others, even their friends and allies, are unworthy of learning or incapable of grasping some type of "forbidden knowledge", causing them to obsessively safeguard everything they know and learn, going so far as to conceal crucial information from their allies.

    You Could Wake Up Dead Tomorrow (Sin-Eater): "Oh Bart, don't worry, people die all the time. In fact, you could wake up dead tomorrow.". No idea what it would do, I just couldn't resist.

    Anything Could Kill You (Forgotten Sin-Eater): The Beast can convince the target that a completely innocuous object, place, or situation is incredibly lethal.

    You Know Nothing (Genius): The victim's Mental attributes and skills cease to work as they become convinced that all they know is infinitely inferior to others, and that the laws of the world are far too vast to ever be understood by their puny mind.

    Dead Timeline (Lemurian Genius, possibly any Genius or Mage involved with time travel): The target becomes convinced that they have time traveled in some way: to the past, future, or another timeline.

    Pseudoscience (Unmada Genius): The target becomes convinced that some law of physics or scientific fact is false, and their own pet theory is true. This causes them to, for example, believe that any device that operates based on laws contrary to their own beliefs does not work.

    You'll Kill Us All! (Klagen Genius): The target becomes convinced that one of their projects or endeavors will almost certainly end in chaos and tragedy.

    Kill to Know (Mysterium Mage, Staunen Genius, Mekhet Vampire...the list goes on.): The target becomes obsessed with answering a question or solving a certain mystery, regardless of how difficult or dangerous it is.

    If Only You Ruled The World (Hoffnung Genius, any monster with utopian plans and megalomania): The target begins to believe that they could solve all the world's problems, if only they were in charge. They will refuse to yield any power or leadership positions they have, and will insist that everyone else follows their decisions, becoming sullen or violent if not obeyed.

    They Called You Mad (Neid Genius): I have a few ideas, but my favorite one is that it forces the target into stereotypical "mad scientist" behavior.

  • 21C Hermit
    replied
    Originally posted by GibberingEloquence View Post
    It's Coming Out Of The Screen (Common Nightmare)
    That's not possible, it's just a movie. You must be tired and imagining things. But what if it's real? What else could be lurking behind every media you see? There's no way to be sure, and your sense of truth is unraveling as that creature places its hand on your shoulder and smiles at you.

    Dice Pool: None, see below.
    Action: Reflexive

    Normal: The Beast takes a –2 penalty on her roll to invoke another Nightmare, and in return she can infuse a piece of media with her Nightmare. The first person to observe that piece of media being displayed becomes the target of the infused Nightmare, which occurs at the climax of the media's display.

    "A piece of media" is defined as any source of information which contains audiovisual elements and an associated narrative, usually one based on the Beast's Family, Hunger and Legend. Most Beasts use digital files for ease of storage and display, but in such cases the Nightmare is contained within the hardware instead of the software (i.e. it does not inhabit every single copy of the digital file). Beasts can also infuse Nightmares within non-digital media, such as books, paintings and songs.

    High Satiety: The infused Nightmare can be activated upon the victim taking a specific action in the same scene that they observed the media, like looking into a mirror, eating a snack or answering a phone call. Furthermore, if the Beast wills it, the victim suffers an automatic Failure on his next roll to differentiate between reality and fiction. If he had a preexisting negative Condition that matches the narrative of the media, downgrade his result into a Dramatic Failure.

    Satiety Expenditure: The invocation roll for the other Nightmare suffers no penalty and earns an Exceptional Success with three successes rather than five.

    Exceptional Success: As per the invoked Nightmare.
    Well now I finally know where those indie video games that try to knock on the 4th wall came from…

    Leave a comment:


  • GibberingEloquence
    replied
    It's Coming Out Of The Screen (Common Nightmare)
    That's not possible, it's just a movie. You must be tired and imagining things. But what if it's real? What else could be lurking behind every media you see? There's no way to be sure, and your sense of truth is unraveling as that creature places its hand on your shoulder and smiles at you.

