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Homebrew Beast Merits

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  • #76
    Black Sheep (ooo)

    Prerequisite: Beast

    Effects: Every family has the occasional member who they don't like to talk about. The one who brings shame upon their heritage; a Beast who possesses this merit is a living Anathema to their own family. A lingering omen that the family's downfall may come at the hands of their own people, rather than an outside threat. They receive a +2 bonus on the use of offensive powers against Beasts of the same Family. If the target also shares their hunger, this bonus increases to +3.
    Last edited by Nyrufa; 05-17-2017, 05:06 PM.

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    • #77
      Tinkering with a Merit, but I think it might need some feedback. Can't decide if it's fitting and interesting in the first place, not to mention too strong or too weak. I also have in mind some advanced Merits that start from this one, but it's too soon for those.

      Recurrent Soul (OOOO)

      Prerequisite: Beast

      Effects: Some monsters seem to survive through the ages as their legends resurfaces over and over. The character's Horror appears to be one of these creatures, a notorious nightmare that refuses to drown in the depths of the Primordial Dream. When the character merges with such Horror, it is not only remade into a new entity but gains access to the memories of those who accepted that Horror within their soul in the past. Many wonder if this is to be considered a form of reincarnation, a legacy of some sort or a dangerous corruption, but what it means on the practical side is that the character gains access to the memories of his predecessors and is able to use their experience and abilities. The characters taps into the memories buried within the Primordial Dream through his Horror and his body and mind change accordingly. A Begotten has to be careful doing so, since the ordeal awakens memories that might refuse to leave.

      Once per scene, the character might spend 1 Satiety and roll Intelligence + Composure. Choose a skill. The Beast gains a number of bonus dice equal to the successes to all rolls that involve that skill for the remainder of the scene, as the memories of his Begotten ancestors guide him. These dice do not negate the penalties for an untrained Skill, but can be used to counter them.

      Whether the initial roll is successfull or not, the Beast must roll Resolve + Composure, with a cumulative -1 penalty equal to the times she used this Merit during the session. On a failure, she gains a negative mental Condition, representing the conflicting personalities that are struggling within her mind and soul. Conditions like Agoraphobic, Confused, Delusional, Distracted, Frightened and Paranoid are appropriate examples.
      Last edited by Cinder; 05-19-2017, 01:51 PM.


      Cinder's Comprehensive Collection of Creations - Homebrew Hub
      Currently writing: "Dark Era: The Forest That Weeps".

      Hopes to write about monsters, shapeshifters and soulless abominations someday. If you have criticism that can help me improve, I'm always here

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      • #78
        I might make that character creation only. Also, what of instead of it applying to all skills, it has a variable dot rating representing how many incarnations the Horror has had, with each dot representing contacting a new incarnation ad gaining a new set of skills you can apply bonus dice to? Also, if you don't make it character creation only, what if Ancient Horror was a prerequisite?

        By the way, great Merit!
        Last edited by Master Aquatosic; 05-19-2017, 12:58 PM.


        A god is just a monster you kneel to. - ArcaneArts, Quoting "Fall of Gods"

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        • #79
          Originally posted by Master Aquatosic View Post
          I might make that character creation only. Also, what of instead of it applying to all skills, it has a variable dot rating representing how many incarnations the Horror has had, with each dot representing contacting a new incarnation ad gaining a new set of skills you can apply bonus dice to? Also, if you don't make it character creation only, what if Ancient Horror was a prerequisite?

          By the way, great Merit!
          My reasoning for leaving that open was that it would be cool that discover, through bonding with it via roleplaying, that, making an example, your Horror is not "just" a seasnake but Jormungadr itself and that you're the last of a long list of people that "inherited" it. Which in turn leaves it open for all kinds of story hooks if other aspects of it pop up in other corners of the Chronicles of Darkness. That said, I do get what you're saying: perhaps it's better to limit it to character creation, it's probably smoother and more appropriate.

