Announcement

Collapse
No announcement yet.

Ask a Simple Question, Get a Simple Answer: Changeling Edition

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Originally posted by Chris_John View Post
    Elemental Weapon: When you create a weapon that uses ammunition such as a crossbow or a longbow, do you need mundane ammunition for it or does it just generate the ammunition on its own?

    Also, are there stats for a basic bow and arrow, not just a crossbow?
    The
    Hurt locker and Dark eras companions
    Have normal bows stats

    Comment


    • Can a changeling work iron in a mundane way? One of my players wants to play a wizened smith who forges iron weapons to use against the Fae.

      Comment


      • Sure, that’s specifically a common practice for obvious reasons, just remember to wear gloves.

        Comment


        • Probably asked before even though my searches didn't turn up anything: What elements can be chosen for the Elemental Seeming? Are you just supposed to stick to the classic 4 (air, earth, fire, water), or do you have to be more specific (metal, crystal, etc), or do you have to be super specific (gold, silver, etc)

          Comment


          • Originally posted by Shadowdragon View Post
            Probably asked before even though my searches didn't turn up anything: What elements can be chosen for the Elemental Seeming? Are you just supposed to stick to the classic 4 (air, earth, fire, water), or do you have to be more specific (metal, crystal, etc), or do you have to be super specific (gold, silver, etc)
            Middle ground. If it's a palpable natural phenomenon with clear visuals, you should be good, but there's no need to stick to any set of classics or subdivision thereof.


            Resident Lore-Hound
            Currently Consuming: Hunter: the Vigil 1e

            Comment


            • Could one Kidnap an Eidolon/steal a prop from a Bastion? Like could a Hobgoblin, Changeling, or Huntsman walk into a dream and snatch up an item or an eidolon and take it into the hedge or even to Arcadia?

              Comment


              • Originally posted by Caedus View Post
                Could one Kidnap an Eidolon/steal a prop from a Bastion? Like could a Hobgoblin, Changeling, or Huntsman walk into a dream and snatch up an item or an eidolon and take it into the hedge or even to Arcadia?
                Pending future information, not without special abilities like Goblin Contracts or the Fae's power to forge baubles.


                Resident Lore-Hound
                Currently Consuming: Hunter: the Vigil 1e

                Comment


                • Originally posted by Satchel View Post
                  Middle ground. If it's a palpable natural phenomenon with clear visuals, you should be good, but there's no need to stick to any set of classics or subdivision thereof.

                  Hm, that really does make certain elements significantly more powerful than others when it comes to the Elemental's Blessing. Air just seems hands down better than anything else. Water would be amazing in a chronicle set at sea, but not as good in a landlocked city. Going with anything more specific, like crystal, just seems pointless.

                  Comment


                  • Originally posted by Shadowdragon View Post


                    Hm, that really does make certain elements significantly more powerful than others when it comes to the Elemental's Blessing. Air just seems hands down better than anything else. Water would be amazing in a chronicle set at sea, but not as good in a landlocked city. Going with anything more specific, like crystal, just seems pointless.
                    I’d ban Air as an element for precisely that reason. The Blessing is meant to be selectively situational, not so ubiquitous the only situation it isn’t active is by drowning or being in outer space. Wind still is open but requires air currents rather than just standing air.

                    As for crystal, it honestly depends on the situation and your creativity. If you’re in an affluent area, jewelry may be a common thing and by doing something as simple as wearing a necklace with a piece of quartz you now can see, hear and touch anyone wearing a piece of jewelry with a gemstone within three yards/meters of you. Water could also work well in a dining situation (how rare is it for someone to have a glass of water near them when they eat a meal), or as a means to overhear things through the plumbing or other drinks that are standing around (or even standing water in the trays under house plants). And, of course, that’s all before you account for supernatural means of affecting the scene’s elemental balance.

                    Comment


                    • Originally posted by Shadowdragon View Post
                      Hm, that really does make certain elements significantly more powerful than others when it comes to the Elemental's Blessing. Air just seems hands down better than anything else. Water would be amazing in a chronicle set at sea, but not as good in a landlocked city. Going with anything more specific, like crystal, just seems pointless.
                      Originally posted by Taidragon View Post
                      I’d ban Air as an element for precisely that reason. The Blessing is meant to be selectively situational, not so ubiquitous the only situation it isn’t active is by drowning or being in outer space. Wind still is open but requires air currents rather than just standing air.
                      ​You choose what element you use every time you invoke Elemental Weapon. There are exceedingly few circumstances where you couldn't come up with any other element so banning air only means you're fucking over air elementals from using their Seeming Benefit. If the goal is to force more variety or an effort to use the same element over and over again, just ask the player to try to be a little creative. The player is already incentivised to be more creative because air's going to be hella difficult to combine with the loophole.


