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  • You cannot have made all these innuendos by accident


    A god is just a monster you kneel to. - ArcaneArts, Quoting "Fall of Gods"

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    • Originally posted by Nyrufa View Post
      Can't Remember If I Submitted This One Yet.

      Spear of Flesh [Makara]

      Whether it's barbs, stingers or quills, your Horror possesses sharp, stabbing instruments at the end of their limbs which can be used for impaling victims who come within striking distance.


      Normal effect: The Beast's unarmed attacks gain the Piercing quality and inflict Lethal damage

      Low Satiety: Eager to satisfy its hunger, the Beast's natural weapons become rigid with anticipation, causing them to inflict an additional +2 Lethal damage in combat.

      Satiety Expenditure: With a thrusting gesture, the Beast can extend the reach of their Horror's attack to deliver a blow from a distance. When used in such a fashion, the Spear of Flesh has a range of 3 yards +1 yard equal to the Beast's Lair.
      Feels like it has a lot of overlap with Monster from the Deep. Interesting idea, though.

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      • Originally posted by Wormwood View Post

        Feels like it has a lot of overlap with Monster from the Deep. Interesting idea, though.


        The original Spear of Flesh was thought up while Beast was still back in kickstarter, and this is a more refined version of my original concept.

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        • Replicator [Eshamki]


          Some legends tell of monsters who could hide in plain sight by assimilating the identities of their victims. Your friends, family, co-workers and neighbors could be replaced in the middle of the night and you'd never even know it! Not until it was your turn and they started coming after you. The drawback is that the monster usually has to dispose of the original to avoid blowing their cover.


          Normal Effect: The Beast is capable of assuming the physical appearance of the last mortal (non supernatural) they killed, becoming a perfectly shaped disguise right down to the smallest detail! The Beast may may shift freely between their disguise and their true (original) form, but may not resume a previous disguise if they have already replaced it with a new one.


          Low Satiety: The hungry Beast tries more desperately to imitate their last victim in order to throw off suspicion. At low Satiety, they gain a +2 bonus on manipulation rolls for the purpose of impersonating their disguise.


          Satiety Expenditure: The Beast can do far more than simply take on their victim's physical appearance, they can take on their very identity! By spending a point of satiety at the point of assuming their disguise, the Beast gains a new Life based on the personality of their current disguise and exchanges their current skills and attributes with those of their victim for the duration of their disguise!
          Last edited by Nyrufa; 05-04-2017, 03:22 PM.

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          • Originally posted by Nyrufa View Post
            Replicator [Eshamki]


            Some legends tell of monsters who could hide in plain sight by assimilating the identities of their victims. Your friends, family, co-workers and neighbors could be replaced in the middle of the night and you'd never even know it! Not until it was your turn and they started coming after you. The drawback is that the monster usually has to dispose of the original to avoid blowing their cover.


            Normal Effect: The Beast is capable of assuming the physical appearance of the last mortal (non supernatural) they killed, becoming a perfectly shaped disguise right down to the smallest detail! The Beast may may shift freely between their disguise and their true (original) form, but may not resume a previous disguise if they have already replaced it with a new one.


            Low Satiety: The hungry Beast tries more desperately to imitate their last victim in order to throw off suspicion. At low Satiety, they gain a +2 bonus on manipulation rolls for the purpose of impersonating their disguise.


            Satiety Expenditure: The Beast can do far more than simply take on their victim's physical appearance, they can take on their very identity! By spending a point of satiety at the point of assuming their disguise, the Beast gains a new Life based on the personality of their current disguise and exchanges their current skills and attributes with those of their victim for the duration of their disguise!
            While this is thematically fitting, don't you think making murder a prerequisite for using it every single time way too risky? As it is, this works like the Skin Taker Dread Power + some Unchained powers. Maybe you could look at Masked Fiend and Ten Thousand Faces for inspiration?

            How about an Atavism for the transmutation and reshaping of matter?


            "Fate is a cruel jester with a finely developed sense of irony." - Sir Night as portrayed by Leliel, The Horror Recognition Guide

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            • Originally posted by GibberingEloquence View Post
              While this is thematically fitting, don't you think making murder a prerequisite for using it every single time way too risky? As it is, this works like the Skin Taker Dread Power + some Unchained powers. Maybe you could look at Masked Fiend and Ten Thousand Faces for inspiration?

              How about an Atavism for the transmutation and reshaping of matter?


              The murder is only required for adopting a new disguise. You can shift freely between the current disguise and your normal form as you please. So, say, if you're cover is blown then you ditch the disguise and replace somebody else, hopefully before anybody else gets suspicious.

