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[2E] Homebrew Courts and Freeholds

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  • #31
    Mad_Maudlin I must say, while at first I wasn't sure how I felt about them forming a new Bargain, your Court charmed me. I'm anxiously awaiting the Court of Tragedy!



    ​When noise turns to silence, when colors dull and pale, when reality no longer makes sense, there shall you find me. There, in the dreams of the River of Faceless Millions, do I dwell.

    http://harenm.deviantart.com/gallery/ for my art.

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    • #32
      When I saw how the Changeling kickstarter was only available to backers, with me currently being unable to do so for certain reasons, I was only mildly disappointed.

      Now I’m greatly disappointed - I can’t homebrew courts of my own!

      Say, if things like Comedy and Tragedy are fair game for court patrons... would things like the Four Virtues in Confucianism (Benevolence, Justice, Propriety, Wisdom) work?
      Last edited by 21C Hermit; 12-18-2017, 01:12 AM. Reason: ugh, translating the concepts in a single word isn’t easy


      MtAw Homebrew: Even more Legacies, updated to 2E

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      • #33
        Originally posted by 21C Hermit View Post
        When I saw how the Changeling kickstarter was only available to backers, with me currently being unable to do so for certain reasons, I was only mildly disappointed.

        Now I’m greatly disappointed - I can’t homebrew courts of my own!

        Say, if things like Comedy and Tragedy are fair game for court patrons... would things like the Four Virtues in Confucianism (Benevolence, Justice, Propriety, Wisdom) work?
        Almost certainly 21C Hermit.

        Originally posted by Changeling preview
        (Keep in mind that a “patron” isn’t necessarily a single entity or spirit — it just has to be able and powerful enough to make and uphold a deal with True Fae or changelings.)
        Sidenote, if I'm able to keep up this rate of Contract creation, I should have 10 for each one by Wednesday or Thursday.
        Last edited by haren; 12-18-2017, 01:32 AM.



        ​When noise turns to silence, when colors dull and pale, when reality no longer makes sense, there shall you find me. There, in the dreams of the River of Faceless Millions, do I dwell.

        http://harenm.deviantart.com/gallery/ for my art.

        Comment


        • #34
          Originally posted by haren View Post

          Almost certainly 21C Hermit
          Fantastic. So I can have Neo-Confucian changelings exploring the human heart, climbing up the social ladder, and banishing the asses of uncivilized, barbarian false-kings (read: True Fae), who are also dangerously close to being Bridge-Burners on a freehold level.

          Slightly off-topic, but what are Bridge-Burners in 2E like? Could they make their own courts?


          MtAw Homebrew: Even more Legacies, updated to 2E

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          • #35
            haren Thanks! Here's the other half.

            The Court of Tragedy
            aka the Court of the Chorus, the Brass Bell
            The former Winter King of Berlin held the title for so long that he was known to the whole freehold merely as Old Man Winter. The craggy Ogre certainly looked the part, with a long, tangled beard that his Mantle glazed in glittering frost. Lisl Eishaende may have been the one who dared suggest new Bargains, but was Old Man Winter’s idea of what to bargain with. He went into the Hedge in search of Tragedy, and came back with a tearful brass mask.

            Where the Silver Candle strives to find something to laugh at in the predicament of the Lost, the Brass Bell seeks catharsis through shared sorrow. Newly-freed changelings often find a confessor in a Chorister, willing to hear them vent the horrors of their durance and the struggles of finding their footing back in the world. Tragedy’s answer to the Jesters’ midwinter revel is the Dumb Supper, a variation on the Victorian mourning tradition. Held on Walpurgis Night, or May Eve, the Dumb Supper is a meal eaten in complete silence. Courtiers wear soft shoes, the chairs are padded in felt, and not even the click of culterly on china is permitted. The place of honor at the table is a chair draped in black, in which all the guests place some memento of grief: a picture of a lost loved one, a letter never sent, a toy that belonged to the child they never got raise. At the end of the supper, one of these offerings is burned in a flare of foxfire, creating a surge of Glamour which is shared by all in attendance.