    Dice Pool: None, see below.
    Action: Reflexive

    Normal: The Beast takes a –2 penalty on her roll to invoke another Nightmare, and in return she can infuse a piece of media with her Nightmare. The first person to observe that piece of media being displayed becomes the target of the infused Nightmare, which occurs at the climax of the media's display.

    "A piece of media" is defined as any source of information which contains audiovisual elements and an associated narrative, usually one based on the Beast's Family, Hunger and Legend. Most Beasts use digital files for ease of storage and display, but in such cases the Nightmare is contained within the hardware instead of the software (i.e. it does not inhabit every single copy of the digital file). Beasts can also infuse Nightmares within non-digital media, such as books, paintings and songs.

    High Satiety: The infused Nightmare can be activated upon the victim taking a specific action in the same scene that they observed the media, like looking into a mirror, eating a snack or answering a phone call. Furthermore, if the Beast wills it, the victim suffers an automatic Failure on his next roll to differentiate between reality and fiction. If he had a preexisting negative Condition that matches the narrative of the media, downgrade his result into a Dramatic Failure.

    Satiety Expenditure: The invocation roll for the other Nightmare suffers no penalty and earns an Exceptional Success with three successes rather than five.

    Exceptional Success: As per the invoked Nightmare.
    Last edited by GibberingEloquence; 05-06-2022, 08:41 AM.

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  • TempleBuilder
    replied
    Originally posted by Scriptorian View Post

    I kinda took your original idea and ran off with it...

    That’s Not Possible (Seers of the Throne)

    Don’t be ridiculous. This is all just some clever makeup and practical effects. An elaborate joke. After all, they can make anything look real with computers these days.

    Dice Pool: Intelligence + Satiety vs. Resolve + Supernatural Tolerance
    Normal: The fear of being wrong is a powerful thing, especially when it threatens your entire conception of reality. This Nightmare plays upon that fear, making it so the victim will accept any explanation or rationalization for supernatural activity, no matter how flimsy. He gains the Delusional Condition for the duration of the Nightmare, believing that any and all supernatural occurrences he witnesses are explainable through mundane means.
    High Satiety: As normal, except the Beast may broadly redefine what does and doesn’t violate the victim’s conception of reality, and under what worldview he will try to rationalize anything that violates it. For example, the victim can be caused to believe that man-made flight is impossible, and, upon witnessing an airplane in flight, that the infernal device must, in fact, be powered by unclean sorceries.
    Satiety Expenditure: The victim’s self-delusion and rationalization become so strong that he is inured against violations of his conception of reality. He temporarily gains the Actively Oblivious merit (Mage: The Awakening pg 302).
    Exceptional Success: Whenever the victim witnesses an obviously supernatural occurrence (or something that violates his altered worldview for the High Satiety effect), he suffers a breaking point.


    The guidelines for designing Nightmares limit beneficial effects to the Satiety Expenditure, so that's where I put the merit.
    Oh, this is great. I love it. It flows well together too. I admit I didn’t see that positive benefits being Expenditure only. Also I think I need to edit Get Out Of My Head! to be in line with the reduction to a chance die per expenditure.

    Leave a comment:


  • Scriptorian
    replied
    Originally posted by TempleBuilder View Post

    Yeah, I wasn't sure how to portray the Normal effect. The Actively Oblivious merit is pretty much what I was going for, but I didn't think giving a free, if temporary, merit was a good idea as a basic effect. Do you think a slightly revamped version should instead give the merit as the normal effect, and perhaps remove the willpower cost or give a bonus as the High Satiety effect?
    I kinda took your original idea and ran off with it...

    That’s Not Possible (Seers of the Throne)

    Don’t be ridiculous. This is all just some clever makeup and practical effects. An elaborate joke. After all, they can make anything look real with computers these days.

