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Homebrew Beast Merits

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  • Know no Fear oo or ooo

    Either through instinct, training or experience, this Hero knows how to fight Beasts while avoiding to fall prey to their Nightmare abilities. By taking a -2 to fighting actions, they manage to reflexively avoid eye contact, while being still able to predict attacks and strike on their own. Beasts who are not aware of this, e.g. because the Hero wears sunglasses inside like a douche, will simply waste their time and energy while the Hero has the suprise advantage. With three dots, there is no penalty to fighting actions.
    There are rumours of a scattering of Hunters learning this, too, though the skill is much rarer among them.

    Drawback: This instinct cannot be turned off - their behaviour comes off as strange to others, which is why they often develop a cover story for why they do not hold eye contact. All social actions are penalized by -2 (-1 with a good enough cover story).

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    • Not a merit, but a condition concept I'm playing around with and didn't know where else to post:

      Ghouled
      Kindred Vitae is powerful and has many applications, but other than making them addicted, it usually has no effect on Begotten. Humans, however, can benefit vastly, to the point of acquiring vampiric Disciplines.
      It is possible for Begotten to enjoy these benefits (with the accompanying drawbacks), too. Properly preperated, Kindred Vitae can be used to give or force upon a Begotten access to the mortal state of Ghouldom.
      This requires a stronger physical presence, however, leaving their link to their ephemeral Horror disjointed.
      Mechanically, the Beast loses their Atavisms and gains the minor-Template of a Ghoul. The Horror loses Satiety as if it were one tier higher (Someone with Lair 1-3 would lose Satiety at the rate of someone at Lair 4-6) and Feeding starts with a modifier of -1. The ghouled Begotten may pay Vitae instead of Satiety to fuel their Nightmares. The Horror acts as a seperate Ephemeral Entity for the time, and tries to provide for itself.

      This will invariably lead to Inversion or Divergence, as the Horror will grow increasingly antagonistic, so the Begotten may have additional incentive to end this state (or follow through, if they so wish). Choosing Vitae over Satiety leads to a Lair roll. Upon success, they lose a Satiety.


      Beats: When the Horror causes lasting trouble to the Begotten (e.g. by attacking their close ones)
      Condition ends when the Vitae-providing vampire is destroyed, or one month after the last dose of Vitae, or when the Begotten confronts their Horror (followed up by Inheritance).

      Comment


      • Minor problem with that-nothing says that a Beast can't be ghouled.


        Sean K.I.W./Kelly R.A. Steele, Freelance Writer(Feel free to call me Sean, Kelly, Arcane, or Arc)
        The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
        Male/neutral pronouns accepted, female pronouns enjoyed.

        Comment


        • Originally posted by ArcaneArts View Post
          Minor problem with that-nothing says that a Beast can't be ghouled.

          Makes the merit seem even better to me. The only mention of the process requiring unusual circumstances is in the fluff. The mechanics seem great to me.


          A god is just a monster you kneel to. - ArcaneArts, Quoting "Fall of Gods"

          Comment


          • Originally posted by ArcaneArts View Post
            Minor problem with that-nothing says that a Beast can't be ghouled.
            I've always felt splat stacking was in bad taste myself, so this merit works for me.

            Comment


            • Originally posted by ArchonAres View Post

              I've always felt splat stacking was in bad taste myself, so this merit works for me.
              It's still splat mixing. I'm pretty sure it even implies they can get disciplines like a ghoul. Just adding unique features and mixing and matching powers instead of just Making a Beast + Ghoul. Now it's a .... huh, I can't really think of any mathematical functions that work to metaphorically explain how this is different.


              A god is just a monster you kneel to. - ArcaneArts, Quoting "Fall of Gods"

              Comment


              • Splat stacking being in bad taste is a matter of person. But just as nothing stops you from being a wolf-blooded mage or a demon-blooded Sin-Eater, nothing stops you from being a ghouled Beast.

                (there are some stacking that beg a question in terms of canon interactions, but too much more dives into a different conversation)


                Sean K.I.W./Kelly R.A. Steele, Freelance Writer(Feel free to call me Sean, Kelly, Arcane, or Arc)
                The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
                Male/neutral pronouns accepted, female pronouns enjoyed.

                Comment


                • Originally posted by Master Aquatosic View Post

                  It's still splat mixing. I'm pretty sure it even implies they can get disciplines like a ghoul. Just adding unique features and mixing and matching powers instead of just Making a Beast + Ghoul. Now it's a .... huh, I can't really think of any mathematical functions that work to metaphorically explain how this is different.
                  It provides a cost and a benefit, both mechanically, and in roleplay. This gives some semblance of balance.

                  And I'm quite aware it's personal preference. That's why I noted it worked for me. To get the benefits of a minor template, I like there to be a cost. This merit provides an acceptable cost for a benefit. And you won't see stacking major splats at all in my games.

                  Don't get me wrong, I love to mix it up, but mixing splats is kinda like playing gestalt- some people like it, others don't. I'm just in the latter category.

                  Comment


                  • Originally posted by ArcaneArts View Post
                    Minor problem with that-nothing says that a Beast can't be ghouled.
                    Ah, I think that was a homerule. Should've mentioned that.

                    Comment


                    • Originally posted by Wormwood View Post

                      Ah, I think that was a homerule. Should've mentioned that.
                      It's a home rule that Beasts can't be ghouled?


                      Sean K.I.W./Kelly R.A. Steele, Freelance Writer(Feel free to call me Sean, Kelly, Arcane, or Arc)
                      The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
                      Male/neutral pronouns accepted, female pronouns enjoyed.