          The idea that each dots grants you a new Incarnation is cool but personally I'd rather leave it open and "unknown". A matter of taste, but for the first merit at least, I think it's better to leave things a little bit mysterious. I'd rather go with the "as many incarnations as needed", with the caveat the Storyteller and the player can have fun with this.I might explore the idea if I go ahead and makes a Merit tree from this one, though.

          Ancient Horror...does make sense, not gonna contest that.

          Glad you liked the Merit though, and thanks for the feedback!


          Cinder's Comprehensive Collection of Creations - Homebrew Hub
          Currently writing: "Dark Era: The Forest That Weeps".

          Hopes to write about monsters, shapeshifters and soulless abominations someday. If you have criticism that can help me improve, I'm always here

          Comment


          • #80
            Originally posted by Cinder View Post
            My reasoning for leaving that open was that it would be cool that discover, through bonding with it via roleplaying, that, making an example, your Horror is not "just" a seasnake but Jormungadr itself and that you're the last of a long list of people that "inherited" it. Which in turn leaves it open for all kinds of story hooks if other aspects of it pop up in other corners of the Chronicles of Darkness. That said, I do get what you're saying: perhaps it's better to limit it to character creation, it's probably smoother and more appropriate.=

            No, I think you were right. Something that can provide story hooks for a flagging chronicle as well as some cool new abilities is too good to restrict to character creation. I hadn't thought of it that way. Oh man, now I want to try to imagine the Midgard Serpent as a spirit. I've never written anything up before, but do you think the core would be enough to do something like that justice?


            A god is just a monster you kneel to. - ArcaneArts, Quoting "Fall of Gods"

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            • #81
              Originally posted by Cinder View Post
              Tinkering with a Merit, but I think it might need some feedback. Can't decide if it's fitting and interesting in the first place, not to mention too strong or too weak. I also have in mind some advanced Merits that start from this one, but it's too soon for those.

              Recurrent Soul (OOOO)

              Prerequisite: Beast

              Effects: Some monsters seem to survive through the ages as their legends resurfaces over and over. The character's Horror appears to be one of these creatures, a notorious nightmare that refuses to drown in the depths of the Primordial Dream. When the character merges with such Horror, it is not only remade into a new entity but gains access to the memories of those who accepted that Horror within their soul in the past. Many wonder if this is to be considered a form of reincarnation, a legacy of some sort or a dangerous corruption, but what it means on the practical side is that the character gains access to the memories of his predecessors and is able to use their experience and abilities. The characters taps into the memories buried within the Primordial Dream through his Horror and his body and mind change accordingly. A Begotten has to be careful doing so, since the ordeal awakens memories that might refuse to leave.

              Once per scene, the character might spend 1 Satiety and roll Intelligence + Composure. Choose a skill. The Beast gains a number of bonus dice equal to the successes to all rolls that involve that skill for the remainder of the scene, as the memories of his Begotten ancestors guide him. These dice do not negate the penalties for an untrained Skill, but can be used to counter them.

              Whether the initial roll is successfull or not, the Beast must roll Resolve + Composure, with a cumulative -1 penalty equal to the times she used this Merit during the session. On a failure, she gains a negative mental Condition, representing the conflicting personalities that are struggling within her mind and soul. Conditions like Agoraphobic, Confused, Delusional, Distracted, Frightened and Paranoid are appropriate examples.
              Why would I pick this over Mimir's Wisdom? This comes with a severe drawback and costs the same as or 1 more Experience than Mimir's Wisdom, depending on your Family. This requires a good roll to be of any use, while Mimir's Wisdom automatically gives you dots of Mental Skills and Library when you spend 1 Satiety, on top of everything else. Even if this can give you Physical and Social Skills, it's a raw deal.
              Last edited by GibberingEloquence; 05-19-2017, 11:11 PM.


              "Fate is a cruel jester with a finely developed sense of irony." - Sir Night as portrayed by Leliel, The Horror Recognition Guide

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              • #82
                Originally posted by GibberingEloquence View Post
                Why would I pick this over Mimir's Wisdom? This comes with a severe drawback and costs the same as or 1 more Experience than Mimir's Wisdom, depending on your Family. This requires a good roll to be of any use, while Mimir's Wisdom automatically gives you dots of Mental Skills and Library when you spend 1 Satiety, on top of everything else. Even if this can give you Physical and Social Skills, it's a raw deal.
                You think lowering the dots and/or making it use Willpower instead of Satiety would be better?


