Having a "core loop" set of default activities can be helpful for less talented GMs like myself. What are some good core loops for Changeling?
Examples:
Demon = hide from god machine > subvert infrastructure to get arcane energy > attract attention of god machine > hide from god machine ..
Werewolf = patrol territory for bad stuff > defeat bad stuff > patrol territory for bad stuff ...
Promethean = do next step on path to becoming human > deal with outcomes > do next step ...
Hunter = hear about monsters > deal with monsters > hear about monsters ...
In Changeling, you have
- hide from huntsman BUT unlike demon you don't have to do the thing that attracts the attention of Huntsman
- try to regain or get a normal life - cool but not that game-able (for me at least) ("roll to go back to college and get that accounting degree!")
Changeling is a bit like old / new Vampire with courts and stuff, but it's not vitally important that you rise up in the court (unlike vampire society where social maneuvering is everything).
Examples:
Demon = hide from god machine > subvert infrastructure to get arcane energy > attract attention of god machine > hide from god machine ..
Werewolf = patrol territory for bad stuff > defeat bad stuff > patrol territory for bad stuff ...
Promethean = do next step on path to becoming human > deal with outcomes > do next step ...
Hunter = hear about monsters > deal with monsters > hear about monsters ...
In Changeling, you have
- hide from huntsman BUT unlike demon you don't have to do the thing that attracts the attention of Huntsman
- try to regain or get a normal life - cool but not that game-able (for me at least) ("roll to go back to college and get that accounting degree!")
Changeling is a bit like old / new Vampire with courts and stuff, but it's not vitally important that you rise up in the court (unlike vampire society where social maneuvering is everything).
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