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Beast: Character Idea Thread

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  • DeathMonkee
    started a topic Beast: Character Idea Thread

    Beast: Character Idea Thread

    So, lets start an Idea Thread for characters that way we can spread those creative juices.

    1. DMV Hag
    So I'm reading through the Hungers and I get to the Hunger for Punishment and my brain suddenly clicks, "That explains the DMV! No wonder people who have DUI's and Suspensions tend to file the wrong paperwork, they are given it 'on accident' by Hag-Beasts who feed their Hunger for Punishment by sending them chasing their tails through paperwork for months!"

    Dear god, those hags could spend Satity like it was going out of style, that would be the best feeding ground ever. And any hero's who attack get overwhelmed by the coven of Hag-Beasts with the massive home advantage.

    2. Dentist Tooth Collector
    At a young age you had many nightmares about all of your teeth falling out as you ran through a maze-like castle made of teeth. Then one day you heard a voice calling you from the center of the castle that led you to a massive hall, with a throne made from a giant bleeding tooth. From that day forth, you collected the teeth of those you met and fed your Soul from this. Your obsession with teeth eventually led you to attend medical school and become a surgical dentist. Your Soul's form is made up of a swarm of small tooth fairy-like creatures
    You also have Mafia Contacts who do you favors and in return you patch up their boys when they end up hurt, and if you tell them that a tooth needs to come out, well your the doc right?

  • Wormwood
    Sarah Morales (Seven Deadly Sins Brood) (WIP)
    Concept: egomaniac thrill/attention-seeking Alpha Bitch
    Family: Anakim
    Hunger: Ravager
    Life: Arrogant
    Legend: Judgemental
    Horror: A winged and horned lion
    ​Atavisms: Alien Allure, Illusion of Safety, Mimir's Wisdom, Weakness Exposed
    Nightmares: Fear is Contagious, Family is Forever, Behold my True Form,
    Attributes: Social / Physical / Mental
    Skills: Social/ Physical/ Mental
    Lair: A painted pyramid amidst a desert
    Lair Traits:
    Extreme Heat

    She was the Cheerleader to end all cheerleaders, the queen alpha of all girls believing the world to orbit around them - and then she had a rude awakening when, in college, all her partying took its toll on her plans of becoming rich and leading an easy life by crushing them to dust when she was expelled.
    Except Sarah wouldn't take the Seat of Pride if that was were it all came to an end. No, as far as she was concerned, this was just the beginning of her gracing the world with her unparalleled beauty, brilliant mind and peerless social skills.
    Egomaniac extraordinaire, Sarah gets away with things not only because of her charm and good looks, but because of the sheer refuge in audacity.
    No one would come in during a lesson to take the projector away for 'repairs', right? What about just showing up at a travel agency and starting to order around people like she owned the place, leaving with a number of sensitive data? Well, all those things would have been just child's play.
    Sarah didn't waste her time on that.
    She got a realistic looking uniform and a good road flare and stole a policeman's motorcycle, stopped a money transporter with claims of a bomb threat, and made a scene of the bomb "about to blow". All that was left was to jump into the now-empty driver's seat and take off.
    Sure, she didn't get to keep most of the money, and was sent to prison - but she did leave. Well, break-out, but "Is it really a prison break if you simply walk out?" The helicopter probably was a bit much, but she wanted to leave an impression, after all.
    If only her 'pranks' had stayed that harmless.
    Changing identities turned out to be easier if you had her particular set of skills and no inhibitions to go all-out to get what you want. But her Horror found a taste in shaking up the people's sense of security, and Sarah was vindictive to a fault. Usually, she would lounge and enjoy life as a party queen, but occasionally, she would pick someone or something catching her eye at the wrong moment, and set out to destroy them as thouroughly as she can.

    Inspiration: The Real Life TV Tropes page on Bavarian Fire Drills. What the hell, people, what the hell.

    This is still a work in progress, as the themes are a little bit over the place, I am aware. Still, should serve well as a starting point / inspiration.

    Leave a comment:

  • TerrorCooper
    Originally posted by Nyrufa View Post
    Anakim Ravager: They say too much of a good thing is bad for you. So it is that this Beast satiates itself by indulging the vice of others. They are more than a drug pusher, more than a chef, they are addiction incarnate. That voice in your heard encouraging you to try one more serving. Drugs, food, sex, anything that his victims may derive pleasure from, he is happy to provide. And then, when they finally go too far and their body retaliates against them, he feasts!

