Originally posted by lnodiv
View Post
'If the thing is very important to gameplay and shows even in slightest story about the game - even in shortest oneshot - it should be on 1st page'.
Idea is to maximlize 1st page usability, not overbear players with needless section on first sight, etc. Lair Traits are those crucial thing. Family Ties are not so. And still Family Ties would simply be on 2nd page.

Lair's Traits is much more important than Family Ties list in gameplay. When you ran oneshot game - you prepare only 1 page sheets, now full 4 page 'monsters', so new players will not be freaked out. Just see how are made official Ready Made characters. For example, I ran Beasts only sessions - that are core of game - and we dearly missed Traits. Family Ties are all good to be on second page as crossovers are encouraged, but not the heart of the system. Players all the time try to impose Traits, Family Ties can be made only when ST shows other-non Beasts monsters in story.
Lair's Traits are crucial to game experience, as they open Primordial Pathways to Lair, impose combat modifiers with other and much, much more other mechanics related. That's why short list of them should be on 1st page of main sheet. Even minimalist, 1 page sheets should have Traits list on it. And even having full, proper list on another sheet is all good for it. Lair Traits >> Family Ties, simply
Originally posted by lnodiv
View Post

If you want to see, here is Astral Traveler sheet for Mage on my design. I would simply used left column for Dream Forms, maybe use it once again if those are two different. Then you can make 1st page on Dream Forms, 2nd page on Lair.

Comment