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62 Kiths Converted to 2E (Olivia Hill Kith Conversions)

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  • 62 Kiths Converted to 2E (Olivia Hill Kith Conversions)

    So, this is a thing. Before I get into it, here's the good stuff.
    Of note, all of the fluff and some of the mechanics use the verbiage from the playtest documents - I did not write these and it is not a wholly original product.

    I love Second Edition Changeling, and I also love having huge amounts of character options. When I saw that the number of Kiths in the release version of changeling was vastly lower than what we saw in the previews of Olivia's version, I was a little disappointed, but it made a kind of sense. Thankfully, 2E included rules for creating new Kiths, and Olivia's work certainly laid plenty of groundwork for inspiration. I converted my first one (Brewer) several months ago, but over the past few days I sat down and decided to just go ahead and convert them all. This has been quite a process.

    Things I learned:
    1. The Kith creation guidelines are solid, but following them too rigidly leads to everything feeling same-y. When I revisit this again, I'll probably make some more unique takes on things.
    2. Olivia Hill's product had too many Kiths. So many of them were basically 'the same concept, but recycled in this slightly different manner' and could really have just been flavor adjustments of each other, instead of wholly new Kiths. Several also felt like particular expressions of the Elemental Seeming that didn't need to be a Kith in the first place. That said, I did convert each of them as their own 'Thing' and did my best to differentiate their Blessings and Trickeries to make differences between similar Kiths more meaningful.
    3. Similarly, some of the Kiths in the original product had mechanics in their blessing that were essentially 'like this other Kith's blessing, but better'. I tried to eliminate that, but as there was a lot of overlap, I'm sure there are several instances where I failed.
    Things I would love feedback on:
    1. Wyrd Scaling - I tried to include a lot of this so that the Trickeries would feel useful throughout the game. It might be too much, or (my main concern) it might lead to a lot of these being too underwhelming early game. If you test any of these out in actual play experience, please let me know what you think.
    2. Blessings - There are 62 Kiths and only 24 skills, but the vast majority of Blessings only benefit a small subset of skills, and many skills aren't represented here at all. I would love some ideas to build variety in represented skills here, without sacrificing the integrity of the Kiths in question.
    That's about it - please pass along any feedback here (just try to remain constructive).

  • #2
    Notes on my general design philosophy here (I did not succeed at hitting every point with every Kith):

    1) Passives and Stat modifiers are boring when there's no element of choice involved - Trickeries should primarily expand the available options of the player, not just move dots on their sheet.
    2) Every Trickery should be cool enough to inspire character concepts on its own, not simply serve to supplement existing concepts.
    3) The rules used for each Trickery should be clear and concise, with clarity taking priority.
    4) Each Kith should have access to abilities that make them meaningfully different from other, similar ones.

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    • #3
      I'm confused? kiths like True friend are already in 2nd edition. are these supposed to be alternate take

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      • #4
        Originally posted by Primordial newcomer View Post
        I'm confused? kiths like True friend are already in 2nd edition. are these supposed to be alternate take
        The only Kiths in 2nd Edition are:
        Artist, Bright One, Chatelaine, Gristlegrinder, Helldiver, Hunterheart, Leechfinger, Mirrorskin, Nightsinger, Notary, Playmate, and Snowskin.

        All of the Kiths in this google document were going to be in Olivia's version of 2E, and can still be found in the playtest drafts. What I've done is take those and convert them to versions that are mechanically compatible with the released version of 2E, where Kiths work very differently.
        Last edited by lnodiv; 03-25-2019, 02:15 PM. Reason: Clarity

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        • #5
          ahh ok. thanks!

          EDIT: I really like your far Walker and troll kith!
          Last edited by Primordial newcomer; 03-25-2019, 03:04 PM.

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          • #6
            You are doing God's work!

            From a cursory glance, my first comment is that Metalflesh's Kith Blessing and Trickery would be better suited for a Hacker themed Kith. Here is how I would do it.

            Kith Blessing: When rolling Intimidation through sheer endurance of body and mind, the Metalflesh gains an Exceptional Success with 3 Successes.

            Trickery: By spending 1 Glamour, the Metalflesh may roll [highest between Stamina and Resolve] + Intimidation to not be affected by a Mental or Physical Tilts equal to Successes for a number of turns equal to Wyrd.
            Last edited by GibberingEloquence; 03-25-2019, 05:39 PM.


            Let Him Speak.

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            • #7
              Originally posted by GibberingEloquence View Post
              From a cursory glance, my first comment is that Metalflesh's Kith Blessing and Trickery would be better suited for a Hacker themed Kith.
              Entirely accurate. They were one of the Kiths where their blessing was, essentially 'this other Kith, but worse' so I tried to do something different, and ended up with something totally out of theme.