    The Beast's soul is a horrifying figure that appears to be made out of living candy with syringes strapped to its fingers and bottles of narcotic drugs embedded into its backside. Its skin is like ginger bread, white frosting dripping from its mouth filled with candy corn teeth and specks of red cinnamon pepper his body, completely nude for all to see. A mane of black licorice wreathes its head and it speaks with a pleasant voice and trustworthy tone. The vials in his backside pump through his arms and into his fingers, ready to empty their contents into his victim's veins if he catches them!
    This greatly reminds me of the Candy Mare from the fanfic ‘Something Sweet To Bite’ on Fimfiction. Well done! I might use this as my character, should I ever find myself a viable group (though I’ll probably modify it a bit). Though, from what I'm inferring, the Beast could just as likely be an Enabler, Hungering for the Transgressions of those who got too far to satiate their desires, as a Ravager, Hungering for the Ruin of those who let their addictions consume them.

    Originally posted by GibberingEloquence View Post
    Slaanesh would be proud. Don't forget the painfully exaggerated sexual characteristics both primary and secondary. What if someone is addicted to adrenaline? Does he invite them to a fist fight or petty crime? He sounds like a perfect candidate for the Alien Allure Atavism and the Wondrous Lair Trait.
    I agree with ya’, mate! May-haps said Lair trait could take the form of the Lair being filled to the brim with entire ecosystems/landscapes formed from sweets, junk food, drugs (both prepared in various ways, and ‘raw’), sexual equipment and a kaleidoscopic menagerie of other things?

    Originally posted by Nyrufa View Post
    To be honest, I'm thinking about possibly altering their appearance a bit. A creature with needles strapped to their fingers doesn't exactly say "Let's be friends!" as well as he's supposed to.
    You could easily smooth that over with the Alien Allure Atavism; the poor buggers who find themselves in the lair typically wind up focusing way too much on the Horror’s beauty, its chest (bouncy-bouncy boing-boings, if ya’ know what I mean), abdomen (“What a six-pack!”), ass (damn that’s fine!) and/or loins (for obvious reasons *waggles eyebrows with a lecherous smirk-leer-grin*) and/or the fact that it’s made of food to notice anything until it’s too late.

    Heck, particularly arrogant, lustful, gluttonous and/or otherwise vice-ridden Heroes could end up falling into the trap of trying to claim this ‘mis-lead beauty’ for themselves, or the weaker(-willed) ones just outright pledging themselves into the Beast’s service in exchange for just one more taste of what their new master/mistress has to offer.

    Basically, Horrors are creatures born from the very essence of nightmares. Thus, they’re as beholden to dream logic as their Lairs are when it comes to exact limits on their forms and morphologies.

    Edit: Apologies for the mess, I’m on my phone at ‘work’. I’ll fix it when I get home.

    Edit 2: Okay, it should be sorted out now…
    Last edited by TerrorCooper; 06-09-2021, 04:43 PM.

    Leave a comment:

  • Wormwood
    Carrie O'Neil
    Family: Makara
    Hunger: Nemesis
    Life: Curious
    Legend: Relentless
    Horror: A shoggoth-looking blob monster. Like this:
    or this

    At Lair 1: Heart of the Ocean, Limb from Limb, Ravenous Maw
    At Lair 2: Wings of the Raptor, Illusion of Safety, Terror's Friend
    At Lair 3: Caught in the Webs, From the Shadows
    At Lair 4: Cyclopean Strength, Infestation
    At Lair 5: Titanic Blow, Lightning Strike
    At Lair 6: Shadow Stalker
    At Lair 7: Monster from the Deep, Looming Presence
    At Lair 8: Skin Deep
    At Lair 9: Unbreakable
    At Lair 10: Enemy Within

    At Lair 1: The Walls have Eyes, Tentacles Everyhwere!
    At Lair 3: Fear Is Contagious, Run Away
    At Lair 5: You Are Not Alone
    At Lair 7: Tabula Rasa, They Walk Among Us
    At Lair 10: Your Rage Consumes You, You Are A Meat Machine

    Merits: Legendary Horror (ooooo)

    Lair: A meatmoss covered cave, half the floor covered by a pink, viscious fluid pooling into a small lake of indeterminite depth at the room's center. Tendrils extend from the ground and walls and move about, ready to grasp and hold on to hapless victims, or even draw them towards one of the many maws, waiting to chomp on tasty biomass.

    Lair Traits:
    Lair 1: Slick, Flooded
    Lair 2: Maze
    Lair 4: Stench
    Lair 6: Undergrowth
    Lair 8: Engulfing
    Lair 10: Razored

    Carrie and her Shoggothy Horror have an unusual relationship. The former Unfettered Legendary Horror possessed her, and was fractured during that timeframe, ending up in the two becoming a Begotten. For most intents and purposes, she is a normal starting Beast, but this changes a few things: the Legendary Horror Merit applies with 1 dot, and as she gains Lair Dots, they will rise up to 5 at Lair 5. Her Horror is a little more indepent, as a result, with the appropriate consequences. Furthermore, when she rises in Lair and accumulates the appropriate XP, they are automatically spent on certain Atavisms, as they represent the Horror re-acquiring lost abilities (basically, preset Atavisms, gatekeeping additional dots in Lair).
    However, the Fragments of the Horror still exist - where she to find any, she would likely regain some of it's power (up to storyteller discretion if this takes the form of extra XP or handing out an Atavism or dot in Lair).
    Tbh, Carrie is mostly meant to be used as an NPC and storyhook, although it could be fun to have her as a PC, too.

