Announcement

Collapse
No announcement yet.

Other Atavism Ideas?

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    I'm not sure if the Satiety Expenditure part of Flock of One treads on the toes of the Beast Incarnate, what with the actual shapeshifting.


    Comment


    • #32
      I really like the idea of In the Blink of an Eye. I could have fun with that. Would you mind if I took it and added fluff and the like Nepher?
      Last edited by ajf115; 12-24-2015, 05:43 PM.


      Comment


      • #33
        Originally posted by Nepher View Post
        Mother of monsters (Anakim)
        Like the Titans of old, the beast can spawn blasphemous progeny from her own excessive flesh.
        Normal Satiety: There's something alive in the flesh. The Beast progeny swim free under the skin, and sometimes an imprint of a face or a hand can be seen, slightly pushing the skin. The progeny loves their parent, and won't let her be hurt. Ever vigilant, seeing through the skin, they warn the Beast from every danger. The Beast cannot be surprised, unless the attacker is using a supernatural power of concealment. In this case, the Beast enter a Clash of Will.
        Low Satiety: The progeny under the Beast's skin is hungry too. Hands and faces try to break free from their skin prison, grabbing everything in front of them. The Beast gain a bonus to her grappling equal to her Lair rating.
        Satiety expenditure: One progeny break free from the skin. It take 3 turns to separate from the Beast, but can act on the first turn, moving along the Beast until they completely separate. The progeny is a crude humanoid, and is considered as a Retainer rated Lair/2, and of Size Lair/2. At the end of the scene, the progeny is reabsorbed into the Beast flesh, unless the Beast player spend enough experience for the Retainer Merit.

        Once again, not sure if it's balanced, or in this case, even thematic :/ ...

        Would love to see the Mankara family have access to this ability too.


        "A dark shape crawls out from your closet. At first it looks like it has a large zipper for a mouth, however as it gets closer you soon realize that it isn't a zipper at all but rows of sharp yellow teeth!"

        Comment


        • #34
          Originally posted by glamourweaver View Post
          Would the serpent body Atavism have a use that the Makara "use my tentacles to make awesome Brawl attacks" power doesn't already? (can't remember what it's called right now, and I'm in a rush so can't check)
          I know its been a long time, but just to push my point from months ago again...

          We don't have anything for agile dodging or movement, which are characteristic of a snake style. From the Deep would work for smacking people with a tail, or constricting them, sure. Wings of the Raptor are the closest thing to fast movement for a Beast. Snakes have a sinuous, fluid motion, and we've got mostly juggernaut style stuff. Giants smash!

          Comment


          • #35
            Originally posted by ajf115 View Post
            I wrote an Atavism for Beasts based around the killing cold of the polar wastes or the like called Emissary of Winter. Think of the Wendigo or some of the monsters described in Native American or Sami lore. I'm not sure what Family it would belong to though. I can't decide between Anakim (for the hopelessness of fighting the cold) or Makara (for the depths of the wastes).

            Emissary of Winter

            Some beasts embody not the crushing depths of the ocean, nor the far-off heights of the sky, but rather the silent, killing cold of the polar wastes. They are the Jotunn of the Norse, who are destined to destroy the gods at Ragnarok. They are the Wendigo of the Algonqin, the ice cannibals and they are the Amarok that carry winter on their breath.
            They are as merciless as their homes and as pitiless as the cold they wear as a mantle. They care nothing for human life and it is often they who are among the cruellest in the Brood; the ones who, when hunger strikes, care the least for humanity. They are not malicious. They are not evil. They simply are. And it is their task to teach humanity that there are some places where no amount of warm clothing will avail you.

            Dice Pool:

            Action: Reflexive (Normal effect), Instant (Satiety Expenditure)

            Normal Effect: The Beast becomes immune to all penalties due to cold, ignores penalties and damage from heat sources (such as fire or the desert sun) equal to her (Lair) gains a bonus to Speed equal to her (Lair) while in an area which would give her such a penalty and makes no sound at all unless she wishes to.
            Also, with a Reflexive action, she can cool or freeze whatever she is touching. She can spread a tracery of frost over a window, burst a water pipe or even simply cool a beer to just the right temperature. This imparts a -1 penalty to any physical action taken by the target if used on a living adversary.