            The Bargain that Tragedy offers its court is similar to the Dumb Supper in form. While Tragedy reigns, no attack by the Others can make a sound—even the faintest cry from a fallen foe will doom the entire venture to failure. To exploit this, while the Brass Bell is in power, many changelings in the freehold take to wearing bells or other jangly metal accessories, to make attack by the Others that much harder.

            The Mantle of Tragedy is not sadness, but quiet: sounds are muffled, and colors seem muted. At higher levels, a courtier may appear to be weeping constantly, and their voice takes on an odd resonance, as though several voices were speaking in chorus. Since the death of Old Man Winter in 1924, the new Queen of Tragedy has been Frau Spinne, a Wizened weaver.

            • Gain bonus dice equal to your character’s Mantle dots to mundane rolls to comfort or console someone else.
            •• On a resisted roll, if your opponent’s actions confirm his Vice (or Needle, or an equivalent Anchor), add your Mantle dots to your pool to resist.
            ••• Whenever a Changeling would take Clarity damage from confronting a reminder of their durance, subtract your Mantle dots from their Breaking Point roll. You can benefit from this effect on your own Breaking Point rolls.
            •••• Spend a Glamour point to bind someone to their own sins. For the rest of the scene, that character gains the Beaten Down tilt as soon as they enter combat and must spend 2 Willpower to end it.
            ••••• Once per scene, you may trigger a Breaking Point roll in another character by acknowledging aloud a character flaw or something destructive they have done. Each additional member of the Court of Tragedy who joins into this calling-out adds to the difficulty of the Breaking Point roll. (So, for a Breaking Point against Clarity, add dice to the pool; for Integrity and most Integrity-equivalents, subtract; for Harmony, either add or subtract depending on which extreme is closer. For Beasts or other characters who do not suffer Breaking Points, this power directly applies the Shaken Condition with no roll.)

            The Crown of Tragedy is a brass mask, which the monarch wears at all times. When Tragedy holds power, the Crown additionally manifests a robe of pure black, trimmed in scarlet. Crown Effect: Sword of Damocles. Once per chapter, the King of Tragedy can mark another being with the Distracted condition. This condition is not resolved until the next time that character rolls a Dramatic Failure. (Choosing to convert a Failure to a Dramatic Failure counts, but cannot be done in the same scene in which the effect is applied.) When this happens, the character does not gain a Beat, and rolls a Breaking Point with the King’s Mantle dots as a modifer as described above. If they take Clarity damage or lose Integrity, apply the Broken condition. If they do not take damage, apply Spooked.

            What Comes Next
            The Dramatic Courts thrived during the Weimar era, but the increasingly authoritarian regime of the National Socialists drove them to spend more and more time in the Hedge. By 1938, a much-weakened Freehold was finally destroyed from within by a True Loyalist traitor, who uncovered the secret of the Court of Tragedy. The next time the Huntsmen came to Berlin, they wielded a powerful contract with Sound itself, and the freehold was ransacked in perfect silence.

            After the war, the Seasonal Courts of Munich, Hamburg and other major cities sent their knights to Berlin to help deal with newly-returned Changelings, but East and West Berlin would not re-establish true Freeholds until the mid-1960s. The banner of the Black Bear itself would not fly again until the 1990s, when the city was fully reunited.

            The brass and silver masks of Comedy and Tragedy are still thought to exist as powerful Tokens, but their whereabouts are unknown.

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            • #36
              Nice work Mad_Maudlin. I do feel like the Bargain for Tragedy was a BIT powerful, but also one that you obviously thought about how they could fall.

              Originally posted by 21C Hermit View Post

              Fantastic. So I can have Neo-Confucian changelings exploring the human heart, climbing up the social ladder, and banishing the asses of uncivilized, barbarian false-kings (read: True Fae), who are also dangerously close to being Bridge-Burners on a freehold level.

              Slightly off-topic, but what are Bridge-Burners in 2E like? Could they make their own courts?
              Bridge-Burners are seen as extremists who have their heart in the right place, but are sorta ruining their home to spite the occassional unpleasant guests who drop by. It might work, but the cure is worse than the disease.

              But yeah, I could see them having their own Courts. It's basically said they have a sort of underground organization to them that helps the more famous ones travel safely and do their work still.



