Since Acute Senses adds your Wyrd rating to perception rolls and supersedes the usual bonus for max Clarity (which is +2), doesn't that make the perception rolls of a max Clarity changeling with this merit worse at Wyrd 1 and the same as everyone else at Wyrd 2, only having benefit at Wyrd 3 or higher, or am I missing something?
Announcement
Collapse
No announcement yet.
Acute Senses
Collapse
X
-
I'm not entirely sure right now but you'll probably be more likely to get an answer if you post questions here so new topics don't bury ongoing ones.
http://forum.theonyxpath.com/forum/m...edition/page55
-
Originally posted by eberg View PostSince Acute Senses adds your Wyrd rating to perception rolls and supersedes the usual bonus for max Clarity (which is +2), doesn't that make the perception rolls of a max Clarity changeling with this merit worse at Wyrd 1 and the same as everyone else at Wyrd 2, only having benefit at Wyrd 3 or higher, or am I missing something?
Other things that happen at Wyrd 1:
• No frailties besides iron.
• A base Clarity damage roll that is offset to a chance die by any number of attached Touchstones.
• The lowest possible bonus to fae tracking without Dull Beacon or Hollow.
• Unqualified for a number of other Supernatural Merits.
It's one of those things that's there to both tempt you to raise Wyrd despite the drawbacks and to make constantly maintaining maximum Clarity less attractive.
Resident Lore-Hound
Currently Consuming: Hunter: the Vigil 1e
- 1 like
Comment
-
Sorry, but that's not really a justification for why a merit someone spends a point on to reflect their character having amazing senses is penalized on their Perception rolls. That's just bad design.
Eric Christian Berg
Onyx Path Freelancer
Promethean: The Created Second Edition, Dark Eras Companion
Comment
-
Acute Senses still doubles your range over people without it and adds a bonus to memory checks, which is pretty valuable even if at Wyrd 1 and a max Clarity you're technically penalized be 1 dice compared to other characters.
Maybe it should have a Wyrd prerequisite of 2 just so people with Wyrd 1 don't react negatively like that, but considering it's a 1-dot Merit it's good as is. If you want a character that has boosted perception rolls, you can always start with Trained Observer instead and buy Acute Senses later.
- 1 like
Comment
-
Originally posted by eberg View PostSorry, but that's not really a justification for why a merit someone spends a point on to reflect their character having amazing senses is penalized on their Perception rolls. That's just bad design.
Having a lower persistent bonus at maximum Clarity that cancels out as soon as penalties from low Clarity come into play isn't a net penalty and, as Arms points outs, it's a one-dot Merit that still does the thing it does re:things that aren't bonus dice.
Resident Lore-Hound
Currently Consuming: Hunter: the Vigil 1e
- 1 like
Comment
-
Originally posted by Draconis View PostOr you can just say "use the bonus from this merit or the usual bonus, whichever is higher". It won't break anything.
Like, sure, do whatever at your table, but calling it bad design is a bad call.Last edited by Satchel; 02-14-2020, 02:27 AM.
Resident Lore-Hound
Currently Consuming: Hunter: the Vigil 1e
Comment
-
Originally posted by Satchel View PostLike, sure, do whatever at your table, but calling it bad design is a bad call.
Comment
-
Originally posted by Draconis View PostWhat? No, I don't think it's a badly-designed merit
I am not proposing that you share that assessment, but addressing the conversation in aggregate my point is "as ever, nothing prevents you from altering the material to suit your needs, but an element of the game isn't badly designed just because you don't like that half of a thing that gets better when you're more magically potent is suboptimal to take when you're the least magically potent you can be."
Resident Lore-Hound
Currently Consuming: Hunter: the Vigil 1e
Comment
Comment