            Low Satiety: The Beast’s hunger leaks into the cold she radiates, tainting it with the Horror’s ravenous thirst. The Beast can inflict frostbite with a successful unarmed attack. This deals 2 Lethal damage and ignores armour unless that armour is from some kind of cold-protection gear, in which case halve armour, rounding up. This ability can also be used to deal damage to a structure, in which case it ignores Durability.
            Also, where the beast walks, the chill of the polar winter follows, freezing any liquid that she touches with her bare skin. This allows the beast to effectively walk on water so long as her feet are bare.

            Satiety Expenditure: The beast calls the cold down from the poles and plunges her surroundings into an early winter. The cold weather lasts for a number of days equal to (Lair * Resolve) and covers an area of (Lair * Resolve miles) radius. During this time, water freezes, rain falls as snow, frost kills crops and plants and all of those within the area of effect suffer a -2 penalty to all actions and a -3 penalty to healing and fending off illness.
            I really like the concept and fluff of this Atavism. Of the many characters I have designed, but will probably not get to play, my favorite is my take on a Yuki-onna who's human half is a man. Like you I was torn between Anakim or Makara for her due to the cold being being inescapable and relentless.

            For actual effects:

            Normal Effect: Obviously the cold immunity is appropriate, and I really like the speed enhancement inside of areas of intense cold. I am not sure about the stealth, just because as either Makara or Anakim stealth is not really their thing. Also I am not sure ignore penalties and damage from heat would be ideal, because it is not a fire based power, and Dragonbreath already does this. Maybe instead of this give the Beast a reflexive action which starts to make all sources of heat in the area fail. Probably not immediatley, but over time. I think this captures the spirit of the Anakim / Makara (suffication and overwhelming presence) without dipping into other powers.

            Low Satiety: Love the idea of her presence starting to freeze liquids, enabling things like walking on water. However, I am not sure the melee attacks can't be accomplished just as well with Limb From Limb, but describe the resulting wounds as frostbite, or limbs frozen solid. If your ice creature wanted to do aggravated damage with brawl you would basically be double dipping and not get the full effect of one of them. Maybe instead allow the beast to also coat the surfaces around her in ice, applying the 'slick' tilt, which would make them easier to hunt down and smash? Would also allow the Beast easier access to her lair via lair traits...so i'm not sure if it should go here or at the Satiety Expenditure level...but it seems reasonable here.

            Satiety Expenditure: The duration of this seems...quite long. For the Storm-Lashed Satiety Expenditure you get a Blizzard for (Lair) Hours, as apposed to potentially 50 hours or so, and is probably where I would go for such widespread winter. I am not sure what I would put here, I will have to think about it.

            One think that would be really interesting is to incorporate the emotional aspects of winter into the various levels of power. For example, at Low Satiety the Beast can use the winter to deaden any feelings of compassion or remorse, and grant major defenses against any mental influences that would keep him from feeding. Infecting others with the numbing essence of winter would be cool too..but probably something for Nightmares.

            What do you think? Overall great concept!

            Comment


            • #36
              Originally posted by Tribute of a Dark Heart View Post

              I really like the concept and fluff of this Atavism. Of the many characters I have designed, but will probably not get to play, my favorite is my take on a Yuki-onna who's human half is a man. Like you I was torn between Anakim or Makara for her due to the cold being being inescapable and relentless.

              For actual effects:

              Normal Effect: Obviously the cold immunity is appropriate, and I really like the speed enhancement inside of areas of intense cold. I am not sure about the stealth, just because as either Makara or Anakim stealth is not really their thing. Also I am not sure ignore penalties and damage from heat would be ideal, because it is not a fire based power, and Dragonbreath already does this. Maybe instead of this give the Beast a reflexive action which starts to make all sources of heat in the area fail. Probably not immediatley, but over time. I think this captures the spirit of the Anakim / Makara (suffication and overwhelming presence) without dipping into other powers.

              Low Satiety: Love the idea of her presence starting to freeze liquids, enabling things like walking on water. However, I am not sure the melee attacks can't be accomplished just as well with Limb From Limb, but describe the resulting wounds as frostbite, or limbs frozen solid. If your ice creature wanted to do aggravated damage with brawl you would basically be double dipping and not get the full effect of one of them. Maybe instead allow the beast to also coat the surfaces around her in ice, applying the 'slick' tilt, which would make them easier to hunt down and smash? Would also allow the Beast easier access to her lair via lair traits...so i'm not sure if it should go here or at the Satiety Expenditure level...but it seems reasonable here.

