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  • Keeper Archive

    This is just a place for people to write ideas for Keepers, Huntsmen, and other twisted things.

    The Empty
    She captures those who love the world, either through passion for others or material things. Those stolen are placed in her realm - a place that is identical to our world except there are no people. No electricity. Sometimes she visits and relishes your craving for interaction or harsh accusations. Other times she just watches for years, savoring the confusion that turns to exploration that becomes disappointment and depression.

    Time has meaning for you, but not for her. When you die, she will dump your body back into the real world at the moment you left and go in search of somebody new.

    The Trapsmith
    A withered little Keeper that fancies herself the master of security systems. She advertises her services to the other Keepers to keep their valuables safe from thieves and their precious changelings safe at home. She has her own clockwork changelings, of course, who she forces to run through impossibly difficult death trap dungeons to test her latest ideas for security.

    She praises those who go far, even offering them pleasant little rewards. But if you actually beat one of her systems, she flies into an unholy rage and insists you cheated - ripping your clockwork bits apart to see what changes you made to yourself. The oldest of her security runners are mangled and desperate; just pieces of other clockwork changelings mishapenly smashed together because there were no more good parts. They perform poorly, so they never get rewards or praise from their mistress, and often take up jobs as Huntsmen to find fresh parts on the Ironside.

    The Moonlight
    He wears a fancy business suit of stark blacks and contrasting radiant light, and his face is nothing but the empty smile of the moon overhead. You're not even sure you see a neck. He demands progress and innovation so that he might be the first to reach the stars. As you hammer another changeling into the rocket to be thermal plating, it pleads with you that this is never going to work. You know it as well, but still your hammer falls. You've done the math, created the fuel, and the rocket sails into the sky towards the twinkling stars.

    But wherever it goes is still within Faerie, and that's not good enough. Those are not the stars! Just another realm created by his own mind or those of another keeper, not sincere or real or burning balls of hydrogen. Do it again, 127 times. This time you're certain to break through. You wonder what he'll do if he ever succeeds, you wonder where all those others ended up, and you wonder what if... what if he breaks into somewhere darker?

    The Denial
    He walks the Ironside in complete defiance of any rules that say otherwise, and his words are the buzzing of bees that crowd around his face like the most magnificent of beards. He is quite proud of his clever ruse, and patiently explains that you have come to his realm within Arcadia. You see, he created a place where changelings could run to whenever they escape their own Keepers, and his plan has been a marvelous success.

    He is the threat to clarity and trust, for his words refute the most important thing to many changelings. That they escaped. That they are free. The Freeholds insist he is insane and forbid speaking with him, but many come under cover of night or in disguise to bargain or swear allegiance. Those who miss their Keepers know he speaks the truth, and those who are uncertain make deals just in case their true Keepers come for them.

  • #2
    Love all of them and this thread in general. Just one problem: Huntsmen are their own special type of Arcadian Fae. Neither True Fae or Changelings can become Huntsmen. Maybe you meant Loyalist?


    A god is just a monster you kneel to. - ArcaneArts, Quoting "Fall of Gods"

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