                Cinder's Comprehensive Collection of Creations - Homebrew Hub
                Currently writing: "Dark Era: The Forest That Weeps".

                Hopes to write about monsters, shapeshifters and soulless abominations someday. If you have criticism that can help me improve, I'm always here

                Comment


                • #83
                  Originally posted by Cinder View Post
                  You think lowering the dots and/or making it use Willpower instead of Satiety would be better?
                  I think that simply giving more dots to Skills is not fitting for what you are trying to represent. It's useful, but it doesn't convey the feeling of an unique and legendary monster. Here's my suggestion:

                  Make the Merit cost 1 to 5 dots, capped by your Lair. Each dot in this Merit adds a function to one of your Atavisms that is unique to your legendary ancestry.

                  For example: your Dragonfire might come from Hell itself, allowing you to allowing you to roll Presence + Intimidation instead of Stamina + Athletics, avoid dealing damage to people with certain Virtues or Conditions related to Virtue, while having additional effects against people with certain Vices or Conditions related to Vice.

                  Another example: your Infestation may allow you to reshape your body to varying degrees as if you were made of clay or nanomachines.

                  This additional function is innate, and does not require Willpower points. Whether it requires that Resolve + Composure roll to avoid gaining a negative Mental Condition is up to you.
                  Last edited by GibberingEloquence; 05-20-2017, 03:26 PM.


                  "Fate is a cruel jester with a finely developed sense of irony." - Sir Night as portrayed by Leliel, The Horror Recognition Guide

                  Comment


                  • #84
                    Originally posted by GibberingEloquence View Post
                    I think that simply giving more dots to Skills is not fitting for what you are trying to represent. It's useful, but it doesn't convey the feeling of an unique and legendary monster. Here's my suggestion:

                    Make the Merit cost 1 to 5 dots, capped by your Lair. Each dot in this Merit adds a function to one of your Atavisms that is unique to your legendary ancestry.

                    For example: your Dragonfire might come from Hell itself, allowing you to allowing you to roll Presence + Intimidation instead of Stamina + Athletics, avoid dealing damage to people with certain Virtues or Conditions related to Virtue, while having additional effects against people with certain Vices or Conditions related to Vice.

                    Another example: your Infestation may allow you to reshape your body to varying degrees as if you were made of clay or nanomachines.

                    This additional function is innate, and does not require Willpower points. Whether it requires that Resolve + Composure roll to avoid gaining a negative Mental Condition is up to you.
                    That's a good idea for a Merit, but it's not what I was aiming for. I was aiming more towards the human side of the ancestry, rather than the monstrous one. Basically, my idea was that as you inherit the Horror others had, you inherit part of their memories. Like Promethean's body part memory or, perhaps more fittingly, an Exaltation.

                    Now, my description is probably the one to blame, as it is not really clear on the matter. I'll rework the Merit as a whole (or scrap it completely) but yeah, I was thinking about the human heritage, something made possible by the sheer metaphysical resistance of the legend your Horror embodies. That said, your Merit idea is cool, so I'll surely keep it in mind either for an advanced Merit or an entirely new one.

                    Thanks for your feedback and suggestions
                    Last edited by Cinder; 05-29-2017, 12:02 PM.


                    Cinder's Comprehensive Collection of Creations - Homebrew Hub
                    Currently writing: "Dark Era: The Forest That Weeps".

                    Hopes to write about monsters, shapeshifters and soulless abominations someday. If you have criticism that can help me improve, I'm always here

                    Comment


                    • #85
                      Merit: Danger Sense (Epic, ●)
                      Prerequisites: Beast, Danger Sense (Advanced)
                      Effect: Whispers of threats yet to come echo through the Primordial Dream, and your Horror's ears are keen enough to catch them. You gain +1 Defense, a further +1 modifier on reflexive Wits + Composure rolls to detect an ambush, and you use the higher of your Wits and Dexterity in calculating Defense.