    Dice Pool: Intelligence + Satiety vs. Resolve + Supernatural Tolerance
    Normal: The fear of being wrong is a powerful thing, especially when it threatens your entire conception of reality. This Nightmare plays upon that fear, making it so the victim will accept any explanation or rationalization for supernatural activity, no matter how flimsy. He gains the Delusional Condition for the duration of the Nightmare, believing that any and all supernatural occurrences he witnesses are explainable through mundane means.
    High Satiety: As normal, except the Beast may broadly redefine what does and doesn’t violate the victim’s conception of reality, and under what worldview he will try to rationalize anything that violates it. For example, the victim can be caused to believe that man-made flight is impossible, and, upon witnessing an airplane in flight, that the infernal device must, in fact, be powered by unclean sorceries.
    Satiety Expenditure: The victim’s self-delusion and rationalization become so strong that he is inured against violations of his conception of reality. He temporarily gains the Actively Oblivious merit (Mage: The Awakening pg 302).
    Exceptional Success: Whenever the victim witnesses an obviously supernatural occurrence (or something that violates his altered worldview for the High Satiety effect), he suffers a breaking point.


    The guidelines for designing Nightmares limit beneficial effects to the Satiety Expenditure, so that's where I put the merit.

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  • TempleBuilder
    replied
    Weird one time! Let's see if I can make this concept work.

    Get Out Of My Head!

    What's that strange pressure at the back of my mind? Wait, I don't normally act like this. Something is wrong with me!

    Dice Pool: Wits + Satiety vs. Composure + Supernatural Tolerance
    Normal: The subject feels as if there illusory compulsion towards some set of actions the subject finds supremely repulsive. In reality, there is only the feeling of something else tampering with their mind.. The subject gains the Delusional condition.
    High Satiety: The subject find the pressure of whatever malaise grips them to be almost unbearable, coming to the conclusion that they must fight back or be crushed. When a opportunity occurs to indulge in one of the illusionary urges, the subject reflexively spends a point of willpower in order to resist the influence. If the subject has no willpower to spend, they instead stand there, visibly straining against the hostile influence. This only occurs once per opportunity.
    Satiety Expenditure: The Beast may spend multiple Satiety on this effect. In addition to the Normal or High Satiety effects, the subject can only put up the most marginal front of resistance to other mental influences, as the Nightmare focuses all of the subjects mental efforts on itself. The subject rolls a chance die to resist mental effects while under the influence of this Nightmare per Satiety spent.
    Exceptional Success: The subject immediately loses one point of Willpower.

    What do y'all think? Too much?

    Edit: fixed the Satiety Expenditure to be in line with the guidelines.
    Last edited by TempleBuilder; 02-24-2022, 08:36 PM.

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  • TempleBuilder
    replied
    Trying the happy pill one as practice. I've never experienced drugs outside of melatonin and some medication that I took as a child that I barely remember, so this should be...interesting. Trying not to make this a ranged version of Basilisk's Touch. Pretty sure reducing the number of doors for people by 4 is a bit too much.

    You Are Drugged

    What was that they shot into your arm? Are the lights too bright? Is that why is your head is so fogged? And what's with this strange feeling welling up from within?

    Dice Pool: Presence (?) + Satiety vs. Stamina (?) + Supernatural Tolerance
    Normal: The subject suddenly experiences a strange euphoria and gains the Intoxicated condition.
    High Satiety: As normal, except the subject find their their senses and inhibitions dulled further, increasing the penalties of the condition to -4 and removing 3 doors from social maneuvering.
    Satiety Expenditure: In addition to the Normal or High Satiety effects, the euphoria blurs the mind, causing the subject to only remember a jumbled mess of emotion, which quickly fades even further. The subject can potentially piece together what happened from their remainder of their memories, but all such attempts suffer a -4 penalty. All breaking points suffered while under the influence of this Nightmare are suspended until the subject pieces together what happened.
    Exceptional Success: Instead of gaining the Intoxicated condition, the Subject gains the Insensate tilt.
    Last edited by TempleBuilder; 02-24-2022, 05:06 PM.