              As for transmutation, I'm not sure how that might work. Finding it hard to think of popular monsters with that kind of ability. Even then, it would probably be Incarnate level.
              Last edited by Nyrufa; 05-14-2017, 04:09 PM.

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              • Originally posted by Nyrufa View Post



                The murder is only required for adopting a new disguise. You can shift freely between the current disguise and your normal form as you please. So, say, if you're cover is blown then you ditch the disguise and replace somebody else, hopefully before anybody else gets suspicious.
                That doesn't really help. Not every character would be OK with this, you know. This sounds a lot more like an Insatiable power.


                "Fate is a cruel jester with a finely developed sense of irony." - Sir Night as portrayed by Leliel, The Horror Recognition Guide

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                • Originally posted by GibberingEloquence View Post
                  That doesn't really help. Not every character would be OK with this, you know. This sounds a lot more like an Insatiable power.

                  That's fine, characters are under no obligation to select any specific abilities for themselves.

                  I personally prefer to play the villains. I've been complimented on my ability to do so.

                  Besides, unless the Beast is incompetent or really indecisive, they don't really have an incentive to go on a murder spree.

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                  • Originally posted by Nyrufa View Post
                    Replicator [Eshamki]


                    Some legends tell of monsters who could hide in plain sight by assimilating the identities of their victims. Your friends, family, co-workers and neighbors could be replaced in the middle of the night and you'd never even know it! Not until it was your turn and they started coming after you. The drawback is that the monster usually has to dispose of the original to avoid blowing their cover.


                    Normal Effect: The Beast is capable of assuming the physical appearance of the last mortal (non supernatural) they killed, becoming a perfectly shaped disguise right down to the smallest detail! The Beast may may shift freely between their disguise and their true (original) form, but may not resume a previous disguise if they have already replaced it with a new one.


                    Low Satiety: The hungry Beast tries more desperately to imitate their last victim in order to throw off suspicion. At low Satiety, they gain a +2 bonus on manipulation rolls for the purpose of impersonating their disguise.


                    Satiety Expenditure: The Beast can do far more than simply take on their victim's physical appearance, they can take on their very identity! By spending a point of satiety at the point of assuming their disguise, the Beast gains a new Life based on the personality of their current disguise and exchanges their current skills and attributes with those of their victim for the duration of their disguise!
                    Makngg the power dependent on killing is perhaps too restrictive? Couldn't it copy the last person the beast fed upon or something of the sort?


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                    • Just change the power's description so that killing the original is what immoral Beasts often end up doing, instead of being an inherent drawback of the Atavism itself, and everyone can be happy.

                      Originally posted by Nyrufa View Post


                      That's fine, characters are under no obligation to select any specific abilities for themselves.
                      While characters are under no obligation to choose certain powers, they should also not be restricted out of choosing certain powers by out-of-game context (in this case, preference not to play a killer)

                      I can however see this as something Insatiables would definitely have. Maybe that's where some Beasts originally learned it from.


                      MtAw Homebrew: Even more Legacies, updated to 2E

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                      • Originally posted by Wormwood View Post
                        I really wanted another movement-related atavism, and considered that we don't have much in regards to Dexterity.
                        How about this?
                        Spider's Feet (Eshmaki)
                        Unlike some Beasts who tear down everything in their path to get at their prey, or others who strike from the shadows, this one simply comes closer, nothing you threw in their way stopping their advance. Some creatures leave no traces of their passing except those of their chosing.

                        Normal Effect: The Beast is nimble, and light on it's feet: he gains the effects of the Ambidextrous Merit and in addition, adds his Lair dots to his defence and subtracts them from Environmental Penalties. This advantage stacks with the Parkour Merit.
                        Low Satiety Effect: The Horror's hunger sharpens motoric control: Athletic, Larceny and Stealth related actions benefit from 8-again, and his feet are so light that he can run on snow without leaving a footprint.
                        Satiety Expenditure: By spending a point of Satiety, the Beast's limbs become absolutely still and capable of the tiniest movements: Add his Lair as automatic successes to all actions related to Dexterity for the remainder of the scene. In addition, the Beast can cross small bodies of water by running over the surface for 2x[Lair] turns, before gravity takes its due and he submerges.