    Attributes: Mental/Physical/Social -
    Carrie is both book-smart and hard-headed. Her job requires her to perform delicate analysis with her hands. She doesn't stand out socially in any way.

    Skills: Mental/Social/Physical -
    Carrie is well-versed in Academics and Science, due to her work, and has some knowledge of Medicine. She has a knack for Crafts, which comes in handy on the field when she needs to create special equipment, and knows enough about computers to program simple databanks to better organize her findings. She has learned to fit in with certain more affluent groups during her fundraisers, but left the actual contract talks to other people (low persuasion). Furthermore, even though recently she has had to lie very often, she is far from an expert yet. She is good at scientific journalism, however, and can write captivating reports, which are often a much-needed source of income.
    She has recently picked up the odd stealth skill to keep her more questionable acitivites hidden, but is still a novice. She's been running and climbing for a few years, however, to compensate for the deskwork.

    Carrie always was fascinated with ruins and old places, stories and animals. No one was really surprised when she ended up studying Archeology and Biology. People were surprised and more than a little impressed, however, when she achieved double doctorates in Anthropology and Paleontology. Other than her family, of course, who kept complaining about Carrie's chosen profession: poor pay (especially compared to the amount of work), time-consuming, you could have become a real doctor etc.
    She didn't care, though, because she loved what she was doing.

    One fateful day, she was offered a unique opportunity: Tom, once her lover and now one of her professional connections, unearthed something "really old and strange" at their Antarctica base, which he believed to be extraterrestrial in origin. During a test-drive with a new drill meant to extract samples from otherwise unreachable sedimantary strata, something gave way, and the whole expensive equipment crashed into a cave some 20 metres below the ground. What had started as a horrible accident turned out to be a blessing in disguise: the cave was old, untouched - and filled with symbols, paintings, and mucous liquid. Tom was already composing a possible speech for their Nobel prize, but Carrie remained sceptical. Once there, Carrie could easily see why Tom believed to have found proof of aliens: the cave was old and had been closed off for at least half a million years, judging by the sediment strata they had broken through, yet it was filled with signs of civilisation, predating the first modern humans by more than 200.000 years. Carrie quickly bashed the dreams of extraterrestrial origins, but pushed the dreams of Nobel prizes: this seemed to be proof of intelligent, sapient hominids with a highly advanced society.
    Working relentlessly during the day, her nights were plagued with nightmares of the ever-present pink mucus, a giant mass resembling a mix of tubifex worms and lichen, growing tentacles, teeth and eyes to hunt her. The amorphous, ever-shifting blob moved quickly, cornered her, and when it touched her, she woke up, often screaming, sweating, still feeling the warmth radiating off of the monstrosity. She got strange looks, but she wasn't the only one having bad dreams. They concluded something about the air or liquid must be nightmare-inducing, but they pressed on. The lure of prestige and acknowledgement (and money!) was too strong.
    After one week of this, a large group of people entered the site. Masked men, black uniforms, military grade equipment. No questions, no demands, only the sound of gunfire at the first sign of resistance. After the first people were shot, Tom among them, no one dared resist. They were still beaten up, as if to make sure no one had the strength to fight back.
    That night, Carrie didn't run from the monster, because the horrors of the day had proven worse than anything her overstimulated mind could concoct. Instead, she found herself wishing she could be this creature, to exact vengeance.
    To her suprpise, the monster complied. Filled with horrific might, she attacked - but she was not in charge of her shifting, changing body. People died left and right in the resulting fight, as the creature tore through friends and enemies alike. However, something happened during the fight - her memory is blurry, partly due to the Horror's possession, partly due to the violence, and partly due to some colours she can only half recall- and the monstrosity was ripped apart. The pain it-she-THEY experienced was beyond expression. Desperate to survive, it burrowed deep inside her body, and made it's nest where her soul used to be. Carrie carried herself into a box, wounded, sure she was losing her mind, and ready to die, to have it all end.
    She was found by a rescue party later on, catatonic and starving, and committed for treatment, first for her body, then because her story and the physical evidence didn't align. As far as the official report went, the people struggled when they were enclosed in the cave after an avalanche and ran out of supplies, and a mutiny resulted in most people dying. She'd have believed it, too, if there wasn't a protoplasmic, oozing blob in her mind, Hungering, demanding to take revenge, to punish, to be made whole again.
    Carrie was smart enough to keep her mouth shut. Someone had tampered with the place, destroyed any sign of their findings, killed her colleagues and her friend, and turned her into a monster.
    She will find out who.
    And they will get what they deserve.

    In the mean-time, Carrie tries to adjust to a new world of secrets, violence and darkness that opens up to her like a twisted, horrifying adventure.