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  • TempleBuilder
    replied
    Originally posted by Scriptorian View Post
    A common hazard of designing new Nightmares is realizing that an official Nightmare already covers the same mechanical or thematic territory, even if sometimes takes a little re-fluffing. At least once I’ve had a brilliant idea that turned out to already have been written with the exact same name. 😝
    Thanks. I'm slightly less embarrassed. You know, I swear I misremembering the effects of Nightmares. I don't know why. I know I've read through them at least once. But the short summery of what those Nightmares do in my head is all wrong. Maybe it's the names, and the weird mix of how simultaneously broad and narrow the effects and concepts are. For example, All Your Teeth Are Falling Out sounds to me like mostly a social debuff, but it's mechanics cover both that and physical impairment. Or maybe I'm just really bad at Beast. You know, one of the two.

    Originally posted by Scriptorian View Post
    Alternatively, The Void is Waiting explicitly tickles the Abyssal shard the human soul in order to produce its pseudo-Paradox effect, so I think it’s reasonable, based on that precedent, to design a Nightmare that triggers a Quiescence-like effect in a victim when they witness anything supernatural. Though that would be more appropriate to Scelesti kinship than Seer.
    Well, it's certainly a good Nightmare. I like what you did with it. I feel like it's more direct than what I was going for, but it's pretty cool.

    Originally posted by Scriptorian View Post
    I think the fundamental idea of Everything is Fine works as a Nightmare, but mechanically I think it should be based more on aggravating the victims willful ignorance, playing on their fear that their understanding of the world is incorrect, rather than a penalty to perceiving the spooky stuff.
    Yeah, I wasn't sure how to portray the Normal effect. The Actively Oblivious merit is pretty much what I was going for, but I didn't think giving a free, if temporary, merit was a good idea as a basic effect. Do you think a slightly revamped version should instead give the merit as the normal effect, and perhaps remove the willpower cost or give a bonus as the High Satiety effect?
    Last edited by TempleBuilder; 02-24-2022, 03:29 PM.

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  • Scriptorian
    replied
    This Is Beyond Your Understanding (Nasnas)

    No. This isn’t right. Things like this can’t happen. Your mind must be playing tricks on you. Better to just forget. Oh dear God, let you just forget.
    Dice Pool: Intelligence + Satiety vs. Resolve + Supernatural Tolerance
    Normal: The capacity for the human mind to reject things that do not conform to its worldview is exceptional. More than this, however, there are supernatural forces that can strain or even break a mortal’s mind upon witnessing them. This Nightmare stirs up those forces in the human soul, forcing the victim to rationalize or forget such experiences.
    At the end of any scene during which the victim witnessed an overtly supernatural occurrence, she suffers a breaking point. In addition to the normal results of a breaking point roll, on a failure or dramatic failure, she completely forgets the supernatural occurrence. On a normal success, she will rationalize or re-contextualize her memory of the event towards the mundane. On an exceptional success the victim will remember the event with clarity.
    High Satiety: As normal, except the breaking point is penalized by one-half the Beast’s Satiety, rounded up, and Beast may choose which Condition (if any) the victim acquires as a result of the breaking point.
    Satiety Expenditure: In addition to the normal or high satiety effects, the victim’s rejection of the supernatural is so strong it actually reinforces her soul against it (or maybe it’s just that the forces stirred up by this Nightmare are also inimical to other supernatural forces). For the duration of the Nightmare, the victim adds one-half the Beast’s Satiety, rounded up, to her Supernatural Tolerance for the purposes of resisting or contesting other supernatural effects.
    Exceptional Success: Each time the victim fails a breaking point as a result of witnessing an overtly supernatural occurrence, it counts as fulfilling the Beast’s Hunger (base Satiety potential 3).