                      Merit: Fast Reflexes (Epic, ●)
                      Prerequisites: Beast, Fast Reflexes (Advanced)
                      Effect: It can take up to 300 milliseconds to pull a trigger. To your Horror's lightning-fast reflexes, that's an eternity. Gain +1 Defense, +1 Initiative, and apply your Defense against Firearms attacks.

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                      • #86
                        Third Eye (o to ooooo)
                        The Beast’s inner self is expanded and develops the same talents that some mortals who have touched the shores of the Primordial Dream possess.

                        Prerequisites: Beast, Mimir’s Wisdom, Family Ties: Psychics

                        Effect: When spending Satiety for Mimir’s Wisdom, the Beast may instead gain a number of Supernatural Merit dots equal to Resolve + Lair. The Beast may spend a number of Satiety points per scene in this way equal to his dots in this Merit, and he must have witnessed the Supernatural Merits he wishes to imitate firsthand. Leftover dots may be converted into temporary Willpower points (up to the Beast’s rating in this Merit), which vanish at the end of the scene if not spent.

                        Drawback: The Beast suffers the same drawbacks that a mortals would suffer while using the Supernatural Merits.

                        Third Eye (Advanced, oo)
                        Prerequisites: Third Eye, Occult 2
                        Effect: The Beast may now mimic Advanced Supernatural Merits.

                        Third Eye (Epic, ooo)
                        Prequisites: Third Eye (Advanced), Occult 3
                        Effect: The Beast may now mimic Epic Supernatural Merits.

                        Mercurial Flesh (oo)
                        The Beast’s body becomes extremely malleable, allowing to to transform into various shapes.

                        Prerequisites: Beast, Infestation, Family Ties: A Shapeshifter (e.g. Vampire With Protean, Mage With Life)

                        Effect: When spending Satiety for Infestation, the Beast may reflexively transform his body parts into objects and simple machines, but may not change his total Size. He may also reflexively redistribute dots of Physical Attributes between each other, up to dots of Lair. To mortal eyes, the Beast appears to be conjuring objects through sleight of hand, but they carry subtle aspects of his Horror when used.
                        Last edited by GibberingEloquence; 07-20-2017, 09:24 AM.


                        "Fate is a cruel jester with a finely developed sense of irony." - Sir Night as portrayed by Leliel, The Horror Recognition Guide

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                        • #87
                          ...Wonder how much will be retooled when the Players Guide comes out.


                          Thoughts ripple out, birthing others

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                          • #88
                            Originally posted by FallenEco View Post
                            ...Wonder how much will be retooled when the Players Guide comes out.

                            Can't come soon enough! Chalk it up to a fanboy's yearning for wire-fu, but the lack of any means by which to apply Defense to ranged attacks in the corebook really grated on me.

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                            • #89
                              Originally posted by AmusedByIrony View Post


                              Can't come soon enough! Chalk it up to a fanboy's yearning for wire-fu, but the lack of any means by which to apply Defense to ranged attacks in the corebook really grated on me.
                              I feel you! And I doubt you are alone: there are several homebrew atavisms and merits that aim to provide just that.

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                              • #90
                                Here's an assortment of things. Please give Feedback and help me balance these out. They look like Atavisms cause that is what I was going for. I like the situational character of Beasts and would like the Merits to reflect that, too. Do you like the idea of expanding on existing traits like this?


                                Setting the Table [oooo]

                                All Beast's have access to the Mother's Kiss. Some can do more than that, though: they can nurture their Cousins like Grendel's motherdid with her children, emulating the Dark Mother herself. They push them further, egg them on, and those working with them say they are always just at the right spot, doing just the right thing to help them on, making them real teamplayers.

