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Homebrew Beast Merits

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  • Originally posted by ajf115 View Post
    That sounds like a cool idea to me, although I'm not sure what dot-rating ti should be. Maybe dot-rating is related to the number of Keys you need to open the Heart?

    ...

    And now I'm thinking of Kingdom Hearts.
    "What's this? A boy, a duck, and a... dog(?) have invaded my Lair? Should be easy pickings."
    [Short while later]
    "Hey, Tony just dropped dead!"


    Malkydel: "And the Machine dictated; let there be adequate illumination."
    Yossarian: "And lo, it was optimal."

    Comment


    • Originally posted by Vent0 View Post
      The idea is that even if Intruders enter at a Chamber adjacent to the Heart, they can't just rush in.
      The situation you are describing is the normal state of affairs for uninvited guests.


      Resident Sanguinary Analyst
      Currently Consuming: Changeling: the Lost 1e

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      • Originally posted by Satchel View Post
        The situation you are describing is the normal state of affairs for uninvited guests.
        Originally posted by Beast: The Primordial
        Intruders, on the other hand, must cope with any Tilts in effect and have to force their way through Burrows by spending a point of Willpower and succeeding on an Intelligence + Resolve roll contested by the Horror’s Power + Resistance (see below). Forcing one’s way through a Burrow takes half the Beast’s Lair (round up) in turns, during which time the intruder is still subject to any Tilts in the Chamber he is trying to leave. Heroes, of course, have ways to mitigate these difficulties (see Chapter Five)
        I'm aware of those rules - they do not reflect what I am talking about. An intruder who manages to cross over at the Chamber that has a Burrow leading to the Heart Chamber only has to win that one Contested, Extended action to breach the Beast's defenses and try to take out the Heart. What I am talking about is they cannot make the attempt to reach the Heart Chamber unless they acquire [X] Key(s).


        Malkydel: "And the Machine dictated; let there be adequate illumination."
        Yossarian: "And lo, it was optimal."

        Comment


        • Originally posted by Vent0 View Post
          I'm aware of those rules - they do not reflect what I am talking about. An intruder who manages to cross over at the Chamber that has a Burrow leading to the Heart Chamber only has to win that one Contested, Extended action to breach the Beast's defenses and try to take out the Heart. What I am talking about is they cannot make the attempt to reach the Heart Chamber unless they acquire [X] Key(s).
          And why exactly should a character actually bother with this when Willpower is a limited resource, sustained exposure to Lair Traits is often deadly, and all it takes for a Beast to double the amount of time it takes to get to the Heart is to redefine their Burrows back-to-front?

          Like, I get that this is a fun Dungeon Boss Monster idea, but what actual step of this process is not accomplished by the very simple and mundane process of having the Sealed Exits Trait and/or actual mundane locked thresholds within your Chambers that you've made supernaturally durable and put the keys to in a different place?


          Resident Sanguinary Analyst
          Currently Consuming: Changeling: the Lost 1e

          Comment


          • Lifestealer (ooo)
            Prerequisite: Lair 3

            When attacking via Brawl, the character can take a -3 to his dicepool to heal themselves by 1 Bashing upon succesfully attacking.
            In addition, the player may chose to forego 10-again to upgrade the damage healed to 1 Lethal.



            I want some more help with that one - I am sure you can tell where I'm going with this. As an alternative to the homebrew Draining Kiss, Lifedrinker and Parasite Atavisms

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            • Originally posted by Wormwood View Post
              Lifestealer (ooo)
              Prerequisite: Lair 3

              When attacking via Brawl, the character can take a -3 to his dicepool to heal themselves by 1 Bashing upon succesfully attacking.
              In addition, the player may chose to forego 10-again to upgrade the damage healed to 1 Lethal.



              I want some more help with that one - I am sure you can tell where I'm going with this. As an alternative to the homebrew Draining Kiss, Lifedrinker and Parasite Atavisms
              How about making it a kinship merit with vampires?


              Malkydel: "And the Machine dictated; let there be adequate illumination."
              Yossarian: "And lo, it was optimal."

              Comment


              • Originally posted by Vent0 View Post

                How about making it a kinship merit with vampires?
                Sure, that would work well!

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