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Homebrew Nightmares

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  • Geckopirateship
    started a topic Homebrew Nightmares

    Homebrew Nightmares

    Because, surprisingly, there wasn't already a thread for this, even though Nightmares are literally designed to be homebrewed. Here until we get a Beast forum. Ideas or fully crunched mechanics are both fine, as are Nightmares based on homebrew templates.

    You Are Not Prepared (General): The nightmare of showing up naked to class, or having to take a test you didn't study for, all part of the wider fear of not being prepared. Most likely makes the target more likely to neglect crucial items or preparations.

    You Are Not Good Enough (General): The target becomes convinced of their own weakness, but instead tries to compensate for it with excessive training, to the point of doing much more harm than good. They also become obsessed with anything that could give them "an edge", to the point of seeking out vampires and begging to be embraced or ghouled or volunteering for bizarre mad science experiments.

    It's a Jungle Out There (Often Vampire, but can come from any politically vicious monster): The target becomes convinced that the world is hostile, uncaring, and mercilessly Darwinian, and comes to believe that only be stamping out all compassion and being as ruthless as possible can they raise their station.

    Curiosity Killed the Cat (Guardian of the Veil Mage): The target becomes convinced that any attempt to investigate bizarre or supernatural occurrences is incredibly dangerous, and will obsessively avoid anything unusual.

    You Are Obsolete (Free Council Mage, Genius): The target becomes a walking anachronism: they become hopeless with current technology, slang, and culture, utterly convinced that their own devices and knowledge are hopelessly out of date.

    Mind Your Manners (Chatelaine Changeling, True Fae): The target becomes scrupulous about adhering to various ancient and traditional rules of decorum: hospitality, honorable combat, and "good form" in general.

    Memories Are Fleeting (Mummy): The target forgets something important: a major event from their past, a friend or family member

    They Are Not Ready (Guardian of the Veil or Genius): The target becomes convinced that others, even their friends and allies, are unworthy of learning or incapable of grasping some type of "forbidden knowledge", causing them to obsessively safeguard everything they know and learn, going so far as to conceal crucial information from their allies.

    You Could Wake Up Dead Tomorrow (Sin-Eater): "Oh Bart, don't worry, people die all the time. In fact, you could wake up dead tomorrow.". No idea what it would do, I just couldn't resist.

    Anything Could Kill You (Forgotten Sin-Eater): The Beast can convince the target that a completely innocuous object, place, or situation is incredibly lethal.

    You Know Nothing (Genius): The victim's Mental attributes and skills cease to work as they become convinced that all they know is infinitely inferior to others, and that the laws of the world are far too vast to ever be understood by their puny mind.

    Dead Timeline (Lemurian Genius, possibly any Genius or Mage involved with time travel): The target becomes convinced that they have time traveled in some way: to the past, future, or another timeline.

    Pseudoscience (Unmada Genius): The target becomes convinced that some law of physics or scientific fact is false, and their own pet theory is true. This causes them to, for example, believe that any device that operates based on laws contrary to their own beliefs does not work.

    You'll Kill Us All! (Klagen Genius): The target becomes convinced that one of their projects or endeavors will almost certainly end in chaos and tragedy.

    Kill to Know (Mysterium Mage, Staunen Genius, Mekhet Vampire...the list goes on.): The target becomes obsessed with answering a question or solving a certain mystery, regardless of how difficult or dangerous it is.

    If Only You Ruled The World (Hoffnung Genius, any monster with utopian plans and megalomania): The target begins to believe that they could solve all the world's problems, if only they were in charge. They will refuse to yield any power or leadership positions they have, and will insist that everyone else follows their decisions, becoming sullen or violent if not obeyed.

    They Called You Mad (Neid Genius): I have a few ideas, but my favorite one is that it forces the target into stereotypical "mad scientist" behavior.

  • GibberingEloquence
    replied
    You Don't Understand The Contract [Changeling Kinship]
    What do all of these words even mean? None of it makes any sense, and you can feel your freedom shrinking with each passing second. Chances are you might as well be selling your soul to the Devil.
    Dice Pool: Manipulation + Satiety vs Wits + Supernatural Tolerance

    Normal Satiety: The victim suffers a -2 penalty on all rolls to understand the fine print or implications of any contract, oath or bargain, whether it has legal weight or not. The words don't resemble actual ideas so much as they look like vaguely ominous gibberish. He must spend 1 Willpower point just to make the first such roll in the scene, which does not add dice to it.

    High Satiety: The Nightmare's penalty is -4. Furthermore, Failures become Dramatic Failures.

    Satiety Expenditure: The victim's lack of understanding becomes so severe that they suffer the Misinformed Condition (see below).

    Exceptional Success: Forcing the victim to sign the contract counts for Feeding the Beast's Hunger, with a base Satiety Potential of 3.

    Misinformed
    Effect: You've gathered or been given extensive but misleading information. When making a roll for the relevant topic, you may Resolve this Condition to gain a Beat. Roll twice and keep the worst result, and do not apply dice tricks, not even 10 Again. Combat rolls are not affected by this Condition.