                        Nice i would love to play this but:
                        Normal effects have a lil to much in there. Meaby No defense but total immunity to enviroment tilts that hinder walking? Because you have a lot of shadowy legs around you helping you keep balance.
                        Low satiety is nice 8-again on only 3 skills is a little underpowered. Meaby a rote on skills when the roll is directly used to sate hunger? Like in Mimir's Wisdom
                        Sat Expenditure: Automatic successes is a bit too much. It is not Old World of Darkness anymore :P

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                        • Originally posted by Zwinniak View Post


                          Nice i would love to play this but:
                          Normal effects have a lil to much in there. Meaby No defense but total immunity to enviroment tilts that hinder walking? Because you have a lot of shadowy legs around you helping you keep balance.
                          Low satiety is nice 8-again on only 3 skills is a little underpowered. Meaby a rote on skills when the roll is directly used to sate hunger? Like in Mimir's Wisdom
                          Sat Expenditure: Automatic successes is a bit too much. It is not Old World of Darkness anymore :P
                          Always nice to hear other opinions, helps improving the skills =D
                          I actually tried to create a Dexterity-Counterpart to Cyclopean Strength, that's why Sat-Expenditure is automatic Successes - Cyclopean Strength has the same effect in regards to strength.

                          Exchanging 8-Again for the Rote when in pursuit of sating their Hunger sounds like a splendid idea, though!

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                          • Originally posted by ajf115 View Post
                            Here's another Atavism. I know it's a little close to Cavernous Maw but I thought I'd focus more on the Jonah-and-the-Whale type thing.

                            All-Consuming (Makara)

                            Action:

                            Dice Pool:

                            Normal Effect: The Beast gains the ability to devour anything of a Size equal to or less than his (Lair * 2) with no ill effects. In addition, the Beast may gain sustenance from any substance he eats. A Beast could subsist off of only stone if necessary. The Beast may attempt to swallow a living creature so long as it is unable to fight back (i.e., is incapacitated, unconscious, sleeping or held down). Following the consumption, the creature is dealt 1 Lethal damage each turn until it dies. However, once inside, the creature may attempt to break out of the Beast’s maw. This is an extended contested roll of the creature Strength + Resolve + Supernatural Resistance vs the Beast’s Stamina + Composure + Lair. Each roll takes a turn and the contest continues until the victim is either knocked unconscious or accumulates a number of successes equal to the Beast’s Lair + Stamina. If the victim succeeds, he claws his way out of the Beast’s mouth and both Beast and Victim suffer the Stunned Tilt.

                            Low Satiety: The Beast’s growing hunger allows him to attempt to devour a Grappled opponent with a Contested Strength + Lair vs Strength + Stamina roll. If the Beast succeeds, treat it as if they had swallowed a living creature as above.

                            Satiety Expenditure: With the expenditure of a point of Satiety, the Beast tears open a connection to the Primordial Dream within himself, making his gaping maw into a portal to his Lair through which any that he devours are transported. Alternatively, those who are devoured can be imprisoned in a ‘pocket dimension’ of sorts which appears as some kind of confinement, as appropriate to the Horror. A Horror that takes the form of a gargantuan robotic monstrosity might trap its victims in a steel cell while a vast whale’s meals go straight to its stomach. Note that the pocket dimension cannot have any kind of harmful contents. A stomach might be knee-deep in gooey green slime but it could not contain acid, for example. The Beast may spend a turn ‘vomiting up’ any swallowed using this ability.

                            Thanks for the welcome ajf115. As it happens I was going to mention I have used the All Consuming Atavism in my current Beast game and it has proven an interesting addition. The Storyteller and I re-balanced it a little for our game and the in play version we are currently using looks like this:

                            All-Consuming [Makara]
                            In the end all things are eaten up by the hungry waves. Legends of old speak of krakens and serpents rising from the blackened depths to swallow whole ships in a single bite. Of titanic whales erupting upward without warning to crunch wood and devour sailors. Always humanity looks out upon the endless seeming ocean and fears the ravening jaws it hides.
                            Dice Pool: N/A
                            Action: Reflexive
                            Normal Effect: The Beast is not picky about what it eats; in its churning gullet acid or fire roils ready to break down anything swallowed. The character gains the ability to devour anything of a Size up to her (Lair x 2) with no ill effects. In addition, the Beast may gain sustenance from any substance he eats. She gains as much nutrition from cloth or rock as he would from normal food. Poisoned or toxic substances still affect the Beast as normal.
                            The Beast may attempt to swallow a living creature whose Size is equal to or lower than above so long as it is unable to fight back. Conditions which reduce or negate a targets defence qualify (Immobilized or Unconscious for example) but the Story Teller has final say on when this is appropriate.
                            Following the consumption the swallowed creature suffers one lethal damage every turn. However, should the swallowed creature regain their sense they can attempt to break free of the Beasts stomach. This is an extended contested roll; the victim rolls Strength + Resolve + Supernatural Advantage opposed by the Beast’s Strength + Resolve + Lair. Each roll represents a turn of struggling and if the victim scores more success than the beast they accumulate toward a goal of the Beasts combined Stamina + Lair. If the victim accumulates the required total of successes above the Beasts rolls before they succumb, they claw their way out of the Beast’s mouth. This leaves both Beast and Victim with the Stunned Tilt.
                            Low Satiety: The Beasts growing hunger distends its jaws as saliva drips from waiting fangs. The Beast character gains the following Grapple Manoeuvre; Eaten Alive, the grappled foe is quickly sucked up into the Horrors maw ending the grapple straight away. The following turn the victim may begin attempting to break free as outlined above. Size poses no limitation to this manoeuvre as the skin and teeth stretch to encompass even the largest foe.
                            Satiety Expenditure: With the expenditure of a point of Satiety, the Beast tears open a connection to the Primordial Dream within himself, making her gaping maw into a portal to his Lair through which any that she devours are transported. For the remainder of the scene anyone and anything caught up in the Beasts gaping mouth are transported directly into the Lair. The same rules for Normal and Low Satiety apply but once swallowed the Beast chooses which chamber in his lair his victims are deposited in and they find themselves trapped, unable to escape. Most Makara who have this ability will gulp their victims into waiting death traps; where deadly lair traits make quick work of their victims. Some however prefer to keep their food for later by isolating them in remote chambers to be eaten at their leisure. They may make the swallowed victims immune to lair traits as normal. The Beast may spend a turn ‘vomiting up’ anyone and anything swallowed using this ability but loses defence for the turn in which they do so.


