I've talked about the idea of heroes representing what TV tropes calls "Fluffy Tamers" and figure it could be done with the following tweaks to the rules for Hero traits, if anyone has any ideas on how I can improve it, let me know. This is just the basic stuff, I still have to come up with the actual collars and tamer gifts
- Tamer heroes have Life and Legend traits, just like the usual monster slayers. However, tamer heroes tend to have lives and legend that are somewhat more compatible, often having lives and legends having to do with nature, animals, horror movie fandom or being a general weirdo who isn't good with... ugh, people... and other wise the sort of person that would tame monster when every one else is trying to kill them. As a result, they tend to be a bit higher in integrity than most slayers that beasts encounter. But, low integrity tamers can be pretty awful to their collared beasts compared to even the most deluded slayers, so it balances out.
- Tamer heroes put "collars' on Beasts instead of anathema. At their most basic, collars are something a tamer hero can do to or offer a beast in order to get the beast to follow a command. Collars always appear as some sort of mark or binding on a beast's horror, with a tendency for lower integrity tamers to make more humiliating collars (A Minotaur horror collared by a high integrity tamer might have a nose ring that makes them look a bit more bad ass even as it marks them as "tamed" but the same Minotaur collared by a low integrity hero might be marked with a cow bell. Collars are persistent conditions that can be resolved either through action by the Beast, or by the tamer willingly "releasing" the beast
- Tamers have their own gifts which tend to center around making it easier to place collars on beasts, buffing beasts that they have placed collars on, or protecting their collared beasts from the usual slayer type heroes (this last one has led a few broods to let a tamer temporarily place collars on them to save them from a particularly dangerous slayer hero). Tamers earn new gifts by completing various "challenges", held in hidden places in the various hives of the world, with their collared beasts. Many of these challenges are administered by a strange mortal cult, or perhaps a group of related cults, of the dark mother and some say the dark mother placed these hidden temples as a means of making sure that not all heroes would go astray as civilization grew.
- Tamers and slayers really don't get each other, slayers think tamers are absolutely crazy, but would rather not anger them by attacking their "pets" (at least not in a way where the tamer finds out) and tamers think slayers are blind to the wonder in the scary things in life.
- Collared Beasts usually can't become an incarnate, but rumors abound of tamers who went full dark lord, as opposed to fluffy tamer, which changed the relationship enough where the tamer and beast became a weird sort of co-incarnates, a big bad guy and his equally big bad dragon, so to speak. The rumors also say that many of the protection from slayers type gifts stop working when this happens, or else change in function
- A collared Beast may or may not like the tamer that collared them, it all depends on the beast, the individual tamer and what they make the beast do for them. The collar doesn't force them to like their tamer.