                                Roll: Normal Satiety: Stamina + Satiety - Supernatural Tolerance; Low Satiety: Stamina + Satiety; Satiety Expenditure: Stamina + Lair

                                Normal Satiety: Rather than needing Family Ties, the Beast can apply Mother's Kiss to any willing Supernatural. Furthermore, when supporting a Supernatural in a team effort, the Begotten knows just where to be, how to move, to make them work perfectly in sync: reduce the threshold for exceptional success to 3. If Family Ties are established with the Beast and both within 15 yards of each other, the Target adds 1/2 Lair rounded up to their Defense.

                                Low Satiety: The Horror is eager, impatient, and instead of helping gently, if forces its power on the target, pushing them to succeed so it may feed faster. Ignore Supernatural Tolerance when applying Mother's Kiss, and trigger its exceptional success at 3 dice. Also, the Beast does not have to pay Willpower to use Mother's Kiss, as the Horror steps in to hurry this up. However, since the Horror is not careful in providing its help, the Target pays a price for the help in suffering 1/2 the rolled results rounded up in Bashing Damage as strength surges into them violently.
                                In addition, when making use of Family Dinner, the Beast heals Lethal damage by the number of Satiety she gains. If she actively participated in the hunt e.g. via the use of Mother's Kiss, she regains 2 Willpower.

                                Satiety Expenditure: The Beast does not shed blood to support her chosen family, but something much more precious: her Satiety. Every success scored may be allocated by the Target as an Attribute Point for the rest of the Scene. This may take them over their usual limit.
                                For the Rest of the Scene, team efforts with the Beast in it enjoy a +2 Bonus in addition to the Normal and High Satiety Effect.



                                This next one is meant to expand on Family Dinner... but taking it in a different direction


                                Riling up the Pack [oooo]
                                Some Beasts see their Cousins and Siblings as too meek, feeling they need to stand up and take what is theirs, even if they need to push them for it.
                                Historically, these Beasts were feared not for their own strength, but for the ferociousness they caused in others. They are walking sparks of chaos, destroying the balance.


                                Roll: none for Normal/Low; Presence + Occult + Lair vs. Resolve + Supernatural Tolerance

                                Normal Satiety: As long as the Beast follows a Supernatural they have no Family Ties with, they gain a +3 Bonus on all actions meant to hide their presence. In addition, if a victim is being hunted in a way that would qualify for Family Dinner within Lair*10 Yards, the Beast is instinctively aware of it, even if she cannot know who hunts whom.

                                Low Satiety: The Horror's hunger is palpable. Other supernaturals within 20*Lair Yards feel it, mistaking it for their own. This can lead to confusion if they just ate, and with the right skills they may be able to realize their sensations are being tampered with, but they cannot trace it's source without a supernatural skill, which causes a Clash of Wills. Only a hunt will satisfy this sensation of hunger, posing a problem for those used to more... refined ways of feeding.

                                Satiety Expenditure: Upon spending Satiety, the Beast can deny nourishment: the blood is dead, the plasm dissipates, the Mana corrupted.
                                The Beast needs to be able to see the Target directly for this to work.


                                Aaaand, finally, Primordial Pathways

                                No Barriers hold Me [oooo]
                                Some Beasts are intrinsically familiar with the bounderies of these worlds, able to enter and leave seemingly as they please. They could disappear there today, and reappear under your bed tomorrow...


                                Roll: Wits+Composure+Lair; Occult + Lair vs. Supernatural Tolerance; Occult + Lair vs. Supernatural Tolerance

                                Normal Satiety: The Beast may attempt to locate wether there is a supernatural gateway within Lair*5 Yards. Using a Gateway to open to the Primordial Dream does not cost Willpower. Under the Bed can now be used to leave the Primordial Dream at the target's location.

                                Low Satiety: With the Horror growing hungry, the pathways become easier to access. The Beast can force the Door to simply stay open for [Lair] days. Additionally, it can pull the target of Under the Bed into the Primordial Dream.

                                Satiety Expenditure: When the Horror attempts to open a Gateway, it is fuelled by Willpower. When it is fuelled by Satiety, it doesn't just open the Gateway, it tears down the fabric of it or slams it shut so hard it stays stuck. Unless tended to, the Gateway stays that way.

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