I've finally started running a Changeling 2E game, and am two sessions into it. The first session was primarily done as an Introduction to Oneiromancy, as it's something that they can all do and really appears to be a MAJOR tool in their pocket. I had a few questions, however:
1) Finding the Gate of Horn for a dreamer is said to be "just like finding anything else in the Hedge". The best I can tell, is that for the Chase rules relevant to finding things, one would basically just declare "I'm trying to get to Derrick's Gate of Horn" and off you go (so long as Derrick is asleep etc.)?
2) I've sort of been running things very Inception-y. Obviously, one's dreams can WILDLY deviate from reality, but to start off I figured I'd keep it calm (and they've all been mortal dreams, thus far). Does anyone have any experience running things more. . topsy-turvy?
3) How hostile does the Dream get to Infiltrators/Intruders/Assailants? Does the world (or, rather, the Eidolons) become just stand-offish? At higher levels does it devolve into combat, if not automatically than far more readily? Is there an equivalent of a police response to Assailants? Or does everything just get harder overall?
4) How does fighting people work? All mundane rolls double as Dream-shaping rolls; is that still true for, say, shooting people? Is the idea of, I don't know, someone with a decent dicepool in Firearms getting on top of a building, Aiming with a scoped rifle, and shooting someone, getting an Exceptional Success, and then finding out some hidden secret via a Paradigm Shift? While that particular example is rather anti-climatic, the idea of some brawl going on while all the combatants are also using shifts to change the landscape sound as fun as it would be chaotic.
I know many things in Chronicles are sort of ST-subjective, and something like Oneiromancy is probably even moreso. I've no problem at all hearing "your take" on things, and in fact would be very excited to hear various stories about how your games have gone. I've been running Chronicles games for YEARS and Changeling is shaping up to be one of my favorite; it's so BIG. There's so much STUFF you can do!
1) Finding the Gate of Horn for a dreamer is said to be "just like finding anything else in the Hedge". The best I can tell, is that for the Chase rules relevant to finding things, one would basically just declare "I'm trying to get to Derrick's Gate of Horn" and off you go (so long as Derrick is asleep etc.)?
2) I've sort of been running things very Inception-y. Obviously, one's dreams can WILDLY deviate from reality, but to start off I figured I'd keep it calm (and they've all been mortal dreams, thus far). Does anyone have any experience running things more. . topsy-turvy?
3) How hostile does the Dream get to Infiltrators/Intruders/Assailants? Does the world (or, rather, the Eidolons) become just stand-offish? At higher levels does it devolve into combat, if not automatically than far more readily? Is there an equivalent of a police response to Assailants? Or does everything just get harder overall?
4) How does fighting people work? All mundane rolls double as Dream-shaping rolls; is that still true for, say, shooting people? Is the idea of, I don't know, someone with a decent dicepool in Firearms getting on top of a building, Aiming with a scoped rifle, and shooting someone, getting an Exceptional Success, and then finding out some hidden secret via a Paradigm Shift? While that particular example is rather anti-climatic, the idea of some brawl going on while all the combatants are also using shifts to change the landscape sound as fun as it would be chaotic.
I know many things in Chronicles are sort of ST-subjective, and something like Oneiromancy is probably even moreso. I've no problem at all hearing "your take" on things, and in fact would be very excited to hear various stories about how your games have gone. I've been running Chronicles games for YEARS and Changeling is shaping up to be one of my favorite; it's so BIG. There's so much STUFF you can do!
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