    Feeding: Mostly trying to get people way, way outside their comfort zone in response to misdeeds: blackmailing a professor? You might find yourself waking up naked in a bad part of the city.

    Carrie is very conflicted: she hates the violence her new life entails - but she cannot deny she revels in the catharsis of vengeance dealt out, enjoys the thrill of the hunt and the feeling of power. She loves the mystery and intrigue of the things that go bump in the night, the anthropologist in her is delighted at all these new societies, the implications for human history - yet she is horrified at the atrocities and scared for herself and the people around her.
    She was and to a degree still is extremely passionate about her job/hobby, but now more than ever restrained in normal conversation. If you want to have small talk about the weather or the last movie to come out, she is the absolute worst person to talk to, giving monosyllabic, non-commital responses like a rebellious teenager, but if you want to talk about big concepts, scientific theories, or anything work related, she will be bubbly and can get carried away on tangents quite easily.
    The attack on the camp site left deep scars, both physical and psychologically. She is more than just slightly paranoid (having your life turned upside down by a brutal attack out of the blue will do that to you), and tends to lash out defensively when she feels threatened. Not knowing who was behind the attack or why makes her extremely cautious and reluctant to join with others - finding her in a Brood or similarly commited group is unlikely, though not impossible.

    Story Hooks:
    The main hook is obviously finding out who the mysterious attackers are, and what happened during the Fragmentation of the Shoggoth-lookalike.
    Less obviously, what do they do with the Fragments? Do they need them, are they just trying to prevent the Horror from becoming whole again? Do they have a relationship with the Horror, or was it purely accidental? And how did the thing end up there in the first place? Was that truly a pre-Homo Homo Sapiens civilisation, or is there some other explanation? Where the drawings markings of a holy site, warnings, something else entirely and unrelated to the Shoggoth?

    - The Cheiron Group is always a fun enemy. Maybe they found out about the cave, and came sniffing. The Fragmentation could have been an accident, and Cheiron being who they are weren't going to let a chance to study monster parts fall by the wayside. What did they do in the meantime with the stuff? Are there 'shoggoth-spawn' running around?

    - Maybe the people were a cult and the site holy to them. Breaching might have activated a Mummy, who was involved in Fragmenting the Horror. Where are they now? Why have they not taken revenge on Carrie afterwards? Is the Mummy still out for her?

    - Was it the Seers who attacked, because they wanted the Horror for something? Maybe they mistook it for an Abyssal creature. Maybe it WAS an abyssal creature and the Fracturing changed its nature tremendously? If that is true, what will happen when it regains it's Fragments and therefore power?

    - Maybe this Horror IS as old as they thought, the remnant of a hominid Begotten from a time long age, following slightly different rules. It was slumbering for a long time. The cave used to be a Chamber, and the excavation somehow disturbed or even collapsed it, resulting in it waking up and feeding on the tasty fears it got for breakfast, slowly adapting to the new hominids' fearscape. The Fragmentation might have been the result of this adaptation, or an intervention from the Dark Mother, wanting to see one of her oldest children play again. Maybe it was another Beast, the local Apex, annoyed at the competition, who showed up with a paramilitary group to show who's boss, and, surprised at the power of his Sibling, managed to Fracture them with an Obcasus Rite at the cost of his own power. Now they're hiding, trying to fend of their enemies who smell weakness, trying to rebuild, trying to stay away from whatever this horrible thing was that almost cost them everything. Or maybe they have a different plan altogether.

    -This story is true: Father Wolf banished a Spirit of Change and Violence so foul and gluttonous, it threatened them all. Now, it has been set free. Maybe the military men were a particularly devoted Pack, noticing a terrible wound in the Gauntlet. Was the Horror originally a Magath, maybe even an Idigam, Fractured rather than cleansed by a powerful Ritual? Or did they simple misunderstand it's nature and apply a pre-existing narrative upon it? And what will happen when the Uratha meet Carrie once more?

    - Was this perhaps the handywork of Kindred? The Horror being the result of a particular Dragon's experiments, he might see Carrie's existence as an unusual result to be studied, carefully observing her, prodding, probing, testing. Or he might want to have his rightful property returned to him - but why hasn't he made a move yet?

    - Maybe someone tried to keep the Horrors sealed, having been given a vision that they are machines of violence and death. Maybe everyone they shot was already possessed by a similar monstrosity? What will Carrie do with the information that her friends had to die to save the world?

    - Maybe, however, the answer is simpler: Tom had been possessed by a monster not entirely unlike Carrie, who planned to excavate the rest to gorge itself on her peers and grow more powerful before going back to sleep. The armed men were mercenaries, and his being 'shot' was just part of the act, the bullying and murder just tenderizing its dinner, so to speak. Carrie also becoming a host was an unexpected wrench in it's plans, and it Fractured her at the cost of a lot of itself. Now also lessened, it tries to navigate the modern world to find the Fragments. There is no conspiracy outside the mercenaries' clean-up to avoid being persecuted, and all her rage has no outlet other than the friend she thinks dead. How will she react to the truth, finding Tom's shell, and will she be satisfied with the mercenaries being pawns, or will she demand their lives?

