Pathfinder (pg 144-145) : "Effects: The changeling mingles some of his spit or blood with earth from the Hedge, and uses the mixture to draw a compass on his hand. He instinctively knows the distance and the direction of the nearest general Hedge feature of his choice — the nearest Goblin Market or Hollow, a patch of goblin fruit, or an entrance to Gthe ate of Horn, for instance. The Contract only reveals information about the Hedge itself, not about creatures lurking within."
Good...but: stats wise... how it help?
At page 200 is " To do anything other than wander aimlessly, charactersmust make navigation rolls inside the Hedge. They begin by stating a goal, which could be a specific location— “I want to take a shortcut to San Francisco” or “I want to find the nearest Goblin Market” — or a more general objective, like “I want to find an Icon” or “I want to get away from this loyalist.”
Navigation inside the Hedge works just like a chase, using the rules on p. 195. Even if the characters are unopposed, the Hedge itself works as an “opponent,” representing the myriad dangers and temptations that face all travelers there.
The characters must engage in a new chase whenever they have a new goal.
Any hints?
Good...but: stats wise... how it help?
At page 200 is " To do anything other than wander aimlessly, charactersmust make navigation rolls inside the Hedge. They begin by stating a goal, which could be a specific location— “I want to take a shortcut to San Francisco” or “I want to find the nearest Goblin Market” — or a more general objective, like “I want to find an Icon” or “I want to get away from this loyalist.”
Navigation inside the Hedge works just like a chase, using the rules on p. 195. Even if the characters are unopposed, the Hedge itself works as an “opponent,” representing the myriad dangers and temptations that face all travelers there.
The characters must engage in a new chase whenever they have a new goal.
Any hints?
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