Originally posted by MCN
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Ask a Simple Question, Get a Simple Answer: Changeling Edition
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What would be a good example of an Icon?
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Originally posted by xenoterracide View PostWhat would be a good example of an Icon?
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Originally posted by xenoterracide View PostIs it possible to grant the ability of ... true sight (the ability to see the fae mien) to another supernatural in some way? 1e says they can't take the oath or whatever, but I'm wondering if it might be possible to craft a magical item, or something else.
Originally posted by xenoterracide View PostWhat would be a good example of an Icon?
Here's the way I see it - you have your soul shredded as you are taken into the Hedge. Now, when you flee Faerie through the Hedge, your signs of captivity are being torn away as you flee to Ironside. So, if you were forced into a collar and treated as a pet, your collar and pet toys would be Icons. If you were turned into a lamp flame, bits of the lamp, oil, etc would be Icons. At least, that's my impression. Icons form the spoor that Huntsmen use to track you down. Hide the spoor, and they can't track you.
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I think it's supposed to at least metaphorically be the part of your heart you left behind. So, it could be the teddy bear that a captive cried himself to sleep with when they let him sleep, which he left behind with the part of his heart that carried his emotional pain when he became an Ogre
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Originally posted by MCN View PostHow about this one? I'm fairly sure the answer is no, but can you use Shatter the Mask in Hedge-side? What about if you Shatter, then walk into the Hedge - do you lose the benefits when you cross the barrier, or do they remain? Does the beacon effect from Shattering the Mask cross over into the Hedge from Ironside? You are opening all the doors into the Hedge, after all.
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Though changelings do have options like certain merits which do stop their aging all together.
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Originally posted by Master Aquatosic View PostIs that for "always looks like a kid" or classic 20 yr old immortal look?
The bonuses to lifespan granted by Wyrd slow the changeling’s aging, so that she remains proportionately aged for her total lifespan. Additionally, increases in Wyrd and the concomitant lifespan extension are retroactive, which can sometimes age a changeling backwards. For example, if a changeling is weathered and elderly at 80 years old, and her Wyrd rises so that her lifespan grows by another 75 years, she will gradually “de-age” so that she only looks middleaged. Changelings age well regardless of their total lifespan and suffer few, if any, effects of age until their time is up.
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Originally posted by Satchel View Postbut the Merit just works by doubling the rate at which your Wyrd extends your life until at Wyrd 5 you've got the Wyrd 10 "immortal" bonus.
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Originally posted by milo v3 View PostI actually was referring to the 2 dot merit which makes you immortal regardless of Wyrd.
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