    - Then again, maybe it was Demons? The Dark Mother and her Spawn seem Anathema to the G-M, and some Demons believe that to be suited to their needs. The Horror could very well be just the thing a group of Unchained need to dismantle a part of the G-M and finally find their Hell - but do they need Carrie attached to it to that end? Can they bargain it off of her? Were they involved in the attacks, or was that the G-M at work, as they claim? Maybe it was neither, and they just try to gain an advantage, by taking advantage of her lack of knowledge...

    I like the Lovecraftian Mythos and I like the Thing, so it was only natural I'd play Carrion, which I also liked. Hence this Character concept came up. I apologize for the uncreative name, I just had to put something resembling the game's title in there somehow.
    Last edited by Wormwood; 06-04-2021, 07:44 AM. Reason: Missing information, typos

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  • nalak42
    Not sure how to go about it, outside of two powers. However, Kirby has terrifying potential as one of the Beghotten.

    Leave a comment:

  • Mad_Maudlin
    The Toxic Avenger

    Jody had always been fascinated by poisons, pollution and contamination, even before she found her Horror. Humans and the things that feed off them are part of the same ecosystem as the birds and the bees, after all, and she enjoys teaching that Lesson with object demonstrations: her Lair is full of noxious fumes and caustic sludge that demonstrate the consequences of unchecked environmental degradation. Her day job with the state DNR provides her with ample opportunities to feed, as she uncovers one corporate polluter after another who need the fear of Mother Nature put into them. She's also forged good relations with several Uratha, who have taught her about the spiritual consequences of ecological damage and vice-versa.

    Recently, however, she's started exploring a very different kind of Kinship. While doing a survey of a landfill tainted with radioactive barium, she stumbled upon a miserable young Zeka who was rapidly festering a Wasteland. They had been abandoned by their genitor and had no idea how to manage their nuclear Azoth; while Jody knew nothing of the Created, she was fascinated by the way the Zeka's presence twisted the landscape. She helped this toxic stranger get to safety, and her curiosity and lack of Disquiet immediately endeared her to them.

    These days, the Zeka - now going by the name Westlake - has their own Chamber in Jody's Lair, a safe place to retreat from a hostile and fragile world. Jody has added a new Lair Trait, Irradiated, and is working on a special nuclear Nightmare. It's not exactly a match made in heaven, though; Westlake's volatile humor and shifting Roles are hard for Jody to handle, and she's openly and increasingly skeptical of this whole "Pilgrimage" idea. It seems like only a matter of time before the two of them come to an impasse - either Jody will finally tire of her friend's incomprehensible quest, or Westlake's explosive Torment will finally go off at the worst possible time.

    But for now, they're faced with a more immediate problem: the Irradiated Trait has started spreading through the local Hive, and the Apex is very interested in hunting down the source before it attracts too much mortal attention - or starts to sicken unprotected Begotten in their own Lairs.

    Jody, the Toxic Avenger
    Family: Namtaru
    Hunger: Punishment
    Legend: Righteous
    Life: Curious
    Horror: A walking corpse covered in lesions, tumors, and burns.
    Lair: 6
    Lair Traits: Slick, Stinging, Noxious Gases, Toxic, Irradiated
    Atavisms: Basilisk's Touch, Vengeful Earth, Relentless Hunter, Shadowed Soul, Skin Deep
    Nightmares: All Your Teeth Are Falling Out, You Deserve This, Your Rage Consumes You (Werewolf kinship), You Are Tainted (Zeka kinship)

    Irradiated (Major Lair Trait): The Lair is a radiological hazard with Intensity 2, and has a chance to apply the Contaminated Tilt (Night Horrors: The Tormented, p. 137-138). The sky may be hazy with fallout, or vivid blue flashes of Cherenkov radiation may flicker in the distance. Dead or dying animals, strangely stunted plants, or mutated insects may also be visible. Characters with no special resistance to radiation will start taking 1B per day after [Stamina] days, which they cannot heal without leaving the Irradiated area or resolving the Contaminated Tilt.

    Imposing the Irradiated Lair Trait, or opening a Primordial Pathway to an Irradiated Lair, leaves behind radiological residue at Intensity 1 for [Lair] weeks, due to induced radioactivity. This residue causes 1B every week after [Stamina] weeks, which cannot heal until the victim leaves the area or the residue finally decays.

    You Are Tainted: The victim is seized by the unshakable conviction that they are somehow tainted, toxic or corrupted, and everything they do only spreads the taint further. Everything they touch will be marred, and everyone around them is in danger due to their presence. For the duration of the Nightmare, the victim suffers the Agoraphobic Condition.