                            "The ego is not king of its own castle."

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                            • Wormwood I tried coming up with a different version of Spider's Feet. What do you think?

                              Abhorrent Agility (Eshmaki)

                              Normal Effect: The Beast is nimble, and light on it's feet. He gains the effects of the Ambidextrous and Seizing The Edge Merits, and adds his Lair dots to his Dexterity and subtracts them from Environmental Penalties. This advantage stacks with the Parkour Merit. He may climb vertical and horizontal surfaces up to his full Speed, provided that they can support his weight. The bonus to Dexterity increases derived traits.

                              Low Satiety Effect: The Horror's hunger sharpens motor control. All Dexterity related actions benefit from Rote Quality (including Dodging), and his touch is so light that he can move across liquid and unstable surfaces up to his full Speed, and does not leave fingerprints or any other marks. He can climb and balance on any surface or object he can stand on, even if it would not normally support his weight.

                              Satiety Expenditure: The Beast may reflexively teleport to any visible surface that his current Satiety would allow him to climb or balance on, as long as it is within [Lair x Speed] meters away. This may be done a number of times per scene equal to Lair. His Defense is applied against ranged attacks, but halved round up, and he Dodges reflexively. Lastly, for the remainder of the scene, he may initiate a Clash Of Wills against supernatural powers that can't normally be Dodged, using Dexterity instead of highest Resistance Attribute (and with Rote Quality if his Satiety is Low). The Beast flickers sideways, and the opponent's power hits the spot where he previously was.
                              Last edited by GibberingEloquence; 06-11-2017, 01:40 PM.


                              "Fate is a cruel jester with a finely developed sense of irony." - Sir Night as portrayed by Leliel, The Horror Recognition Guide

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                              • Originally posted by GibberingEloquence View Post
                                Wormwood I tried coming up with a different version of Spider's Feet. What do you think?

                                Abhorrent Agility (Eshmaki)

                                Normal Effect: The Beast is nimble, and light on it's feet. He gains the effects of the Ambidextrous and Seizing The Edge Merits, and adds his Lair dots to his Dexterity and subtracts them from Environmental Penalties. This advantage stacks with the Parkour Merit. He may climb vertical and horizontal surfaces up to his full Speed, provided that they can support his weight. The bonus to Dexterity increases derived traits.

                                Low Satiety Effect: The Horror's hunger sharpens motor control. All Dexterity related actions benefit from Rote Quality (including Dodging), and his touch is so light that he can move across liquid and unstable surfaces up to his full Speed, and does not leave fingerprints or any other marks. He can climb and balance on any surface or object he can stand on, even if it would not normally support his weight.

                                Satiety Expenditure: The Beast may reflexively teleport to any visible surface that his current Satiety would allow him to climb or balance on, as long as it is within [Lair x Speed] meters away. This may be done a number of times per scene equal to Lair. His Defense is applied against ranged attacks, but halved round up, and he Dodges reflexively. Lastly, for the remainder of the scene, he may initiate a Clash Of Wills against supernatural powers that can't normally be Dodged, using Dexterity instead of highest Resistance Attribute (and with Rote Quality if his Satiety is Low). The Beast flickers sideways, and the opponent's power hits the spot where he previously was.
                                Looks good to me! Though the Sat Expenditure seems a tad strong with being able to basically dodge anything (with possible rote quality!). Maybe that should be also limited to Lair times per scene?

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