              ​When noise turns to silence, when colors dull and pale, when reality no longer makes sense, there shall you find me. There, in the dreams of the River of Faceless Millions, do I dwell.

              http://harenm.deviantart.com/gallery/ for my art.

              Comment


              • #37
                Originally posted by 21C Hermit View Post
                Slightly off-topic, but what are Bridge-Burners in 2E like? Could they make their own courts?
                I doubt it. Part of what makes the Bridge-Burners is their destruction of anything that would attract the attention of the True Fae, which would include systems of power that would draw their attention (such as Courts). Making a Court of their own only plays with the power that the Gentry have.

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                • #38
                  Originally posted by haren View Post
                  Nice work Mad_Maudlin. I do feel like the Bargain for Tragedy was a BIT powerful, but also one that you obviously thought about how they could fall.
                  Yeah, if I meant to use these outside a specific and time-bound game, I'd probably weaken the Bargain. My original thought was actually "can't attack the Freehold unless it affirms someone's Vice" but neither Needle nor Thread quite fit that flavor of the hero's fatal flaw in a Greek tragedy, and the Gentry don't have any anchors anyway.

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                  • #39
                    To do something a little different, sharing a Carriage and CargoContract, then 3 of Pathway, 3 of Crossroads.


                    Carriage
                    Songs Lighten Some Burdens (Royal) A home is more than a place, but a living being for those who know how to wake it with song.
                    Cost: 3 Glamour + 1 Willpower
                    Dice Pool: None
                    Action: Instant
                    Duration: 1 month
                    Effects: By singing a song, the changeling awakens the heart of the home, finishing by giving it a name. The house is treated as if an NPC Hedge Ghost with an effective Wyrd equal to one-third that of the Changeling, rounded up (even in the Hedge). It is designed by Player and ST (and should be done ahead of time) and can not act outside of itself, including to move in case of RVs and such and can sense all within the domicile and within normal sense range from it. All traits remain the same any time the same domicile is awoken. The house always has only Influence of “House” equal to their Wyrd. While not common, it is possible for a house spirit to grow in power, and these changes carry over to later uses of this Contract. Treat the spirit as always on generally good terms with the Contract user and willing to listen to their commands (and both able to communicate freely with the other), but they often form relationships with others that spend much time there as well.
                    Loophole: The changeling performs a good “spring cleaning” throughout the house while singing along to their work.

                    Cargo
                    Surety of Solid Earth (Common)
                    The courtier of Cargo knows to respect the ground they set themselves and their defenses on. They become as unbreakable as the surface they stand upon.
                    Cost: 2 Glamour + 1 Willpower
                    Dice Pool: None
                    Action: Instant
                    Effects: The changeling sets their feet in a secure stance and brace themselves against anything to come, and so attacks against them while they have their feet on a solid surface are blunted, transferring 1 health level of the worst damage (except those from banes) to the ground under their feet. If this could actually damage the surface they are standing on, then it will take that damage. A clever courtier picks their fights on the most resilient structure possible.
                    Loophole: The changeling beats their chest and roars their defiance.



                    Pathway Contracts
                    Pathways offer a certainty of travel and direction, if not of destination. But that which lies along the Pathway, inviting or not might be a bitter lie, or a sweet truth. Only the quick-witted traveler will know the difference.

                    Bounty by the Wayside (Common)
                    By Hook or by Crook, the traveler gathers up that which others miss. Their eyes miss nothing.
                    Cost: 1 Glamour
                    Dice Pool: None
                    Action: Instant
                    Effects: The changeling adjusts any headgear or their hair, and gazes out upon the expanses after muttering their needs. They can name 1 type of item per their Mantle rating (or Goodwill – 2) and such items will shimmer and catch their eyes. If a container has what they need, it will sparkle with potential. And if it does not have what they want, it will seem dull and lifeless. Any Wits based roll to find those items will succeed as if with 1 success on a failure, and 3 successes is counted as an Exceptional Success.
                    Loophole: The changeling thoroughly washes their eyes clean.