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  • Scriptorian
    replied
    A common hazard of designing new Nightmares is realizing that an official Nightmare already covers the same mechanical or thematic territory, even if sometimes takes a little re-fluffing. At least once I’ve had a brilliant idea that turned out to already have been written with the exact same name. 😝

    Originally posted by TempleBuilder View Post

    Everything is Fine (Seer of the Throne Kinship)
    Alternatively, The Void is Waiting explicitly tickles the Abyssal shard the human soul in order to produce its pseudo-Paradox effect, so I think it’s reasonable, based on that precedent, to design a Nightmare that triggers a Quiescence-like effect in a victim when they witness anything supernatural. Though that would be more appropriate to Scelesti kinship than Seer.

    I think the fundamental idea of Everything is Fine works as a Nightmare, but mechanically I think it should be based more on aggravating the victims willful ignorance, playing on their fear that their understanding of the world is incorrect, rather than a penalty to perceiving the spooky stuff.

    Leave a comment:


  • TempleBuilder
    replied
    Thank you for taking the time and answering in such detail. Even if this one doesn’t quite pan out, I think I’m learning more about Beast, and so the exercise was worth it. I’ll see about trying another one tomorrow, and maybe it’ll be better. Or maybe not.

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  • Satchel
    replied
    Originally posted by TempleBuilder View Post
    The fear of fear or stress or having to worry about the world. At least, that's how I see it. As I understand, (and I'm not a psychology major or good at understanding people in general), people sometimes hear or see things that conflicts with how the understand the world. Maybe a movie star did something terrible, and some of the fans will be unable or unwilling to believe it. They will make excuses, or verbally attack whoever brought them the news. Most often though, they will deny that whatever happened actually happened. That reaction, though...I think it's based on fear. Fear that their worldview is wrong, or they were wrong about someone, or that they trusted someone who failed them. And that's a very human thing. The Nightmare works by cultivating that reaction, by forcing the mind to fear and reject fear and discomfort.

    I'd argue that is a very frightening state of mind. Not from the perspective of the target, obviously, while they are under the influence anyways. But I think most people would find being forced to be denial about the darker nature of the world until it's in the perfect position to hurt them to be quite frightening. I personally find that quite frightening, as well as finding that I could be heavily in denial about something. Pretending that everything is ok, just because I don't like the truth, is scary, especially because it's not really a conscious decision, in my experience anyways. I mean, it's possible I'm in denial about something right now, and I'd never know.

    But all the justifications about how I think it fits don't matter if it doesn't feel right to others. Is there anything I could do to make it better, in your mind?

    I don't know if this helps, but the inspirations for this Nightmare was the joke about the monster under the bed saying there is nothing under the bed, and the child believing them and going back to sleep, and what I've heard about We Happy Few. a game in which there are people so high on a happy pill, they don't notice that the piñata they are beating with sticks and eating is actually a rat. I find both of those things creepy.
    So here's the big one-two punch of problems with the Nightmare: There is no horror in denial on its own and the common qualities found in Mage's metaphysics that this is playing off of (mostly Quiescence) don't work like this.

    A nightmare where you realize right at the end that you were eating a bowl of maggots as though it was breakfast cereal, shook hands with a skinless horror at the bus stop, and sneezed a bunch of teeth into your handkerchief is not a nightmare where everything was Actually Normal and you saw nothing out of the ordinary, nor is a nightmare where you see something so horrible you spend the rest of the day studiously rewriting events in your head to avoid thinking about it the same thing as one where you never saw the horrible thing.

    Again, look to You Are Not Alone for an established case of how Nightmares can put things into people's heads but not take them out — it's pretty close to the described example of making the victim so afraid of seeing you that they refuse to look, and it does this by putting the idea that Something Terrible Will Happen If You Look At The Thing in their head. There are ways to paint the Ignorance Is Bliss effect you're evoking with the brush of fear/dread/horror/terror, but the nature of Kinship Nightmares is such that you have to acknowledge that euphoria-induced uncaring, the delayed realizations of a tired child, and crisis/scandal fatigue are all different things.