              Originally posted by GibberingEloquence View Post
              Kith Blessing: When rolling Intimidation through sheer endurance of body and mind, the Metalflesh gains an Exceptional Success with 3 Successes.

              Trickery: By spending 1 Glamour, the Metalflesh may roll Stamina + Intimidation to not be affected by a Mental or Physical Tilts equal to Successes for a number of turns equal to Wyrd.
              Do you mind if I copy this over wholesale into the document?

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              • #8
                Originally posted by lnodiv View Post
                Do you mind if I copy this over wholesale into the document?
                Not at all, I'm quite flattered actually. But if you don't mind, could you change the dice pool to [highest between Stamina and Resolve] + Intimidation? They are about endurance of body and mind, after all.


                Let Him Speak.

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                • #9
                  I just realized something. I don't think you can get an Exceptional Success on combat rolls like you mentioned for Razorhand and Bloodbrute. You just do more damage, I believe.

                  Also, I am pretty sure Razorhand is supposed to use Weaponry.
                  Last edited by GibberingEloquence; 03-26-2019, 06:12 PM.


                  Let Him Speak.

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                  • #10
                    Originally posted by GibberingEloquence View Post
                    I just realized something. I don't think you can get an Exceptional Success on combat rolls like you mentioned for Razorhand and Bloodbrute. You just do more damage, I believe.
                    There's no unique special effect for Exceptional Success on attack rolls, but the Gristlegrinder blessing specifically applies to grappling attempts and there's no special exception stated for the common rolls in the Violence section.


                    Resident Lore-Hound
                    Currently Consuming: Hunter: the Vigil 1e

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                    • #11
                      Originally posted by GibberingEloquence View Post
                      I just realized something. I don't think you can get an Exceptional Success on combat rolls like you mentioned for Razorhand and Bloodbrute. You just do more damage, I believe.

                      Also, I am pretty sure Razorhand is supposed to use Weaponry.
                      Nothing says combat rolls can't get Exceptional Success. There's just no example results for combat rolls just like almost all other mundane actions.


                      Bloodline: The Stygians
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                      • #12
                        Originally posted by Tessie View Post

                        Nothing says combat rolls can't get Exceptional Success. There's just no example results for combat rolls just like almost all other mundane actions.

                        Yep, with the exception of grappling, which allows you to act out two (different) grappling maneuvers in one action if you manage to get an exceptional success.

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                        • #13
                          Originally posted by Tessie View Post

                          Nothing says combat rolls can't get Exceptional Success. There's just no example results for combat rolls just like almost all other mundane actions.
                          I've either been handing out Steadfast or allowing the player to apply a weapon appropriate tilt to the target; I've also thought about allowing such an attack to bypass or damage armor, but am on the fence about it. Exceptional successes on combat rolls don't come up too often.


                          Mentats - a 2e Free Council Obrimos Legacy (Mind/Forces) built around being a human computer; Thaumatech Engineers - a 2e Free Council Obrimos Legacy (Matter/Prime) focusing on the creation of Imbued items and the enhancement of Sleeper technology

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                          • #14
                            Originally posted by GibberingEloquence View Post
                            I just realized something. I don't think you can get an Exceptional Success on combat rolls like you mentioned for Razorhand and Bloodbrute.
                            It's never called out that you can't, so the standard guidelines for exceptional success would apply - bringing a Condition into play. At my table, we allow Tilts in combat as well.

                            Originally posted by GibberingEloquence View Post
                            Also, I am pretty sure Razorhand is supposed to use Weaponry.
                            Why is this? They have natural weapons, and all other instances of natural weaponry in CofD 2E use Brawl.
                            I'm not disagreeing with you, I think I'm just missing context.

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                            • #15
                              One Kith I noticed that was missing from the list was the Windwing Beast Kith from 1st Edition, I was wondering how exactly one would convert that Kith to 2nd Edition?
                              I have included my attempt at conversion please offer any feedback you might have;considering I have little experience with this I used the first part of the Hunterheart Skill bonus and added the Windwing kith blessing from 1st edition as it was written.
                              Choose either Investigation or Sur*vival. When the Windwing uses the chosen Skill to track down creatures from Faerie, achieving three suc*cesses counts as an exceptional success.Gift of Flight: A Windwing may spend a point of Glamour to glide in the air for up to one minute per point Wyrd; he cannot gain altitude without appropriate updrafts, but may move at his normal Speed. In addition, a Windwing takes only one point of bashing damage for every 15 yards fallen, and begins to take lethal damage only if he falls more than 150 yards.

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