              Satiety Expenditure: The duration of this seems...quite long. For the Storm-Lashed Satiety Expenditure you get a Blizzard for (Lair) Hours, as apposed to potentially 50 hours or so, and is probably where I would go for such widespread winter. I am not sure what I would put here, I will have to think about it.

              One think that would be really interesting is to incorporate the emotional aspects of winter into the various levels of power. For example, at Low Satiety the Beast can use the winter to deaden any feelings of compassion or remorse, and grant major defenses against any mental influences that would keep him from feeding. Infecting others with the numbing essence of winter would be cool too..but probably something for Nightmares.

              What do you think? Overall great concept!

              Thanks for all the input, it really helps a lot!

              The 'no sound' portion of the normal effect was trying to get the image of the ice and cold almost wrapping around the creature, like when you go out on a snowy morning and everything seems slightly muffled. Now that I think about it, the heat resistance thing doesn't really fit.

              I've actually changed the Low Satiety power with regards to dealing damage. Now, instead of dealing damage directly; if the Beast is participating in a grapple, no matter whether she is controlling it or not, she can choose to subject the other participant to the Extreme Cold tilt, with each turn counting as an hour of exposure.

              While I agree with you that the Satiety expenditure power is perhaps a little long, it was intended to be. In comparison to Storm-Lashed, which conjures up a dramatic storm, Emissary of Winter is more subtle, leeching away the heat from the area over time, perhaps taking several hours or even days to reach full power. I didn't write the last part very well in the version that I posted. I'll have a go at re-writing it so that it makes more sense.

              On another note, here's how I was imagining my Horror. I would probably give it Emissary of Winter and Relentless Hunter for Atavisms and You Cannot Run and Behold, My True Form for Nightmares, with Behold manifesting as the victim feeling like all of their warmth is leaving them and their blood freezing in their veins. If they die of it, they will be literally frozen solid. I would probably make it an Anakim.

              I've got a link to a picture that's similar to how I imagine it: http://www.comicartfans.com/galleryp...p?piece=842370


              Comment


              • #37
                here's the revised version:

                Emissary of Winter (Makara)
                Some beasts embody not the crushing depths of the ocean, nor the far-off heights of the sky, but rather the silent, killing cold of the polar wastes. They are the Jotunn of the Norse, who are destined to destroy the gods at Ragnarok. They are the Wendigo of the Algonqin, the ice cannibals and they are the Amarok that carry winter on their breath.
                They are as merciless as their homes and as pitiless as the cold they wear as a mantle. They care nothing for human life and it is often they who are among the cruellest in the Brood; the ones who, when hunger strikes, care the least for humanity. They are not malicious. They are not evil. They simply are. And it is their task to teach humanity that there are some places where no amount of warm clothing will avail you.
                Dice Pool:
                Action: Reflexive (Normal effect), Instant (Satiety Expenditure)
                Normal Effect: The Beast becomes immune to all penalties due to cold, gains a bonus to Speed equal to her (Lair) while in an area which would give her such a penalty and makes no sound at all unless she wishes to.
                Also, with a Reflexive action, she can cool or freeze whatever she is touching. She can spread a tracery of frost over a window, burst a water pipe or even simply cool a beer to just the right temperature. This imparts a -1 penalty to any physical action taken by the target if used on a living adversary.
                Low Satiety: The Beast’s hunger leaks into the cold she radiates, tainting it with the Horror’s ravenous thirst. If the Beast is participating in a grapple, no matter whether she is controlling it or not, she can choose to subject the other participant to the Extreme Cold tilt, with each turn counting as an hour of exposure.
                Also, where the beast walks, the chill of the polar winter follows, freezing any liquid that she touches with her bare skin so long as she wishes it. This allows the beast to effectively walk on water so long as her feet are bare.
                Satiety Expenditure: The beast calls the cold down from the poles and plunges her surroundings into an early winter. The cold weather lasts for a number of hours equal to ((Lair * Resolve)*2) and covers an area of (Lair * Resolve miles) radius. During this time, water freezes, rain falls as snow, frost kills crops and plants and all of those within the area of effect suffer the Extreme cold tilt. The amount of time it takes to reach this temperature from the activation of the Atavism is as follows.
                Starting Temperature (oC) Time
                50o – 41o 1 day
                40o – 31o 18 hours
                30o – 21o 12 hours
                20o – 11o 6 hours
                10o – 1o 1 hour
                0o - -10o ½ hour
                Last edited by ajf115; 01-05-2016, 08:27 AM.