    Do you want this Nightmare to make its victims refuse to acknowledge an event and attack anyone who tries to tell them about it? Make it trigger breaking points whenever they give that version of events credence or neglect to silence its proponents.

    Want it to do the happy-pill thing? Lean into the horror of euphorics and maybe have it inflict the Drugged Tilt and/or the Intoxicated Condition.

    Want it to make the victims the kind of people the Seers love to see? You Are A Meat Machine is right there.

    Want it to replicate the joke about the kid and the monster under the bed? I'd honestly recommend against that one for the simple reason that it's a joke about a tired kid not realizing it's odd for someone to be in their room alone talking with them, and there's Siren's Treacherous Song's base effect right there if a character wants their words to be able to be extra persuasive, but putting something similar to You Are Better Than Them's hold on breaking point rolls into play for rolls to put together facts until the end of the Nightmare may be the way to go.

    Nightmares, especially Common Nightmares, can use different symbolism to say the same thing, but they have to say a consistent thing to be able to be the Nightmares that they are — a Kinship Nightmare you derived from a Blood Talon and a Nightmare you derived from a practitioner of the Refinement of Tin should feel different from each other even if they're both Nightmares that whip a target up into a furious rage.

    Funnily enough, I actually think that this one is closest to You Can't Dig It Out or They Are All Around You. It's supposed to make the illusory sense that something is wrong with you, that something is manipulating you...which is kind of true, but there is no Mind Reading or Mind Control in the power. Just making someone think that there is. They might go to the grocery store for their tin-foil hat, or they might try to convince their hunter friends to restrain them so they can't hurt anyone.
    If the intent is something like You Are Compromised, I'd lean towards effects like intrusive thoughts and doing things without knowing why unless you have specific things in mind for what "the target believes their mind is being probed/tampered with" means mechanically.

    I believe those together cover the range of things I want the Nightmare to do. Is there anything that represents jumpscares? Like maybe setting a trigger, like when you look away from something, and looking to something creepy rushing at you look, only for it to be gone when you blink or flinch?
    That's the domain of Atavisms or fare like Behold, My True Form! unless you've got a particular mechanical manifestation of that effect in mind.

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  • TempleBuilder
    replied
    Originally posted by Satchel View Post
    I get what you're going for here, but this doesn't feel like a power based in fear. You Are Not Alone penalizes Perception rolls as its default effect and it's clear that that's a power built off of the emotions of fear, terror, dread, and horror; Your Rage Consumes You and You Are Better Than Them come at it sideways by being about impositions of a frightful state of mind, but Everything Is Fine is just… everything's fine.

    Go back to Step One of Creating Kinship Nightmares: what is the nature of the fear this Nightmare is supposed to evoke?
    The fear of fear or stress or having to worry about the world. At least, that's how I see it. As I understand, (and I'm not a psychology major or good at understanding people in general), people sometimes hear or see things that conflicts with how the understand the world. Maybe a movie star did something terrible, and some of the fans will be unable or unwilling to believe it. They will make excuses, or verbally attack whoever brought them the news. Most often though, they will deny that whatever happened actually happened. That reaction, though...I think it's based on fear. Fear that their worldview is wrong, or they were wrong about someone, or that they trusted someone who failed them. And that's a very human thing. The Nightmare works by cultivating that reaction, by forcing the mind to fear and reject fear and discomfort.

    I'd argue that is a very frightening state of mind. Not from the perspective of the target, obviously, while they are under the influence anyways. But I think most people would find being forced to be denial about the darker nature of the world until it's in the perfect position to hurt them to be quite frightening. I personally find that quite frightening, as well as finding that I could be heavily in denial about something. Pretending that everything is ok, just because I don't like the truth, is scary, especially because it's not really a conscious decision, in my experience anyways. I mean, it's possible I'm in denial about something right now, and I'd never know.