                      Comment


                      • Originally posted by ArcaneArts View Post
                        It's a home rule that Beasts can't be ghouled?

                        Maybe the term was house rule?
                        They cannot be Ghouled as such - they get addicted and the intense attraction/emotional bond, but not the 'supernatural benefits' like access to Disciplines.

                        Comment


                        • Originally posted by Wormwood View Post


                          Maybe the term was house rule?
                          They cannot be Ghouled as such - they get addicted and the intense attraction/emotional bond, but not the 'supernatural benefits' like access to Disciplines.
                          Either one is fine.

                          It just.

                          I don't get this decision in the context of the conversation.


                          Sean K.I.W./Kelly R.A. Steele, Freelance Writer(Feel free to call me Sean, Kelly, Arcane, or Arc)
                          The world is not beautiful, therefore it is.-Keiichi Sigsawa, Kino's Journey
                          Male/neutral pronouns accepted, female pronouns enjoyed.

                          Comment


                          • For those of you who dislike the fact that only Incarnates can turn others into stone.

                            Namtaru Birthright: Once per scene, the Beast may spend 1 Satiety as a Reflexive Action to petrify all characters within his immediate presence who fail a Wits + Composure - Lair roll. This lasts for the scene, and the resulting statues are indestructible. Not even an Anakim with Titanic Blow can damage them, for example. Victims remain fully conscious, are aware of their surroundings and may be moved. Those who are within range instinctively know that they can avoid being petrified by closing their eyes. During this, they suffer the Blinded Tilt on both eyes and the Beast may take advantage of that fact. For groups of unimportant characters, make one roll instead of rolling separately for each one.


                            Let Him Speak.

                            Comment


                            • Sorcerer's Insight (• To •••••)
                              Prerequisite: Mimir's Wisdom, Needs Must, Family Ties With A Mage, Wits •••, Occult ••
                              Effect: When the Beast needs to roll for a Clash Of Wills using Needs Must, he gains bonus dice equal to the rating in this Merit. If the Clash Of Wills is successful, he may spend 1 Willpower point as a reflexive action to ask a number of yes or no questions about the target equal to rating in this Merit. The ST must answer truthfully. If the Clash Of Wills received an Exceptional Success, the Beast does not need to spend Willpower.

                              Advanced Sorcerer's Insight (•••)
                              Prerequisite: Sorcerer's Insight, Wits ••••, Occult ••
                              Effect: The basic version of the Merit now achieves Exceptional Success with 3 Successes.

                              Slip Through The Shackles Of Fate (• To •••••)
                              Prerequisite: Family Ties With An Acanthus, Mummy Or Changeling, Wits •••, Occult ••
                              Effect: Any supernatural attempt at foreseeing or altering the Beast's future, as well as force him into any sort of contract, bargain or oath, trigger a Clash Of Wills with bonus dice equal to rating in this Merit. The Beast always knows when this Merit is being activated and has a general idea of the source's direction and distance. If the Clash Of Wills received an Exceptional Success, he also knows the precise location and exactly what the originator of the supernatural ability wanted to do to him. This may add +2 to Satiety Potential if the Beast uses this knowledge to Feed on the originator, but the Beast must do it within the scene.

                              Advanced Slip Through The Shackles Of Fate (•••)
                              Prerequisite: Slip Through The Shackles Of Fate, Wits ••••, Occult ••
                              Effect:
                              The basic version of the Merit now achieves Exceptional Success with 3 Successes.

                              Skin-Changer (• To •••••)
                              Prerequisite: Family Ties With Any Supernatural Who Can Transform Into Animals, Lord Of Animals, Stamina •••, Animal Ken ••
                              Effect: The Beast can use Lord Of Animals to become his favored creatures himself. Any supernatural attempt at revealing or reverting him to his baseline self triggers a Clash Of Wills, with bonus dice equal to rating in this Merit. The Beast may skin a favored creature to bestow this Merit upon another, who use their own dice pool for the Clash Of Wills but still gain bonus dice equal to the rating of the Merit. If the target has no dice pool for a Clash Of Wills, he rolls Stamina + Animal Ken + rating in this Merit.

                              Each such skin can only be used once and lasts for the scene, but the character may revert to his baseline self earlier by spending 1 Willpower point as an Instant Action. The transformation is frequently a Breaking Point for mortals. Regardless of the creature that the character becomes, he uses his own Size to for the purposes of calculating Health and suffering Tilts like Stunned. However, while wearing the skin, the character gains the benefits on relevant rolls for the form he is assuming, as listed under Lord Of Animals. The Beast may even "skin" creatures such as arthropods by finding a bunch of them and preparing an ointment with their innards.

                              Advanced Skin-Changer (•••)
                              Prerequisite: Skin-Changer, Stamina ••••, Animal Ken ••
                              Effect:
                              The skin fuses with the character's form once worn, but outwardly he looks the same. He may freely shift between the creature and baseline forms as a reflexive action. The Beast must spend 1 Satiety when preparing the skin, and it fuses with the target for a number of days equal to the Beast's Lair x 2.

                              Eshmaki Birthright: Once per scene, the Beast can reflexively vanish and reappear within the immediate vicinity of the nearest individual who is suffering from a Condition that represents fear, such as Spooked, Shaken or Frightened. The target must roll Wits + Composure - Lair or lose Defense. However, the Beast does not know where he will manifest in advance, and characters with supernatural means of detecting ambushes may trigger a Clash Of Wills.
                              Last edited by GibberingEloquence; 06-07-2019, 11:45 PM.


                              Let Him Speak.

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