    High Satiety: The victim also gains a -2 penalty to Social rolls due to their feelings of self-loathing.

    Satiety Expenditure: the victim feels compelled to purge themselves of the imagined taint. They drop everything to bathe, clean their immediate surroundings or rid themselves of "contaminated" objects (food, clothing, furniture, etc). They must spend a Willpower to do anything other than clean for the duration of the Nightmare. On an exceptional success, Jody can suggest the taint originates from a particular place or object, which will make it the focus of the victim's cleaning efforts - or possibly motivate them to destroy it.

    Westlake, codependent Created
    Lineage: Zeka
    Refinement: Mercurius
    Elpis: Love
    Torment: Paranoia
    Azoth: 3
    Pilgrimage: 4
    Bestowment: Victim Shadow
    Transmutations: The Tsar's Gift, Sanctus Aspiratus (Vulcanus), Stone, Elixer (Alchemicus), Externalize (Disquietism - Fixed), Anonymity (Deception - Fixed)

    Westlake knows they've gotten farther on the Pilgrimage than most of their kind thanks for Jody's help, and it's not that they're ungrateful. They were happy to help her feed while they mastered roles like Vigilante, Follower, and Daredevil. But Jody just doesn't understand why Westlake keeps changing Refinements, much less why they want to become human, and her criticism and impatience is getting hard to bear. Westlake knows it's time to go, for both their sakes, but they're worried about how long they'll be able to stay on the Pilgrimage without the safety of Jody's Lair to fall back on - and that Jody might turn her Lesson on them when they inevitably spawn another Wasteland.

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  • Demigod Beast
    The Beast of a Billion Songs
    It is one of the oldest Incarnate Anakim alive, of similar age to the Congo's Mokole-mbembe. It is at least 200 years old, and during that immense stretch of time it has become a thing of transcendent terror.

    It's Horror is a towering, beautiful androgynous winged figure, with feathers that are patterned as swirling colors and eyes that shine with bewitching light. When it takes to the skies the Hive of [Fill-in-the-Blank] shakes, and Horrorspawn are sent scuttling for cover.

    It's strength is vast, and it teaches its lesson well: Prepare for the storm, or be swept away. It finds communities that have suffered little, and it's brings its enormous power to bear. Natural disasters, earthquakes, tornados---it all comes out of nowhere, and wreckage and lost lives litter it's wake.

    Family: Anakim.
    Hunger: Ruin.
    Inheritance: Incarnate.
    Horror: A gigantic bird that caries storms on its back.
    Lair: 10.
    Laor Descriptoon: A hellish ruined cities, on fire with ashes falling from the sky and the ground perpetually ready to give way to a calamitous fall.

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  • Wormwood
    The Seven Deadly Sins (Brood)
    Jean Fehrwright ([Ugallue] Collector) - Greed

    The man known to his friends as Jean Fehrwright is a compulsive liar, thief and impostor, and he is very, very good at it, quite possibly the best grifter around, in fact.
    Good enough to have robbed smart, rich people blind to enable a modest (read: utterly ridiculously luxurious) life long before his Devouring.
    Having been an extremely talented and actually already accomplished thief at an age where other people struggled with tying shoe laces or getting away with not doing their homework, it was only to be expected that he would lead a less than honest life.
    The Devouring introduced new dangers to his life - a Hunger for capers in absolutely unreasonable timespans, the danger of Heroes, a whole new world of dangerous beings capable of squashing him as easily as a fly- yet none of those came even close to his greatest shortcoming: he was brilliant, and he knew it. Instead of doing the smart and prudent thing and pulling of reliable heists and cons, he needs to show off: letting his target know about him robbing them without actually putting them off, going for the richest and most powerful, targeting the most secured treasures or any combination thereof - the only reason he didn't make the seat of Pride is the fact that Sarah's pride exceeds even his.

    Jean is pretty vague about his past, more due to nonchalance than any concept of guarding secrets.
    Despite a rather extensive education which allows him to slip into any number roles of any sort at the drop of a hat, even he cannot do everything on his lonesome, which is part of the reason he joined the Seven Deadly Sins. The other, much more pressing reason is the fact that a rather powerful Cabal has it out for him after a humiliating battle which cost most of Jean's friends their lives.

    Jean prefers to do things in a 'cultivated manner', which leaves him about as good a fighter as the next best street rat with a nimble body and a knife. He can stealth, charm locks, perform card tricks and make things dis- or reappear with the best of them. However, he really shines when he can make use of his silver tongue to talk people into actions that are quite against their best interest.

    Having said all that, it might come as a surprise that Jean is his Brood's Obcasus Initiate, and a surprisingly devout follower of the Dark Mother's will.
    Never judge a book by it's many covers.