                Comment


                • #38
                  Originally posted by ajf115 View Post
                  I really like the idea of In the Blink of an Eye. I could have fun with that. Would you mind if I took it and added fluff and the like Nepher?
                  Do whatever you like ! It's there for everyone to tinker If anyone playtest any of this, it would be nice to have some feedback. I have myself some ideas for Flock of One, which I find very cool, I'll post my version later.

                  Originally posted by Werescythe
                  Would love to see the Makara family have access to this ability too.
                  It's available, even if not as affinity. What I had in my head when creating this one was Titans spawning Gods from their flesh, so Anakim

                  Comment


                  • #39
                    Originally posted by Nepher View Post
                    Do whatever you like ! It's there for everyone to tinker If anyone playtest any of this, it would be nice to have some feedback. I have myself some ideas for Flock of One, which I find very cool, I'll post my version later.

                    #
                    Thanks, I'll have a go. I look forward to seeing your version of Flock of One.


                    Comment


                    • #40
                      Originally posted by ZealousChristian24 View Post
                      One idea I had is a sort of shapeshifting power(yeah, I know). Let's call it "Monster's Many Faces", and give it to the Namtaru. Not sure about the specifics, but I imagine that the base effect would give you a (Lair) bonus to Disguise Rolls through low-key shapeshifting, with some minor extra power, followed by a Low Satiety effect that improves the disguise, and a Satiety Expenditure that flips the script and gives you a freakish, blatant warform for when you've used the lesser effects to make your prey lower their guard.


                      Here's an idea for how this could go.

                      Ten Thousand Faces (Eshmaki)

                      No matter how horrific or vast their foe, little inspires more fear and horror in mankind than a wolf in sheep's clothing. All throughout history, in every culture, there have been tales of malicious shapeshifters, from kitsune to naga to rakshasa, no civilisation has forgotten this fear. After all, what is more terrifying than a predator who can not only take your life, wealth and livelihood but your very identity as well?

                      Action: Instant

                      Dice Pool:

                      Normal: The Beast's flesh is quicksilver, shifting at a whim and taking on the shape and hue desired of it. The Beast is able to change superficial aspects of his appearance such as hair and skin colour, scars, tattoos, the general shape of facial features, and alter his height and girth by small amounts (not enough to alter his Size). He may also alter his apparent gender although he only alters this outwardly. A Beast who becomes female using this power will not be able to bear children, nor will a neo-male be able to sire them. This ability is not precise enough to exactly imitate another, but it does grant a number of bonus dice to disguise oneself equal to the Beast's (Lair * 2). These disguises last until the Beast wishes to dismiss them.

                      Low Satiety: As the Beast's hunger grows, so too does the precision with which he can alter his own flesh. The Beast may roll Wits + Medicine to precisely imitate another whom they have seen within the last 5 days. The Beast can only imitate those parts of the body that he has seen, meaning that he will not be able to exactly imitate another unless he has seen them completely naked. In addition, the Beast may now use the basic iteration of this power to increase or decrease her Size by 1 (from her real Size), imitate missing or deformed limbs (or whole ones, if his are damaged) and create functional gender changes. In addition, the Beast may create non-functional supernatural features, provided that these do not grossly alter the shape of his body. For example, aBeast could create a non-functional third eye, but not a pair of wings. These changes will persist even after the Beast has gained enough Satiety to become Sated or more but changes which are only possible with this level of Satiety can only be undone while in Low Satiety.