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  • GibberingEloquence
    replied
    Nothing Has Meaning [Scelestus Kinship]
    Give up and let the Void in.
    Dice Pool: Manipulation + Satiety vs Resolve + Supernatural Tolerance

    Normal Satiety: The victim suffers a -2 penalty on all rolls to convince others that something is meaningful or otherwise true. The victim himself has trouble believing it as the feeling of emptiness gnaws at his soul. He must spend 1 Willpower point just to make the first such roll in the scene, which does not add dice to it. As a side effect, rolls to convince others to actively reject meaning and truth receive a +2. If the victim has fulfilled their Virtue or equivalent trait within the scene, they gain a +2 to contest the Nightmare for the rest of it. And if they get an Exceptional Success, they receive the Inspired or Steadfast Condition on their next roll to pursue an Aspiration. The victim embraces the absence of meaning but is driven to create his own.

    High Satiety: The Nightmare's penalty/bonus is 4, respectively. When suffering from the penalty, he must spend 1 Willpower point on each such roll and his Failures become Dramatic Failures. When receiving the bonus, he may spend 1 Willpower point to gain Rote Quality instead of +3. If the character has Integrity and runs out of Willpower as a result of this Nightmare, he can still roll but suffers a Breaking Point at -2. Other characters gain the Delusional Condition instead, with the particulars being chosen by the Beast. The Abyss is ruination in all its forms, even for those who think they are benefiting from it.

    Satiety Expenditure: The victim experiences a harrowing and unfathomable vision of being devoured by the Abyss. He gains the Fugue Condition, chosen by the Beast. He also gains an additional Vice of Despair, even if he normally does not have Vices.

    Exceptional Success: The victim suffers from the Open Condition for Abyssal phenomena for the scene. This can Feed your Hunger with an initial Satiety Potential of 3 at ST discretion.

    Note: Upon establishing Family Ties with a Scelestus, the Beast is considered to have the Resonant Condition for the Abyss as long as the Family Ties last. He may suppress this Condition for the scene by spending 1 Willpower and rolling Resolve + Composure - his own Lair. An Exceptional Success extends the suppression for the chapter.
    Last edited by GibberingEloquence; 06-05-2019, 08:24 PM.

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  • Wormwood
    replied
    Human interaction is partly based on our ability to coat statements in nice words to take the sting out - the occasional 'white lie'. What happens if you take this away, however?
    You Cannot Lie
    Manipulation + Satiety vs. Composure + Supernatural Tolerance

    Normal: The victim finds themselves unable to lie - to tell someone something that they themselves believe to be wrong takes a lot of effort. Rolling Subterfuge requires spending a WP.
    High Satiety: Not only is the victim completely unable to tell a lie, they also constantly blurt out what they think. The victim is treated as one impression level lower for the sake of social interaction, and failed social rolls are considered dramatic failures.
    Satiety Expenditure: All social rolls are penalized by the victim's dots in Subterfuge - the better they were at lying and thus the more they relied on it, the worse it hits them.
    Exceptional Success: Composure rolls are penalized by the Beast's Lair.

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  • HelmsDerp
    replied
    You Died
    Manipulation+Satiety Vs. Composure+Supernatural Tolerance
    Normal: The victim believes they have suffered an amount of damage equal to the Beast's Satiety. They do not mark off any actual health boxes, but they may suffer wound penalties and may have to roll to remain conscious if the phantom damage would be enough to fill their unmarked health boxes.
    High Satiety: The victim "bleeds" for a point of phantom damage each turn until they pass out or the Nightmare ends.
    Satiety Expenditure: In addition to the phantom damage the Nightmare also deals two points of true lethal damage per point of Satiety spent.
    Exceptional Success: The psychological trauma is so great that the victim suffers bashing damage equal to the Beast's Satiety.


    It's sort of similar to Behold My True Form, but I wanted an effect that was more psychological and less directly face melting.

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  • Konradleijon
    replied
    I love your Profile pic. Good Nightmare really flavorful.

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  • mourge40k
    replied
    Noticed there wasn't any Ventrue Kinship Nightmares around, so I decided to cook my own up.
    Nothing More Than Useful Tools

    Dice Pool: Manipulation + Satiety vs. Composure + Supernatural Resistance
    Normal: Whenever the victim of this Nightmare interacts with important figures in his life or a Touchstone, he must spend 1 Willpower, unless he is directly commanding them to do something.
    High Satiety: The target gains the Amnesia Condition, associated with his loved ones or his Touchstones.
    Satiety Expenditure: The normal effect becomes permanent.
    Exceptional Success: The target gains the Paranoid Condition, convinced that those closest to him are beginning to plot his downfall.

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  • GibberingEloquence
    replied
    Credit goes to Reighnhell for the Corrupted Condition.

    You Are Evil And It Feels Good (Infernal Kinship)

    "You cared about doing the right thing once, but now all you can think of is how to satisfy your basest, darkest impulses. Why should it be any different when no good deed goes unpunished?"