                    Trick of the Distant Vista (Common)
                    Sometimes the best trick is to be where you are, not where you seem to be, just like a mirage.
                    Cost: 1 Glamour
                    Dice Pool: None
                    Action: Instant
                    Effects: The changeling marks a stone and throws it in a particular direction. Either a common item or feature, or the changeling and any with him, seem to be at the farthest edge where they could be seen in that direction. The location of the illusion does not change and is visible from all directions, but when one grows closer, the illusion seems to disappear in a way that is rational. Perhaps some animal steals the item, a lake was just a trick of the light, or the figures scatter into hiding. The illusion is only visual and supernatural perception can pierce it visually with a successful Clash of Wills.
                    Loophole: The mark on the stone is made with the changeling's own blood.


                    Driver's Trance (Royal)
                    Distracted driving kills... unless you know this Contract. Then, it only kills if they really mean it. Their vehicle or steed is almost like another limb, something they use without thought.
                    Cost: 1 Glamour
                    Dice Pool: None
                    Action: Instant

                    Duration: One day
                    Effects: While in a vehicle or on a steed, the changeling bites their finger lightly and whispers a traveler's prayer and thereafter may make rolls to control this mode of transport reflexively and without use of their hands (even while digging through their music player to find the right song), or even their eyes on the road. While it might seem the car or steed is driving itself, it still uses the Skill of the Contract user and follows their will as long as they are touching it and conscious.
                    Loophole: The changeling's bite draws blood that they smear onto their steed or vehicle.


                    Crossroads Contracts
                    Where roads cross, potential springs forth. Navigating such requires wisdom and remembrance of the past. Those who choose well, find themselves soon at their destination safely. The rest become lost, perhaps forever.

                    Curse of the Lost Path (Common)
                    When presented with many choices of how to move forward, the changeling curses others to lose their way, even when crossing their previous movements, they will recognize little.
                    Cost: 1 Glamour + 1 Glamour for a group
                    Dice Pool: Manipulation + Subterfuge + Mantle vs. Wits + Supernatural Tolerance
                    Action: Instant
                    Dramatic Failure: The changeling is twisted around and gains the Lost Condition.

                    Failure: The Contract fails.
                    Success: The target(s) gain the Lost Condition and are unable to resolve it without supernatural abilities which cause a Clash of Wills. Signs and landmarks seem to indicate incorrect directions for them. The only other way for them to find their way is to gain a uncursed guide who must directly lead them to their goal.
                    Exceptional Success: Those cursed are so confused, they gain the Disoriented Condition as well.
                    Loophole: The changeling throws the dust and debris of the road into the eyes of the ones they would curse, which may require a Dexterity + Athletics roll.


                    Wayfinder (Common)
                    Wisdom is not just to know the best path to their goal, but what lies along said path. For the Crossroads courtier, they have ways to learn both at once when presented with choices.
                    Cost: 2 Glamour
                    Dice Pool: Intelligence + Acadmics + Mantle
                    Action: Instant
                    Dramatic Failure: The changeling receives an ominous omen, gaining the Spooked Condition.

                    Failure: The Contract fails.
                    Success: The safest path forward to their desired destination is clear, and with every success beyond the first, they learn one boon or baneful thing that lies along it.
                    Exceptional Success: The changeling gains the Informed Condition dealing with the path of choice.
                    Loophole: The changeling uses a naturally forked stick to dowse for the path forward.


                    Trail of Lies (Royal)
                    When being chased, one rarely has time to wipe out their trail, so the next best trick is to create an overwhelming bounty of trails to follow
                    Cost: 1 Glamour
                    Dice Pool: None
                    Action: Instant
                    Effects: The changeling stomps their feet a few times, as if trying to make sure they leave a trail, and for the rest of the duration of the Contract any time there is another likely way they could have gone, the trails they leave split and lead away down each path. This includes all signs of their passage, such as blood trails, scent, and the like. These false trails lead chasers away till they have left the scene. Supernatural attempts to find the true trail cause a Clash of Wills.
                    Loophole: The changeling creates a new marker of trail they leave, such as fresh mud footprint, cutting their hand to leave the blood, or leaving a thread of their clothes behind on a branch.