    RP: Jean Feeds often and heavily enough to try to stay in High Satiety. At some level, only really powerful opponents and valuable goods qualify - ideally, he punches way above his actual weight class and comes out (mostly) unscathed. Tricking a coterie of Lancea Kindred into handing him the valuable relic for 'safeguarding' from the 'devious Ordo' (which he riled up into actually looking for it), making Changelings swear an Oath for getting them out of trouble (which he actually got them into in the first place), or just plain try and rob a Cabal of Mammon Seers blind.
    He is stubborn and believes himself to be quite capable of taking on almost anything, definitly being the smartest guy in the room.

    Life: Arrogance
    Legend: Relentless
    Core Atavisms: Alien Allure, Relentless Hunter, Weakness Exposed
    Other possible Atavisms:
    • Needs Must (helps with finding insane Caper targets),
    • Mimir's Wisdom (gives more wriggle room to focus on social skills, helps feigning knowledge when taking on fake identities),
    • Illusion of Safety (makes scouting out a place and getting in - and out!- a lot easier),
    • Alien Mindset (constantly shifting mind and identity? such a nice fit!)
    • Wings of the Raptor (increases mobility options, helps getting into and out of places)
    Core Nightmares: The Walls have Eyes, This is due tomorrow, You were never right, Family is forever, You should fade away .
    Other possible Nightmares:
    • They put something in your food
    • They walk among us
    • You will be first against the wall
    • Everything you do is worthless & Fear is Contagious (highly effective in reducing combat efficiency of a whole group of enemies at High Satiety)
    Horror: [Work in Progress]
    Lair: an underground cave filled with gold - and traps
    Lair Traits: Hoard, Bottomless, Slick

    Did I take a lot of inspiration from The Lies of Locke Lamorra? Yes, yes I did.

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  • Wormwood
    The Seven Deadly Sins (Brood) (no relation to the anime)

    A rather large Brood whose members involve the seven deadly sins in some way, shape or form when feeding.

    David Nguyen (Inguma Tempter) - Wrath
    Due to being of mixed heritage, David had trouble fitting in - he was always the 'Vietnamese Friend' with his African-American friends and family, and faced a similar exclusion on the other side. When meeting Caucasians, they usually all asked the same question: "You're mixed, right?" The message he received was always the same: you're odd, you're not like us, you're not really one of us.
    They didn't mean anything by it other than maybe assigning a simple descriptor to him, but in effect, he was always the odd one out. Still, David felt blessed most of the time, because he got to take part in three different cultures and pick the things he liked from them (which may have added to his standing out). He couldn't change it, so he owned it, and the downsides were practically not worth mentioning. In fact, he started to take pride in it.
    At first.
    Then it got worse when they moved due to his dad's work, and ended up in a neighboorhood with tons of racial tension. The reasons were the same you'd find in almost any other place: lack of jobs due to influx of new immigrants with a single culture, friendships gone awry, gang friction etc. etc.
    And for David, it was the worst, because he couldn't fit in. He was always and outsider, and that meant, he was easy pickings for any group that needed to vent their frustrations on someone. He was always 'the other' to someone. Soon, he came to believe that everyone was racist, up to a certain degree.
    Those three years were hell, but his nightmares got even worse, to the point that at the end he'd rather be awake and suffer through the days than go to bed.
    Later, he said he didn't remember all that much, but a focus was the loss of himself - he started to look differently, to feel differently, then starting losing all his traits altogether, until nothing but a human of vague descent was left.
    Then, he was Devoured.
    As a Begotten, David quickly found his niche: enticing people to act violently against someone else (might even be himself), and have them face the fallout.
    He never uses his Nightmares directly on his Victim, but rather uses it on people around them to give them hell, bring them slowly to a boil, then give them the final incentive to explode.
    He might just take on a specific group of people's appearances instead and repeatedly use them to cause the Victim trouble (e.g. the Polish workers in the appartments one floor above the target's appartment; repeatedly scratch his car, bump into him, curse him out, outright threaten him etc. to get him to behave racist against his likely surprised neighbours who're certainly going to be shocked at this rampant racism and not going to take what look like unprovoked attacks for long.
    The racist spin is just for his personal satisfaction and has nothing to do with a lesson (he deliberately doesn't teach one).

    Life: Cautious
    Legend: Judgemental
    Atavisms: Enemy Within, Shadow Stalker, Basilisk's Touch.
    Nightmares: Your Rage Consumes You, Everyone Hates You, Fear is Contagious, They Don't Love You
    Horror: The Other - a humanoid that appears just slightly off but is hard to qualify: is that skin reddish, bronze, green, dark or pale? Are those Asian/Caucasian/African features? Is that hair straight or curled? Red, blond, brunette, black? Depends on the light and angle. The only thing that never changes is his lack of a shadow.
    Lair: A bus stop late at night, with a single light and a sitting bench.
    Lair Traits: Exposed, Poor Light, Slick.