    Dice Pool: Manipulation + Satiety vs Composure + Supernatural Tolerance

    Normal Satiety: The victim must roll Resolve + Composure to avoid pursuing their Vice or equivalent trait for [Lair] days, with a -2 penalty. Willpower points that are spent in scenes where the victims succumbs grant 2 extra dice.

    High Satiety: The victim suffers from the Corrupted Condition for [Lair] days. Whenever they suffer a Breaking Point while satisfying a Vice or equivalent trait, they gain the Inspired Condition.

    Satiety Expenditure: The victim gains the Open Condition for Infernals for the scene.

    Exceptional Success: The Beast may add a Vice or equivalent trait of their choosing.

    Corrupted (Persistent)
    Your characters darkest nature and most venial impulses are forced to the surface. While this condition is active, she no longer gain willpower from her Virtue. She can still act virtuously, but no mechanical reward awaits them. Fulfilling her Vice regains Willpower normally. Fulfilling her Vice in a way that leads to a breaking point roll regains all spent Willpower, regardless of whether the breaking point roll succeeds or fails.
    Resolution: Whenever acting out your characters Vice causes a significant personal setback. This condition is usually caused by a supernatural influence or curse; lifting the curse or removing the influence allows this condition to be shed.

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  • Wormwood
    replied
    Originally posted by Master Aquatosic View Post


    Obascus Rites substitute one problem for another. What would be the downside?
    As mentuoned, Bonus to Heroic Tracking, maybe throw in a possibility of being used against the Beast by virtue of not being exempted from the target group, Or Maybe the Victim is aware that the Nightmare-donating beast is the source.
    Alternatively, you get a free of charge Nightmare weapon that applies high and normal satiety effects as you desire - but you lose access to the satiety expenditure for as long as the item exists. Or even become altogether incapable of using the Nightmare without the item.
    Last edited by Wormwood; 05-31-2018, 06:01 AM. Reason: phone... autocorrect is annoying

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  • Vent0
    replied
    Originally posted by Master Aquatosic View Post


    Obascus Rites substitute one problem for another. What would be the downside?
    Ideas? Maybe it pings Heroic Tracking each time it activates. So it is a useful tool, but brings other headaches.
    Last edited by Vent0; 05-29-2018, 06:49 PM.

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  • Master Aquatosic
    replied
    Originally posted by Vent0 View Post

    So there is conceptual and mechanical room for a "whoever picks up/uses the object gets hit with the Nightmare" Nightmare.



    Hmm. A nice Obcasus Rite might be a repeating, conditional Nightmare use upon an area or object. Which could be used for a Beast-version "magic item".

    Obascus Rites substitute one problem for another. What would be the downside?

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  • Vent0
    replied
    Originally posted by Satchel View Post
    "The modified Nightmare affects whoever next enters this room" is the High Satiety effect for The Walls Have Eyes.

    "A relatively subtle Nightmare affects every mortal in the hive for a lunar month" is the Exceptional Success effect of Folie à Deux.
    So there is conceptual and mechanical room for a "whoever picks up/uses the object gets hit with the Nightmare" Nightmare.

    Originally posted by Wormwood View Post

    Not as of now, no. Would be pretty similar to The Walls have Eyes, though, I guess: targeting the next person to use the item/spend a certain amount of time in its presence.
    Of course, instead of a Nightmare, you could also make this an Obcasus Rite.
    Hmm. A nice Obcasus Rite might be a repeating, conditional Nightmare use upon an area or object. Which could be used for a Beast-version "magic item".

    Leave a comment:


  • Satchel
    replied
    Originally posted by Wormwood View Post
    Not as of now, no. Would be pretty similar to The Walls have Eyes, though, I guess: targeting the next person to use the item/spend a certain amount of time in its presence.
    "The modified Nightmare affects whoever next enters this room" is the High Satiety effect for The Walls Have Eyes.

    Originally posted by ajf115 View Post
    If you were to make it an Obcasus RIte, I think that the Rite should make the Nightmare permanent, or very long-lived - that is, the Nightmare wouldn't just be 'one-use'.
    "A relatively subtle Nightmare affects every mortal in the hive for a lunar month" is the Exceptional Success effect of Folie à Deux.

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  • ajf115
    replied
    Originally posted by Wormwood View Post
    Of course, instead of a Nightmare, you could also make this an Obcasus Rite.
    If you were to make it an Obcasus RIte, I think that the Rite should make the Nightmare permanent, or very long-lived - that is, the Nightmare wouldn't just be 'one-use'.

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  • Wormwood
    replied
    Originally posted by Vent0 View Post
    Any chance we can get all the finished Nightmares compiled into one post (or a link to a Document)?

    Fear Is Contagious allows for Nightmares to spread. Was there one that allowed you to "trap" an item or area with a Nightmare?
    Not as of now, no. Would be pretty similar to The Walls have Eyes, though, I guess: targeting the next person to use the item/spend a certain amount of time in its presence.
    Of course, instead of a Nightmare, you could also make this an Obcasus Rite.

    Leave a comment:

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