                    Last edited by haren; 12-18-2017, 02:13 PM.



                    ​When noise turns to silence, when colors dull and pale, when reality no longer makes sense, there shall you find me. There, in the dreams of the River of Faceless Millions, do I dwell.

                    http://harenm.deviantart.com/gallery/ for my art.

                    Comment


                    • #40
                      You know, I'm just going to post this here for now https://drive.google.com/open?id=1MW...kVDAeTnf370pK6 with my writeups. I'm updating it and have 20 out of the 40 Court Contracts I'm shooting for (3 Common, 2 Royal for each). Though after that, I really should think up some more stuff for ritual and celebrations the Courts perform for their Bargain. If people would rather I just post them in text here, I can do that, but I don't want to swamp the thread.



                      ​When noise turns to silence, when colors dull and pale, when reality no longer makes sense, there shall you find me. There, in the dreams of the River of Faceless Millions, do I dwell.

                      http://harenm.deviantart.com/gallery/ for my art.

                      Comment


                      • #41
                        Originally posted by haren View Post
                        You know, I'm just going to post this here for now https://drive.google.com/open?id=1MW...kVDAeTnf370pK6 with my writeups. I'm updating it and have 20 out of the 40 Court Contracts I'm shooting for (3 Common, 2 Royal for each). Though after that, I really should think up some more stuff for ritual and celebrations the Courts perform for their Bargain. If people would rather I just post them in text here, I can do that, but I don't want to swamp the thread.
                        Yeah that's fine. Think I'll go ahead and update the first post of this thread to have all the write-ups available, so any newcomers to the thread don't have to go digging through the pages finding the other write-ups.

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                        • #42
                          Originally posted by haren View Post
                          You know, I'm just going to post this here for now https://drive.google.com/open?id=1MW...kVDAeTnf370pK6 with my writeups. I'm updating it and have 20 out of the 40 Court Contracts I'm shooting for (3 Common, 2 Royal for each). Though after that, I really should think up some more stuff for ritual and celebrations the Courts perform for their Bargain. If people would rather I just post them in text here, I can do that, but I don't want to swamp the thread.

                          I'm seeing a lot of stuff in your court of carriage that would work with the court of the hearth that i am trying to develop. Hope you dont mind me picking a few things.

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                          • #43
                            Originally posted by Maitrecorbo View Post


                            I'm seeing a lot of stuff in your court of carriage that would work with the court of the hearth that i am trying to develop. Hope you dont mind me picking a few things.
                            Feel free! Honestly, the themes of Carriage ARE around hearth and home, no matter where you are. So makes sense to me!



                            ​When noise turns to silence, when colors dull and pale, when reality no longer makes sense, there shall you find me. There, in the dreams of the River of Faceless Millions, do I dwell.

                            http://harenm.deviantart.com/gallery/ for my art.

                            Comment


                            • #44
                              Alright, first post has been updated and has haren's Traveler Courts and Mad_Maudlin's Courts of Comedy and Tragedy. I'll be updating it regularly when more write-ups get added.

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                              • #45
                                Tad stuck on a Bargain for my court of Coal. The court’s emotion is Joy (Old King Coal is an inspiration for it). The court’s duties are to build infrastructure (God-Machine not involved) for those who have none, both mundane and Fae, as well as general upkeep of the city. It comes off as charity, but the joy that is released from these acts tend to be payment, and it works as a covert way to train courtiers (as well as other court members looking to get goodwill with Coal) so they are more hardy (think Karate Kid). They know the city inside and out, including where many of its portals lead to and from the Hedge, as well as more mundane secret passages by virtue of having built them. Those homes also function as easy safehouses for the desperate and for covert meetings.

                                The downside is that you can’t survive off just happiness, monetarily or emotionally. Joy is dessert, something that caps off a meal, and having nothing but it turns it into a sugar snack with no satisfaction. Coal also has a problem in attracting those with little to no self-esteem, leading their members to doing good for the sake of good and becoming burnt out and leaving them with few resources and little time. Overindulgence in both the emotion and the actions leaves one smiling to hide their hollowness.
                                Last edited by Taidragon; 12-18-2017, 08:58 PM.

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