    But all the justifications about how I think it fits don't matter if it doesn't feel right to others. Is there anything I could do to retool it or make it better, in your mind?

    I don't know if this helps, but the inspirations for this Nightmare was the joke about the monster under the bed saying there is nothing under the bed, and the child believing them and going back to sleep, and what I've heard about We Happy Few. a game in which there are people so high on a happy pill, they don't notice that the piñata they are beating with sticks and eating is actually a rat. I find both of those things creepy.

    Originally posted by Satchel View Post
    May need to differentiate this from You Are Better Than Them.
    ...yeah. I guess this one is pretty similar in effect of what I wanted. The High Satiety effect of avoiding breaking points and making it really easy to convince people of doing bad things is pretty close to my concept of what I wanted. I guess my version is a bit less hostile to everyone, no vice/virtue switching or immediately hating someone because they talked back to you. It should probably work by giving more incentives to ignoring rules and and taboos and possibly dangers in favor of pursuing asperations.

    Originally posted by Satchel View Post
    May need to differentiate this from They Are All Around You and/or Your Rage Consumes You.
    I kinda thought of this as the midpoint between them. Instead of lashing out at everything, they really only focus on a single target as their makeshift conviction touchstone (granted that "single target" might be a group of people). Unfortunately, They Are All Around You actually has more to do with lashing out at the conspiracy than I remembered. Will tinker some more with the concept.

    Originally posted by Satchel View Post
    May need to differentiate this from particular applications of You're One Of Us.
    Huh...Yeah. I'm going to have to consider that. Technically, the mechanical effects about hunger and the like aren't super relevant, since this is about the immortality, but I think you are absolutely correct about it being vey similar in concept.

    Originally posted by Satchel View Post
    May need to differentiate this from We Know All Your Secrets.
    Funnily enough, I actually think that this one is closest to You Can't Dig It Out or They Are All Around You. It's supposed to make the illusory sense that something is wrong with you, that something is manipulating you...which is kind of true, but there is no Mind Reading or Mind Control in the power. Just making someone think that there is. They might go to the grocery store for their tin-foil hat, or they might try to convince their hunter friends to restrain them so they can't hurt anyone.

    Originally posted by Satchel View Post
    The Nightmare Discipline and Tale/Mien of the Baba Yaga aren't really about general spookiness. The Satiety Expenditure effect of You Will Never Rest lets you make the target Frightened of particular things, and They Walk Among Us makes them Spooked, They Are All Around You and You Can't Dig It Out can both make them Paranoid, but Nightmares represent specific fears, even if that fear is that there's something nonspecific out there (or in your house, in your food, lurking behind the TV screen, lurking behind you…)
    I believe those together cover the range of things I want the Nightmare to do. Is there anything that represents jumpscares? Like maybe setting a trigger, like when you look away from something, and looking to something creepy rushing at you look, only for it to be gone when you blink or flinch?

    Edit: Sorry this took so long, I guess I'm a slow type. Also some minor wording changes
    Last edited by TempleBuilder; 02-23-2022, 11:49 PM.

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  • Satchel
    replied
    Originally posted by TempleBuilder View Post
    Well...this is a thing. Not sure if anyone has done this yet. Any comments, concerns, or criticisms are welcome.

    Everything is Fine (Seer of the Throne Kinship)

    ...See? There is no monster in the closest. It was probably just a bad dream. Go back to sleep.

    Dice Pool: Intelligence + Satiety vs Resolve + Supernatural Tolerance

    Normal Effect: The target realizes that no matter how strange things get, or how loud the floorboards creek, everything is fine. The subject suffers -2 penalty on perception rolls that might cause them stress, or experience a breaking point. This effect ends if the subject takes damage.