                      Bloodline: The Stygians
                      Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
                      Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)

                      Comment


                      • Originally posted by Tessie View Post



                        ​You choose what element you use every time you invoke Elemental Weapon. There are exceedingly few circumstances where you couldn't come up with any other element so banning air only means you're fucking over air elementals from using their Seeming Benefit. If the goal is to force more variety or an effort to use the same element over and over again, just ask the player to try to be a little creative. The player is already incentivised to be more creative because air's going to be hella difficult to combine with the loophole.
                        Except we weren’t discussing Elemental Weapon. We were discussing the Elemental Seeming’s Blessing, the one where if they’re surrounded by or touching their element then they can take mundane actions through that element up to three yards/meters away from them. The reason I would ban Air is because there’s nothing situational about it - unless you’re under water, buried alive or in outer space, you’re always going to be touched/surrounded by air. That’s severely unbalanced compared to other elements, even something like Earth/Stone, Water or Wood/Plants, because these ones are more situational in when they’d be viable/accessible. Notably, the situations I mentioned beforehand are ones where unless you have provisions where you still have air, you’d die, so having Air as your element simply has no recourse to balance it without a life or death situation. Wind, meanwhile, requires setup or weather conditions to be productive.

                        I also don’t see where having Air makes Elemental Weapon difficult when you can still throw it around with fans, clothes or somesuch to catch it and move it around like Wind would allow.

                        Originally posted by Shadowdragon View Post
                        Probably asked before even though my searches didn't turn up anything: What elements can be chosen for the Elemental Seeming? Are you just supposed to stick to the classic 4 (air, earth, fire, water), or do you have to be more specific (metal, crystal, etc), or do you have to be super specific (gold, silver, etc)

                        Comment


                        • My bad. (characters)


                          Bloodline: The Stygians
                          Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
                          Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)

                          Comment


                          • Originally posted by Shadowdragon View Post
                            Probably asked before even though my searches didn't turn up anything: What elements can be chosen for the Elemental Seeming? Are you just supposed to stick to the classic 4 (air, earth, fire, water), or do you have to be more specific (metal, crystal, etc), or do you have to be super specific (gold, silver, etc)
                            You can choose anything that makes sense for your character have been turned into as long as it's not iron. Music, cold, light, fire, wood, gold, all are fair game.

                            You could probably even choose something more abstract like "love" or "hunger," but those are going to be more difficult to get benefit from as an Elemental.


                            Mentats - a 2e Free Council Obrimos Legacy (Mind/Forces) built around being a human computer; Thaumatech Engineers - a 2e Free Council Obrimos Legacy (Matter/Prime) focusing on the creation of Imbued items and the enhancement of Sleeper technology

                            Comment


                            • Air on its own can't be felt by beings without special senses, but Heavy Wind can be felt pushing and pulling at you. It is a noticable force.

                              Another possibility: Scents.

                              A grody, slimy Elemental that can manipulate air only when its suffused with the smell of rot and noxious chemicals

                              A melting Ambergris woman who can manipulate through perfumed air

                              Etc
                              Last edited by Master Aquatosic; 03-24-2021, 11:36 AM.


                              A god is just a monster you kneel to. - ArcaneArts, Quoting "Fall of Gods"

                              Comment


                              • Originally posted by Master Aquatosic View Post
                                Air on its own can't be felt by beings without special senses,
                                Inhale through your nose. You don't feel the smell of the air? Inhale through your mouth over your tongue. You don't taste the air? Wave your arm back and forth. You don't feel the drag of air against your skin? Technically you also feel the pressure of air on you as well as the air's temperature. You can even see air (through optical mechanisms that differ from almost everything else we can see but still) though only over long distances so not as relevant in this context. Submerge one hand in water and keep one hand in the air, and you can feel the difference in the textures.

                                While both your senses and your brain are calibrated to ignore most sensory input from air, you can absolutely sense it, and focusing properly on those senses does allow you to experience that stimuli.


                                Bloodline: The Stygians
                                Ordo Dracul Mysteries: Mystery of Smoke, Revised Mystery of Živa
                                Mage The Awakening: Spell Quick Reference (single page and landscape for computer screens)

                                Comment

                                Working...
                                X