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  • Wormwood
    Takahashi Hiroto - the Flying Swordsman
    Ugallu Nemesis
    Hiroto grew up on old Samurai movies and had always dreamed of being a Samurai. He practised on his own (his parents called it playing; he was just 7 at the time, after all) and joined the Kendo and Iaido Clubs the second he could. As he got older, his classmates considered his fixation on his sword-hobbies a bit eccentric, but since he was likeable and wasn't too much on the nose ("He's a chill guy. Just don't ask him about swords, or he won't shut up, though") he got along fine with others. Mr and Mrs Takahashi grew a bit worried over their son's fixation, as he was relentless in his training and would've practically spent every minute he didn't have to do something else training. His grades were okay, though, and his friends made him come along to social events all the time, so other than his hobby, his life was pretty normal. By the time he went to college, he taught the Iaido classes and even won national competitions. Then, suddenly, he stopped returning calls, holed himself up in his bunk bed, and seemed to fall into a deep depression. His Devouring had thrown him off the rails pretty hard, but eventually, he came to terms with it, even found joy in it. The power was great, and flying was simply indescribable.
    The Hunger was bad, but he managed to tell himself he was doing what is right by punishing murderers. He drew inspiration from his early childhood movies in what appropriate punishments would be, and the Black Crane found them to be acceptable, apparently.
    His love for the sword survived even the Onmoraki, and now, he patrolled the streets as a masked vigilante calling himself Tengu. He was closer to a ninja or Wuxia swordsman, sure, but he'd take what he could get. In a way, this was a dream come true. Sure, his grades were dropping, he had less of a social life, and the local mob (let's go with Bratva to break the thematic up a bit)
    If only that pesky detective wasn't hellbent on finding him...

    Life: Honorable
    Legend: Judgemental
    Atavisms:Wings of the Raptor, Lightning Strike, Shadowed Soul, Siren's Treacherous Song, Dragonfire, Eye of Heaven
    Nightmares: You Cannot Kill It, You Will Never Rest
    Lair Traits: Disruption (late Medieval technology), Crosswinds
    Notable Merits: Armed Defense 4, Two Weapon Fighting 4

    I started with an idea of Zatoichi, Bleach's Kurosaki Ichigo and League of Legend's Master Yi for the fighting style, mixed that with what I found about Onmoraki for the Horror and threw in some Ascended Fanboy + Blessed with Suck + With Great Power.... tropes to blurr out the initial Ichigo overdose for the character. The Atavisms are in order of acquisition, Wings of the Raptor and Lightning strike are essential, Siren's and Dragonfire are due to mythological connections with Onmoraki and one of those could be dropped. Eye of Heaven is meant to emulate the 'piercing insight' that is occasionally associated with (especially anime) swordmen who can tell someone's abilities with just a glance.

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  • Konradleijon
    Thanks which ones your Favorite?

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  • ArcaneArts
    Neat stuff!

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  • Konradleijon
    What do you mean?

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  • lnodiv
    Actually, nevermind.
    Last edited by lnodiv; 03-16-2019, 10:15 AM.

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  • Konradleijon
    Inspirational Tumblr Zodiac post I mean there Literally Called Apex,

    Aries: Something old. Something without teeth or eyes, dragging its great tendrils along the ocean floor, trawling for the corpses of leviathans.

    Taurus: Something fast. Something hidden by the dust storms. Something with wings and paws and talons and a beak. A golden blur from a rising savannah sun.

    Gemini: Something drawn to the sites of naval battles. Hardened, twisted shells adorned with the eyes of dead sailors. Casualties of war pressed into grim pearls.

    Cancer: Something that looks like a hen. Something that disguises itself among the others in the coop. Rotten eggs. A second, gaping maw.

    Leo: Something with a sting worse than death. A mane of quills. Pellets of bone and hair. The king of the arid mountains.

    Virgo: Something that sits just below the water. Long flexible antennae flashing to mimic the dancing of fireflies. Whiplike, threshing tentacles covered in stinging barbs.

    Libra: Something pure white. Great wings and soft fur host to intoxicating spores. A great proboscis for feeding on sleeping giants. Thousands of lidless, orange eyes.

    Scorpio: Something slow and heavy. Powerful arms terminate in claws meant for digging. Something that hates the corpse-eaters. Something that plants seeds atop the unburied.

    Ophiuchus: Something like a tree stump, dragging itself along the ground on strong, gnarled roots. Following large prey until it dies of exhaustion, and replanting itself.

    Sagittarius: Something fragile and light. Something that drifts with the wind on gaseous bladders, protected by its own noxious cloud.

    Capricorn: Something pale and hungry. Something that feeds off trash and the insects attracted to it. Something far worse than garbage and flies.

    Aquarius: Something with scales and a mane of colorful feathers. Something that hunts in packs, sharing moisture from kills.

    Pisces: Something colossal. Wings like a thunderstorm and talons like massive fishhooks. Migrating from pole to pole, catching whales for their young.
    Last edited by Konradleijon; 03-16-2019, 10:52 AM.

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