Consult page 141 of Rites Of Spring for the original version of this system.
Spend 1 Glamour and roll [Highest Finesse Attribute] + Crafts + Wyrd as an Crafting Equipment Action [ChroD Page 100]. Changeling who use Dexterity approach this like typical crafting, those who use Wits approach it more like a puzzle, and those who use Manipulation engage in communication with the components to make them come together. This must be done inside the Hedge, and depending on your methods, you may use other Skills, such as Medicine or Occult. For each -1 you take to your dice pool, your robot counts as a Retainer worth 1 dot (up to 5 dots). The robots you create only last for one hour per Success, unless you also spend 1 Willpower to make them last indefinitely (which does not add dice). Each one has a battery of Glamour equal to your [Skill], can spend as many points of Glamour per turn as the Changeling, and starts with the 1 Glamour you spent upon rolling. Each one depletes 1 Glamour per day of functioning and goes dormant without Glamour, but this depletion is nullified if the robot is within the Hedge. Each robot must be refueled manually through your own points of Glamour. Each robot has access to one Common Arcadian Contract, which you must possess yourself. This Contract can very between robots, and the activation dice pool is [Retainer Rating X 2]. If targeted by a supernatural ability, the Hedgespun Automaton contests it with [Retainer Rating + Wyrd of the Changeling].
The creation roll takes one day. With a suitable Specialty, this is shortened to one hour, which is in addition to the +1 die of the Specialty. If your Specialty is also an Area Of Expertise, this is further reduced to one minute, which is in addition to the +2 dice of the Expert Specialty. Every robot possesses Durability equal to [Skill], but if struck with Cold Iron it is immediately destroyed. The Changeling can give the robot additional features by taking more penalties to his dice pool, on a 1 for 1 ratio. Use the features of Fae Mount Merit as guidelines. Incorporating components from the Hedge which match the design and intended function of the robot can give bonus dice. There is no hard limit for how many Hedgespun Automatons you can have. However, certain Huntsmen can capture and disassemble these robots to identify a thumbprint of the Changeling, and follow that clue through the ebb and flow of the Wyrd until they find their prey. Furthermore, even without applying the 5th Maneuver of the following Style, Hedgespun Automatons tend to become gradually stranger as time passes. The Changeling must not only fuel them, but inspect them to make sure they do not develop beyond their base programming.
Hodgepodge Blueprints Style (•-•••••)
Prerequisites: Changeling
You are exceptionally talented at building Hedgespun Automatons of various kinds, from golems made of sublime clockwork to homunculi stitched together from the organs of hobgoblins. Using this Style requires the Changeling to be inside a Hollow equipped with a suitable Workshop, but the Hollow need not belong to him.
(•): Gain bonus dice for creating Hedgespun Automatons equal to [Style Rating].
(••): The Hedgespun Automatons double their respective batteries of Glamour, and they become lasting without the need to spend 1 Willpower.
(•••): All rolls to create Hedgespun Automatons gain Rote Quality. Whenever you achieve an Exceptional Success to build a Hedgespun Automaton, it can operate within the Ironside for an additional number of days equal to [Skill] for each point of Glamour.
(••••): The Hedgespun Automatons have access to one Royal Arcadian Contract you possess, which is in addition to the Common Arcadian Contract.
(•••••): Once per Chapter, you may suffer 1 Severe Clarity Damage when building a Hedgespun Automaton. This imbues it with self-awareness, allowing it to subjectively interpret commands, make independent decisions and learn dynamically. This makes the creature stand out in the eyes of the Wyrd, which significantly increases the risk of it obtaining true agency and transforming into a full-fledged Hobgoblin.
Spend 1 Glamour and roll [Highest Finesse Attribute] + Crafts + Wyrd as an Crafting Equipment Action [ChroD Page 100]. Changeling who use Dexterity approach this like typical crafting, those who use Wits approach it more like a puzzle, and those who use Manipulation engage in communication with the components to make them come together. This must be done inside the Hedge, and depending on your methods, you may use other Skills, such as Medicine or Occult. For each -1 you take to your dice pool, your robot counts as a Retainer worth 1 dot (up to 5 dots). The robots you create only last for one hour per Success, unless you also spend 1 Willpower to make them last indefinitely (which does not add dice). Each one has a battery of Glamour equal to your [Skill], can spend as many points of Glamour per turn as the Changeling, and starts with the 1 Glamour you spent upon rolling. Each one depletes 1 Glamour per day of functioning and goes dormant without Glamour, but this depletion is nullified if the robot is within the Hedge. Each robot must be refueled manually through your own points of Glamour. Each robot has access to one Common Arcadian Contract, which you must possess yourself. This Contract can very between robots, and the activation dice pool is [Retainer Rating X 2]. If targeted by a supernatural ability, the Hedgespun Automaton contests it with [Retainer Rating + Wyrd of the Changeling].
The creation roll takes one day. With a suitable Specialty, this is shortened to one hour, which is in addition to the +1 die of the Specialty. If your Specialty is also an Area Of Expertise, this is further reduced to one minute, which is in addition to the +2 dice of the Expert Specialty. Every robot possesses Durability equal to [Skill], but if struck with Cold Iron it is immediately destroyed. The Changeling can give the robot additional features by taking more penalties to his dice pool, on a 1 for 1 ratio. Use the features of Fae Mount Merit as guidelines. Incorporating components from the Hedge which match the design and intended function of the robot can give bonus dice. There is no hard limit for how many Hedgespun Automatons you can have. However, certain Huntsmen can capture and disassemble these robots to identify a thumbprint of the Changeling, and follow that clue through the ebb and flow of the Wyrd until they find their prey. Furthermore, even without applying the 5th Maneuver of the following Style, Hedgespun Automatons tend to become gradually stranger as time passes. The Changeling must not only fuel them, but inspect them to make sure they do not develop beyond their base programming.
Hodgepodge Blueprints Style (•-•••••)
Prerequisites: Changeling
You are exceptionally talented at building Hedgespun Automatons of various kinds, from golems made of sublime clockwork to homunculi stitched together from the organs of hobgoblins. Using this Style requires the Changeling to be inside a Hollow equipped with a suitable Workshop, but the Hollow need not belong to him.
(•): Gain bonus dice for creating Hedgespun Automatons equal to [Style Rating].
(••): The Hedgespun Automatons double their respective batteries of Glamour, and they become lasting without the need to spend 1 Willpower.
(•••): All rolls to create Hedgespun Automatons gain Rote Quality. Whenever you achieve an Exceptional Success to build a Hedgespun Automaton, it can operate within the Ironside for an additional number of days equal to [Skill] for each point of Glamour.
(••••): The Hedgespun Automatons have access to one Royal Arcadian Contract you possess, which is in addition to the Common Arcadian Contract.
(•••••): Once per Chapter, you may suffer 1 Severe Clarity Damage when building a Hedgespun Automaton. This imbues it with self-awareness, allowing it to subjectively interpret commands, make independent decisions and learn dynamically. This makes the creature stand out in the eyes of the Wyrd, which significantly increases the risk of it obtaining true agency and transforming into a full-fledged Hobgoblin.
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