    High Satiety: The target temporary gains the Actively Oblivious merit (Pg 302 Mage 2e core)

    Satiety Expenditure: The target gains the Delusional Condition, believing nothing around them is a cause for alarm. That's just some kid's chalk drawings, and and some spilled paint, and that dark eyed stranger only just gave him a playful kiss on the neck. Everything is Fine.
    I get what you're going for here, but this doesn't feel like a power based in fear. You Are Not Alone penalizes Perception rolls as its default effect and it's clear that that's a power built off of the emotions of fear, terror, dread, and horror; Your Rage Consumes You and You Are Better Than Them come at it sideways by being about impositions of a frightful state of mind, but Everything Is Fine is just… everything's fine.

    Go back to Step One of Creating Kinship Nightmares: what is the nature of the fear this Nightmare is supposed to evoke?

    I had some other ideas like:
    This is a Dream (Low Clarity Changeling): makes the subject believe they are in a dream, ie without consequences.
    May need to differentiate this from You Are Better Than Them.
    They Did This to You! (Exomorphic Deviant): makes the subject believe that a particular person or group is the source of all their troubles. Think the baleful sense summer contract.
    May need to differentiate this from They Are All Around You and/or Your Rage Consumes You.
    Never Ending (Immortal): The subject believes that they will live forever, and acts accordingly.
    May need to differentiate this from particular applications of You're One Of Us.
    Get out of my Head!: The subject believes that their thoughts are being tampered with. This was a Cephalist one, until I realized that it was a actually terror that Beasts can do by themselves.
    May need to differentiate this from We Know All Your Secrets.
    This is a Nightmare!: a generic, makes things seem spooky power. I'm actually surprised this isn't a thing already. It's not like it's a uncommon idea with Nosferatu and Autumn contracts. Maybe there is a reason I'm missing that means this is not a valid Nightmare?
    The Nightmare Discipline and Tale/Mien of the Baba Yaga aren't really about general spookiness. The Satiety Expenditure effect of You Will Never Rest lets you make the target Frightened of particular things, and They Walk Among Us makes them Spooked, They Are All Around You and You Can't Dig It Out can both make them Paranoid, but Nightmares represent specific fears, even if that fear is that there's something nonspecific out there (or in your house, in your food, lurking behind the TV screen, lurking behind you…)

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  • TempleBuilder
    replied
    Well...this is a thing. Not sure if anyone has done this yet. Any comments, concerns, or criticisms are welcome.

    Everything is Fine (Seer of the Throne Kinship)

    ...See? There is no monster in the closest. It was probably just a bad dream. Go back to sleep.

    Dice Pool: Intelligence + Satiety vs Resolve + Supernatural Tolerance

    Normal Effect: The target realizes that no matter how strange things get, or how loud the floorboards creek, everything is fine. The subject suffers -2 penalty on perception rolls that might cause them stress, or experience a breaking point. This effect ends if the subject takes damage.

    High Satiety: The target temporary gains the Actively Oblivious merit (Pg 302 Mage 2e core)

    Satiety Expenditure: The target gains the Delusional Condition, believing nothing around them is a cause for alarm. That's just some kid's chalk drawings, and and some spilled paint, and that dark eyed stranger only just gave him a playful kiss on the neck. Everything is Fine.

    I had some other ideas like:
    This is a Dream (Low Clarity Changeling): makes the subject believe they are in a dream, ie without consequences.
    They Did This to You! (Exomorphic Deviant): makes the subject believe that a particular person or group is the source of all their troubles. Think the baleful sense summer contract.
    Never Ending (Immortal): The subject believes that they will live forever, and acts accordingly.
    Get out of my Head!: The subject believes that their thoughts are being tampered with. This was a Cephalist one, until I realized that it was a actually terror that Beasts can do by themselves.
    This is a Nightmare!: a generic, makes things seem spooky power. I'm actually surprised this isn't a thing already. It's not like it's a uncommon idea with Nosferatu and Autumn contracts. Maybe there is a reason that I'm missing that means this is not a valid Nightmare?

    minor edit: grammar.
    Last edited by TempleBuilder; 02-24-2022, 02:41 PM.

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