                      Satiety Expenditure: With the expenditure of a dot of Satiety, the Beast can not only change her own flesh but also that of others. These changes are not permanent, but last a number of weeks equal to the Beast's Lair. The Beast can only make changes in others that he could in himself with his level of Satiety (before spending the dot). Unwilling participants can resist with Stamina + Supernatural Advantage vs the Beast's Wits + Lair. Some Beasts use this ability to give others a new life, away from the fear of pursuers or old enemies. Others pose as exceptionally talented plastic surgeons or backstreet doctors. More malicious Beasts force others into lives that they do not want or even steal their lives altogether, taking their shapes and giving them new ones, shapes which have no life at all.
                      Last edited by ajf115; 02-21-2016, 06:37 AM.


                      Comment


                      • #41
                        Originally posted by ajf115 View Post

                        Here's an idea for how this could go.

                        Ten Thousand Faces (Eshmaki)

                        No matter how horrific or vast their foe, little inspires more fear and horror in mankind than a wolf in sheep's clothing. All throughout history, in every culture, there have been tales of malicious shapeshifters, from kitsune to naga to rakshasa, no civilisation has forgotten this fear. After all, what is more terrifying than a predator who can not only take your life, wealth and livelihood, but your very identity as well?

                        Action: Instant

                        Dice Pool:

                        Normal:The Beast's flesh is quicksilver, shifting at a whim and taking on the shape and hue desired of it. The Beast is able to change superficial aspects of his appearance such as hair and skin colour, scars, tattoos, general shape of facial features, and alter his height and girth by small amounts (not enough to alter his Size). He may also alter his apparent gender, although he only alters this outwardly. A Beast who becomes female using this power will not be able to bear children, nor will a neo-male be able to sire them. This ability is not precise enough to exactly imitate another, but it does grant a number of bonus dice to disguise oneself equal to the Beast's Lair. These disguises last until the Beast wishes to dismiss them.

                        Low Satiety: As the Beast's hunger grows, so too does the precision with which he can alter his own flesh. The Beast may roll Wits + Medicine to precisely imitate another whom they have seen within the last 5 days. The Beast can only imitate those parts of the body that he has seen, meaning that he will not be able to exactly imitate another unless he has seen them completely naked. In addition, the Beast may now use the basic iteration of this power to increase or decrease her Size by 1 (from her real Size), imitate missing or deformed limbs (or whole ones, if his are damaged) and create functional gender changes. In addition, the Beast may create non-functional supernatural features, provided that these do not grossly alter the shape of his body. For example, a Beast could create a non-functional third eye, but not a pair of wings. These changes will persist even after the Beast has gained enough Satiety to become Sated or more but changes which are only possible with this level of Satiety can only be undone while in Low Satiety.

                        Satiety Expenditure: With the expenditure of a dot of Satiety, the Beast can not only change her own flesh, but also that of others. These changes are not permanent, but last a number of years equal to the Beast's Lair. The Beast can only make changes in others that he could in himself with his level of Satiety (before spending the dot). Unwilling participants can resist with Stamina + Supernatural Advantage vs the Beast's Wits + Lair. Some Beasts use this ability to give others a new life, away from the fear of pursuers or old enemies. Others pose as exceptionally talented plastic surgeons or backstreet doctors. More malicious Beasts force others into lives that they do not want or even steal their lives altogether, taking their shapes and giving them new ones, shapes which have no life at all.
                        Years is a little too powerful. Maybe make it nights, with exceptional successes lasting an entire lunar month.


                        Crunch isn't a hobby; it's a calling.

                        Comment


                        • #42
                          Originally posted by Hexmeister Vic View Post

                          Years is a little too powerful. Maybe make it nights, with exceptional successes lasting an entire lunar month.
                          The idea was that the Beast could literally take over another's life, a bit like Fetches from Changeling. Nights might be a bit short. What about months, with an Exceptional Success lasting a year?


                          Comment


                          • #43
                            Do you think the other powers work OK?


                            Comment


                            • #44
                              Also, random question, do you think it would be a good idea to make a thread connected to a Google Drive folder with as many Homebrew Atavisms and Nightmares as I can find? Just so that they're all in one place.


                              Comment


                              • #45
                                Sounds good. Don't forget Lair traits, too; there was one on here I really liked called "Wondrous."

                                I have an idea for a complimentary atavism to Dragonfire, about belching out a cloud of smoke (or ink, for Makara) to conceal and debilitate, but I'm having trouble deciding what to put at each level of use.

                                Comment

                                Working...
                                X